Fix more typos in Source\Engine\Animations
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@@ -443,7 +443,7 @@ public:
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struct MultiBlend1DData
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{
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/// <summary>
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/// The computed length of the mixes animations. Shared for all blend points to provide mor stabilization during looped playback.
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/// The computed length of the mixes animations. Shared for all blend points to provide more stabilization during looped playback.
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/// </summary>
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float Length;
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@@ -456,7 +456,7 @@ public:
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struct MultiBlend2DData
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{
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/// <summary>
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/// The computed length of the mixes animations. Shared for all blend points to provide mor stabilization during looped playback.
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/// The computed length of the mixes animations. Shared for all blend points to provide more stabilization during looped playback.
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/// </summary>
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float Length;
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@@ -757,7 +757,7 @@ public:
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public:
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/// <summary>
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/// The Anim Graph data version number. Used to sync the Anim Graph data with the instances state. Handles Anim Graph reloads to enure data is valid.
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/// The Anim Graph data version number. Used to sync the Anim Graph data with the instances state. Handles Anim Graph reloads to ensure data is valid.
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/// </summary>
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uint32 Version = 0;
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@@ -834,7 +834,7 @@ private:
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public:
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#if USE_EDITOR
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// Custom event that is called every time the Anim Graph signal flows over the graph (including the data connections). Can be used to read nad visualize the animation blending logic.
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// Custom event that is called every time the Anim Graph signal flows over the graph (including the data connections). Can be used to read and visualize the animation blending logic.
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static Delegate<Asset*, ScriptingObject*, uint32, uint32> DebugFlow;
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#endif
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