Cleanup some GPU code
This commit is contained in:
@@ -1,10 +1,13 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "GPUTexture.h"
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#include "GPUTextureDescription.h"
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#include "TextureData.h"
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#include "Engine/Core/Log.h"
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#include "../Config.h"
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#include "Engine/Core/Types/String.h"
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#include "Engine/Core/Math/Vector3.h"
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#include "Engine/Threading/Threading.h"
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#include "Engine/Graphics/Config.h"
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#include "Engine/Graphics/Async/Tasks/GPUCopyResourceTask.h"
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#include "Engine/Graphics/Async/Tasks/GPUUploadTextureMipTask.h"
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#include "Engine/Graphics/RenderTools.h"
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@@ -13,6 +16,199 @@
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#include "Engine/Threading/ThreadPoolTask.h"
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#include "Engine/Graphics/GPUDevice.h"
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namespace
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{
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int32 CalculateMipMapCount(int32 requestedLevel, int32 width)
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{
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//int32 size = width;
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//int32 maxMipMap = 1 + Math::CeilToInt(Math::Log(size) / Math::Log(2.0));
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//return requestedLevel == 0 ? maxMipMap : Math::Min(requestedLevel, maxMipMap);
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if (requestedLevel == 0)
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requestedLevel = GPU_MAX_TEXTURE_MIP_LEVELS;
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int32 maxMipMap = 1;
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while (width > 1)
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{
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width >>= 1;
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maxMipMap++;
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}
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return Math::Min(requestedLevel, maxMipMap);
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}
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}
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const Char* ToString(TextureDimensions value)
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{
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const Char* result;
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switch (value)
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{
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case TextureDimensions::Texture:
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result = TEXT("Texture");
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break;
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case TextureDimensions::VolumeTexture:
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result = TEXT("VolumeTexture");
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break;
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case TextureDimensions::CubeTexture:
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result = TEXT("CubeTexture");
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break;
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default:
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result = TEXT("");
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}
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return result;
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}
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GPUTextureDescription GPUTextureDescription::New1D(int32 width, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount, int32 arraySize)
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{
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GPUTextureDescription desc;
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desc.Dimensions = TextureDimensions::Texture;
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desc.Width = width;
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desc.Height = 1;
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desc.Depth = 1;
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desc.ArraySize = arraySize;
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desc.MipLevels = CalculateMipMapCount(mipCount, width);
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desc.Format = format;
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desc.MultiSampleLevel = MSAALevel::None;
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desc.Flags = textureFlags;
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desc.Usage = GPUResourceUsage::Default;
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desc.DefaultClearColor = Color::Black;
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return desc;
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}
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GPUTextureDescription GPUTextureDescription::New2D(int32 width, int32 height, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount, int32 arraySize, MSAALevel msaaLevel)
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{
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GPUTextureDescription desc;
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desc.Dimensions = TextureDimensions::Texture;
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desc.Width = width;
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desc.Height = height;
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desc.Depth = 1;
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desc.ArraySize = arraySize;
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desc.MipLevels = CalculateMipMapCount(mipCount, Math::Max(width, height));
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desc.Format = format;
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desc.MultiSampleLevel = msaaLevel;
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desc.Flags = textureFlags;
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desc.DefaultClearColor = Color::Black;
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desc.Usage = GPUResourceUsage::Default;
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return desc;
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}
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GPUTextureDescription GPUTextureDescription::New3D(const Vector3& size, PixelFormat format, GPUTextureFlags textureFlags)
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{
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return New3D((int32)size.X, (int32)size.Y, (int32)size.Z, 1, format, textureFlags);
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}
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GPUTextureDescription GPUTextureDescription::New3D(int32 width, int32 height, int32 depth, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount)
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{
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GPUTextureDescription desc;
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desc.Dimensions = TextureDimensions::VolumeTexture;
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desc.Width = width;
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desc.Height = height;
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desc.Depth = depth;
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desc.ArraySize = 1;
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desc.MipLevels = CalculateMipMapCount(mipCount, Math::Max(width, height, depth));
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desc.Format = format;
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desc.MultiSampleLevel = MSAALevel::None;
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desc.Flags = textureFlags;
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desc.DefaultClearColor = Color::Black;
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desc.Usage = GPUResourceUsage::Default;
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return desc;
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}
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GPUTextureDescription GPUTextureDescription::NewCube(int32 size, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount)
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{
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auto desc = New2D(size, size, format, textureFlags, mipCount, 6, MSAALevel::None);
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desc.Dimensions = TextureDimensions::CubeTexture;
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return desc;
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}
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void GPUTextureDescription::Clear()
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{
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Platform::MemoryClear(this, sizeof(GPUTextureDescription));
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MultiSampleLevel = MSAALevel::None;
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}
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GPUTextureDescription GPUTextureDescription::ToStagingUpload() const
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{
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auto copy = *this;
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copy.Flags = GPUTextureFlags::None;
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copy.Usage = GPUResourceUsage::StagingUpload;
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return copy;
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}
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GPUTextureDescription GPUTextureDescription::ToStagingReadback() const
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{
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auto copy = *this;
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copy.Flags = GPUTextureFlags::None;
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copy.Usage = GPUResourceUsage::StagingReadback;
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return copy;
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}
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bool GPUTextureDescription::Equals(const GPUTextureDescription& other) const
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{
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return Dimensions == other.Dimensions
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&& Width == other.Width
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&& Height == other.Height
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&& Depth == other.Depth
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&& ArraySize == other.ArraySize
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&& MipLevels == other.MipLevels
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&& Format == other.Format
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&& MultiSampleLevel == other.MultiSampleLevel
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&& Flags == other.Flags
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&& Usage == other.Usage
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&& Color::NearEqual(DefaultClearColor, other.DefaultClearColor);
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}
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String GPUTextureDescription::ToString() const
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{
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// TODO: add tool to Format to string
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String flags;
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if (Flags == GPUTextureFlags::None)
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{
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flags = TEXT("None");
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}
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else
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{
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// TODO: create tool to auto convert flag enums to string
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#define CONVERT_FLAGS_FLAGS_2_STR(value) if(Flags & GPUTextureFlags::value) { if (flags.HasChars()) flags += TEXT('|'); flags += TEXT(#value); }
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CONVERT_FLAGS_FLAGS_2_STR(ShaderResource);
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CONVERT_FLAGS_FLAGS_2_STR(RenderTarget);
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CONVERT_FLAGS_FLAGS_2_STR(UnorderedAccess);
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CONVERT_FLAGS_FLAGS_2_STR(DepthStencil);
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CONVERT_FLAGS_FLAGS_2_STR(PerMipViews);
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CONVERT_FLAGS_FLAGS_2_STR(PerSliceViews);
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CONVERT_FLAGS_FLAGS_2_STR(ReadOnlyDepthView);
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CONVERT_FLAGS_FLAGS_2_STR(BackBuffer);
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#undef CONVERT_FLAGS_FLAGS_2_STR
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}
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return String::Format(TEXT("Size: {0}x{1}x{2}[{3}], Type: {4}, Mips: {5}, Format: {6}, MSAA: {7}, Flags: {8}, Usage: {9}"),
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Width,
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Height,
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Depth,
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ArraySize,
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::ToString(Dimensions),
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MipLevels,
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(int32)Format,
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::ToString(MultiSampleLevel),
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flags,
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(int32)Usage);
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}
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uint32 GetHash(const GPUTextureDescription& key)
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{
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uint32 hashCode = key.Width;
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hashCode = (hashCode * 397) ^ key.Height;
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hashCode = (hashCode * 397) ^ key.Depth;
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hashCode = (hashCode * 397) ^ key.ArraySize;
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hashCode = (hashCode * 397) ^ (uint32)key.Dimensions;
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hashCode = (hashCode * 397) ^ key.MipLevels;
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hashCode = (hashCode * 397) ^ (uint32)key.Format;
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hashCode = (hashCode * 397) ^ (uint32)key.MultiSampleLevel;
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hashCode = (hashCode * 397) ^ (uint32)key.Flags;
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hashCode = (hashCode * 397) ^ (uint32)key.Usage;
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hashCode = (hashCode * 397) ^ key.DefaultClearColor.GetHashCode();
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return hashCode;
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}
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GPUTexture* GPUTexture::Spawn(const SpawnParams& params)
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{
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return GPUDevice::Instance->CreateTexture(String::Empty);
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@@ -422,12 +618,6 @@ private:
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="TextureDownloadDataTask"/> class.
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/// </summary>
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/// <param name="texture">The target texture.</param>
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/// <param name="staging">The staging texture.</param>
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/// <param name="data">The output texture data.</param>
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TextureDownloadDataTask(GPUTexture* texture, GPUTexture* staging, TextureData& data)
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: _texture(texture)
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, _staging(staging)
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@@ -436,9 +626,6 @@ public:
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_deleteStaging = texture != staging;
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="TextureDownloadDataTask"/> class.
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/// </summary>
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~TextureDownloadDataTask()
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{
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if (_deleteStaging && _staging)
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@@ -1,186 +0,0 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "GPUTextureDescription.h"
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#include "Engine/Core/Types/String.h"
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#include "Engine/Core/Math/Vector3.h"
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#include "Engine/Graphics/Config.h"
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namespace
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{
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int32 CalculateMipMapCount(int32 requestedLevel, int32 width)
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{
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//int32 size = width;
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//int32 maxMipMap = 1 + Math::CeilToInt(Math::Log(size) / Math::Log(2.0));
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//return requestedLevel == 0 ? maxMipMap : Math::Min(requestedLevel, maxMipMap);
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if (requestedLevel == 0)
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requestedLevel = GPU_MAX_TEXTURE_MIP_LEVELS;
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int32 maxMipMap = 1;
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while (width > 1)
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{
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width >>= 1;
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maxMipMap++;
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}
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return Math::Min(requestedLevel, maxMipMap);
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}
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}
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const Char* ToString(TextureDimensions value)
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{
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const Char* result;
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switch (value)
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{
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case TextureDimensions::Texture:
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result = TEXT("Texture");
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break;
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case TextureDimensions::VolumeTexture:
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result = TEXT("VolumeTexture");
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break;
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case TextureDimensions::CubeTexture:
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result = TEXT("CubeTexture");
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break;
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default:
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result = TEXT("");
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}
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return result;
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}
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void GPUTextureDescription::Clear()
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{
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Platform::MemoryClear(this, sizeof(GPUTextureDescription));
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MultiSampleLevel = MSAALevel::None;
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}
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GPUTextureDescription GPUTextureDescription::New1D(int32 width, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount, int32 arraySize)
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{
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GPUTextureDescription desc;
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desc.Dimensions = TextureDimensions::Texture;
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desc.Width = width;
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desc.Height = 1;
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desc.Depth = 1;
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desc.ArraySize = arraySize;
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desc.MipLevels = CalculateMipMapCount(mipCount, width);
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desc.Format = format;
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desc.MultiSampleLevel = MSAALevel::None;
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desc.Flags = textureFlags;
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desc.Usage = GPUResourceUsage::Default;
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desc.DefaultClearColor = Color::Black;
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return desc;
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}
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GPUTextureDescription GPUTextureDescription::New2D(int32 width, int32 height, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount, int32 arraySize, MSAALevel msaaLevel)
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{
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GPUTextureDescription desc;
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desc.Dimensions = TextureDimensions::Texture;
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desc.Width = width;
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desc.Height = height;
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desc.Depth = 1;
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desc.ArraySize = arraySize;
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desc.MipLevels = CalculateMipMapCount(mipCount, Math::Max(width, height));
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desc.Format = format;
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desc.MultiSampleLevel = msaaLevel;
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desc.Flags = textureFlags;
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desc.DefaultClearColor = Color::Black;
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desc.Usage = GPUResourceUsage::Default;
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return desc;
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}
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GPUTextureDescription GPUTextureDescription::New3D(const Vector3& size, PixelFormat format, GPUTextureFlags textureFlags)
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{
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return New3D((int32)size.X, (int32)size.Y, (int32)size.Z, 1, format, textureFlags);
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}
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GPUTextureDescription GPUTextureDescription::New3D(int32 width, int32 height, int32 depth, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount)
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{
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GPUTextureDescription desc;
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desc.Dimensions = TextureDimensions::VolumeTexture;
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desc.Width = width;
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desc.Height = height;
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desc.Depth = depth;
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desc.ArraySize = 1;
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desc.MipLevels = CalculateMipMapCount(mipCount, Math::Max(width, height, depth));
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desc.Format = format;
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desc.MultiSampleLevel = MSAALevel::None;
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desc.Flags = textureFlags;
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desc.DefaultClearColor = Color::Black;
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desc.Usage = GPUResourceUsage::Default;
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return desc;
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}
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GPUTextureDescription GPUTextureDescription::NewCube(int32 size, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount)
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{
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auto desc = New2D(size, size, format, textureFlags, mipCount, 6, MSAALevel::None);
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desc.Dimensions = TextureDimensions::CubeTexture;
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return desc;
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}
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bool GPUTextureDescription::Equals(const GPUTextureDescription& other) const
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{
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return Dimensions == other.Dimensions
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&& Width == other.Width
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&& Height == other.Height
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&& Depth == other.Depth
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&& ArraySize == other.ArraySize
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&& MipLevels == other.MipLevels
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&& Format == other.Format
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&& MultiSampleLevel == other.MultiSampleLevel
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&& Flags == other.Flags
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&& Usage == other.Usage
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&& Color::NearEqual(DefaultClearColor, other.DefaultClearColor);
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}
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String GPUTextureDescription::ToString() const
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{
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// TODO: add tool to Format to string
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String flags;
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if (Flags == GPUTextureFlags::None)
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{
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flags = TEXT("None");
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}
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else
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{
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// TODO: create tool to auto convert flag enums to string
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#define CONVERT_FLAGS_FLAGS_2_STR(value) if(Flags & GPUTextureFlags::value) { if (flags.HasChars()) flags += TEXT('|'); flags += TEXT(#value); }
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CONVERT_FLAGS_FLAGS_2_STR(ShaderResource);
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CONVERT_FLAGS_FLAGS_2_STR(RenderTarget);
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CONVERT_FLAGS_FLAGS_2_STR(UnorderedAccess);
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CONVERT_FLAGS_FLAGS_2_STR(DepthStencil);
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CONVERT_FLAGS_FLAGS_2_STR(PerMipViews);
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CONVERT_FLAGS_FLAGS_2_STR(PerSliceViews);
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CONVERT_FLAGS_FLAGS_2_STR(ReadOnlyDepthView);
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CONVERT_FLAGS_FLAGS_2_STR(BackBuffer);
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#undef CONVERT_FLAGS_FLAGS_2_STR
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}
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return String::Format(TEXT("Size: {0}x{1}x{2}[{3}], Type: {4}, Mips: {5}, Format: {6}, MSAA: {7}, Flags: {8}, Usage: {9}"),
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Width,
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Height,
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Depth,
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ArraySize,
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::ToString(Dimensions),
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MipLevels,
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(int32)Format,
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::ToString(MultiSampleLevel),
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flags,
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(int32)Usage);
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}
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uint32 GetHash(const GPUTextureDescription& key)
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{
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uint32 hashCode = key.Width;
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hashCode = (hashCode * 397) ^ key.Height;
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hashCode = (hashCode * 397) ^ key.Depth;
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hashCode = (hashCode * 397) ^ key.ArraySize;
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hashCode = (hashCode * 397) ^ (uint32)key.Dimensions;
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hashCode = (hashCode * 397) ^ key.MipLevels;
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hashCode = (hashCode * 397) ^ (uint32)key.Format;
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hashCode = (hashCode * 397) ^ (uint32)key.MultiSampleLevel;
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hashCode = (hashCode * 397) ^ (uint32)key.Flags;
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hashCode = (hashCode * 397) ^ (uint32)key.Usage;
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hashCode = (hashCode * 397) ^ key.DefaultClearColor.GetHashCode();
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return hashCode;
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}
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@@ -80,8 +80,6 @@ API_ENUM() enum class TextureDimensions
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CubeTexture,
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};
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const Char* ToString(TextureDimensions value);
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/// <summary>
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/// A common description for all GPU textures.
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/// </summary>
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@@ -226,13 +224,6 @@ public:
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return ArraySize != 1;
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}
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public:
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/// <summary>
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/// Clears description.
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/// </summary>
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void Clear();
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public:
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/// <summary>
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@@ -408,63 +399,24 @@ public:
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static GPUTextureDescription NewCube(int32 size, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount);
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public:
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/// <summary>
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/// Gets the staging description for this instance.
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/// </summary>
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/// <returns>A staging texture description</returns>
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GPUTextureDescription ToStagingUpload() const
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{
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auto copy = *this;
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copy.Flags = GPUTextureFlags::None;
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copy.Usage = GPUResourceUsage::StagingUpload;
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return copy;
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}
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/// <summary>
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/// Gets the staging description for this instance.
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/// </summary>
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/// <returns>A staging texture description</returns>
|
||||
GPUTextureDescription ToStagingReadback() const
|
||||
{
|
||||
auto copy = *this;
|
||||
copy.Flags = GPUTextureFlags::None;
|
||||
copy.Usage = GPUResourceUsage::StagingReadback;
|
||||
return copy;
|
||||
}
|
||||
|
||||
void Clear();
|
||||
GPUTextureDescription ToStagingUpload() const;
|
||||
GPUTextureDescription ToStagingReadback() const;
|
||||
bool Equals(const GPUTextureDescription& other) const;
|
||||
String ToString() const;
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Compares with other instance of GPUTextureDescription
|
||||
/// </summary>
|
||||
/// <param name="other">The other object to compare.</param>
|
||||
/// <returns>True if objects are the same, otherwise false.</returns>
|
||||
bool Equals(const GPUTextureDescription& other) const;
|
||||
|
||||
/// <summary>
|
||||
/// Implements the operator ==.
|
||||
/// </summary>
|
||||
/// <param name="other">The other description.</param>
|
||||
/// <returns>The result of the operator.</returns>
|
||||
FORCE_INLINE bool operator==(const GPUTextureDescription& other) const
|
||||
{
|
||||
return Equals(other);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implements the operator !=.
|
||||
/// </summary>
|
||||
/// <param name="other">The other description.</param>
|
||||
/// <returns>The result of the operator.</returns>
|
||||
FORCE_INLINE bool operator!=(const GPUTextureDescription& other) const
|
||||
{
|
||||
return !Equals(other);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
String ToString() const;
|
||||
};
|
||||
|
||||
uint32 GetHash(const GPUTextureDescription& key);
|
||||
|
||||
Reference in New Issue
Block a user