Use the BoxColliderNode class for handling actor spawn events.
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@@ -8,8 +8,33 @@ using Real = System.Single;
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using FlaxEngine;
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#if FLAX_EDITOR
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using FlaxEditor.CustomEditors.Dedicated;
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using FlaxEditor.CustomEditors;
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#endif
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namespace FlaxEditor.SceneGraph.Actors
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{
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#if FLAX_EDITOR
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/// <summary>
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/// Dedicated custom editor for BoxCollider objects.
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/// </summary>
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[CustomEditor(typeof(BoxCollider)), DefaultEditor]
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public class BoxColliderEditor : ActorEditor
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{
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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base.Initialize(layout);
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layout.Space(20f);
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var autoResizeButton = layout.Button("Resize to Fit", "Resize the box collider to fit it's parent's bounds.");
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BoxCollider collider = Values[0] as BoxCollider;
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autoResizeButton.Button.Clicked += collider.AutoResize;
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}
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}
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#endif
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/// <summary>
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/// Scene tree node for <see cref="BoxCollider"/> actor type.
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/// </summary>
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@@ -37,5 +62,13 @@ namespace FlaxEditor.SceneGraph.Actors
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return base.RayCastSelf(ref ray, out distance, out normal);
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}
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/// <inheritdoc />
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public override void PostSpawn()
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{
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base.PostSpawn();
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BoxCollider boxCollider = Actor as BoxCollider;
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boxCollider.AutoResize();
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}
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}
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}
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