Cleanup some GPU code

This commit is contained in:
Wojtek Figat
2021-06-28 14:08:44 +02:00
parent ef831b8559
commit 971449bef1
16 changed files with 365 additions and 550 deletions

View File

@@ -345,7 +345,7 @@ bool GPUDeviceDX11::Init()
limits.MaximumTexture2DSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
limits.MaximumTexture2DArraySize = D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
limits.MaximumTexture3DSize = D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
limits.MaximumTextureCubeSize = D3D11_REQ_TEXTURECUBE_DIMENSION;
limits.MaximumTextureCubeSize = D3D10_REQ_TEXTURECUBE_DIMENSION;
}
for (int32 i = 0; i < static_cast<int32>(PixelFormat::MAX); i++)

View File

@@ -46,20 +46,8 @@ private:
public:
// Create new graphics device (returns null if failed)
// @returns Created device or null
static GPUDevice* Create();
/// <summary>
/// Initializes a new instance of the <see cref="GPUDeviceDX11"/> class.
/// </summary>
/// <param name="dxgiFactory">The DXGI factory handle.</param>
/// <param name="adapter">The GPU device adapter.</param>
GPUDeviceDX11(IDXGIFactory* dxgiFactory, GPUAdapterDX* adapter);
/// <summary>
/// Finalizes an instance of the <see cref="GPUDeviceDX11"/> class.
/// </summary>
~GPUDeviceDX11();
public:
@@ -122,9 +110,8 @@ class IGPUResourceDX11
public:
/// <summary>
/// Gets DirectX 11 resource object handle
/// Gets DirectX 11 resource object handle.
/// </summary>
/// <returns>DirectX 11 resource object handle</returns>
virtual ID3D11Resource* GetResource() = 0;
};

View File

@@ -327,7 +327,6 @@ bool GPUDeviceDX12::Init()
LOG(Info, "Resource Binding Tier: {0}", options.ResourceBindingTier);
LOG(Info, "Conservative Rasterization Tier: {0}", options.ConservativeRasterizationTier);
LOG(Info, "Resource Heap Tier: {0}", options.ResourceHeapTier);
LOG(Info, "ROVs Supported: {0}", options.ROVsSupported != 0);
// Init device limits
{

View File

@@ -60,20 +60,8 @@ private:
public:
// Create new graphics device (returns null if failed)
// @returns Created device or null
static GPUDevice* Create();
/// <summary>
/// Initializes a new instance of the <see cref="GPUDeviceDX12"/> class.
/// </summary>
/// <param name="dxgiFactory">The DXGI factory handle.</param>
/// <param name="adapter">The GPU device adapter.</param>
GPUDeviceDX12(IDXGIFactory4* dxgiFactory, GPUAdapterDX* adapter);
/// <summary>
/// Finalizes an instance of the <see cref="GPUDeviceDX12"/> class.
/// </summary>
~GPUDeviceDX12();
public: