Improve Write/ReadString implementation and comments
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@@ -246,7 +246,7 @@ namespace FlaxEngine.Networking
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}
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/// <summary>
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/// Writes data of type <see cref="string"/> into the message. UTF-8 encoded.
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/// Writes data of type <see cref="string"/> into the message. UTF-16 encoded.
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/// </summary>
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public void WriteString(string value)
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{
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@@ -254,23 +254,21 @@ namespace FlaxEngine.Networking
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var data = Encoding.Unicode.GetBytes(value);
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WriteUInt16((ushort)data.Length); // TODO: Use 1-byte length when possible
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WriteBytes(data, data.Length);
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WriteBytes(data, data.Length * sizeof(ushort));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="string"/> from the message. UTF-8 encoded.
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/// Reads and returns data of type <see cref="string"/> from the message. UTF-16 encoded.
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/// </summary>
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public string ReadString()
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{
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// Note: Make sure that this is consistent with the C++ message API!
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var stringLength = ReadUInt16();
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var bytes = new byte[stringLength];
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fixed (byte* bytesPtr = bytes)
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{
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ReadBytes(bytesPtr, stringLength);
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}
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return Encoding.Unicode.GetString(bytes);
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var stringLength = ReadUInt16(); // In chars
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var stringSize = stringLength * sizeof(ushort); // In bytes
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var bytes = stackalloc char[stringSize];
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ReadBytes((byte*)bytes, stringSize);
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return new string(bytes);
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}
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/// <summary>
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