Use the BoxColliderNode class for handling actor spawn events.

This commit is contained in:
Menotdan
2023-12-12 15:46:15 -05:00
parent 19dbd3c4e4
commit 9454385683
4 changed files with 33 additions and 38 deletions

View File

@@ -8,8 +8,33 @@ using Real = System.Single;
using FlaxEngine;
#if FLAX_EDITOR
using FlaxEditor.CustomEditors.Dedicated;
using FlaxEditor.CustomEditors;
#endif
namespace FlaxEditor.SceneGraph.Actors
{
#if FLAX_EDITOR
/// <summary>
/// Dedicated custom editor for BoxCollider objects.
/// </summary>
[CustomEditor(typeof(BoxCollider)), DefaultEditor]
public class BoxColliderEditor : ActorEditor
{
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
layout.Space(20f);
var autoResizeButton = layout.Button("Resize to Fit", "Resize the box collider to fit it's parent's bounds.");
BoxCollider collider = Values[0] as BoxCollider;
autoResizeButton.Button.Clicked += collider.AutoResize;
}
}
#endif
/// <summary>
/// Scene tree node for <see cref="BoxCollider"/> actor type.
/// </summary>
@@ -37,5 +62,13 @@ namespace FlaxEditor.SceneGraph.Actors
return base.RayCastSelf(ref ray, out distance, out normal);
}
/// <inheritdoc />
public override void PostSpawn()
{
base.PostSpawn();
BoxCollider boxCollider = Actor as BoxCollider;
boxCollider.AutoResize();
}
}
}