Merge branch 'master' into collection-ui
This commit is contained in:
2
.github/workflows/build_android.yml
vendored
2
.github/workflows/build_android.yml
vendored
@@ -33,4 +33,4 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Build
|
||||
run: |
|
||||
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -arch=ARM64 -platform=Android -configuration=Release -buildtargets=FlaxGame
|
||||
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=7 -arch=ARM64 -platform=Android -configuration=Release -buildtargets=FlaxGame
|
||||
|
||||
2
.github/workflows/build_ios.yml
vendored
2
.github/workflows/build_ios.yml
vendored
@@ -33,4 +33,4 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Build
|
||||
run: |
|
||||
./Development/Scripts/Mac/CallBuildTool.sh -build -log -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
|
||||
./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=7 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
|
||||
|
||||
4
.github/workflows/build_linux.yml
vendored
4
.github/workflows/build_linux.yml
vendored
@@ -36,7 +36,7 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Build
|
||||
run: |
|
||||
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxEditor
|
||||
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxEditor
|
||||
|
||||
# Game
|
||||
game-linux:
|
||||
@@ -64,4 +64,4 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Build
|
||||
run: |
|
||||
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Linux -configuration=Release -buildtargets=FlaxGame
|
||||
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Linux -configuration=Release -buildtargets=FlaxGame
|
||||
|
||||
4
.github/workflows/build_mac.yml
vendored
4
.github/workflows/build_mac.yml
vendored
@@ -30,7 +30,7 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Build
|
||||
run: |
|
||||
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
|
||||
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
|
||||
|
||||
# Game
|
||||
game-mac:
|
||||
@@ -55,4 +55,4 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Build
|
||||
run: |
|
||||
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Mac -configuration=Release -buildtargets=FlaxGame
|
||||
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Mac -configuration=Release -buildtargets=FlaxGame
|
||||
|
||||
4
.github/workflows/build_windows.yml
vendored
4
.github/workflows/build_windows.yml
vendored
@@ -30,7 +30,7 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Build
|
||||
run: |
|
||||
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
|
||||
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
|
||||
|
||||
# Game
|
||||
game-windows:
|
||||
@@ -55,4 +55,4 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Build
|
||||
run: |
|
||||
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame
|
||||
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame
|
||||
|
||||
10
.github/workflows/tests.yml
vendored
10
.github/workflows/tests.yml
vendored
@@ -34,8 +34,8 @@ jobs:
|
||||
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
|
||||
- name: Build
|
||||
run: |
|
||||
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs
|
||||
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget
|
||||
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=7
|
||||
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=7 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget
|
||||
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
|
||||
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
|
||||
- name: Test
|
||||
@@ -48,7 +48,7 @@ jobs:
|
||||
dotnet test -f net7.0 Binaries/Tests/FlaxEngine.CSharp.dll
|
||||
- name: Test UseLargeWorlds
|
||||
run: |
|
||||
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
|
||||
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=7 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
|
||||
${GITHUB_WORKSPACE}/Binaries/Editor/Linux/Development/FlaxTests
|
||||
|
||||
# Tests on Windows
|
||||
@@ -72,8 +72,8 @@ jobs:
|
||||
git lfs pull
|
||||
- name: Build
|
||||
run: |
|
||||
.\GenerateProjectFiles.bat -vs2022 -log -verbose -printSDKs
|
||||
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxTestsTarget
|
||||
.\GenerateProjectFiles.bat -vs2022 -log -verbose -printSDKs -dotnet=7
|
||||
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -dotnet=7 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxTestsTarget
|
||||
dotnet msbuild Source\Tools\Flax.Build.Tests\Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
|
||||
- name: Test
|
||||
run: |
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -12,6 +12,7 @@ Source/*.csproj
|
||||
/Package_*/
|
||||
!Source/Engine/Debug
|
||||
/Source/Platforms/Editor/Linux/Mono/etc/mono/registry
|
||||
PackageEditor_Cert.command
|
||||
PackageEditor_Cert.bat
|
||||
PackagePlatforms_Cert.bat
|
||||
|
||||
|
||||
BIN
Content/Editor/DebugMaterials/DDGIDebugProbes.flax
(Stored with Git LFS)
BIN
Content/Editor/DebugMaterials/DDGIDebugProbes.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/DebugMaterials/SingleColor/Particle.flax
(Stored with Git LFS)
BIN
Content/Editor/DebugMaterials/SingleColor/Particle.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
(Stored with Git LFS)
BIN
Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/FoliageBrushMaterial.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/FoliageBrushMaterial.flax
(Stored with Git LFS)
Binary file not shown.
@@ -133,6 +133,8 @@ void PS_Forward(
|
||||
// Add lighting (apply ambient occlusion)
|
||||
output.rgb += light.rgb * gBuffer.AO;
|
||||
|
||||
#endif
|
||||
|
||||
#if USE_FOG
|
||||
// Calculate exponential height fog
|
||||
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0);
|
||||
@@ -148,7 +150,5 @@ void PS_Forward(
|
||||
output = float4(lerp(float3(1, 1, 1), output.rgb, fog.aaa * fog.aaa), output.a);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
BIN
Content/Editor/Particles/Constant Burst.flax
(Stored with Git LFS)
BIN
Content/Editor/Particles/Constant Burst.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Particles/Periodic Burst.flax
(Stored with Git LFS)
BIN
Content/Editor/Particles/Periodic Burst.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Particles/Smoke.flax
(Stored with Git LFS)
BIN
Content/Editor/Particles/Smoke.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Particles/Sparks.flax
(Stored with Git LFS)
BIN
Content/Editor/Particles/Sparks.flax
(Stored with Git LFS)
Binary file not shown.
@@ -33,4 +33,3 @@ public class %class% : Script
|
||||
// Here you can add code that needs to be called every frame
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
BIN
Content/Editor/Terrain/Circle Brush Material.flax
(Stored with Git LFS)
BIN
Content/Editor/Terrain/Circle Brush Material.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Shaders/GlobalSignDistanceField.flax
(Stored with Git LFS)
BIN
Content/Shaders/GlobalSignDistanceField.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Shaders/SSR.flax
(Stored with Git LFS)
BIN
Content/Shaders/SSR.flax
(Stored with Git LFS)
Binary file not shown.
@@ -3,7 +3,8 @@
|
||||
"Version": {
|
||||
"Major": 1,
|
||||
"Minor": 7,
|
||||
"Build": 6401
|
||||
"Revision": 2,
|
||||
"Build": 6407
|
||||
},
|
||||
"Company": "Flax",
|
||||
"Copyright": "Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.",
|
||||
|
||||
@@ -15,7 +15,7 @@ if errorlevel 1 goto BuildToolFailed
|
||||
|
||||
:: Build bindings for all editor configurations
|
||||
echo Building C# bindings...
|
||||
Binaries\Tools\Flax.Build.exe -build -BuildBindingsOnly -arch=x64 -platform=Windows --buildTargets=FlaxEditor,FlaxGame
|
||||
Binaries\Tools\Flax.Build.exe -build -BuildBindingsOnly -arch=x64 -platform=Windows --buildTargets=FlaxEditor
|
||||
|
||||
popd
|
||||
echo Done!
|
||||
|
||||
@@ -14,4 +14,4 @@ bash ./Development/Scripts/Mac/CallBuildTool.sh --genproject "$@"
|
||||
# Build bindings for all editor configurations
|
||||
echo Building C# bindings...
|
||||
# TODO: Detect the correct architecture here
|
||||
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=ARM64 -platform=Mac --buildTargets=FlaxEditor,FlaxGame
|
||||
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=ARM64 -platform=Mac --buildTargets=FlaxEditor
|
||||
|
||||
@@ -14,4 +14,4 @@ bash ./Development/Scripts/Linux/CallBuildTool.sh --genproject "$@"
|
||||
# Build bindings for all editor configurations
|
||||
echo Building C# bindings...
|
||||
# TODO: Detect the correct architecture here
|
||||
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=x64 -platform=Linux --buildTargets=FlaxEditor,FlaxGame
|
||||
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=x64 -platform=Linux --buildTargets=FlaxEditor
|
||||
|
||||
@@ -7,7 +7,7 @@ pushd
|
||||
echo Performing the full package...
|
||||
|
||||
rem Run the build tool.
|
||||
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployEditor -deployPlatforms -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
|
||||
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployEditor -deployPlatforms -dotnet=7 -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
|
||||
if errorlevel 1 goto BuildToolFailed
|
||||
|
||||
popd
|
||||
|
||||
@@ -7,7 +7,7 @@ pushd
|
||||
echo Building and packaging Flax Editor...
|
||||
|
||||
rem Run the build tool.
|
||||
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployEditor -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
|
||||
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployEditor -dotnet=7 -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
|
||||
if errorlevel 1 goto BuildToolFailed
|
||||
|
||||
popd
|
||||
|
||||
@@ -9,4 +9,4 @@ echo Building and packaging Flax Editor...
|
||||
cd "`dirname "$0"`"
|
||||
|
||||
# Run Flax.Build (also pass the arguments)
|
||||
bash ./Development/Scripts/Mac/CallBuildTool.sh --deploy --deployEditor --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
|
||||
bash ./Development/Scripts/Mac/CallBuildTool.sh --deploy --deployEditor --dotnet=7 --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
|
||||
|
||||
@@ -9,4 +9,4 @@ echo Building and packaging Flax Editor...
|
||||
cd "`dirname "$0"`"
|
||||
|
||||
# Run Flax.Build (also pass the arguments)
|
||||
bash ./Development/Scripts/Linux/CallBuildTool.sh --deploy --deployEditor --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
|
||||
bash ./Development/Scripts/Linux/CallBuildTool.sh --deploy --deployEditor --dotnet=7 --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
|
||||
|
||||
@@ -7,7 +7,7 @@ pushd
|
||||
echo Building and packaging platforms data...
|
||||
|
||||
rem Run the build tool.
|
||||
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployPlatforms -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
|
||||
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployPlatforms -dotnet=7 -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
|
||||
if errorlevel 1 goto BuildToolFailed
|
||||
|
||||
popd
|
||||
|
||||
@@ -9,4 +9,4 @@ echo Building and packaging platforms data...
|
||||
cd "`dirname "$0"`"
|
||||
|
||||
# Run Flax.Build (also pass the arguments)
|
||||
bash ./Development/Scripts/Mac/CallBuildTool.sh --deploy --deployPlatforms --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
|
||||
bash ./Development/Scripts/Mac/CallBuildTool.sh --deploy --deployPlatforms --dotnet=7 --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
|
||||
|
||||
@@ -9,4 +9,4 @@ echo Building and packaging platforms data...
|
||||
cd "`dirname "$0"`"
|
||||
|
||||
# Run Flax.Build (also pass the arguments)
|
||||
bash ./Development/Scripts/Linux/CallBuildTool.sh --deploy --deployPlatforms --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
|
||||
bash ./Development/Scripts/Linux/CallBuildTool.sh --deploy --deployPlatforms --dotnet=7 --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<a href="https://flaxengine.com/discord"><img src="https://discordapp.com/api/guilds/437989205315158016/widget.png"/></a>
|
||||
|
||||
Flax Engine is a high quality modern 3D game engine written in C++ and C#.
|
||||
From stunning graphics to powerful scripts - Flax can give everything for your games. Designed for fast workflow with many ready to use features waiting for you right now. To learn more see the website ([www.flaxengine.com](https://flaxengine.com)).
|
||||
From stunning graphics to powerful scripts, it's designed for fast workflow with many ready-to-use features waiting for you right now. To learn more see the website ([www.flaxengine.com](https://flaxengine.com)).
|
||||
|
||||
This repository contains full source code of the Flax Engine (excluding NDA-protected platforms support). Anyone is welcome to contribute or use the modified source in Flax-based games.
|
||||
|
||||
|
||||
292
Source/Editor/Content/AssetPickerValidator.cs
Normal file
292
Source/Editor/Content/AssetPickerValidator.cs
Normal file
@@ -0,0 +1,292 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.Utilities;
|
||||
|
||||
namespace FlaxEditor.Content;
|
||||
|
||||
/// <summary>
|
||||
/// Manages and converts the selected content item to the appropriate types. Useful for drag operations.
|
||||
/// </summary>
|
||||
public class AssetPickerValidator : IContentItemOwner
|
||||
{
|
||||
private Asset _selected;
|
||||
private ContentItem _selectedItem;
|
||||
private ScriptType _type;
|
||||
private string _fileExtension;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the selected item.
|
||||
/// </summary>
|
||||
public ContentItem SelectedItem
|
||||
{
|
||||
get => _selectedItem;
|
||||
set
|
||||
{
|
||||
if (_selectedItem == value)
|
||||
return;
|
||||
if (value == null)
|
||||
{
|
||||
if (_selected == null && _selectedItem is SceneItem)
|
||||
{
|
||||
// Deselect scene reference
|
||||
_selectedItem.RemoveReference(this);
|
||||
_selectedItem = null;
|
||||
_selected = null;
|
||||
OnSelectedItemChanged();
|
||||
return;
|
||||
}
|
||||
|
||||
// Deselect
|
||||
_selectedItem?.RemoveReference(this);
|
||||
_selectedItem = null;
|
||||
_selected = null;
|
||||
OnSelectedItemChanged();
|
||||
}
|
||||
else if (value is SceneItem item)
|
||||
{
|
||||
if (_selectedItem == item)
|
||||
return;
|
||||
if (!IsValid(item))
|
||||
item = null;
|
||||
|
||||
// Change value to scene reference (cannot load asset because scene can be already loaded - duplicated ID issue)
|
||||
_selectedItem?.RemoveReference(this);
|
||||
_selectedItem = item;
|
||||
_selected = null;
|
||||
_selectedItem?.AddReference(this);
|
||||
OnSelectedItemChanged();
|
||||
}
|
||||
else if (value is AssetItem assetItem)
|
||||
{
|
||||
SelectedAsset = FlaxEngine.Content.LoadAsync(assetItem.ID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Change value
|
||||
_selectedItem?.RemoveReference(this);
|
||||
_selectedItem = value;
|
||||
_selected = null;
|
||||
OnSelectedItemChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the selected asset identifier.
|
||||
/// </summary>
|
||||
public Guid SelectedID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_selected != null)
|
||||
return _selected.ID;
|
||||
if (_selectedItem is AssetItem assetItem)
|
||||
return assetItem.ID;
|
||||
return Guid.Empty;
|
||||
}
|
||||
set => SelectedItem = Editor.Instance.ContentDatabase.FindAsset(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the selected content item path.
|
||||
/// </summary>
|
||||
public string SelectedPath
|
||||
{
|
||||
get
|
||||
{
|
||||
string path = _selectedItem?.Path ?? _selected?.Path;
|
||||
if (path != null)
|
||||
{
|
||||
// Convert into path relative to the project (cross-platform)
|
||||
var projectFolder = Globals.ProjectFolder;
|
||||
if (path.StartsWith(projectFolder))
|
||||
path = path.Substring(projectFolder.Length + 1);
|
||||
}
|
||||
return path;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
SelectedItem = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var path = StringUtils.IsRelative(value) ? Path.Combine(Globals.ProjectFolder, value) : value;
|
||||
SelectedItem = Editor.Instance.ContentDatabase.Find(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the selected asset object.
|
||||
/// </summary>
|
||||
public Asset SelectedAsset
|
||||
{
|
||||
get => _selected;
|
||||
set
|
||||
{
|
||||
// Check if value won't change
|
||||
if (value == _selected)
|
||||
return;
|
||||
|
||||
// Find item from content database and check it
|
||||
var item = value ? Editor.Instance.ContentDatabase.FindAsset(value.ID) : null;
|
||||
if (item != null && !IsValid(item))
|
||||
item = null;
|
||||
|
||||
// Change value
|
||||
_selectedItem?.RemoveReference(this);
|
||||
_selectedItem = item;
|
||||
_selected = value;
|
||||
_selectedItem?.AddReference(this);
|
||||
OnSelectedItemChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the assets types that this picker accepts (it supports types derived from the given type). Use <see cref="ScriptType.Null"/> for generic file picker.
|
||||
/// </summary>
|
||||
public ScriptType AssetType
|
||||
{
|
||||
get => _type;
|
||||
set
|
||||
{
|
||||
if (_type != value)
|
||||
{
|
||||
_type = value;
|
||||
|
||||
// Auto deselect if the current value is invalid
|
||||
if (_selectedItem != null && !IsValid(_selectedItem))
|
||||
SelectedItem = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the content items extensions filter. Null if unused.
|
||||
/// </summary>
|
||||
public string FileExtension
|
||||
{
|
||||
get => _fileExtension;
|
||||
set
|
||||
{
|
||||
if (_fileExtension != value)
|
||||
{
|
||||
_fileExtension = value;
|
||||
|
||||
// Auto deselect if the current value is invalid
|
||||
if (_selectedItem != null && !IsValid(_selectedItem))
|
||||
SelectedItem = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when selected item gets changed.
|
||||
/// </summary>
|
||||
public event Action SelectedItemChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The custom callback for assets validation. Cane be used to implement a rule for assets to pick.
|
||||
/// </summary>
|
||||
public Func<ContentItem, bool> CheckValid;
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether item is valid.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsValid(ContentItem item)
|
||||
{
|
||||
if (_fileExtension != null && !item.Path.EndsWith(_fileExtension))
|
||||
return false;
|
||||
if (CheckValid != null && !CheckValid(item))
|
||||
return false;
|
||||
if (_type == ScriptType.Null)
|
||||
return true;
|
||||
|
||||
if (item is AssetItem assetItem)
|
||||
{
|
||||
// Faster path for binary items (in-built)
|
||||
if (assetItem is BinaryAssetItem binaryItem)
|
||||
return _type.IsAssignableFrom(new ScriptType(binaryItem.Type));
|
||||
|
||||
// Type filter
|
||||
var type = TypeUtils.GetType(assetItem.TypeName);
|
||||
if (_type.IsAssignableFrom(type))
|
||||
return true;
|
||||
|
||||
// Json assets can contain any type of the object defined by the C# type (data oriented design)
|
||||
if (assetItem is JsonAssetItem && (_type.Type == typeof(JsonAsset) || _type.Type == typeof(Asset)))
|
||||
return true;
|
||||
|
||||
// Special case for scene asset references
|
||||
if (_type.Type == typeof(SceneReference) && assetItem is SceneItem)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="AssetPickerValidator"/> class.
|
||||
/// </summary>
|
||||
public AssetPickerValidator()
|
||||
: this(new ScriptType(typeof(Asset)))
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="AssetPickerValidator"/> class.
|
||||
/// </summary>
|
||||
/// <param name="assetType">The assets types that this picker accepts.</param>
|
||||
public AssetPickerValidator(ScriptType assetType)
|
||||
{
|
||||
_type = assetType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when selected item gets changed.
|
||||
/// </summary>
|
||||
protected virtual void OnSelectedItemChanged()
|
||||
{
|
||||
SelectedItemChanged?.Invoke();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnItemDeleted(ContentItem item)
|
||||
{
|
||||
// Deselect item
|
||||
SelectedItem = null;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnItemRenamed(ContentItem item)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnItemReimported(ContentItem item)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnItemDispose(ContentItem item)
|
||||
{
|
||||
// Deselect item
|
||||
SelectedItem = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call to remove reference from the selected item.
|
||||
/// </summary>
|
||||
public void OnDestroy()
|
||||
{
|
||||
_selectedItem?.RemoveReference(this);
|
||||
_selectedItem = null;
|
||||
_selected = null;
|
||||
}
|
||||
}
|
||||
@@ -12,13 +12,14 @@ namespace FlaxEngine.Tools
|
||||
{
|
||||
partial struct Options
|
||||
{
|
||||
private bool ShowGeometry => Type == ModelTool.ModelType.Model || Type == ModelTool.ModelType.SkinnedModel;
|
||||
private bool ShowModel => Type == ModelTool.ModelType.Model;
|
||||
private bool ShowSkinnedModel => Type == ModelTool.ModelType.SkinnedModel;
|
||||
private bool ShowAnimation => Type == ModelTool.ModelType.Animation;
|
||||
private bool ShowGeometry => Type == ModelType.Model || Type == ModelType.SkinnedModel || Type == ModelType.Prefab;
|
||||
private bool ShowModel => Type == ModelType.Model || Type == ModelType.Prefab;
|
||||
private bool ShowSkinnedModel => Type == ModelType.SkinnedModel || Type == ModelType.Prefab;
|
||||
private bool ShowAnimation => Type == ModelType.Animation || Type == ModelType.Prefab;
|
||||
private bool ShowSmoothingNormalsAngle => ShowGeometry && CalculateNormals;
|
||||
private bool ShowSmoothingTangentsAngle => ShowGeometry && CalculateTangents;
|
||||
private bool ShowFramesRange => ShowAnimation && Duration == ModelTool.AnimationDuration.Custom;
|
||||
private bool ShowFramesRange => ShowAnimation && Duration == AnimationDuration.Custom;
|
||||
private bool ShowSplitting => Type != ModelType.Prefab;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "Engine/Graphics/GPUContext.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
#include "Engine/Graphics/RenderTools.h"
|
||||
#include "Engine/Content/Content.h"
|
||||
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
||||
#include "Engine/ContentImporters/AssetsImportingManager.h"
|
||||
#include "Engine/Content/Upgraders/TextureAssetUpgrader.h"
|
||||
@@ -92,15 +93,12 @@ SpriteHandle PreviewsCache::FindSlot(const Guid& id)
|
||||
{
|
||||
if (WaitForLoaded())
|
||||
return SpriteHandle::Invalid;
|
||||
|
||||
// Find entry
|
||||
int32 index;
|
||||
if (_assets.Find(id, index))
|
||||
{
|
||||
const String spriteName = StringUtils::ToString(index);
|
||||
return FindSprite(spriteName);
|
||||
}
|
||||
|
||||
return SpriteHandle::Invalid;
|
||||
}
|
||||
|
||||
@@ -114,6 +112,17 @@ Asset::LoadResult PreviewsCache::load()
|
||||
return LoadResult::Failed;
|
||||
_assets.Set(previewsMetaChunk->Get<Guid>(), ASSETS_ICONS_PER_ATLAS);
|
||||
|
||||
// Verify if cached assets still exist (don't store thumbnails for removed files)
|
||||
AssetInfo assetInfo;
|
||||
for (Guid& id : _assets)
|
||||
{
|
||||
if (id.IsValid() && Content::GetAsset(id) == nullptr && !Content::GetAssetInfo(id, assetInfo))
|
||||
{
|
||||
// Free slot (no matter the texture contents)
|
||||
id = Guid::Empty;
|
||||
}
|
||||
}
|
||||
|
||||
// Setup atlas sprites array
|
||||
Sprite sprite;
|
||||
sprite.Area.Size = static_cast<float>(ASSET_ICON_SIZE) / ASSETS_ICONS_ATLAS_SIZE;
|
||||
@@ -162,7 +171,7 @@ SpriteHandle PreviewsCache::OccupySlot(GPUTexture* source, const Guid& id)
|
||||
if (WaitForLoaded())
|
||||
return SpriteHandle::Invalid;
|
||||
|
||||
// Find free slot and for that asset
|
||||
// Find this asset slot or use the first empty
|
||||
int32 index = _assets.Find(id);
|
||||
if (index == INVALID_INDEX)
|
||||
index = _assets.Find(Guid::Empty);
|
||||
@@ -201,14 +210,12 @@ bool PreviewsCache::ReleaseSlot(const Guid& id)
|
||||
{
|
||||
bool result = false;
|
||||
ScopeLock lock(Locker);
|
||||
|
||||
int32 index = _assets.Find(id);
|
||||
if (index != INVALID_INDEX)
|
||||
{
|
||||
_assets[index] = Guid::Empty;
|
||||
result = true;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,6 +22,22 @@ namespace FlaxEditor.Content
|
||||
/// </summary>
|
||||
public abstract string TypeName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether this instance is virtual Proxy not linked to any asset.
|
||||
/// </summary>
|
||||
protected virtual bool IsVirtual { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether [is virtual proxy].
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// <c>true</c> if [is virtual proxy]; otherwise, <c>false</c>.
|
||||
/// </returns>
|
||||
public bool IsVirtualProxy()
|
||||
{
|
||||
return IsVirtual && CanExport == false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if this proxy supports the given asset type id at the given path.
|
||||
/// </summary>
|
||||
|
||||
@@ -72,7 +72,10 @@ namespace FlaxEditor.Content
|
||||
{
|
||||
if (_preview == null)
|
||||
{
|
||||
_preview = new ModelPreview(false);
|
||||
_preview = new ModelPreview(false)
|
||||
{
|
||||
ScaleToFit = false,
|
||||
};
|
||||
InitAssetPreview(_preview);
|
||||
}
|
||||
|
||||
@@ -91,6 +94,7 @@ namespace FlaxEditor.Content
|
||||
_preview.Model = (Model)request.Asset;
|
||||
_preview.Parent = guiRoot;
|
||||
_preview.SyncBackbufferSize();
|
||||
_preview.ViewportCamera.SetArcBallView(_preview.Model.GetBox());
|
||||
|
||||
_preview.Task.OnDraw();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEngine;
|
||||
|
||||
@@ -30,6 +31,12 @@ namespace FlaxEditor.Content
|
||||
return item is SceneItem;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool AcceptsAsset(string typeName, string path)
|
||||
{
|
||||
return (typeName == Scene.AssetTypename || typeName == Scene.EditorPickerTypename) && path.EndsWith(FileExtension, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanCreate(ContentFolder targetLocation)
|
||||
{
|
||||
@@ -62,5 +69,15 @@ namespace FlaxEditor.Content
|
||||
{
|
||||
return new SceneItem(path, id);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnContentWindowContextMenu(ContextMenu menu, ContentItem item)
|
||||
{
|
||||
var id = ((SceneItem)item).ID;
|
||||
if (Level.FindScene(id) == null)
|
||||
{
|
||||
menu.AddButton("Open (additive)", () => { Editor.Instance.Scene.OpenScene(id, true); });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,6 +35,11 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
/// The finalized state.
|
||||
/// </summary>
|
||||
Disposed,
|
||||
|
||||
/// <summary>
|
||||
/// The request has failed (eg. asset cannot be loaded).
|
||||
/// </summary>
|
||||
Failed,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
@@ -78,6 +83,14 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
Proxy = proxy;
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
if (State == States.Prepared && (!Asset || Asset.LastLoadFailed))
|
||||
{
|
||||
State = States.Failed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepares this request.
|
||||
/// </summary>
|
||||
@@ -85,11 +98,8 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
{
|
||||
if (State != States.Created)
|
||||
throw new InvalidOperationException();
|
||||
|
||||
// Prepare
|
||||
Asset = FlaxEngine.Content.LoadAsync(Item.Path);
|
||||
Proxy.OnThumbnailDrawPrepare(this);
|
||||
|
||||
State = States.Prepared;
|
||||
}
|
||||
|
||||
@@ -101,9 +111,7 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
{
|
||||
if (State != States.Prepared)
|
||||
throw new InvalidOperationException();
|
||||
|
||||
Item.Thumbnail = icon;
|
||||
|
||||
State = States.Rendered;
|
||||
}
|
||||
|
||||
|
||||
@@ -21,15 +21,11 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
/// </summary>
|
||||
public const float MinimumRequiredResourcesQuality = 0.8f;
|
||||
|
||||
// TODO: free atlas slots for deleted assets
|
||||
|
||||
private readonly List<PreviewsCache> _cache = new List<PreviewsCache>(4);
|
||||
private readonly string _cacheFolder;
|
||||
|
||||
private DateTime _lastFlushTime;
|
||||
|
||||
private readonly List<ThumbnailRequest> _requests = new List<ThumbnailRequest>(128);
|
||||
private readonly PreviewRoot _guiRoot = new PreviewRoot();
|
||||
private DateTime _lastFlushTime;
|
||||
private RenderTask _task;
|
||||
private GPUTexture _output;
|
||||
|
||||
@@ -88,7 +84,6 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
}
|
||||
}
|
||||
|
||||
// Add request
|
||||
AddRequest(assetItem, proxy);
|
||||
}
|
||||
}
|
||||
@@ -118,15 +113,15 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
for (int i = 0; i < _cache.Count; i++)
|
||||
{
|
||||
if (_cache[i].ReleaseSlot(assetItem.ID))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool HasMinimumQuality(TextureBase asset)
|
||||
{
|
||||
if (asset.HasStreamingError)
|
||||
return true; // Don't block thumbnails queue when texture fails to stream in (eg. unsupported format)
|
||||
var mipLevels = asset.MipLevels;
|
||||
var minMipLevels = Mathf.Min(mipLevels, 7);
|
||||
return asset.IsLoaded && asset.ResidentMipLevels >= Mathf.Max(minMipLevels, (int)(mipLevels * MinimumRequiredResourcesQuality));
|
||||
@@ -198,13 +193,7 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
/// <inheritdoc />
|
||||
void IContentItemOwner.OnItemDeleted(ContentItem item)
|
||||
{
|
||||
if (item is AssetItem assetItem)
|
||||
{
|
||||
lock (_requests)
|
||||
{
|
||||
RemoveRequest(assetItem);
|
||||
}
|
||||
}
|
||||
DeletePreview(item);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -406,18 +395,16 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
for (int i = 0; i < maxChecks; i++)
|
||||
{
|
||||
var request = _requests[i];
|
||||
|
||||
try
|
||||
{
|
||||
if (request.IsReady)
|
||||
{
|
||||
return request;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Editor.LogWarning(ex);
|
||||
Editor.LogWarning($"Failed to prepare thumbnail rendering for {request.Item.ShortName}.");
|
||||
Editor.LogWarning(ex);
|
||||
_requests.RemoveAt(i--);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -496,10 +483,7 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
{
|
||||
// Wait some frames before start generating previews (late init feature)
|
||||
if (Time.TimeSinceStartup < 1.0f || HasAllAtlasesLoaded() == false)
|
||||
{
|
||||
// Back
|
||||
return;
|
||||
}
|
||||
|
||||
lock (_requests)
|
||||
{
|
||||
@@ -515,9 +499,9 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
for (int i = 0; i < checks; i++)
|
||||
{
|
||||
var request = _requests[i];
|
||||
|
||||
try
|
||||
{
|
||||
request.Update();
|
||||
if (request.IsReady)
|
||||
{
|
||||
isAnyReady = true;
|
||||
@@ -526,11 +510,16 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
{
|
||||
request.Prepare();
|
||||
}
|
||||
else if (request.State == ThumbnailRequest.States.Failed)
|
||||
{
|
||||
_requests.RemoveAt(i--);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Editor.LogWarning(ex);
|
||||
Editor.LogWarning($"Failed to prepare thumbnail rendering for {request.Item.ShortName}.");
|
||||
Editor.LogWarning(ex);
|
||||
_requests.RemoveAt(i--);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,16 @@ namespace FlaxEditor.Content
|
||||
/// </summary>
|
||||
protected ContentFolder _folder;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this node can be deleted.
|
||||
/// </summary>
|
||||
public virtual bool CanDelete => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this node can be duplicated.
|
||||
/// </summary>
|
||||
public virtual bool CanDuplicate => true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the content folder item.
|
||||
/// </summary>
|
||||
@@ -86,6 +96,7 @@ namespace FlaxEditor.Content
|
||||
Folder.ParentFolder = parent.Folder;
|
||||
Parent = parent;
|
||||
}
|
||||
IconColor = Style.Current.Foreground;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -300,7 +311,7 @@ namespace FlaxEditor.Content
|
||||
StartRenaming();
|
||||
return true;
|
||||
case KeyboardKeys.Delete:
|
||||
if (Folder.Exists)
|
||||
if (Folder.Exists && CanDelete)
|
||||
Editor.Instance.Windows.ContentWin.Delete(Folder);
|
||||
return true;
|
||||
}
|
||||
@@ -309,7 +320,7 @@ namespace FlaxEditor.Content
|
||||
switch (key)
|
||||
{
|
||||
case KeyboardKeys.D:
|
||||
if (Folder.Exists)
|
||||
if (Folder.Exists && CanDuplicate)
|
||||
Editor.Instance.Windows.ContentWin.Duplicate(Folder);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -12,6 +12,12 @@ namespace FlaxEditor.Content
|
||||
{
|
||||
private FileSystemWatcher _watcher;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanDelete => false;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanDuplicate => false;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="MainContentTreeNode"/> class.
|
||||
/// </summary>
|
||||
|
||||
@@ -12,6 +12,13 @@
|
||||
class GameCooker;
|
||||
class PlatformTools;
|
||||
|
||||
#if OFFICIAL_BUILD
|
||||
// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
|
||||
#define GAME_BUILD_DOTNET_VER TEXT("-dotnet=7")
|
||||
#else
|
||||
#define GAME_BUILD_DOTNET_VER TEXT("")
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Game building options. Used as flags.
|
||||
/// </summary>
|
||||
|
||||
@@ -169,6 +169,30 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
|
||||
permissions += String::Format(TEXT("\n <uses-permission android:name=\"{0}\" />"), e.Item);
|
||||
}
|
||||
|
||||
// Setup default Android screen orientation
|
||||
auto defaultOrienation = platformSettings->DefaultOrientation;
|
||||
String orientation = String("fullSensor");
|
||||
switch (defaultOrienation)
|
||||
{
|
||||
case AndroidPlatformSettings::ScreenOrientation::Portrait:
|
||||
orientation = String("portrait");
|
||||
break;
|
||||
case AndroidPlatformSettings::ScreenOrientation::PortraitReverse:
|
||||
orientation = String("reversePortrait");
|
||||
break;
|
||||
case AndroidPlatformSettings::ScreenOrientation::LandscapeRight:
|
||||
orientation = String("landscape");
|
||||
break;
|
||||
case AndroidPlatformSettings::ScreenOrientation::LandscapeLeft:
|
||||
orientation = String("reverseLandscape");
|
||||
break;
|
||||
case AndroidPlatformSettings::ScreenOrientation::AutoRotation:
|
||||
orientation = String("fullSensor");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Setup Android application attributes
|
||||
String attributes;
|
||||
if (data.Configuration != BuildConfiguration::Release)
|
||||
@@ -223,6 +247,7 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
|
||||
EditorUtilities::ReplaceInFile(manifestPath, TEXT("${PackageName}"), packageName);
|
||||
EditorUtilities::ReplaceInFile(manifestPath, TEXT("${ProjectVersion}"), projectVersion);
|
||||
EditorUtilities::ReplaceInFile(manifestPath, TEXT("${AndroidPermissions}"), permissions);
|
||||
EditorUtilities::ReplaceInFile(manifestPath, TEXT("${DefaultOrientation}"), orientation);
|
||||
EditorUtilities::ReplaceInFile(manifestPath, TEXT("${AndroidAttributes}"), attributes);
|
||||
const String stringsPath = data.OriginalOutputPath / TEXT("app/src/main/res/values/strings.xml");
|
||||
EditorUtilities::ReplaceInFile(stringsPath, TEXT("${ProjectName}"), gameSettings->ProductName);
|
||||
@@ -280,17 +305,25 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
|
||||
const Char* gradlew = TEXT("gradlew");
|
||||
#endif
|
||||
#if PLATFORM_LINUX
|
||||
Platform::RunProcess(String::Format(TEXT("chmod +x \"{0}/gradlew\""), data.OriginalOutputPath), data.OriginalOutputPath, Dictionary<String, String>(), true);
|
||||
{
|
||||
CreateProcessSettings procSettings;
|
||||
procSettings.FileName = String::Format(TEXT("chmod +x \"{0}/gradlew\""), data.OriginalOutputPath);
|
||||
procSettings.WorkingDirectory = data.OriginalOutputPath;
|
||||
procSettings.HiddenWindow = true;
|
||||
Platform::CreateProcess(procSettings);
|
||||
}
|
||||
#endif
|
||||
const bool distributionPackage = buildSettings->ForDistribution;
|
||||
CreateProcessSettings procSettings;
|
||||
procSettings.FileName = String::Format(TEXT("\"{0}\" {1}"), data.OriginalOutputPath / gradlew, distributionPackage ? TEXT("assemble") : TEXT("assembleDebug"));
|
||||
procSettings.WorkingDirectory = data.OriginalOutputPath;
|
||||
const int32 result = Platform::CreateProcess(procSettings);
|
||||
if (result != 0)
|
||||
{
|
||||
data.Error(String::Format(TEXT("Failed to build Gradle project into package (result code: {0}). See log for more info."), result));
|
||||
return true;
|
||||
CreateProcessSettings procSettings;
|
||||
procSettings.FileName = String::Format(TEXT("\"{0}\" {1}"), data.OriginalOutputPath / gradlew, distributionPackage ? TEXT("assemble") : TEXT("assembleDebug"));
|
||||
procSettings.WorkingDirectory = data.OriginalOutputPath;
|
||||
const int32 result = Platform::CreateProcess(procSettings);
|
||||
if (result != 0)
|
||||
{
|
||||
data.Error(String::Format(TEXT("Failed to build Gradle project into package (result code: {0}). See log for more info."), result));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Copy result package
|
||||
|
||||
@@ -104,4 +104,19 @@ bool LinuxPlatformTools::OnDeployBinaries(CookingData& data)
|
||||
return false;
|
||||
}
|
||||
|
||||
void LinuxPlatformTools::OnRun(CookingData& data, String& executableFile, String& commandLineFormat, String& workingDir)
|
||||
{
|
||||
// Pick the first executable file
|
||||
Array<String> files;
|
||||
FileSystem::DirectoryGetFiles(files, data.NativeCodeOutputPath, TEXT("*"), DirectorySearchOption::TopDirectoryOnly);
|
||||
for (auto& file : files)
|
||||
{
|
||||
if (FileSystem::GetExtension(file).IsEmpty())
|
||||
{
|
||||
executableFile = file;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -20,6 +20,7 @@ public:
|
||||
ArchitectureType GetArchitecture() const override;
|
||||
bool UseSystemDotnet() const override;
|
||||
bool OnDeployBinaries(CookingData& data) override;
|
||||
void OnRun(CookingData& data, String& executableFile, String& commandLineFormat, String& workingDir) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -249,4 +249,19 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
|
||||
return false;
|
||||
}
|
||||
|
||||
void MacPlatformTools::OnRun(CookingData& data, String& executableFile, String& commandLineFormat, String& workingDir)
|
||||
{
|
||||
// Pick the first executable file
|
||||
Array<String> files;
|
||||
FileSystem::DirectoryGetFiles(files, data.NativeCodeOutputPath, TEXT("*"), DirectorySearchOption::TopDirectoryOnly);
|
||||
for (auto& file : files)
|
||||
{
|
||||
if (FileSystem::GetExtension(file).IsEmpty())
|
||||
{
|
||||
executableFile = file;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -27,6 +27,7 @@ public:
|
||||
bool IsNativeCodeFile(CookingData& data, const String& file) override;
|
||||
void OnBuildStarted(CookingData& data) override;
|
||||
bool OnPostProcess(CookingData& data) override;
|
||||
void OnRun(CookingData& data, String& executableFile, String& commandLineFormat, String& workingDir) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -188,8 +188,8 @@ bool CompileScriptsStep::Perform(CookingData& data)
|
||||
LOG(Info, "Starting scripts compilation for game...");
|
||||
const String logFile = data.CacheDirectory / TEXT("CompileLog.txt");
|
||||
auto args = String::Format(
|
||||
TEXT("-log -logfile=\"{4}\" -build -mutex -buildtargets={0} -platform={1} -arch={2} -configuration={3} -aotMode={5}"),
|
||||
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()));
|
||||
TEXT("-log -logfile=\"{4}\" -build -mutex -buildtargets={0} -platform={1} -arch={2} -configuration={3} -aotMode={5} {6}"),
|
||||
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), GAME_BUILD_DOTNET_VER);
|
||||
#if PLATFORM_WINDOWS
|
||||
if (data.Platform == BuildPlatform::LinuxX64)
|
||||
#elif PLATFORM_LINUX
|
||||
|
||||
@@ -1270,7 +1270,7 @@ bool CookAssetsStep::Perform(CookingData& data)
|
||||
{
|
||||
Array<CookingData::AssetTypeStatistics> assetTypes;
|
||||
data.Stats.AssetStats.GetValues(assetTypes);
|
||||
Sorting::QuickSort(assetTypes.Get(), assetTypes.Count());
|
||||
Sorting::QuickSort(assetTypes);
|
||||
|
||||
LOG(Info, "");
|
||||
LOG(Info, "Top assets types stats:");
|
||||
|
||||
@@ -48,21 +48,21 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
if (buildSettings.SkipDotnetPackaging && data.Tools->UseSystemDotnet())
|
||||
{
|
||||
// Use system-installed .Net Runtime
|
||||
// Use system-installed .NET Runtime
|
||||
FileSystem::DeleteDirectory(dstDotnet);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Deploy .Net Runtime files
|
||||
// Deploy .NET Runtime files
|
||||
FileSystem::CreateDirectory(dstDotnet);
|
||||
String srcDotnet = depsRoot / TEXT("Dotnet");
|
||||
if (FileSystem::DirectoryExists(srcDotnet))
|
||||
{
|
||||
// Use prebuilt .Net installation for that platform
|
||||
LOG(Info, "Using .Net Runtime {} at {}", data.Tools->GetName(), srcDotnet);
|
||||
// Use prebuilt .NET installation for that platform
|
||||
LOG(Info, "Using .NET Runtime {} at {}", data.Tools->GetName(), srcDotnet);
|
||||
if (EditorUtilities::CopyDirectoryIfNewer(dstDotnet, srcDotnet, true))
|
||||
{
|
||||
data.Error(TEXT("Failed to copy .Net runtime data files."));
|
||||
data.Error(TEXT("Failed to copy .NET runtime data files."));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -85,9 +85,9 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
if (canUseSystemDotnet && (aotMode == DotNetAOTModes::None || aotMode == DotNetAOTModes::ILC))
|
||||
{
|
||||
// Ask Flax.Build to provide .Net SDK location for the current platform
|
||||
// Ask Flax.Build to provide .NET SDK location for the current platform
|
||||
String sdks;
|
||||
bool failed = ScriptsBuilder::RunBuildTool(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs"), data.CacheDirectory);
|
||||
bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), GAME_BUILD_DOTNET_VER), data.CacheDirectory);
|
||||
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
|
||||
int32 idx = sdks.Find(TEXT("DotNetSdk, "), StringSearchCase::CaseSensitive);
|
||||
if (idx != -1)
|
||||
@@ -101,7 +101,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
if (failed || !FileSystem::DirectoryExists(srcDotnet))
|
||||
{
|
||||
data.Error(TEXT("Failed to get .Net SDK location for a current platform."));
|
||||
data.Error(TEXT("Failed to get .NET SDK location for the current host platform."));
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -110,19 +110,25 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
FileSystem::GetChildDirectories(versions, srcDotnet / TEXT("host/fxr"));
|
||||
if (versions.Count() == 0)
|
||||
{
|
||||
data.Error(TEXT("Failed to get .Net SDK location for a current platform."));
|
||||
data.Error(TEXT("Failed to find any .NET hostfxr versions for the current host platform."));
|
||||
return true;
|
||||
}
|
||||
for (String& version : versions)
|
||||
{
|
||||
version = String(StringUtils::GetFileName(version));
|
||||
if (!version.StartsWith(TEXT("7.")))
|
||||
if (!version.StartsWith(TEXT("7.")) && !version.StartsWith(TEXT("8."))) // .NET 7 or .NET 8
|
||||
version.Clear();
|
||||
}
|
||||
Sorting::QuickSort(versions.Get(), versions.Count());
|
||||
Sorting::QuickSort(versions);
|
||||
const String version = versions.Last();
|
||||
if (version.IsEmpty())
|
||||
{
|
||||
data.Error(TEXT("Failed to find supported .NET hostfxr version for the current host platform."));
|
||||
return true;
|
||||
}
|
||||
|
||||
FileSystem::NormalizePath(srcDotnet);
|
||||
LOG(Info, "Using .Net Runtime {} at {}", version, srcDotnet);
|
||||
LOG(Info, "Using .NET Runtime {} at {}", version, srcDotnet);
|
||||
|
||||
// Check if previously deployed files are valid (eg. system-installed .NET was updated from version 7.0.3 to 7.0.5)
|
||||
{
|
||||
@@ -131,7 +137,8 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
if (FileSystem::DirectoryExists(dstDotnet))
|
||||
{
|
||||
String cachedData;
|
||||
File::ReadAllText(dotnetCacheFilePath, cachedData);
|
||||
if (FileSystem::FileExists(dotnetCacheFilePath))
|
||||
File::ReadAllText(dotnetCacheFilePath, cachedData);
|
||||
if (cachedData != dotnetCachedValue)
|
||||
{
|
||||
FileSystem::DeleteDirectory(dstDotnet);
|
||||
@@ -157,17 +164,17 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
if (failed)
|
||||
{
|
||||
data.Error(TEXT("Failed to copy .Net runtime data files."));
|
||||
data.Error(TEXT("Failed to copy .NET runtime data files."));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ask Flax.Build to provide .Net Host Runtime location for the target platform
|
||||
// Ask Flax.Build to provide .NET Host Runtime location for the target platform
|
||||
String sdks;
|
||||
const Char *platformName, *archName;
|
||||
data.GetBuildPlatformName(platformName, archName);
|
||||
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={}"), platformName, archName);
|
||||
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, GAME_BUILD_DOTNET_VER);
|
||||
bool failed = ScriptsBuilder::RunBuildTool(args, data.CacheDirectory);
|
||||
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
|
||||
Array<String> parts;
|
||||
@@ -179,11 +186,11 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
if (failed || !FileSystem::DirectoryExists(srcDotnet))
|
||||
{
|
||||
data.Error(TEXT("Failed to get .Net SDK location for a current platform."));
|
||||
data.Error(TEXT("Failed to get .NET SDK location for the current host platform."));
|
||||
return true;
|
||||
}
|
||||
FileSystem::NormalizePath(srcDotnet);
|
||||
LOG(Info, "Using .Net Runtime {} at {}", TEXT("Host"), srcDotnet);
|
||||
LOG(Info, "Using .NET Runtime {} at {}", TEXT("Host"), srcDotnet);
|
||||
|
||||
// Deploy runtime files
|
||||
const Char* corlibPrivateName = TEXT("System.Private.CoreLib.dll");
|
||||
@@ -248,7 +255,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
DEPLOY_NATIVE_FILE("libmonosgen-2.0.dylib");
|
||||
DEPLOY_NATIVE_FILE("libSystem.IO.Compression.Native.dylib");
|
||||
DEPLOY_NATIVE_FILE("libSystem.Native.dylib");
|
||||
DEPLOY_NATIVE_FILE("libSystem.Net.Security.Native.dylib");
|
||||
DEPLOY_NATIVE_FILE("libSystem.NET.Security.Native.dylib");
|
||||
DEPLOY_NATIVE_FILE("libSystem.Security.Cryptography.Native.Apple.dylib");
|
||||
break;
|
||||
#undef DEPLOY_NATIVE_FILE
|
||||
@@ -256,7 +263,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
if (failed)
|
||||
{
|
||||
data.Error(TEXT("Failed to copy .Net runtime data files."));
|
||||
data.Error(TEXT("Failed to copy .NET runtime data files."));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -268,8 +275,8 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
LOG(Info, "Optimizing .NET class library size to include only used assemblies");
|
||||
const String logFile = data.CacheDirectory / TEXT("StripDotnetLibs.txt");
|
||||
String args = String::Format(
|
||||
TEXT("-log -logfile=\"{}\" -runDotNetClassLibStripping -mutex -binaries=\"{}\""),
|
||||
logFile, data.DataOutputPath);
|
||||
TEXT("-log -logfile=\"{}\" -runDotNetClassLibStripping -mutex -binaries=\"{}\" {}"),
|
||||
logFile, data.DataOutputPath, GAME_BUILD_DOTNET_VER);
|
||||
for (const String& define : data.CustomDefines)
|
||||
{
|
||||
args += TEXT(" -D");
|
||||
@@ -277,7 +284,7 @@ bool DeployDataStep::Perform(CookingData& data)
|
||||
}
|
||||
if (ScriptsBuilder::RunBuildTool(args))
|
||||
{
|
||||
data.Error(TEXT("Failed to optimize .Net class library."));
|
||||
data.Error(TEXT("Failed to optimize .NET class library."));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,8 +67,8 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
|
||||
data.GetBuildPlatformName(platform, architecture);
|
||||
const String logFile = data.CacheDirectory / TEXT("AOTLog.txt");
|
||||
String args = String::Format(
|
||||
TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\""),
|
||||
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath);
|
||||
TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\" {}"),
|
||||
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, GAME_BUILD_DOTNET_VER);
|
||||
if (!buildSettings.SkipUnusedDotnetLibsPackaging)
|
||||
args += TEXT(" -skipUnusedDotnetLibs=false"); // Run AOT on whole class library (not just used libs)
|
||||
for (const String& define : data.CustomDefines)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using FlaxEditor.CustomEditors;
|
||||
using FlaxEditor.GUI.Docking;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEngine.GUI;
|
||||
using DockState = FlaxEditor.GUI.Docking.DockState;
|
||||
|
||||
namespace FlaxEditor
|
||||
{
|
||||
@@ -97,9 +97,12 @@ namespace FlaxEditor
|
||||
/// Shows the window.
|
||||
/// </summary>
|
||||
/// <param name="state">Initial window state.</param>
|
||||
public void Show(DockState state = DockState.Float)
|
||||
/// <param name="toDock">The panel to dock to, if any.</param>
|
||||
/// <param name="autoSelect">Only used if <paramref name="toDock"/> is set. If true the window will be selected after docking it.</param>
|
||||
/// <param name="splitterValue">The splitter value to use if toDock is not null. If not specified, a default value will be used.</param>
|
||||
public void Show(DockState state = DockState.Float, DockPanel toDock = null, bool autoSelect = true, float? splitterValue = null)
|
||||
{
|
||||
_win.Show(state);
|
||||
_win.Show(state, toDock, autoSelect, splitterValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,9 +7,8 @@ using FlaxEditor.CustomEditors.GUI;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Json;
|
||||
using FlaxEngine.Utilities;
|
||||
using Newtonsoft.Json;
|
||||
using JsonSerializer = FlaxEngine.Json.JsonSerializer;
|
||||
|
||||
namespace FlaxEditor.CustomEditors
|
||||
{
|
||||
@@ -157,6 +156,12 @@ namespace FlaxEditor.CustomEditors
|
||||
var values = _values;
|
||||
var presenter = _presenter;
|
||||
var layout = _layout;
|
||||
if (layout.Editors.Count > 1)
|
||||
{
|
||||
// There are more editors using the same layout so rebuild parent editor to prevent removing others editors
|
||||
_parent?.RebuildLayout();
|
||||
return;
|
||||
}
|
||||
var control = layout.ContainerControl;
|
||||
var parent = _parent;
|
||||
var parentScrollV = (_presenter?.Panel.Parent as Panel)?.VScrollBar?.Value ?? -1;
|
||||
@@ -380,22 +385,22 @@ namespace FlaxEditor.CustomEditors
|
||||
LinkedLabel = label;
|
||||
}
|
||||
|
||||
private void RevertDiffToDefault(CustomEditor editor)
|
||||
{
|
||||
if (editor.ChildrenEditors.Count == 0)
|
||||
{
|
||||
// Skip if no change detected
|
||||
if (!editor.Values.IsDefaultValueModified)
|
||||
return;
|
||||
/// <summary>
|
||||
/// If true, the value reverting to default/reference will be handled via iteration over children editors, instead of for a whole object at once.
|
||||
/// </summary>
|
||||
public virtual bool RevertValueWithChildren => ChildrenEditors.Count != 0;
|
||||
|
||||
editor.SetValueToDefault();
|
||||
private void RevertDiffToDefault()
|
||||
{
|
||||
if (RevertValueWithChildren)
|
||||
{
|
||||
foreach (var child in ChildrenEditors)
|
||||
child.RevertDiffToDefault();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < editor.ChildrenEditors.Count; i++)
|
||||
{
|
||||
RevertDiffToDefault(editor.ChildrenEditors[i]);
|
||||
}
|
||||
if (Values.IsDefaultValueModified)
|
||||
SetValueToDefault();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -408,11 +413,6 @@ namespace FlaxEditor.CustomEditors
|
||||
{
|
||||
if (!Values.IsDefaultValueModified)
|
||||
return false;
|
||||
|
||||
// Skip array items (show diff only on a bottom level properties and fields)
|
||||
if (ParentEditor is Editors.ArrayEditor)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -424,7 +424,7 @@ namespace FlaxEditor.CustomEditors
|
||||
{
|
||||
if (!Values.HasDefaultValue)
|
||||
return;
|
||||
RevertDiffToDefault(this);
|
||||
RevertDiffToDefault();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -462,22 +462,17 @@ namespace FlaxEditor.CustomEditors
|
||||
}
|
||||
}
|
||||
|
||||
private void RevertDiffToReference(CustomEditor editor)
|
||||
private void RevertDiffToReference()
|
||||
{
|
||||
if (editor.ChildrenEditors.Count == 0)
|
||||
if (RevertValueWithChildren)
|
||||
{
|
||||
// Skip if no change detected
|
||||
if (!editor.Values.IsReferenceValueModified)
|
||||
return;
|
||||
|
||||
editor.SetValueToReference();
|
||||
foreach (var child in ChildrenEditors)
|
||||
child.RevertDiffToReference();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < editor.ChildrenEditors.Count; i++)
|
||||
{
|
||||
RevertDiffToReference(editor.ChildrenEditors[i]);
|
||||
}
|
||||
if (Values.IsReferenceValueModified)
|
||||
SetValueToReference();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -490,11 +485,6 @@ namespace FlaxEditor.CustomEditors
|
||||
{
|
||||
if (!Values.IsReferenceValueModified)
|
||||
return false;
|
||||
|
||||
// Skip array items (show diff only on a bottom level properties and fields)
|
||||
if (ParentEditor is Editors.ArrayEditor)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -506,7 +496,7 @@ namespace FlaxEditor.CustomEditors
|
||||
{
|
||||
if (!Values.HasReferenceValue)
|
||||
return;
|
||||
RevertDiffToReference(this);
|
||||
RevertDiffToReference();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -651,7 +641,7 @@ namespace FlaxEditor.CustomEditors
|
||||
// Default
|
||||
try
|
||||
{
|
||||
obj = JsonConvert.DeserializeObject(text, TypeUtils.GetType(Values.Type), JsonSerializer.Settings);
|
||||
obj = Newtonsoft.Json.JsonConvert.DeserializeObject(text, TypeUtils.GetType(Values.Type), JsonSerializer.Settings);
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -756,7 +746,7 @@ namespace FlaxEditor.CustomEditors
|
||||
/// </summary>
|
||||
public void SetValueToDefault()
|
||||
{
|
||||
SetValue(Values.DefaultValue);
|
||||
SetValueCloned(Values.DefaultValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -793,7 +783,19 @@ namespace FlaxEditor.CustomEditors
|
||||
return;
|
||||
}
|
||||
|
||||
SetValue(Values.ReferenceValue);
|
||||
SetValueCloned(Values.ReferenceValue);
|
||||
}
|
||||
|
||||
private void SetValueCloned(object value)
|
||||
{
|
||||
// For objects (eg. arrays) we need to clone them to prevent editing default/reference value within editor
|
||||
if (value != null && !value.GetType().IsValueType)
|
||||
{
|
||||
var json = JsonSerializer.Serialize(value);
|
||||
value = JsonSerializer.Deserialize(json, value.GetType());
|
||||
}
|
||||
|
||||
SetValue(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -805,7 +807,6 @@ namespace FlaxEditor.CustomEditors
|
||||
{
|
||||
if (_isSetBlocked)
|
||||
return;
|
||||
|
||||
if (OnDirty(this, value, token))
|
||||
{
|
||||
_hasValueDirty = true;
|
||||
|
||||
@@ -225,8 +225,15 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
}
|
||||
_actor = actor;
|
||||
|
||||
var showActorPicker = actor == null || ParentEditor.Values.All(x => x is not Cloth);
|
||||
if (showActorPicker)
|
||||
if (ParentEditor.Values.Any(x => x is Cloth))
|
||||
{
|
||||
// Cloth always picks the parent model mesh
|
||||
if (actor == null)
|
||||
{
|
||||
layout.Label("Cloth needs to be added as a child to model actor.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Actor reference picker
|
||||
_actorPicker = layout.Custom<FlaxObjectRefPickerControl>();
|
||||
@@ -242,7 +249,10 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
{
|
||||
var model = staticModel.Model;
|
||||
if (model == null || model.WaitForLoaded())
|
||||
{
|
||||
layout.Label("No model.");
|
||||
return;
|
||||
}
|
||||
var materials = model.MaterialSlots;
|
||||
var lods = model.LODs;
|
||||
meshNames = new string[lods.Length][];
|
||||
@@ -267,7 +277,10 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
{
|
||||
var skinnedModel = animatedModel.SkinnedModel;
|
||||
if (skinnedModel == null || skinnedModel.WaitForLoaded())
|
||||
{
|
||||
layout.Label("No model.");
|
||||
return;
|
||||
}
|
||||
var materials = skinnedModel.MaterialSlots;
|
||||
var lods = skinnedModel.LODs;
|
||||
meshNames = new string[lods.Length][];
|
||||
|
||||
@@ -1,6 +1,13 @@
|
||||
using FlaxEditor.CustomEditors.Editors;
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using FlaxEditor.Actions;
|
||||
using FlaxEditor.CustomEditors.Editors;
|
||||
using FlaxEditor.GUI;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace FlaxEditor.CustomEditors.Dedicated;
|
||||
|
||||
@@ -10,6 +17,10 @@ namespace FlaxEditor.CustomEditors.Dedicated;
|
||||
[CustomEditor(typeof(MissingScript)), DefaultEditor]
|
||||
public class MissingScriptEditor : GenericEditor
|
||||
{
|
||||
private DropPanel _dropPanel;
|
||||
private Button _replaceScriptButton;
|
||||
private CheckBox _shouldReplaceAllCheckbox;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
{
|
||||
@@ -18,9 +29,128 @@ public class MissingScriptEditor : GenericEditor
|
||||
base.Initialize(layout);
|
||||
return;
|
||||
}
|
||||
_dropPanel = dropPanel;
|
||||
_dropPanel.HeaderTextColor = Color.OrangeRed;
|
||||
|
||||
dropPanel.HeaderTextColor = Color.OrangeRed;
|
||||
var replaceScriptPanel = new Panel
|
||||
{
|
||||
Parent = _dropPanel,
|
||||
Height = 64,
|
||||
};
|
||||
_replaceScriptButton = new Button
|
||||
{
|
||||
Text = "Replace Script",
|
||||
TooltipText = "Replaces the missing script with a given script type",
|
||||
AnchorPreset = AnchorPresets.TopCenter,
|
||||
Bounds = new Rectangle(-120, 0, 240, 24),
|
||||
Parent = replaceScriptPanel,
|
||||
};
|
||||
_replaceScriptButton.Clicked += OnReplaceScriptButtonClicked;
|
||||
var replaceAllLabel = new Label
|
||||
{
|
||||
Text = "Replace all matching missing scripts",
|
||||
TooltipText = "Whether or not to apply this script change to all scripts missing the same type.",
|
||||
AnchorPreset = AnchorPresets.BottomCenter,
|
||||
Y = -38,
|
||||
Parent = replaceScriptPanel,
|
||||
};
|
||||
_shouldReplaceAllCheckbox = new CheckBox
|
||||
{
|
||||
TooltipText = replaceAllLabel.TooltipText,
|
||||
AnchorPreset = AnchorPresets.BottomCenter,
|
||||
Y = -38,
|
||||
Parent = replaceScriptPanel,
|
||||
};
|
||||
_shouldReplaceAllCheckbox.X -= _replaceScriptButton.Width * 0.5f + 0.5f;
|
||||
replaceAllLabel.X -= 52;
|
||||
|
||||
base.Initialize(layout);
|
||||
}
|
||||
|
||||
private void FindActorsWithMatchingMissingScript(List<MissingScript> missingScripts)
|
||||
{
|
||||
foreach (Actor actor in Level.GetActors(typeof(Actor)))
|
||||
{
|
||||
for (int scriptIndex = 0; scriptIndex < actor.ScriptsCount; scriptIndex++)
|
||||
{
|
||||
Script actorScript = actor.Scripts[scriptIndex];
|
||||
if (actorScript is not MissingScript missingActorScript)
|
||||
continue;
|
||||
|
||||
MissingScript currentMissing = Values[0] as MissingScript;
|
||||
if (missingActorScript.MissingTypeName != currentMissing.MissingTypeName)
|
||||
continue;
|
||||
|
||||
missingScripts.Add(missingActorScript);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RunReplacementMultiCast(List<IUndoAction> actions)
|
||||
{
|
||||
if (actions.Count == 0)
|
||||
{
|
||||
Editor.LogWarning("Failed to replace scripts!");
|
||||
return;
|
||||
}
|
||||
|
||||
var multiAction = new MultiUndoAction(actions);
|
||||
multiAction.Do();
|
||||
var presenter = ParentEditor.Presenter;
|
||||
if (presenter != null)
|
||||
{
|
||||
presenter.Undo.AddAction(multiAction);
|
||||
presenter.Control.Focus();
|
||||
}
|
||||
}
|
||||
|
||||
private void ReplaceScript(ScriptType script, bool replaceAllInScene)
|
||||
{
|
||||
var actions = new List<IUndoAction>(4);
|
||||
|
||||
var missingScripts = new List<MissingScript>();
|
||||
if (!replaceAllInScene)
|
||||
missingScripts.Add((MissingScript)Values[0]);
|
||||
else
|
||||
FindActorsWithMatchingMissingScript(missingScripts);
|
||||
|
||||
foreach (var missingScript in missingScripts)
|
||||
actions.Add(AddRemoveScript.Add(missingScript.Actor, script));
|
||||
RunReplacementMultiCast(actions);
|
||||
|
||||
for (int actionIdx = 0; actionIdx < actions.Count; actionIdx++)
|
||||
{
|
||||
AddRemoveScript addRemoveScriptAction = (AddRemoveScript)actions[actionIdx];
|
||||
int orderInParent = addRemoveScriptAction.GetOrderInParent();
|
||||
|
||||
Script newScript = missingScripts[actionIdx].Actor.Scripts[orderInParent];
|
||||
missingScripts[actionIdx].ReferenceScript = newScript;
|
||||
}
|
||||
actions.Clear();
|
||||
|
||||
foreach (var missingScript in missingScripts)
|
||||
actions.Add(AddRemoveScript.Remove(missingScript));
|
||||
RunReplacementMultiCast(actions);
|
||||
}
|
||||
|
||||
private void OnReplaceScriptButtonClicked()
|
||||
{
|
||||
var scripts = Editor.Instance.CodeEditing.Scripts.Get();
|
||||
if (scripts.Count == 0)
|
||||
{
|
||||
// No scripts
|
||||
var cm1 = new ContextMenu();
|
||||
cm1.AddButton("No scripts in project");
|
||||
cm1.Show(_dropPanel, _replaceScriptButton.BottomLeft);
|
||||
return;
|
||||
}
|
||||
|
||||
// Show context menu with list of scripts to add
|
||||
var cm = new ItemsListContextMenu(180);
|
||||
for (int i = 0; i < scripts.Count; i++)
|
||||
cm.AddItem(new TypeSearchPopup.TypeItemView(scripts[i]));
|
||||
cm.ItemClicked += item => ReplaceScript((ScriptType)item.Tag, _shouldReplaceAllCheckbox.Checked);
|
||||
cm.SortItems();
|
||||
cm.Show(_dropPanel, _replaceScriptButton.BottomLeft - new Float2((cm.Width - _replaceScriptButton.Width) / 2, 0));
|
||||
}
|
||||
}
|
||||
|
||||
84
Source/Editor/CustomEditors/Dedicated/ModelPrefabEditor.cs
Normal file
84
Source/Editor/CustomEditors/Dedicated/ModelPrefabEditor.cs
Normal file
@@ -0,0 +1,84 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using FlaxEditor.Content;
|
||||
using FlaxEditor.CustomEditors.Editors;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Tools;
|
||||
|
||||
namespace FlaxEditor.CustomEditors.Dedicated;
|
||||
|
||||
/// <summary>
|
||||
/// The missing script editor.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(ModelPrefab)), DefaultEditor]
|
||||
public class ModelPrefabEditor : GenericEditor
|
||||
{
|
||||
private Guid _prefabId;
|
||||
private Button _reimportButton;
|
||||
private string _importPath;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
{
|
||||
base.Initialize(layout);
|
||||
|
||||
var modelPrefab = Values[0] as ModelPrefab;
|
||||
if (modelPrefab == null)
|
||||
return;
|
||||
_prefabId = modelPrefab.PrefabID;
|
||||
while (true)
|
||||
{
|
||||
if (_prefabId == Guid.Empty)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
var prefab = FlaxEngine.Content.Load<Prefab>(_prefabId);
|
||||
if (prefab)
|
||||
{
|
||||
var prefabObjectId = modelPrefab.PrefabObjectID;
|
||||
var prefabObject = prefab.GetDefaultInstance(ref prefabObjectId);
|
||||
if (prefabObject.PrefabID == _prefabId)
|
||||
break;
|
||||
_prefabId = prefabObject.PrefabID;
|
||||
}
|
||||
}
|
||||
|
||||
var button = layout.Button("Reimport", "Reimports the source asset as prefab.");
|
||||
_reimportButton = button.Button;
|
||||
_reimportButton.Clicked += OnReimport;
|
||||
}
|
||||
|
||||
private void OnReimport()
|
||||
{
|
||||
var prefab = FlaxEngine.Content.Load<Prefab>(_prefabId);
|
||||
var modelPrefab = (ModelPrefab)Values[0];
|
||||
var importPath = modelPrefab.ImportPath;
|
||||
var editor = Editor.Instance;
|
||||
if (editor.ContentImporting.GetReimportPath("Model Prefab", ref importPath))
|
||||
return;
|
||||
var folder = editor.ContentDatabase.Find(Path.GetDirectoryName(prefab.Path)) as ContentFolder;
|
||||
if (folder == null)
|
||||
return;
|
||||
var importOptions = modelPrefab.ImportOptions;
|
||||
importOptions.Type = ModelTool.ModelType.Prefab;
|
||||
_importPath = importPath;
|
||||
_reimportButton.Enabled = false;
|
||||
editor.ContentImporting.ImportFileEnd += OnImportFileEnd;
|
||||
editor.ContentImporting.Import(importPath, folder, true, importOptions);
|
||||
}
|
||||
|
||||
private void OnImportFileEnd(IFileEntryAction entry, bool failed)
|
||||
{
|
||||
if (entry.SourceUrl == _importPath)
|
||||
{
|
||||
// Restore button
|
||||
_importPath = null;
|
||||
_reimportButton.Enabled = true;
|
||||
Editor.Instance.ContentImporting.ImportFileEnd -= OnImportFileEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -246,6 +246,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
var multiAction = new MultiUndoAction(actions);
|
||||
multiAction.Do();
|
||||
var presenter = ScriptsEditor.Presenter;
|
||||
ScriptsEditor.ParentEditor?.RebuildLayout();
|
||||
if (presenter != null)
|
||||
{
|
||||
presenter.Undo.AddAction(multiAction);
|
||||
|
||||
@@ -695,7 +695,41 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
private void SetType(ref ScriptType controlType, UIControl uiControl)
|
||||
{
|
||||
string previousName = uiControl.Control?.GetType().Name ?? nameof(UIControl);
|
||||
uiControl.Control = (Control)controlType.CreateInstance();
|
||||
|
||||
var oldControlType = (Control)uiControl.Control;
|
||||
var newControlType = (Control)controlType.CreateInstance();
|
||||
|
||||
// copy old control data to new control
|
||||
if (oldControlType != null)
|
||||
{
|
||||
newControlType.Visible = oldControlType.Visible;
|
||||
newControlType.Enabled = oldControlType.Enabled;
|
||||
newControlType.AutoFocus = oldControlType.AutoFocus;
|
||||
|
||||
newControlType.AnchorMin = oldControlType.AnchorMin;
|
||||
newControlType.AnchorMax = oldControlType.AnchorMax;
|
||||
newControlType.Offsets = oldControlType.Offsets;
|
||||
|
||||
newControlType.LocalLocation = oldControlType.LocalLocation;
|
||||
newControlType.Scale = oldControlType.Scale;
|
||||
newControlType.Bounds = oldControlType.Bounds;
|
||||
newControlType.Width = oldControlType.Width;
|
||||
newControlType.Height = oldControlType.Height;
|
||||
newControlType.Center = oldControlType.Center;
|
||||
newControlType.PivotRelative = oldControlType.PivotRelative;
|
||||
|
||||
newControlType.Pivot = oldControlType.Pivot;
|
||||
newControlType.Shear = oldControlType.Shear;
|
||||
newControlType.Rotation = oldControlType.Rotation;
|
||||
}
|
||||
if (oldControlType is ContainerControl oldContainer && newControlType is ContainerControl newContainer)
|
||||
{
|
||||
newContainer.CullChildren = oldContainer.CullChildren;
|
||||
newContainer.ClipChildren = oldContainer.ClipChildren;
|
||||
}
|
||||
|
||||
uiControl.Control = newControlType;
|
||||
|
||||
if (uiControl.Name.StartsWith(previousName))
|
||||
{
|
||||
string newName = controlType.Name + uiControl.Name.Substring(previousName.Length);
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
value = 0;
|
||||
|
||||
// If selected is single actor that has children, ask if apply layer to the sub objects as well
|
||||
if (Values.IsSingleObject && (int)Values[0] != value && ParentEditor.Values[0] is Actor actor && actor.HasChildren)
|
||||
if (Values.IsSingleObject && (int)Values[0] != value && ParentEditor.Values[0] is Actor actor && actor.HasChildren && !Editor.IsPlayMode)
|
||||
{
|
||||
var valueText = comboBox.SelectedItem;
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
{
|
||||
// Generic file picker
|
||||
assetType = ScriptType.Null;
|
||||
Picker.FileExtension = assetReference.TypeName;
|
||||
Picker.Validator.FileExtension = assetReference.TypeName;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -85,7 +85,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
}
|
||||
}
|
||||
|
||||
Picker.AssetType = assetType;
|
||||
Picker.Validator.AssetType = assetType;
|
||||
Picker.Height = height;
|
||||
Picker.SelectedItemChanged += OnSelectedItemChanged;
|
||||
}
|
||||
@@ -95,15 +95,15 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
if (_isRefreshing)
|
||||
return;
|
||||
if (typeof(AssetItem).IsAssignableFrom(_valueType.Type))
|
||||
SetValue(Picker.SelectedItem);
|
||||
SetValue(Picker.Validator.SelectedItem);
|
||||
else if (_valueType.Type == typeof(Guid))
|
||||
SetValue(Picker.SelectedID);
|
||||
SetValue(Picker.Validator.SelectedID);
|
||||
else if (_valueType.Type == typeof(SceneReference))
|
||||
SetValue(new SceneReference(Picker.SelectedID));
|
||||
SetValue(new SceneReference(Picker.Validator.SelectedID));
|
||||
else if (_valueType.Type == typeof(string))
|
||||
SetValue(Picker.SelectedPath);
|
||||
SetValue(Picker.Validator.SelectedPath);
|
||||
else
|
||||
SetValue(Picker.SelectedAsset);
|
||||
SetValue(Picker.Validator.SelectedAsset);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -115,15 +115,15 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
{
|
||||
_isRefreshing = true;
|
||||
if (Values[0] is AssetItem assetItem)
|
||||
Picker.SelectedItem = assetItem;
|
||||
Picker.Validator.SelectedItem = assetItem;
|
||||
else if (Values[0] is Guid guid)
|
||||
Picker.SelectedID = guid;
|
||||
Picker.Validator.SelectedID = guid;
|
||||
else if (Values[0] is SceneReference sceneAsset)
|
||||
Picker.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
|
||||
Picker.Validator.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
|
||||
else if (Values[0] is string path)
|
||||
Picker.SelectedPath = path;
|
||||
Picker.Validator.SelectedPath = path;
|
||||
else
|
||||
Picker.SelectedAsset = Values[0] as Asset;
|
||||
Picker.Validator.SelectedAsset = Values[0] as Asset;
|
||||
_isRefreshing = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,11 +171,13 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
tree.Select(typeNode);
|
||||
if (addItems)
|
||||
{
|
||||
var items = GenericEditor.GetItemsForType(type, type.IsClass, true);
|
||||
var items = GenericEditor.GetItemsForType(type, type.IsClass, true, true);
|
||||
foreach (var item in items)
|
||||
{
|
||||
if (typed && !typed.IsAssignableFrom(item.Info.ValueType))
|
||||
continue;
|
||||
if (item.Info.DeclaringType.Type == typeof(FlaxEngine.Object))
|
||||
continue; // Skip engine internals
|
||||
var itemPath = typePath + item.Info.Name;
|
||||
var node = new TreeNode
|
||||
{
|
||||
|
||||
@@ -4,8 +4,11 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using FlaxEditor.CustomEditors.GUI;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.GUI.Input;
|
||||
using FlaxEditor.Content;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.GUI.Drag;
|
||||
using FlaxEditor.SceneGraph;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
@@ -34,9 +37,6 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
/// The index of the item (zero-based).
|
||||
/// </summary>
|
||||
public readonly int Index;
|
||||
|
||||
private Image _moveUpImage;
|
||||
private Image _moveDownImage;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="CollectionItemLabel"/> class.
|
||||
@@ -49,48 +49,8 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
Editor = editor;
|
||||
Index = index;
|
||||
|
||||
var icons = FlaxEditor.Editor.Instance.Icons;
|
||||
var style = FlaxEngine.GUI.Style.Current;
|
||||
var imageSize = 18;
|
||||
_moveDownImage = new Image
|
||||
{
|
||||
Brush = new SpriteBrush(icons.Down32),
|
||||
TooltipText = "Move down",
|
||||
IsScrollable = false,
|
||||
AnchorPreset = AnchorPresets.MiddleRight,
|
||||
Bounds = new Rectangle(-imageSize, -Height * 0.5f, imageSize, imageSize),
|
||||
Color = style.ForegroundGrey,
|
||||
Margin = new Margin(1),
|
||||
Parent = this,
|
||||
};
|
||||
_moveDownImage.Clicked += MoveDownImageOnClicked;
|
||||
_moveDownImage.Enabled = Index + 1 < Editor.Count;
|
||||
_moveUpImage = new Image
|
||||
{
|
||||
Brush = new SpriteBrush(icons.Up32),
|
||||
TooltipText = "Move up",
|
||||
IsScrollable = false,
|
||||
AnchorPreset = AnchorPresets.MiddleRight,
|
||||
Bounds = new Rectangle(-(imageSize * 2 + 2), -Height * 0.5f, imageSize, imageSize),
|
||||
Color = style.ForegroundGrey,
|
||||
Margin = new Margin(1),
|
||||
Parent = this,
|
||||
};
|
||||
_moveUpImage.Clicked += MoveUpImageOnClicked;
|
||||
_moveUpImage.Enabled = Index > 0;
|
||||
|
||||
SetupContextMenu += OnSetupContextMenu;
|
||||
}
|
||||
|
||||
private void MoveUpImageOnClicked(Image image, MouseButton button)
|
||||
{
|
||||
OnMoveUpClicked();
|
||||
}
|
||||
|
||||
private void MoveDownImageOnClicked(Image image, MouseButton button)
|
||||
{
|
||||
OnMoveDownClicked();
|
||||
}
|
||||
|
||||
private void OnSetupContextMenu(PropertyNameLabel label, ContextMenu menu, CustomEditor linkedEditor)
|
||||
{
|
||||
@@ -144,8 +104,6 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
public CustomEditor LinkedEditor;
|
||||
|
||||
private bool _canReorder = true;
|
||||
private Image _moveUpImage;
|
||||
private Image _moveDownImage;
|
||||
|
||||
public void Setup(CollectionEditor editor, int index, bool canReorder = true)
|
||||
{
|
||||
@@ -164,48 +122,10 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
MouseButtonRightClicked += OnMouseButtonRightClicked;
|
||||
if (_canReorder)
|
||||
{
|
||||
var imageSize = HeaderHeight;
|
||||
var style = FlaxEngine.GUI.Style.Current;
|
||||
_moveDownImage = new Image
|
||||
{
|
||||
Brush = new SpriteBrush(icons.Down32),
|
||||
TooltipText = "Move down",
|
||||
IsScrollable = false,
|
||||
AnchorPreset = AnchorPresets.TopRight,
|
||||
Bounds = new Rectangle(-(imageSize + ItemsMargin.Right + 2), -HeaderHeight, imageSize, imageSize),
|
||||
Color = style.ForegroundGrey,
|
||||
Margin = new Margin(1),
|
||||
Parent = this,
|
||||
};
|
||||
_moveDownImage.Clicked += MoveDownImageOnClicked;
|
||||
_moveDownImage.Enabled = Index + 1 < Editor.Count;
|
||||
|
||||
_moveUpImage = new Image
|
||||
{
|
||||
Brush = new SpriteBrush(icons.Up32),
|
||||
TooltipText = "Move up",
|
||||
IsScrollable = false,
|
||||
AnchorPreset = AnchorPresets.TopRight,
|
||||
Bounds = new Rectangle(-(imageSize * 2 + ItemsMargin.Right + 2), -HeaderHeight, imageSize, imageSize),
|
||||
Color = style.ForegroundGrey,
|
||||
Margin = new Margin(1),
|
||||
Parent = this,
|
||||
};
|
||||
_moveUpImage.Clicked += MoveUpImageOnClicked;
|
||||
_moveUpImage.Enabled = Index > 0;
|
||||
// TODO: Drag drop
|
||||
}
|
||||
}
|
||||
|
||||
private void MoveUpImageOnClicked(Image image, MouseButton button)
|
||||
{
|
||||
OnMoveUpClicked();
|
||||
}
|
||||
|
||||
private void MoveDownImageOnClicked(Image image, MouseButton button)
|
||||
{
|
||||
OnMoveDownClicked();
|
||||
}
|
||||
|
||||
private void OnMouseButtonRightClicked(DropPanel panel, Float2 location)
|
||||
{
|
||||
if (LinkedEditor == null)
|
||||
@@ -253,7 +173,6 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
/// Determines if value of collection can be null.
|
||||
/// </summary>
|
||||
protected bool NotNullItems;
|
||||
|
||||
private IntValueBox _sizeBox;
|
||||
private Color _background;
|
||||
private int _elementsCount;
|
||||
@@ -278,11 +197,14 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool RevertValueWithChildren => false; // Always revert value for a whole collection
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
{
|
||||
// No support for different collections for now
|
||||
if (HasDifferentValues || HasDifferentTypes)
|
||||
if (HasDifferentTypes)
|
||||
return;
|
||||
|
||||
var size = Count;
|
||||
@@ -309,6 +231,35 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
_displayType = collection.Display;
|
||||
}
|
||||
|
||||
var dragArea = layout.CustomContainer<DragAreaControl>();
|
||||
dragArea.CustomControl.Editor = this;
|
||||
dragArea.CustomControl.ElementType = ElementType;
|
||||
|
||||
// Check for the AssetReferenceAttribute. In JSON assets, it can be used to filter
|
||||
// which scripts can be dragged over and dropped on this collection editor.
|
||||
var assetReference = (AssetReferenceAttribute)attributes?.FirstOrDefault(x => x is AssetReferenceAttribute);
|
||||
if (assetReference != null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(assetReference.TypeName))
|
||||
{
|
||||
}
|
||||
else if (assetReference.TypeName.Length > 1 && assetReference.TypeName[0] == '.')
|
||||
{
|
||||
dragArea.CustomControl.ElementType = ScriptType.Null;
|
||||
dragArea.CustomControl.FileExtension = assetReference.TypeName;
|
||||
}
|
||||
else
|
||||
{
|
||||
var customType = TypeUtils.GetType(assetReference.TypeName);
|
||||
if (customType != ScriptType.Null)
|
||||
dragArea.CustomControl.ElementType = customType;
|
||||
else if (!Content.Settings.GameSettings.OptionalPlatformSettings.Contains(assetReference.TypeName))
|
||||
Debug.LogWarning(string.Format("Unknown asset type '{0}' to use for drag and drop filter.", assetReference.TypeName));
|
||||
else
|
||||
dragArea.CustomControl.ElementType = ScriptType.Void;
|
||||
}
|
||||
}
|
||||
|
||||
// Size
|
||||
if (layout.ContainerControl is DropPanel dropPanel)
|
||||
{
|
||||
@@ -345,7 +296,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
// Elements
|
||||
if (size > 0)
|
||||
{
|
||||
var panel = layout.VerticalPanel();
|
||||
var panel = dragArea.VerticalPanel();
|
||||
panel.Panel.Offsets = new Margin(7, 7, 0, 0);
|
||||
panel.Panel.BackgroundColor = _background;
|
||||
var elementType = ElementType;
|
||||
@@ -360,9 +311,9 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
// Apply spacing
|
||||
if (i > 0 && i < size && spacing > 0)
|
||||
if (i > 0 && i < size && spacing > 0 && !single)
|
||||
panel.Space(spacing);
|
||||
|
||||
|
||||
var overrideEditor = overrideEditorType != null ? (CustomEditor)Activator.CreateInstance(overrideEditorType) : null;
|
||||
if (_displayType == CollectionAttribute.DisplayType.Inline || (collection == null && single) || (_displayType == CollectionAttribute.DisplayType.Default && single))
|
||||
{
|
||||
@@ -372,7 +323,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
else
|
||||
itemLabel = new PropertyNameLabel("Element " + i);
|
||||
var property = panel.AddPropertyItem(itemLabel);
|
||||
var itemLayout = property.VerticalPanel();
|
||||
var itemLayout = (LayoutElementsContainer)property;
|
||||
itemLabel.LinkedEditor = itemLayout.Object(new ListValueContainer(elementType, i, Values, attributes), overrideEditor);
|
||||
}
|
||||
else if (_displayType == CollectionAttribute.DisplayType.Header || (_displayType == CollectionAttribute.DisplayType.Default && !single))
|
||||
@@ -389,40 +340,44 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
// Add/Remove buttons
|
||||
if (!_readOnly)
|
||||
{
|
||||
var area = layout.Space(20);
|
||||
var addButton = new Button(area.ContainerControl.Width - (16 + 16 + 2 + 2), 2, 16, 16)
|
||||
{
|
||||
Text = "+",
|
||||
TooltipText = "Add new item",
|
||||
AnchorPreset = AnchorPresets.TopRight,
|
||||
Parent = area.ContainerControl,
|
||||
Enabled = !NotNullItems || size > 0,
|
||||
};
|
||||
addButton.Clicked += () =>
|
||||
{
|
||||
if (IsSetBlocked)
|
||||
return;
|
||||
var panel = dragArea.HorizontalPanel();
|
||||
panel.Panel.Size = new Float2(0, 20);
|
||||
panel.Panel.Margin = new Margin(2);
|
||||
|
||||
Resize(Count + 1);
|
||||
};
|
||||
var removeButton = new Button(addButton.Right + 2, addButton.Y, 16, 16)
|
||||
{
|
||||
Text = "-",
|
||||
TooltipText = "Remove last item",
|
||||
AnchorPreset = AnchorPresets.TopRight,
|
||||
Parent = area.ContainerControl,
|
||||
Enabled = size > 0,
|
||||
};
|
||||
removeButton.Clicked += () =>
|
||||
var removeButton = panel.Button("-", "Remove last item");
|
||||
removeButton.Button.Size = new Float2(16, 16);
|
||||
removeButton.Button.Enabled = size > 0;
|
||||
removeButton.Button.AnchorPreset = AnchorPresets.TopRight;
|
||||
removeButton.Button.Clicked += () =>
|
||||
{
|
||||
if (IsSetBlocked)
|
||||
return;
|
||||
|
||||
Resize(Count - 1);
|
||||
};
|
||||
|
||||
var addButton = panel.Button("+", "Add new item");
|
||||
addButton.Button.Size = new Float2(16, 16);
|
||||
addButton.Button.Enabled = !NotNullItems || size > 0;
|
||||
addButton.Button.AnchorPreset = AnchorPresets.TopRight;
|
||||
addButton.Button.Clicked += () =>
|
||||
{
|
||||
if (IsSetBlocked)
|
||||
return;
|
||||
|
||||
Resize(Count + 1);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Deinitialize()
|
||||
{
|
||||
_sizeBox = null;
|
||||
|
||||
base.Deinitialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the parent layout if its collection.
|
||||
/// </summary>
|
||||
@@ -460,11 +415,9 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
return;
|
||||
|
||||
var cloned = CloneValues();
|
||||
|
||||
var tmp = cloned[dstIndex];
|
||||
cloned[dstIndex] = cloned[srcIndex];
|
||||
cloned[srcIndex] = tmp;
|
||||
|
||||
SetValue(cloned);
|
||||
}
|
||||
|
||||
@@ -520,6 +473,17 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
if (HasDifferentValues || HasDifferentTypes)
|
||||
return;
|
||||
|
||||
// Update reference/default value indicator
|
||||
if (_sizeBox != null)
|
||||
{
|
||||
var color = Color.Transparent;
|
||||
if (Values.HasReferenceValue && Values.ReferenceValue is IList referenceValue && referenceValue.Count != Count)
|
||||
color = FlaxEngine.GUI.Style.Current.BackgroundSelected;
|
||||
else if (Values.HasDefaultValue && Values.DefaultValue is IList defaultValue && defaultValue.Count != Count)
|
||||
color = Color.Yellow * 0.8f;
|
||||
_sizeBox.BorderColor = color;
|
||||
}
|
||||
|
||||
// Check if collection has been resized (by UI or from external source)
|
||||
if (Count != _elementsCount)
|
||||
{
|
||||
@@ -546,5 +510,232 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
}
|
||||
return base.OnDirty(editor, value, token);
|
||||
}
|
||||
|
||||
private class DragAreaControl : VerticalPanel
|
||||
{
|
||||
private DragItems _dragItems;
|
||||
private DragActors _dragActors;
|
||||
private DragHandlers _dragHandlers;
|
||||
private AssetPickerValidator _pickerValidator;
|
||||
|
||||
public ScriptType ElementType
|
||||
{
|
||||
get => _pickerValidator?.AssetType ?? ScriptType.Null;
|
||||
set => _pickerValidator = new AssetPickerValidator(value);
|
||||
}
|
||||
|
||||
public CollectionEditor Editor { get; set; }
|
||||
|
||||
public string FileExtension
|
||||
{
|
||||
set => _pickerValidator.FileExtension = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Draw()
|
||||
{
|
||||
if (_dragHandlers is { HasValidDrag: true })
|
||||
{
|
||||
var area = new Rectangle(Float2.Zero, Size);
|
||||
Render2D.FillRectangle(area, Color.Orange * 0.5f);
|
||||
Render2D.DrawRectangle(area, Color.Black);
|
||||
}
|
||||
|
||||
base.Draw();
|
||||
}
|
||||
|
||||
public override void OnDestroy()
|
||||
{
|
||||
_pickerValidator.OnDestroy();
|
||||
}
|
||||
|
||||
private bool ValidateActors(ActorNode node)
|
||||
{
|
||||
return node.Actor.GetScript(ElementType.Type) || ElementType.Type.IsAssignableTo(typeof(Actor));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
|
||||
{
|
||||
var result = base.OnDragEnter(ref location, data);
|
||||
if (result != DragDropEffect.None)
|
||||
return result;
|
||||
|
||||
if (_dragHandlers == null)
|
||||
{
|
||||
_dragItems = new DragItems(_pickerValidator.IsValid);
|
||||
_dragActors = new DragActors(ValidateActors);
|
||||
_dragHandlers = new DragHandlers
|
||||
{
|
||||
_dragActors,
|
||||
_dragItems
|
||||
};
|
||||
}
|
||||
return _dragHandlers.OnDragEnter(data);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
|
||||
{
|
||||
var result = base.OnDragMove(ref location, data);
|
||||
if (result != DragDropEffect.None)
|
||||
return result;
|
||||
|
||||
return _dragHandlers.Effect;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnDragLeave()
|
||||
{
|
||||
_dragHandlers.OnDragLeave();
|
||||
|
||||
base.OnDragLeave();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override DragDropEffect OnDragDrop(ref Float2 location, DragData data)
|
||||
{
|
||||
var result = base.OnDragDrop(ref location, data);
|
||||
if (result != DragDropEffect.None)
|
||||
{
|
||||
_dragHandlers.OnDragDrop(null);
|
||||
return result;
|
||||
}
|
||||
|
||||
if (_dragHandlers.HasValidDrag)
|
||||
{
|
||||
if (_dragItems.HasValidDrag)
|
||||
{
|
||||
var list = Editor.CloneValues();
|
||||
if (list == null)
|
||||
{
|
||||
if (Editor.Values.Type.IsArray)
|
||||
{
|
||||
list = TypeUtils.CreateArrayInstance(Editor.Values.Type.GetElementType(), 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
list = Editor.Values.Type.CreateInstance() as IList;
|
||||
}
|
||||
}
|
||||
if (list.IsFixedSize)
|
||||
{
|
||||
var oldSize = list.Count;
|
||||
var newSize = list.Count + _dragItems.Objects.Count;
|
||||
var type = Editor.Values.Type.GetElementType();
|
||||
var array = TypeUtils.CreateArrayInstance(type, newSize);
|
||||
list.CopyTo(array, 0);
|
||||
|
||||
for (var i = oldSize; i < newSize; i++)
|
||||
{
|
||||
var validator = new AssetPickerValidator
|
||||
{
|
||||
FileExtension = _pickerValidator.FileExtension,
|
||||
AssetType = _pickerValidator.AssetType,
|
||||
SelectedItem = _dragItems.Objects[i - oldSize],
|
||||
};
|
||||
|
||||
if (typeof(AssetItem).IsAssignableFrom(ElementType.Type))
|
||||
array.SetValue(validator.SelectedItem, i);
|
||||
else if (ElementType.Type == typeof(Guid))
|
||||
array.SetValue(validator.SelectedID, i);
|
||||
else if (ElementType.Type == typeof(SceneReference))
|
||||
array.SetValue(new SceneReference(validator.SelectedID), i);
|
||||
else if (ElementType.Type == typeof(string))
|
||||
array.SetValue(validator.SelectedPath, i);
|
||||
else
|
||||
array.SetValue(validator.SelectedAsset, i);
|
||||
|
||||
validator.OnDestroy();
|
||||
}
|
||||
Editor.SetValue(array);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var item in _dragItems.Objects)
|
||||
{
|
||||
var validator = new AssetPickerValidator
|
||||
{
|
||||
FileExtension = _pickerValidator.FileExtension,
|
||||
AssetType = _pickerValidator.AssetType,
|
||||
SelectedItem = item,
|
||||
};
|
||||
|
||||
if (typeof(AssetItem).IsAssignableFrom(ElementType.Type))
|
||||
list.Add(validator.SelectedItem);
|
||||
else if (ElementType.Type == typeof(Guid))
|
||||
list.Add(validator.SelectedID);
|
||||
else if (ElementType.Type == typeof(SceneReference))
|
||||
list.Add(new SceneReference(validator.SelectedID));
|
||||
else if (ElementType.Type == typeof(string))
|
||||
list.Add(validator.SelectedPath);
|
||||
else
|
||||
list.Add(validator.SelectedAsset);
|
||||
|
||||
validator.OnDestroy();
|
||||
}
|
||||
Editor.SetValue(list);
|
||||
}
|
||||
}
|
||||
else if (_dragActors.HasValidDrag)
|
||||
{
|
||||
var list = Editor.CloneValues();
|
||||
if (list == null)
|
||||
{
|
||||
if (Editor.Values.Type.IsArray)
|
||||
{
|
||||
list = TypeUtils.CreateArrayInstance(Editor.Values.Type.GetElementType(), 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
list = Editor.Values.Type.CreateInstance() as IList;
|
||||
}
|
||||
}
|
||||
|
||||
if (list.IsFixedSize)
|
||||
{
|
||||
var oldSize = list.Count;
|
||||
var newSize = list.Count + _dragActors.Objects.Count;
|
||||
var type = Editor.Values.Type.GetElementType();
|
||||
var array = TypeUtils.CreateArrayInstance(type, newSize);
|
||||
list.CopyTo(array, 0);
|
||||
|
||||
for (var i = oldSize; i < newSize; i++)
|
||||
{
|
||||
var actor = _dragActors.Objects[i - oldSize].Actor;
|
||||
if (ElementType.Type.IsAssignableTo(typeof(Actor)))
|
||||
{
|
||||
array.SetValue(actor, i);
|
||||
}
|
||||
else
|
||||
{
|
||||
array.SetValue(actor.GetScript(ElementType.Type), i);
|
||||
}
|
||||
}
|
||||
Editor.SetValue(array);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var actorNode in _dragActors.Objects)
|
||||
{
|
||||
if (ElementType.Type.IsAssignableTo(typeof(Actor)))
|
||||
{
|
||||
list.Add(actorNode.Actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(actorNode.Actor.GetScript(ElementType.Type));
|
||||
}
|
||||
}
|
||||
Editor.SetValue(list);
|
||||
}
|
||||
}
|
||||
|
||||
_dragHandlers.OnDragDrop(null);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
using System.Linq;
|
||||
using FlaxEditor.CustomEditors.Elements;
|
||||
using FlaxEditor.GUI.Dialogs;
|
||||
using FlaxEditor.GUI.Input;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
|
||||
@@ -17,6 +18,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
private FloatValueElement _yElement;
|
||||
private FloatValueElement _zElement;
|
||||
private FloatValueElement _wElement;
|
||||
private ColorValueBox _colorBox;
|
||||
private CustomElement<ColorSelector> _trackball;
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -53,7 +55,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
gridControl.SlotPadding = new Margin(4, 2, 2, 2);
|
||||
gridControl.ClipChildren = false;
|
||||
gridControl.SlotsHorizontally = 1;
|
||||
gridControl.SlotsVertically = 4;
|
||||
gridControl.SlotsVertically = 5;
|
||||
|
||||
LimitAttribute limit = null;
|
||||
var attributes = Values.GetAttributes();
|
||||
@@ -61,7 +63,8 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
{
|
||||
limit = (LimitAttribute)attributes.FirstOrDefault(x => x is LimitAttribute);
|
||||
}
|
||||
|
||||
_colorBox = grid.Custom<ColorValueBox>().CustomControl;
|
||||
_colorBox.ValueChanged += OnColorBoxChanged;
|
||||
_xElement = CreateFloatEditor(grid, limit, Color.Red);
|
||||
_yElement = CreateFloatEditor(grid, limit, Color.Green);
|
||||
_zElement = CreateFloatEditor(grid, limit, Color.Blue);
|
||||
@@ -93,6 +96,13 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
SetValue(value, token);
|
||||
}
|
||||
|
||||
private void OnColorBoxChanged()
|
||||
{
|
||||
var token = _colorBox.IsSliding ? this : null;
|
||||
var color = _colorBox.Value;
|
||||
SetValue(new Float4(color.R, color.G, color.B, color.A), token);
|
||||
}
|
||||
|
||||
private void OnValueChanged()
|
||||
{
|
||||
if (IsSetBlocked)
|
||||
@@ -130,6 +140,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
_yElement.Value = color.Y;
|
||||
_zElement.Value = color.Z;
|
||||
_wElement.Value = scale;
|
||||
_colorBox.Value = new Color(color.X, color.Y, color.Z, scale);
|
||||
_trackball.CustomControl.Color = Float3.Abs(color);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,6 +88,8 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
_element.Value = asFloat;
|
||||
else if (value is double asDouble)
|
||||
_element.Value = (float)asDouble;
|
||||
else if (value is int asInt)
|
||||
_element.Value = (float)asInt;
|
||||
else
|
||||
throw new Exception(string.Format("Invalid value type {0}.", value?.GetType().ToString() ?? "<null>"));
|
||||
}
|
||||
|
||||
@@ -66,9 +66,9 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
public HeaderAttribute Header;
|
||||
|
||||
/// <summary>
|
||||
/// The visible if attribute.
|
||||
/// The visible if attributes.
|
||||
/// </summary>
|
||||
public VisibleIfAttribute VisibleIf;
|
||||
public VisibleIfAttribute[] VisibleIfs;
|
||||
|
||||
/// <summary>
|
||||
/// The read-only attribute usage flag.
|
||||
@@ -128,7 +128,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
CustomEditorAlias = (CustomEditorAliasAttribute)attributes.FirstOrDefault(x => x is CustomEditorAliasAttribute);
|
||||
Space = (SpaceAttribute)attributes.FirstOrDefault(x => x is SpaceAttribute);
|
||||
Header = (HeaderAttribute)attributes.FirstOrDefault(x => x is HeaderAttribute);
|
||||
VisibleIf = (VisibleIfAttribute)attributes.FirstOrDefault(x => x is VisibleIfAttribute);
|
||||
VisibleIfs = attributes.OfType<VisibleIfAttribute>().ToArray();
|
||||
IsReadOnly = attributes.FirstOrDefault(x => x is ReadOnlyAttribute) != null;
|
||||
ExpandGroups = attributes.FirstOrDefault(x => x is ExpandGroupsAttribute) != null;
|
||||
|
||||
@@ -210,17 +210,24 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
private struct VisibleIfCache
|
||||
{
|
||||
public ScriptMemberInfo Target;
|
||||
public ScriptMemberInfo Source;
|
||||
public ScriptMemberInfo[] Sources;
|
||||
public PropertiesListElement PropertiesList;
|
||||
public GroupElement Group;
|
||||
public bool Invert;
|
||||
public bool[] InversionList;
|
||||
public int LabelIndex;
|
||||
|
||||
public bool GetValue(object instance)
|
||||
{
|
||||
var value = (bool)Source.GetValue(instance);
|
||||
if (Invert)
|
||||
value = !value;
|
||||
bool value = true;
|
||||
|
||||
for (int i = 0; i < Sources.Length; i++)
|
||||
{
|
||||
bool currentValue = (bool)Sources[i].GetValue(instance);
|
||||
if (InversionList[i])
|
||||
currentValue = !currentValue;
|
||||
|
||||
value = value && currentValue;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
}
|
||||
@@ -247,8 +254,9 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
/// <param name="type">The type.</param>
|
||||
/// <param name="useProperties">True if use type properties.</param>
|
||||
/// <param name="useFields">True if use type fields.</param>
|
||||
/// <param name="usePropertiesWithoutSetter">True if use type properties that have only getter method without setter method (aka read-only).</param>
|
||||
/// <returns>The items.</returns>
|
||||
public static List<ItemInfo> GetItemsForType(ScriptType type, bool useProperties, bool useFields)
|
||||
public static List<ItemInfo> GetItemsForType(ScriptType type, bool useProperties, bool useFields, bool usePropertiesWithoutSetter = false)
|
||||
{
|
||||
var items = new List<ItemInfo>();
|
||||
|
||||
@@ -264,7 +272,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
var showInEditor = attributes.Any(x => x is ShowInEditorAttribute);
|
||||
|
||||
// Skip properties without getter or setter
|
||||
if (!p.HasGet || (!p.HasSet && !showInEditor))
|
||||
if (!p.HasGet || (!p.HasSet && !showInEditor && !usePropertiesWithoutSetter))
|
||||
continue;
|
||||
|
||||
// Skip hidden fields, handle special attributes
|
||||
@@ -297,40 +305,48 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
return items;
|
||||
}
|
||||
|
||||
private static ScriptMemberInfo GetVisibleIfSource(ScriptType type, VisibleIfAttribute visibleIf)
|
||||
private static ScriptMemberInfo[] GetVisibleIfSources(ScriptType type, VisibleIfAttribute[] visibleIfs)
|
||||
{
|
||||
var property = type.GetProperty(visibleIf.MemberName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
|
||||
if (property != ScriptMemberInfo.Null)
|
||||
ScriptMemberInfo[] members = Array.Empty<ScriptMemberInfo>();
|
||||
|
||||
for (int i = 0; i < visibleIfs.Length; i++)
|
||||
{
|
||||
if (!property.HasGet)
|
||||
var property = type.GetProperty(visibleIfs[i].MemberName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
|
||||
if (property != ScriptMemberInfo.Null)
|
||||
{
|
||||
Debug.LogError("Invalid VisibleIf rule. Property has missing getter " + visibleIf.MemberName);
|
||||
return ScriptMemberInfo.Null;
|
||||
if (!property.HasGet)
|
||||
{
|
||||
Debug.LogError("Invalid VisibleIf rule. Property has missing getter " + visibleIfs[i].MemberName);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (property.ValueType.Type != typeof(bool))
|
||||
{
|
||||
Debug.LogError("Invalid VisibleIf rule. Property has to return bool type " + visibleIfs[i].MemberName);
|
||||
continue;
|
||||
}
|
||||
|
||||
members = members.Append(property).ToArray();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (property.ValueType.Type != typeof(bool))
|
||||
var field = type.GetField(visibleIfs[i].MemberName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
|
||||
if (field != ScriptMemberInfo.Null)
|
||||
{
|
||||
Debug.LogError("Invalid VisibleIf rule. Property has to return bool type " + visibleIf.MemberName);
|
||||
return ScriptMemberInfo.Null;
|
||||
if (field.ValueType.Type != typeof(bool))
|
||||
{
|
||||
Debug.LogError("Invalid VisibleIf rule. Field has to be bool type " + visibleIfs[i].MemberName);
|
||||
continue;
|
||||
}
|
||||
|
||||
members = members.Append(field).ToArray();
|
||||
continue;
|
||||
}
|
||||
|
||||
return property;
|
||||
Debug.LogError("Invalid VisibleIf rule. Cannot find member " + visibleIfs[i].MemberName);
|
||||
}
|
||||
|
||||
var field = type.GetField(visibleIf.MemberName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static);
|
||||
if (field != ScriptMemberInfo.Null)
|
||||
{
|
||||
if (field.ValueType.Type != typeof(bool))
|
||||
{
|
||||
Debug.LogError("Invalid VisibleIf rule. Field has to be bool type " + visibleIf.MemberName);
|
||||
return ScriptMemberInfo.Null;
|
||||
}
|
||||
|
||||
return field;
|
||||
}
|
||||
|
||||
Debug.LogError("Invalid VisibleIf rule. Cannot find member " + visibleIf.MemberName);
|
||||
return ScriptMemberInfo.Null;
|
||||
return members;
|
||||
}
|
||||
|
||||
private static void GroupPanelCheckIfCanRevert(LayoutElementsContainer layout, ref bool canRevertReference, ref bool canRevertDefault)
|
||||
@@ -574,7 +590,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
protected virtual void SpawnProperty(LayoutElementsContainer itemLayout, ValueContainer itemValues, ItemInfo item)
|
||||
{
|
||||
int labelIndex = 0;
|
||||
if ((item.IsReadOnly || item.VisibleIf != null) &&
|
||||
if ((item.IsReadOnly || item.VisibleIfs.Length > 0) &&
|
||||
itemLayout.Children.Count > 0 &&
|
||||
itemLayout.Children[itemLayout.Children.Count - 1] is PropertiesListElement propertiesListElement)
|
||||
{
|
||||
@@ -615,7 +631,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
}
|
||||
}
|
||||
}
|
||||
if (item.VisibleIf != null && itemLayout.Children.Count > 0)
|
||||
if (item.VisibleIfs.Length > 0 && itemLayout.Children.Count > 0)
|
||||
{
|
||||
PropertiesListElement list = null;
|
||||
GroupElement group = null;
|
||||
@@ -627,8 +643,8 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
return;
|
||||
|
||||
// Get source member used to check rule
|
||||
var sourceMember = GetVisibleIfSource(item.Info.DeclaringType, item.VisibleIf);
|
||||
if (sourceMember == ScriptType.Null)
|
||||
var sourceMembers = GetVisibleIfSources(item.Info.DeclaringType, item.VisibleIfs);
|
||||
if (sourceMembers.Length == 0)
|
||||
return;
|
||||
|
||||
// Resize cache
|
||||
@@ -644,11 +660,11 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
_visibleIfCaches[count] = new VisibleIfCache
|
||||
{
|
||||
Target = item.Info,
|
||||
Source = sourceMember,
|
||||
Sources = sourceMembers,
|
||||
PropertiesList = list,
|
||||
Group = group,
|
||||
LabelIndex = labelIndex,
|
||||
Invert = item.VisibleIf.Invert,
|
||||
InversionList = item.VisibleIfs.Select((x, i) => x.Invert).ToArray(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using FlaxEditor.CustomEditors.Elements;
|
||||
using FlaxEditor.GUI;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.Utilities;
|
||||
|
||||
namespace FlaxEditor.CustomEditors.Editors
|
||||
{
|
||||
@@ -13,6 +17,9 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
public sealed class GuidEditor : CustomEditor
|
||||
{
|
||||
private TextBoxElement _element;
|
||||
private AssetPicker _picker;
|
||||
private bool _isReference;
|
||||
private bool _isRefreshing;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override DisplayStyle Style => DisplayStyle.Inline;
|
||||
@@ -20,8 +27,55 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
{
|
||||
_element = layout.TextBox();
|
||||
_element.TextBox.EditEnd += OnEditEnd;
|
||||
var attributes = Values.GetAttributes();
|
||||
var assetReference = (AssetReferenceAttribute)attributes?.FirstOrDefault(x => x is AssetReferenceAttribute);
|
||||
if (assetReference != null)
|
||||
{
|
||||
_picker = layout.Custom<AssetPicker>().CustomControl;
|
||||
ScriptType assetType = new ScriptType();
|
||||
|
||||
float height = 48;
|
||||
if (assetReference.UseSmallPicker)
|
||||
height = 32;
|
||||
|
||||
if (string.IsNullOrEmpty(assetReference.TypeName))
|
||||
{
|
||||
assetType = ScriptType.Void;
|
||||
}
|
||||
else if (assetReference.TypeName.Length > 1 && assetReference.TypeName[0] == '.')
|
||||
{
|
||||
// Generic file picker
|
||||
assetType = ScriptType.Null;
|
||||
_picker.Validator.FileExtension = assetReference.TypeName;
|
||||
}
|
||||
else
|
||||
{
|
||||
var customType = TypeUtils.GetType(assetReference.TypeName);
|
||||
if (customType != ScriptType.Null)
|
||||
assetType = customType;
|
||||
else if (!Content.Settings.GameSettings.OptionalPlatformSettings.Contains(assetReference.TypeName))
|
||||
Debug.LogWarning(string.Format("Unknown asset type '{0}' to use for asset picker filter.", assetReference.TypeName));
|
||||
else
|
||||
assetType = ScriptType.Void;
|
||||
}
|
||||
|
||||
_picker.Validator.AssetType = assetType;
|
||||
_picker.Height = height;
|
||||
_picker.SelectedItemChanged += OnSelectedItemChanged;
|
||||
_isReference = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_element = layout.TextBox();
|
||||
_element.TextBox.EditEnd += OnEditEnd;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSelectedItemChanged()
|
||||
{
|
||||
if (_isRefreshing)
|
||||
return;
|
||||
SetValue(_picker.Validator.SelectedID);
|
||||
}
|
||||
|
||||
private void OnEditEnd()
|
||||
@@ -36,17 +90,32 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
public override void Refresh()
|
||||
{
|
||||
base.Refresh();
|
||||
|
||||
_isRefreshing = true;
|
||||
if (HasDifferentValues)
|
||||
{
|
||||
_element.TextBox.Text = string.Empty;
|
||||
_element.TextBox.WatermarkText = "Different values";
|
||||
if (_isReference)
|
||||
{
|
||||
// Not supported
|
||||
}
|
||||
else
|
||||
{
|
||||
_element.TextBox.Text = string.Empty;
|
||||
_element.TextBox.WatermarkText = "Different values";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_element.TextBox.Text = ((Guid)Values[0]).ToString("D");
|
||||
_element.TextBox.WatermarkText = string.Empty;
|
||||
if (_isReference)
|
||||
{
|
||||
_picker.Validator.SelectedID = (Guid)Values[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
_element.TextBox.Text = ((Guid)Values[0]).ToString("D");
|
||||
_element.TextBox.WatermarkText = string.Empty;
|
||||
}
|
||||
}
|
||||
_isRefreshing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,14 +32,16 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
_mainPanel.HeaderText = "Entry";
|
||||
}
|
||||
|
||||
if (ParentEditor == null)
|
||||
if (ParentEditor == null || HasDifferentTypes)
|
||||
return;
|
||||
var entry = (ModelInstanceEntry)Values[0];
|
||||
var entryIndex = ParentEditor.ChildrenEditors.IndexOf(this);
|
||||
var materialLabel = new PropertyNameLabel("Material");
|
||||
materialLabel.TooltipText = "The mesh surface material used for the rendering.";
|
||||
if (ParentEditor.ParentEditor?.Values[0] is ModelInstanceActor modelInstance)
|
||||
var parentEditorValues = ParentEditor.ParentEditor?.Values;
|
||||
if (parentEditorValues?[0] is ModelInstanceActor modelInstance)
|
||||
{
|
||||
// TODO: store _modelInstance and _material in array for each selected model instance actor
|
||||
_entryIndex = entryIndex;
|
||||
_modelInstance = modelInstance;
|
||||
var slots = modelInstance.MaterialSlots;
|
||||
@@ -60,6 +62,8 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
|
||||
// Create material picker
|
||||
var materialValue = new CustomValueContainer(new ScriptType(typeof(MaterialBase)), _material, (instance, index) => _material, (instance, index, value) => _material = value as MaterialBase);
|
||||
for (var i = 1; i < parentEditorValues.Count; i++)
|
||||
materialValue.Add(_material);
|
||||
var materialEditor = (AssetRefEditor)layout.Property(materialLabel, materialValue);
|
||||
materialEditor.Values.SetDefaultValue(defaultValue);
|
||||
materialEditor.RefreshDefaultValue();
|
||||
@@ -76,14 +80,14 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
return;
|
||||
_isRefreshing = true;
|
||||
var slots = _modelInstance.MaterialSlots;
|
||||
var material = _materialEditor.Picker.SelectedAsset as MaterialBase;
|
||||
var material = _materialEditor.Picker.Validator.SelectedAsset as MaterialBase;
|
||||
var defaultMaterial = GPUDevice.Instance.DefaultMaterial;
|
||||
var value = (ModelInstanceEntry)Values[0];
|
||||
var prevMaterial = value.Material;
|
||||
if (!material)
|
||||
{
|
||||
// Fallback to default material
|
||||
_materialEditor.Picker.SelectedAsset = defaultMaterial;
|
||||
_materialEditor.Picker.Validator.SelectedAsset = defaultMaterial;
|
||||
value.Material = defaultMaterial;
|
||||
}
|
||||
else if (material == slots[_entryIndex].Material)
|
||||
|
||||
@@ -73,7 +73,6 @@ namespace FlaxEditor.CustomEditors
|
||||
{
|
||||
if (instanceValues == null || instanceValues.Count != Count)
|
||||
throw new ArgumentException();
|
||||
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
var v = instanceValues[i];
|
||||
|
||||
@@ -404,13 +404,23 @@ int32 Editor::LoadProduct()
|
||||
|
||||
// Create new project option
|
||||
if (CommandLine::Options.NewProject)
|
||||
{
|
||||
Array<String> projectFiles;
|
||||
FileSystem::DirectoryGetFiles(projectFiles, projectPath, TEXT("*.flaxproj"), DirectorySearchOption::TopDirectoryOnly);
|
||||
if (projectFiles.Count() == 1)
|
||||
{
|
||||
// Skip creating new project if it already exists
|
||||
LOG(Info, "Skip creatinng new project because it already exists");
|
||||
CommandLine::Options.NewProject.Reset();
|
||||
}
|
||||
}
|
||||
if (CommandLine::Options.NewProject)
|
||||
{
|
||||
if (projectPath.IsEmpty())
|
||||
projectPath = Platform::GetWorkingDirectory();
|
||||
else if (!FileSystem::DirectoryExists(projectPath))
|
||||
FileSystem::CreateDirectory(projectPath);
|
||||
FileSystem::NormalizePath(projectPath);
|
||||
|
||||
String folderName = StringUtils::GetFileName(projectPath);
|
||||
String tmpName;
|
||||
for (int32 i = 0; i < folderName.Length(); i++)
|
||||
|
||||
@@ -1343,108 +1343,6 @@ namespace FlaxEditor
|
||||
public float AutoRebuildNavMeshTimeoutMs;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
[NativeMarshalling(typeof(VisualScriptLocalMarshaller))]
|
||||
internal struct VisualScriptLocal
|
||||
{
|
||||
public string Value;
|
||||
public string ValueTypeName;
|
||||
public uint NodeId;
|
||||
public int BoxId;
|
||||
}
|
||||
|
||||
[CustomMarshaller(typeof(VisualScriptLocal), MarshalMode.Default, typeof(VisualScriptLocalMarshaller))]
|
||||
internal static class VisualScriptLocalMarshaller
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct VisualScriptLocalNative
|
||||
{
|
||||
public IntPtr Value;
|
||||
public IntPtr ValueTypeName;
|
||||
public uint NodeId;
|
||||
public int BoxId;
|
||||
}
|
||||
|
||||
internal static VisualScriptLocal ConvertToManaged(VisualScriptLocalNative unmanaged) => ToManaged(unmanaged);
|
||||
internal static VisualScriptLocalNative ConvertToUnmanaged(VisualScriptLocal managed) => ToNative(managed);
|
||||
|
||||
internal static VisualScriptLocal ToManaged(VisualScriptLocalNative managed)
|
||||
{
|
||||
return new VisualScriptLocal()
|
||||
{
|
||||
Value = ManagedString.ToManaged(managed.Value),
|
||||
ValueTypeName = ManagedString.ToManaged(managed.ValueTypeName),
|
||||
NodeId = managed.NodeId,
|
||||
BoxId = managed.BoxId,
|
||||
};
|
||||
}
|
||||
|
||||
internal static VisualScriptLocalNative ToNative(VisualScriptLocal managed)
|
||||
{
|
||||
return new VisualScriptLocalNative()
|
||||
{
|
||||
Value = ManagedString.ToNative(managed.Value),
|
||||
ValueTypeName = ManagedString.ToNative(managed.ValueTypeName),
|
||||
NodeId = managed.NodeId,
|
||||
BoxId = managed.BoxId,
|
||||
};
|
||||
}
|
||||
|
||||
internal static void Free(VisualScriptLocalNative unmanaged)
|
||||
{
|
||||
ManagedString.Free(unmanaged.Value);
|
||||
ManagedString.Free(unmanaged.ValueTypeName);
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
[NativeMarshalling(typeof(VisualScriptStackFrameMarshaller))]
|
||||
internal struct VisualScriptStackFrame
|
||||
{
|
||||
public VisualScript Script;
|
||||
public uint NodeId;
|
||||
public int BoxId;
|
||||
}
|
||||
|
||||
[CustomMarshaller(typeof(VisualScriptStackFrame), MarshalMode.Default, typeof(VisualScriptStackFrameMarshaller))]
|
||||
internal static class VisualScriptStackFrameMarshaller
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct VisualScriptStackFrameNative
|
||||
{
|
||||
public IntPtr Script;
|
||||
public uint NodeId;
|
||||
public int BoxId;
|
||||
}
|
||||
|
||||
internal static VisualScriptStackFrame ConvertToManaged(VisualScriptStackFrameNative unmanaged) => ToManaged(unmanaged);
|
||||
internal static VisualScriptStackFrameNative ConvertToUnmanaged(VisualScriptStackFrame managed) => ToNative(managed);
|
||||
|
||||
internal static VisualScriptStackFrame ToManaged(VisualScriptStackFrameNative managed)
|
||||
{
|
||||
return new VisualScriptStackFrame()
|
||||
{
|
||||
Script = VisualScriptMarshaller.ConvertToManaged(managed.Script),
|
||||
NodeId = managed.NodeId,
|
||||
BoxId = managed.BoxId,
|
||||
};
|
||||
}
|
||||
|
||||
internal static VisualScriptStackFrameNative ToNative(VisualScriptStackFrame managed)
|
||||
{
|
||||
return new VisualScriptStackFrameNative()
|
||||
{
|
||||
Script = VisualScriptMarshaller.ConvertToUnmanaged(managed.Script),
|
||||
NodeId = managed.NodeId,
|
||||
BoxId = managed.BoxId,
|
||||
};
|
||||
}
|
||||
|
||||
internal static void Free(VisualScriptStackFrameNative unmanaged)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
internal void BuildCommand(string arg)
|
||||
{
|
||||
if (TryBuildCommand(arg))
|
||||
@@ -1723,21 +1621,6 @@ namespace FlaxEditor
|
||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_RunVisualScriptBreakpointLoopTick", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
internal static partial void Internal_RunVisualScriptBreakpointLoopTick(float deltaTime);
|
||||
|
||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_GetVisualScriptLocals", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
[return: MarshalUsing(typeof(FlaxEngine.Interop.ArrayMarshaller<,>), CountElementName = "localsCount")]
|
||||
internal static partial VisualScriptLocal[] Internal_GetVisualScriptLocals(out int localsCount);
|
||||
|
||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_GetVisualScriptStackFrames", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
[return: MarshalUsing(typeof(FlaxEngine.Interop.ArrayMarshaller<,>), CountElementName = "stackFrameCount")]
|
||||
internal static partial VisualScriptStackFrame[] Internal_GetVisualScriptStackFrames(out int stackFrameCount);
|
||||
|
||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_GetVisualScriptPreviousScopeFrame", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
internal static partial VisualScriptStackFrame Internal_GetVisualScriptPreviousScopeFrame();
|
||||
|
||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_EvaluateVisualScriptLocal", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
[return: MarshalAs(UnmanagedType.U1)]
|
||||
internal static partial bool Internal_EvaluateVisualScriptLocal(IntPtr script, ref VisualScriptLocal local);
|
||||
|
||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_DeserializeSceneObject", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
internal static partial void Internal_DeserializeSceneObject(IntPtr sceneObject, string json);
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.IO;
|
||||
using FlaxEditor.Content;
|
||||
using FlaxEditor.GUI.Drag;
|
||||
using FlaxEditor.Scripting;
|
||||
using FlaxEditor.Utilities;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Utilities;
|
||||
@@ -17,189 +18,21 @@ namespace FlaxEditor.GUI
|
||||
/// <seealso cref="Control" />
|
||||
/// <seealso cref="IContentItemOwner" />
|
||||
[HideInEditor]
|
||||
public class AssetPicker : Control, IContentItemOwner
|
||||
public class AssetPicker : Control
|
||||
{
|
||||
private const float DefaultIconSize = 64;
|
||||
private const float ButtonsOffset = 2;
|
||||
private const float ButtonsSize = 12;
|
||||
|
||||
private Asset _selected;
|
||||
private ContentItem _selectedItem;
|
||||
private ScriptType _type;
|
||||
private string _fileExtension;
|
||||
|
||||
private bool _isMouseDown;
|
||||
private Float2 _mouseDownPos;
|
||||
private Float2 _mousePos;
|
||||
private DragItems _dragOverElement;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the selected item.
|
||||
/// The asset validator. Used to ensure only appropriate items can be picked.
|
||||
/// </summary>
|
||||
public ContentItem SelectedItem
|
||||
{
|
||||
get => _selectedItem;
|
||||
set
|
||||
{
|
||||
if (_selectedItem == value)
|
||||
return;
|
||||
if (value == null)
|
||||
{
|
||||
if (_selected == null && _selectedItem is SceneItem)
|
||||
{
|
||||
// Deselect scene reference
|
||||
_selectedItem.RemoveReference(this);
|
||||
_selectedItem = null;
|
||||
_selected = null;
|
||||
OnSelectedItemChanged();
|
||||
return;
|
||||
}
|
||||
|
||||
// Deselect
|
||||
_selectedItem?.RemoveReference(this);
|
||||
_selectedItem = null;
|
||||
_selected = null;
|
||||
OnSelectedItemChanged();
|
||||
}
|
||||
else if (value is SceneItem item)
|
||||
{
|
||||
if (_selectedItem == item)
|
||||
return;
|
||||
if (!IsValid(item))
|
||||
item = null;
|
||||
|
||||
// Change value to scene reference (cannot load asset because scene can be already loaded - duplicated ID issue)
|
||||
_selectedItem?.RemoveReference(this);
|
||||
_selectedItem = item;
|
||||
_selected = null;
|
||||
_selectedItem?.AddReference(this);
|
||||
OnSelectedItemChanged();
|
||||
}
|
||||
else if (value is AssetItem assetItem)
|
||||
{
|
||||
SelectedAsset = FlaxEngine.Content.LoadAsync(assetItem.ID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Change value
|
||||
_selectedItem?.RemoveReference(this);
|
||||
_selectedItem = value;
|
||||
_selected = null;
|
||||
OnSelectedItemChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the selected asset identifier.
|
||||
/// </summary>
|
||||
public Guid SelectedID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_selected != null)
|
||||
return _selected.ID;
|
||||
if (_selectedItem is AssetItem assetItem)
|
||||
return assetItem.ID;
|
||||
return Guid.Empty;
|
||||
}
|
||||
set => SelectedItem = Editor.Instance.ContentDatabase.FindAsset(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the selected content item path.
|
||||
/// </summary>
|
||||
public string SelectedPath
|
||||
{
|
||||
get
|
||||
{
|
||||
string path = _selectedItem?.Path ?? _selected?.Path;
|
||||
if (path != null)
|
||||
{
|
||||
// Convert into path relative to the project (cross-platform)
|
||||
var projectFolder = Globals.ProjectFolder;
|
||||
if (path.StartsWith(projectFolder))
|
||||
path = path.Substring(projectFolder.Length + 1);
|
||||
}
|
||||
return path;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
SelectedItem = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var path = StringUtils.IsRelative(value) ? Path.Combine(Globals.ProjectFolder, value) : value;
|
||||
SelectedItem = Editor.Instance.ContentDatabase.Find(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the selected asset object.
|
||||
/// </summary>
|
||||
public Asset SelectedAsset
|
||||
{
|
||||
get => _selected;
|
||||
set
|
||||
{
|
||||
// Check if value won't change
|
||||
if (value == _selected)
|
||||
return;
|
||||
|
||||
// Find item from content database and check it
|
||||
var item = value ? Editor.Instance.ContentDatabase.FindAsset(value.ID) : null;
|
||||
if (item != null && !IsValid(item))
|
||||
item = null;
|
||||
|
||||
// Change value
|
||||
_selectedItem?.RemoveReference(this);
|
||||
_selectedItem = item;
|
||||
_selected = value;
|
||||
_selectedItem?.AddReference(this);
|
||||
OnSelectedItemChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the assets types that this picker accepts (it supports types derived from the given type). Use <see cref="ScriptType.Null"/> for generic file picker.
|
||||
/// </summary>
|
||||
public ScriptType AssetType
|
||||
{
|
||||
get => _type;
|
||||
set
|
||||
{
|
||||
if (_type != value)
|
||||
{
|
||||
_type = value;
|
||||
|
||||
// Auto deselect if the current value is invalid
|
||||
if (_selectedItem != null && !IsValid(_selectedItem))
|
||||
SelectedItem = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the content items extensions filter. Null if unused.
|
||||
/// </summary>
|
||||
public string FileExtension
|
||||
{
|
||||
get => _fileExtension;
|
||||
set
|
||||
{
|
||||
if (_fileExtension != value)
|
||||
{
|
||||
_fileExtension = value;
|
||||
|
||||
// Auto deselect if the current value is invalid
|
||||
if (_selectedItem != null && !IsValid(_selectedItem))
|
||||
SelectedItem = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
public AssetPickerValidator Validator { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when selected item gets changed.
|
||||
@@ -216,38 +49,6 @@ namespace FlaxEditor.GUI
|
||||
/// </summary>
|
||||
public bool CanEdit = true;
|
||||
|
||||
private bool IsValid(ContentItem item)
|
||||
{
|
||||
if (_fileExtension != null && !item.Path.EndsWith(_fileExtension))
|
||||
return false;
|
||||
if (CheckValid != null && !CheckValid(item))
|
||||
return false;
|
||||
if (_type == ScriptType.Null)
|
||||
return true;
|
||||
|
||||
if (item is AssetItem assetItem)
|
||||
{
|
||||
// Faster path for binary items (in-built)
|
||||
if (assetItem is BinaryAssetItem binaryItem)
|
||||
return _type.IsAssignableFrom(new ScriptType(binaryItem.Type));
|
||||
|
||||
// Type filter
|
||||
var type = TypeUtils.GetType(assetItem.TypeName);
|
||||
if (_type.IsAssignableFrom(type))
|
||||
return true;
|
||||
|
||||
// Json assets can contain any type of the object defined by the C# type (data oriented design)
|
||||
if (assetItem is JsonAssetItem && (_type.Type == typeof(JsonAsset) || _type.Type == typeof(Asset)))
|
||||
return true;
|
||||
|
||||
// Special case for scene asset references
|
||||
if (_type.Type == typeof(SceneReference) && assetItem is SceneItem)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="AssetPicker"/> class.
|
||||
/// </summary>
|
||||
@@ -264,7 +65,8 @@ namespace FlaxEditor.GUI
|
||||
public AssetPicker(ScriptType assetType, Float2 location)
|
||||
: base(location, new Float2(DefaultIconSize + ButtonsOffset + ButtonsSize, DefaultIconSize))
|
||||
{
|
||||
_type = assetType;
|
||||
Validator = new AssetPickerValidator(assetType);
|
||||
Validator.SelectedItemChanged += OnSelectedItemChanged;
|
||||
_mousePos = Float2.Minimum;
|
||||
}
|
||||
|
||||
@@ -275,10 +77,10 @@ namespace FlaxEditor.GUI
|
||||
{
|
||||
// Update tooltip
|
||||
string tooltip;
|
||||
if (_selectedItem is AssetItem assetItem)
|
||||
if (Validator.SelectedItem is AssetItem assetItem)
|
||||
tooltip = assetItem.NamePath;
|
||||
else
|
||||
tooltip = SelectedPath;
|
||||
tooltip = Validator.SelectedPath;
|
||||
TooltipText = tooltip;
|
||||
|
||||
SelectedItemChanged?.Invoke();
|
||||
@@ -289,37 +91,13 @@ namespace FlaxEditor.GUI
|
||||
// Do the drag drop operation if has selected element
|
||||
if (new Rectangle(Float2.Zero, Size).Contains(ref _mouseDownPos))
|
||||
{
|
||||
if (_selected != null)
|
||||
DoDragDrop(DragAssets.GetDragData(_selected));
|
||||
else if (_selectedItem != null)
|
||||
DoDragDrop(DragItems.GetDragData(_selectedItem));
|
||||
if (Validator.SelectedAsset != null)
|
||||
DoDragDrop(DragAssets.GetDragData(Validator.SelectedAsset));
|
||||
else if (Validator.SelectedItem != null)
|
||||
DoDragDrop(DragItems.GetDragData(Validator.SelectedItem));
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnItemDeleted(ContentItem item)
|
||||
{
|
||||
// Deselect item
|
||||
SelectedItem = null;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnItemRenamed(ContentItem item)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnItemReimported(ContentItem item)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnItemDispose(ContentItem item)
|
||||
{
|
||||
// Deselect item
|
||||
SelectedItem = null;
|
||||
}
|
||||
|
||||
private Rectangle IconRect => new Rectangle(0, 0, Height, Height);
|
||||
|
||||
private Rectangle Button1Rect => new Rectangle(Height + ButtonsOffset, 0, ButtonsSize, ButtonsSize);
|
||||
@@ -341,10 +119,10 @@ namespace FlaxEditor.GUI
|
||||
if (CanEdit)
|
||||
Render2D.DrawSprite(style.ArrowDown, button1Rect, button1Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
|
||||
|
||||
if (_selectedItem != null)
|
||||
if (Validator.SelectedItem != null)
|
||||
{
|
||||
// Draw item preview
|
||||
_selectedItem.DrawThumbnail(ref iconRect);
|
||||
Validator.SelectedItem.DrawThumbnail(ref iconRect);
|
||||
|
||||
// Draw buttons
|
||||
if (CanEdit)
|
||||
@@ -363,7 +141,7 @@ namespace FlaxEditor.GUI
|
||||
{
|
||||
Render2D.DrawText(
|
||||
style.FontSmall,
|
||||
_selectedItem.ShortName,
|
||||
Validator.SelectedItem.ShortName,
|
||||
new Rectangle(button1Rect.Right + 2, 0, sizeForTextLeft, ButtonsSize),
|
||||
style.Foreground,
|
||||
TextAlignment.Near,
|
||||
@@ -371,7 +149,7 @@ namespace FlaxEditor.GUI
|
||||
}
|
||||
}
|
||||
// Check if has no item but has an asset (eg. virtual asset)
|
||||
else if (_selected)
|
||||
else if (Validator.SelectedAsset)
|
||||
{
|
||||
// Draw remove button
|
||||
Render2D.DrawSprite(style.Cross, button3Rect, button3Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
|
||||
@@ -380,8 +158,8 @@ namespace FlaxEditor.GUI
|
||||
float sizeForTextLeft = Width - button1Rect.Right;
|
||||
if (sizeForTextLeft > 30)
|
||||
{
|
||||
var name = _selected.GetType().Name;
|
||||
if (_selected.IsVirtual)
|
||||
var name = Validator.SelectedAsset.GetType().Name;
|
||||
if (Validator.SelectedAsset.IsVirtual)
|
||||
name += " (virtual)";
|
||||
Render2D.DrawText(
|
||||
style.FontSmall,
|
||||
@@ -395,8 +173,8 @@ namespace FlaxEditor.GUI
|
||||
else
|
||||
{
|
||||
// No element selected
|
||||
Render2D.FillRectangle(iconRect, new Color(0.2f));
|
||||
Render2D.DrawText(style.FontMedium, "No asset\nselected", iconRect, Color.Wheat, TextAlignment.Center, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, Height / DefaultIconSize);
|
||||
Render2D.FillRectangle(iconRect, style.BackgroundNormal);
|
||||
Render2D.DrawText(style.FontMedium, "No asset\nselected", iconRect, Color.Orange, TextAlignment.Center, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, Height / DefaultIconSize);
|
||||
}
|
||||
|
||||
// Check if drag is over
|
||||
@@ -407,9 +185,7 @@ namespace FlaxEditor.GUI
|
||||
/// <inheritdoc />
|
||||
public override void OnDestroy()
|
||||
{
|
||||
_selectedItem?.RemoveReference(this);
|
||||
_selectedItem = null;
|
||||
_selected = null;
|
||||
Validator.OnDestroy();
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
@@ -463,57 +239,57 @@ namespace FlaxEditor.GUI
|
||||
// Buttons logic
|
||||
if (!CanEdit)
|
||||
{
|
||||
if (Button1Rect.Contains(location) && _selectedItem != null)
|
||||
if (Button1Rect.Contains(location) && Validator.SelectedItem != null)
|
||||
{
|
||||
// Select asset
|
||||
Editor.Instance.Windows.ContentWin.Select(_selectedItem);
|
||||
Editor.Instance.Windows.ContentWin.Select(Validator.SelectedItem);
|
||||
}
|
||||
}
|
||||
else if (Button1Rect.Contains(location))
|
||||
{
|
||||
Focus();
|
||||
if (_type != ScriptType.Null)
|
||||
if (Validator.AssetType != ScriptType.Null)
|
||||
{
|
||||
// Show asset picker popup
|
||||
var popup = AssetSearchPopup.Show(this, Button1Rect.BottomLeft, IsValid, item =>
|
||||
var popup = AssetSearchPopup.Show(this, Button1Rect.BottomLeft, Validator.IsValid, item =>
|
||||
{
|
||||
SelectedItem = item;
|
||||
Validator.SelectedItem = item;
|
||||
RootWindow.Focus();
|
||||
Focus();
|
||||
});
|
||||
if (_selected != null)
|
||||
if (Validator.SelectedAsset != null)
|
||||
{
|
||||
var selectedAssetName = Path.GetFileNameWithoutExtension(_selected.Path);
|
||||
var selectedAssetName = Path.GetFileNameWithoutExtension(Validator.SelectedAsset.Path);
|
||||
popup.ScrollToAndHighlightItemByName(selectedAssetName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Show content item picker popup
|
||||
var popup = ContentSearchPopup.Show(this, Button1Rect.BottomLeft, IsValid, item =>
|
||||
var popup = ContentSearchPopup.Show(this, Button1Rect.BottomLeft, Validator.IsValid, item =>
|
||||
{
|
||||
SelectedItem = item;
|
||||
Validator.SelectedItem = item;
|
||||
RootWindow.Focus();
|
||||
Focus();
|
||||
});
|
||||
if (_selectedItem != null)
|
||||
if (Validator.SelectedItem != null)
|
||||
{
|
||||
popup.ScrollToAndHighlightItemByName(_selectedItem.ShortName);
|
||||
popup.ScrollToAndHighlightItemByName(Validator.SelectedItem.ShortName);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_selected != null || _selectedItem != null)
|
||||
else if (Validator.SelectedAsset != null || Validator.SelectedItem != null)
|
||||
{
|
||||
if (Button2Rect.Contains(location) && _selectedItem != null)
|
||||
if (Button2Rect.Contains(location) && Validator.SelectedItem != null)
|
||||
{
|
||||
// Select asset
|
||||
Editor.Instance.Windows.ContentWin.Select(_selectedItem);
|
||||
Editor.Instance.Windows.ContentWin.Select(Validator.SelectedItem);
|
||||
}
|
||||
else if (Button3Rect.Contains(location))
|
||||
{
|
||||
// Deselect asset
|
||||
Focus();
|
||||
SelectedItem = null;
|
||||
Validator.SelectedItem = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -540,10 +316,10 @@ namespace FlaxEditor.GUI
|
||||
{
|
||||
Focus();
|
||||
|
||||
if (_selectedItem != null && IconRect.Contains(location))
|
||||
if (Validator.SelectedItem != null && IconRect.Contains(location))
|
||||
{
|
||||
// Open it
|
||||
Editor.Instance.ContentEditing.Open(_selectedItem);
|
||||
Editor.Instance.ContentEditing.Open(Validator.SelectedItem);
|
||||
}
|
||||
|
||||
// Handled
|
||||
@@ -557,7 +333,7 @@ namespace FlaxEditor.GUI
|
||||
|
||||
// Check if drop asset
|
||||
if (_dragOverElement == null)
|
||||
_dragOverElement = new DragItems(IsValid);
|
||||
_dragOverElement = new DragItems(Validator.IsValid);
|
||||
if (CanEdit && _dragOverElement.OnDragEnter(data))
|
||||
{
|
||||
}
|
||||
@@ -590,7 +366,7 @@ namespace FlaxEditor.GUI
|
||||
if (CanEdit && _dragOverElement.HasValidDrag)
|
||||
{
|
||||
// Select element
|
||||
SelectedItem = _dragOverElement.Objects[0];
|
||||
Validator.SelectedItem = _dragOverElement.Objects[0];
|
||||
}
|
||||
|
||||
// Clear cache
|
||||
|
||||
@@ -408,9 +408,9 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
{
|
||||
foreach (var child in _panel.Children)
|
||||
{
|
||||
if (child is ContextMenuChildMenu item && item.Visible)
|
||||
if (child is ContextMenuButton item && item.Visible)
|
||||
{
|
||||
item.AdjustArrowAmount = -_panel.VScrollBar.Width;
|
||||
item.ExtraAdjustmentAmount = -_panel.VScrollBar.Width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,11 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
public class ContextMenuButton : ContextMenuItem
|
||||
{
|
||||
private bool _isMouseDown;
|
||||
|
||||
/// <summary>
|
||||
/// The amount to adjust the short keys and arrow image by in x coordinates.
|
||||
/// </summary>
|
||||
public float ExtraAdjustmentAmount = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Event fired when user clicks on the button.
|
||||
@@ -133,7 +138,7 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
if (!string.IsNullOrEmpty(ShortKeys))
|
||||
{
|
||||
// Draw short keys
|
||||
Render2D.DrawText(style.FontMedium, ShortKeys, textRect, textColor, TextAlignment.Far, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontMedium, ShortKeys, new Rectangle(textRect.X + ExtraAdjustmentAmount, textRect.Y, textRect.Width, textRect.Height), textColor, TextAlignment.Far, TextAlignment.Center);
|
||||
}
|
||||
|
||||
// Draw icon
|
||||
|
||||
@@ -17,11 +17,6 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
/// </summary>
|
||||
public readonly ContextMenu ContextMenu = new ContextMenu();
|
||||
|
||||
/// <summary>
|
||||
/// The amount to adjust the arrow image by in x coordinates.
|
||||
/// </summary>
|
||||
public float AdjustArrowAmount = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ContextMenuChildMenu"/> class.
|
||||
/// </summary>
|
||||
@@ -49,7 +44,7 @@ namespace FlaxEditor.GUI.ContextMenu
|
||||
|
||||
// Draw arrow
|
||||
if (ContextMenu.HasChildren)
|
||||
Render2D.DrawSprite(style.ArrowRight, new Rectangle(Width - 15 + AdjustArrowAmount, (Height - 12) / 2, 12, 12), Enabled ? isCMopened ? style.BackgroundSelected : style.Foreground : style.ForegroundDisabled);
|
||||
Render2D.DrawSprite(style.ArrowRight, new Rectangle(Width - 15 + ExtraAdjustmentAmount, (Height - 12) / 2, 12, 12), Enabled ? isCMopened ? style.BackgroundSelected : style.Foreground : style.ForegroundDisabled);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
using FlaxEditor.GUI.Input;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using FlaxEngine.Json;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace FlaxEditor.GUI.Dialogs
|
||||
{
|
||||
@@ -30,6 +32,8 @@ namespace FlaxEditor.GUI.Dialogs
|
||||
private const float HSVMargin = 0.0f;
|
||||
private const float ChannelsMargin = 4.0f;
|
||||
private const float ChannelTextWidth = 12.0f;
|
||||
private const float SavedColorButtonWidth = 20.0f;
|
||||
private const float SavedColorButtonHeight = 20.0f;
|
||||
|
||||
private Color _initialValue;
|
||||
private Color _value;
|
||||
@@ -52,6 +56,9 @@ namespace FlaxEditor.GUI.Dialogs
|
||||
private Button _cOK;
|
||||
private Button _cEyedropper;
|
||||
|
||||
private List<Color> _savedColors = new List<Color>();
|
||||
private List<Button> _savedColorButtons = new List<Button>();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the selected color.
|
||||
/// </summary>
|
||||
@@ -111,6 +118,12 @@ namespace FlaxEditor.GUI.Dialogs
|
||||
_onChanged = colorChanged;
|
||||
_onClosed = pickerClosed;
|
||||
|
||||
// Get saved colors if they exist
|
||||
if (Editor.Instance.ProjectCache.TryGetCustomData("ColorPickerSavedColors", out var savedColors))
|
||||
{
|
||||
_savedColors = JsonSerializer.Deserialize<List<Color>>(savedColors);
|
||||
}
|
||||
|
||||
// Selector
|
||||
_cSelector = new ColorSelectorWithSliders(180, 18)
|
||||
{
|
||||
@@ -195,6 +208,9 @@ namespace FlaxEditor.GUI.Dialogs
|
||||
};
|
||||
_cOK.Clicked += OnSubmit;
|
||||
|
||||
// Create saved color buttons
|
||||
CreateAllSaveButtons();
|
||||
|
||||
// Eyedropper button
|
||||
var style = Style.Current;
|
||||
_cEyedropper = new Button(_cOK.X - EyedropperMargin, _cHex.Bottom + PickerMargin)
|
||||
@@ -216,6 +232,50 @@ namespace FlaxEditor.GUI.Dialogs
|
||||
SelectedColor = initialValue;
|
||||
}
|
||||
|
||||
private void OnSavedColorButtonClicked(Button button)
|
||||
{
|
||||
if (button.Tag == null)
|
||||
{
|
||||
// Prevent setting same color 2 times... because why...
|
||||
foreach (var color in _savedColors)
|
||||
{
|
||||
if (color == _value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Set color of button to current value;
|
||||
button.BackgroundColor = _value;
|
||||
button.BackgroundColorHighlighted = _value;
|
||||
button.BackgroundColorSelected = _value.RGBMultiplied(0.8f);
|
||||
button.Text = "";
|
||||
button.Tag = _value;
|
||||
|
||||
// Save new colors
|
||||
_savedColors.Add(_value);
|
||||
var savedColors = JsonSerializer.Serialize(_savedColors, typeof(List<Color>));
|
||||
Editor.Instance.ProjectCache.SetCustomData("ColorPickerSavedColors", savedColors);
|
||||
|
||||
// create new + button
|
||||
if (_savedColorButtons.Count < 8)
|
||||
{
|
||||
var savedColorButton = new Button(PickerMargin * (_savedColorButtons.Count + 1) + SavedColorButtonWidth * _savedColorButtons.Count, Height - SavedColorButtonHeight - PickerMargin, SavedColorButtonWidth, SavedColorButtonHeight)
|
||||
{
|
||||
Text = "+",
|
||||
Parent = this,
|
||||
Tag = null,
|
||||
};
|
||||
savedColorButton.ButtonClicked += (b) => OnSavedColorButtonClicked(b);
|
||||
_savedColorButtons.Add(savedColorButton);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedColor = (Color)button.Tag;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnColorPicked(Color32 colorPicked)
|
||||
{
|
||||
if (_activeEyedropper)
|
||||
@@ -319,7 +379,9 @@ namespace FlaxEditor.GUI.Dialogs
|
||||
protected override void OnShow()
|
||||
{
|
||||
// Auto cancel on lost focus
|
||||
#if !PLATFORM_LINUX
|
||||
((WindowRootControl)Root).Window.LostFocus += OnCancel;
|
||||
#endif
|
||||
|
||||
base.OnShow();
|
||||
}
|
||||
@@ -338,6 +400,111 @@ namespace FlaxEditor.GUI.Dialogs
|
||||
return base.OnKeyDown(key);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseUp(Float2 location, MouseButton button)
|
||||
{
|
||||
if (base.OnMouseUp(location, button))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var child = GetChildAtRecursive(location);
|
||||
if (button == MouseButton.Right && child is Button b && b.Tag is Color c)
|
||||
{
|
||||
// Show menu
|
||||
var menu = new ContextMenu.ContextMenu();
|
||||
var replaceButton = menu.AddButton("Replace");
|
||||
replaceButton.Clicked += () => OnSavedColorReplace(b);
|
||||
var deleteButton = menu.AddButton("Delete");
|
||||
deleteButton.Clicked += () => OnSavedColorDelete(b);
|
||||
_disableEvents = true;
|
||||
menu.Show(this, location);
|
||||
menu.VisibleChanged += (c) => _disableEvents = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void OnSavedColorReplace(Button button)
|
||||
{
|
||||
// Prevent setting same color 2 times... because why...
|
||||
foreach (var color in _savedColors)
|
||||
{
|
||||
if (color == _value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Set new Color in spot
|
||||
for (int i = 0; i < _savedColors.Count; i++)
|
||||
{
|
||||
var color = _savedColors[i];
|
||||
if (color == (Color)button.Tag)
|
||||
{
|
||||
color = _value;
|
||||
}
|
||||
}
|
||||
|
||||
// Set color of button to current value;
|
||||
button.BackgroundColor = _value;
|
||||
button.BackgroundColorHighlighted = _value;
|
||||
button.Text = "";
|
||||
button.Tag = _value;
|
||||
|
||||
// Save new colors
|
||||
var savedColors = JsonSerializer.Serialize(_savedColors, typeof(List<Color>));
|
||||
Editor.Instance.ProjectCache.SetCustomData("ColorPickerSavedColors", savedColors);
|
||||
}
|
||||
|
||||
private void OnSavedColorDelete(Button button)
|
||||
{
|
||||
_savedColors.Remove((Color)button.Tag);
|
||||
|
||||
foreach (var b in _savedColorButtons)
|
||||
{
|
||||
Children.Remove(b);
|
||||
}
|
||||
_savedColorButtons.Clear();
|
||||
|
||||
CreateAllSaveButtons();
|
||||
|
||||
// Save new colors
|
||||
var savedColors = JsonSerializer.Serialize(_savedColors, typeof(List<Color>));
|
||||
Editor.Instance.ProjectCache.SetCustomData("ColorPickerSavedColors", savedColors);
|
||||
}
|
||||
|
||||
private void CreateAllSaveButtons()
|
||||
{
|
||||
// Create saved color buttons
|
||||
for (int i = 0; i < _savedColors.Count; i++)
|
||||
{
|
||||
var savedColor = _savedColors[i];
|
||||
var savedColorButton = new Button(PickerMargin * (i + 1) + SavedColorButtonWidth * i, Height - SavedColorButtonHeight - PickerMargin, SavedColorButtonWidth, SavedColorButtonHeight)
|
||||
{
|
||||
Parent = this,
|
||||
Tag = savedColor,
|
||||
BackgroundColor = savedColor,
|
||||
BackgroundColorHighlighted = savedColor,
|
||||
BackgroundColorSelected = savedColor.RGBMultiplied(0.8f),
|
||||
};
|
||||
savedColorButton.ButtonClicked += (b) => OnSavedColorButtonClicked(b);
|
||||
_savedColorButtons.Add(savedColorButton);
|
||||
}
|
||||
if (_savedColors.Count < 8)
|
||||
{
|
||||
var savedColorButton = new Button(PickerMargin * (_savedColors.Count + 1) + SavedColorButtonWidth * _savedColors.Count, Height - SavedColorButtonHeight - PickerMargin, SavedColorButtonWidth, SavedColorButtonHeight)
|
||||
{
|
||||
Text = "+",
|
||||
Parent = this,
|
||||
Tag = null,
|
||||
};
|
||||
savedColorButton.ButtonClicked += (b) => OnSavedColorButtonClicked(b);
|
||||
_savedColorButtons.Add(savedColorButton);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnSubmit()
|
||||
{
|
||||
|
||||
@@ -39,6 +39,11 @@ namespace FlaxEditor.GUI.Dialogs
|
||||
/// </summary>
|
||||
public DialogResult Result => _result;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the size of the dialog.
|
||||
/// </summary>
|
||||
public Float2 DialogSize => _dialogSize;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Dialog"/> class.
|
||||
/// </summary>
|
||||
|
||||
@@ -44,11 +44,11 @@ namespace FlaxEditor.GUI.Docking
|
||||
var mousePos = window.MousePosition;
|
||||
var previousSize = window.Size;
|
||||
window.Restore();
|
||||
window.Position = FlaxEngine.Input.MouseScreenPosition - mousePos * window.Size / previousSize;
|
||||
window.Position = Platform.MousePosition - mousePos * window.Size / previousSize;
|
||||
}
|
||||
|
||||
// Calculate dragging offset and move window to the destination position
|
||||
var mouseScreenPosition = FlaxEngine.Input.MouseScreenPosition;
|
||||
var mouseScreenPosition = Platform.MousePosition;
|
||||
|
||||
// If the _toMove window was not focused when initializing this window, the result vector only contains zeros
|
||||
// and to prevent a failure, we need to perform an update for the drag offset at later time which will be done in the OnMouseMove event handler.
|
||||
@@ -83,6 +83,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
// Enable hit window presentation
|
||||
Proxy.Window.RenderingEnabled = true;
|
||||
Proxy.Window.Show();
|
||||
Proxy.Window.Focus();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -113,7 +114,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
var window = _toMove.Window?.Window;
|
||||
if (window == null)
|
||||
return;
|
||||
var mouse = FlaxEngine.Input.MouseScreenPosition;
|
||||
var mouse = Platform.MousePosition;
|
||||
|
||||
// Move base window
|
||||
window.Position = mouse - _dragOffset;
|
||||
@@ -193,7 +194,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
|
||||
// Move window to the mouse position (with some offset for caption bar)
|
||||
var window = (WindowRootControl)toMove.Root;
|
||||
var mouse = FlaxEngine.Input.MouseScreenPosition;
|
||||
var mouse = Platform.MousePosition;
|
||||
window.Window.Position = mouse - new Float2(8, 8);
|
||||
|
||||
// Get floating panel
|
||||
@@ -244,7 +245,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
private void UpdateRects()
|
||||
{
|
||||
// Cache mouse position
|
||||
_mouse = FlaxEngine.Input.MouseScreenPosition;
|
||||
_mouse = Platform.MousePosition;
|
||||
|
||||
// Check intersection with any dock panel
|
||||
var uiMouse = _mouse;
|
||||
@@ -270,15 +271,16 @@ namespace FlaxEditor.GUI.Docking
|
||||
// Cache dock rectangles
|
||||
var size = _rectDock.Size;
|
||||
var offset = _rectDock.Location;
|
||||
float BorderMargin = 4.0f;
|
||||
float ProxyHintWindowsSize2 = Proxy.HintWindowsSize * 0.5f;
|
||||
float centerX = size.X * 0.5f;
|
||||
float centerY = size.Y * 0.5f;
|
||||
_rUpper = new Rectangle(centerX - ProxyHintWindowsSize2, BorderMargin, Proxy.HintWindowsSize, Proxy.HintWindowsSize) + offset;
|
||||
_rBottom = new Rectangle(centerX - ProxyHintWindowsSize2, size.Y - Proxy.HintWindowsSize - BorderMargin, Proxy.HintWindowsSize, Proxy.HintWindowsSize) + offset;
|
||||
_rLeft = new Rectangle(BorderMargin, centerY - ProxyHintWindowsSize2, Proxy.HintWindowsSize, Proxy.HintWindowsSize) + offset;
|
||||
_rRight = new Rectangle(size.X - Proxy.HintWindowsSize - BorderMargin, centerY - ProxyHintWindowsSize2, Proxy.HintWindowsSize, Proxy.HintWindowsSize) + offset;
|
||||
_rCenter = new Rectangle(centerX - ProxyHintWindowsSize2, centerY - ProxyHintWindowsSize2, Proxy.HintWindowsSize, Proxy.HintWindowsSize) + offset;
|
||||
var borderMargin = 4.0f;
|
||||
var hintWindowsSize = Proxy.HintWindowsSize * Platform.DpiScale;
|
||||
var hintWindowsSize2 = hintWindowsSize * 0.5f;
|
||||
var centerX = size.X * 0.5f;
|
||||
var centerY = size.Y * 0.5f;
|
||||
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
|
||||
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
|
||||
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
|
||||
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
|
||||
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
|
||||
|
||||
// Hit test
|
||||
DockState toSet = DockState.Float;
|
||||
@@ -428,7 +430,6 @@ namespace FlaxEditor.GUI.Docking
|
||||
{
|
||||
if (Window == null)
|
||||
{
|
||||
// Create proxy window
|
||||
var settings = CreateWindowSettings.Default;
|
||||
settings.Title = "DockHint.Window";
|
||||
settings.Size = initSize;
|
||||
@@ -440,12 +441,10 @@ namespace FlaxEditor.GUI.Docking
|
||||
settings.IsRegularWindow = false;
|
||||
settings.SupportsTransparency = true;
|
||||
settings.ShowInTaskbar = false;
|
||||
settings.ShowAfterFirstPaint = true;
|
||||
settings.ShowAfterFirstPaint = false;
|
||||
settings.IsTopmost = true;
|
||||
|
||||
Window = Platform.CreateWindow(ref settings);
|
||||
|
||||
// Set opacity and background color
|
||||
Window.Opacity = 0.6f;
|
||||
Window.GUI.BackgroundColor = Style.Current.DragWindow;
|
||||
}
|
||||
@@ -465,7 +464,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
|
||||
var settings = CreateWindowSettings.Default;
|
||||
settings.Title = name;
|
||||
settings.Size = new Float2(HintWindowsSize);
|
||||
settings.Size = new Float2(HintWindowsSize * Platform.DpiScale);
|
||||
settings.AllowInput = false;
|
||||
settings.AllowMaximize = false;
|
||||
settings.AllowMinimize = false;
|
||||
@@ -479,7 +478,6 @@ namespace FlaxEditor.GUI.Docking
|
||||
settings.ShowAfterFirstPaint = false;
|
||||
|
||||
win = Platform.CreateWindow(ref settings);
|
||||
|
||||
win.Opacity = 0.6f;
|
||||
win.GUI.BackgroundColor = Style.Current.DragWindow;
|
||||
}
|
||||
|
||||
@@ -465,36 +465,47 @@ namespace FlaxEditor.GUI.Docking
|
||||
{
|
||||
if (Parent.Parent is SplitPanel splitter)
|
||||
{
|
||||
// Check if has any child panels
|
||||
var childPanel = new List<DockPanel>(_childPanels);
|
||||
for (int i = 0; i < childPanel.Count; i++)
|
||||
// Check if there is another nested dock panel inside this dock panel and extract it here
|
||||
var childPanels = _childPanels.ToArray();
|
||||
if (childPanels.Length != 0)
|
||||
{
|
||||
// Undock all tabs
|
||||
var panel = childPanel[i];
|
||||
int count = panel.TabsCount;
|
||||
while (count-- > 0)
|
||||
// Move tabs from child panels into this one
|
||||
DockWindow selectedTab = null;
|
||||
foreach (var childPanel in childPanels)
|
||||
{
|
||||
panel.GetTab(0).Close();
|
||||
var childPanelTabs = childPanel.Tabs.ToArray();
|
||||
for (var i = 0; i < childPanelTabs.Length; i++)
|
||||
{
|
||||
var childPanelTab = childPanelTabs[i];
|
||||
if (selectedTab == null && childPanelTab.IsSelected)
|
||||
selectedTab = childPanelTab;
|
||||
childPanel.UndockWindow(childPanelTab);
|
||||
AddTab(childPanelTab, false);
|
||||
}
|
||||
}
|
||||
if (selectedTab != null)
|
||||
SelectTab(selectedTab);
|
||||
}
|
||||
|
||||
// Unlink splitter
|
||||
var splitterParent = splitter.Parent;
|
||||
Assert.IsNotNull(splitterParent);
|
||||
splitter.Parent = null;
|
||||
|
||||
// Move controls from second split panel to the split panel parent
|
||||
var scrPanel = Parent == splitter.Panel2 ? splitter.Panel1 : splitter.Panel2;
|
||||
var srcPanelChildrenCount = scrPanel.ChildrenCount;
|
||||
for (int i = srcPanelChildrenCount - 1; i >= 0 && scrPanel.ChildrenCount > 0; i--)
|
||||
else
|
||||
{
|
||||
scrPanel.GetChild(i).Parent = splitterParent;
|
||||
}
|
||||
Assert.IsTrue(scrPanel.ChildrenCount == 0);
|
||||
Assert.IsTrue(splitterParent.ChildrenCount == srcPanelChildrenCount);
|
||||
// Unlink splitter
|
||||
var splitterParent = splitter.Parent;
|
||||
Assert.IsNotNull(splitterParent);
|
||||
splitter.Parent = null;
|
||||
|
||||
// Delete
|
||||
splitter.Dispose();
|
||||
// Move controls from second split panel to the split panel parent
|
||||
var scrPanel = Parent == splitter.Panel2 ? splitter.Panel1 : splitter.Panel2;
|
||||
var srcPanelChildrenCount = scrPanel.ChildrenCount;
|
||||
for (int i = srcPanelChildrenCount - 1; i >= 0 && scrPanel.ChildrenCount > 0; i--)
|
||||
{
|
||||
scrPanel.GetChild(i).Parent = splitterParent;
|
||||
}
|
||||
Assert.IsTrue(scrPanel.ChildrenCount == 0);
|
||||
Assert.IsTrue(splitterParent.ChildrenCount == srcPanelChildrenCount);
|
||||
|
||||
// Delete
|
||||
splitter.Dispose();
|
||||
}
|
||||
}
|
||||
else if (!IsMaster)
|
||||
{
|
||||
@@ -507,9 +518,9 @@ namespace FlaxEditor.GUI.Docking
|
||||
}
|
||||
}
|
||||
|
||||
internal virtual void DockWindowInternal(DockState state, DockWindow window)
|
||||
internal virtual void DockWindowInternal(DockState state, DockWindow window, bool autoSelect = true, float? splitterValue = null)
|
||||
{
|
||||
DockWindow(state, window);
|
||||
DockWindow(state, window, autoSelect, splitterValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -517,7 +528,9 @@ namespace FlaxEditor.GUI.Docking
|
||||
/// </summary>
|
||||
/// <param name="state">The state.</param>
|
||||
/// <param name="window">The window.</param>
|
||||
protected virtual void DockWindow(DockState state, DockWindow window)
|
||||
/// <param name="autoSelect">Whether or not to automatically select the window after docking it.</param>
|
||||
/// <param name="splitterValue">The splitter value to use when docking to window.</param>
|
||||
protected virtual void DockWindow(DockState state, DockWindow window, bool autoSelect = true, float? splitterValue = null)
|
||||
{
|
||||
CreateTabsProxy();
|
||||
|
||||
@@ -525,12 +538,12 @@ namespace FlaxEditor.GUI.Docking
|
||||
if (state == DockState.DockFill)
|
||||
{
|
||||
// Add tab
|
||||
AddTab(window);
|
||||
AddTab(window, autoSelect);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create child panel
|
||||
var dockPanel = CreateChildPanel(state, DefaultSplitterValue);
|
||||
var dockPanel = CreateChildPanel(state, splitterValue ?? DefaultSplitterValue);
|
||||
|
||||
// Dock window as a tab in a child panel
|
||||
dockPanel.DockWindow(DockState.DockFill, window);
|
||||
@@ -582,19 +595,17 @@ namespace FlaxEditor.GUI.Docking
|
||||
/// Adds the tab.
|
||||
/// </summary>
|
||||
/// <param name="window">The window to insert as a tab.</param>
|
||||
protected virtual void AddTab(DockWindow window)
|
||||
/// <param name="autoSelect">True if auto-select newly added tab.</param>
|
||||
protected virtual void AddTab(DockWindow window, bool autoSelect = true)
|
||||
{
|
||||
// Dock
|
||||
_tabs.Add(window);
|
||||
window.ParentDockPanel = this;
|
||||
|
||||
// Select tab
|
||||
SelectTab(window);
|
||||
if (autoSelect)
|
||||
SelectTab(window);
|
||||
}
|
||||
|
||||
private void CreateTabsProxy()
|
||||
{
|
||||
// Check if has no tabs proxy created
|
||||
if (_tabsProxy == null)
|
||||
{
|
||||
// Create proxy and make set simple full dock
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
public class DockPanelProxy : ContainerControl
|
||||
{
|
||||
private DockPanel _panel;
|
||||
private double _dragEnterTime = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The is mouse down flag (left button).
|
||||
@@ -256,8 +257,8 @@ namespace FlaxEditor.GUI.Docking
|
||||
else
|
||||
{
|
||||
tabColor = style.BackgroundHighlighted;
|
||||
Render2D.DrawLine(tabRect.BottomLeft - new Float2(0 , 1), tabRect.UpperLeft, tabColor);
|
||||
Render2D.DrawLine(tabRect.BottomRight - new Float2(0 , 1), tabRect.UpperRight, tabColor);
|
||||
Render2D.DrawLine(tabRect.BottomLeft - new Float2(0, 1), tabRect.UpperLeft, tabColor);
|
||||
Render2D.DrawLine(tabRect.BottomRight - new Float2(0, 1), tabRect.UpperRight, tabColor);
|
||||
}
|
||||
|
||||
if (tab.Icon.IsValid)
|
||||
@@ -477,11 +478,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
var result = base.OnDragEnter(ref location, data);
|
||||
if (result != DragDropEffect.None)
|
||||
return result;
|
||||
|
||||
if (TrySelectTabUnderLocation(ref location))
|
||||
return DragDropEffect.Move;
|
||||
|
||||
return DragDropEffect.None;
|
||||
return TrySelectTabUnderLocation(ref location);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -490,11 +487,15 @@ namespace FlaxEditor.GUI.Docking
|
||||
var result = base.OnDragMove(ref location, data);
|
||||
if (result != DragDropEffect.None)
|
||||
return result;
|
||||
return TrySelectTabUnderLocation(ref location);
|
||||
}
|
||||
|
||||
if (TrySelectTabUnderLocation(ref location))
|
||||
return DragDropEffect.Move;
|
||||
/// <inheritdoc />
|
||||
public override void OnDragLeave()
|
||||
{
|
||||
_dragEnterTime = -1;
|
||||
|
||||
return DragDropEffect.None;
|
||||
base.OnDragLeave();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -503,17 +504,25 @@ namespace FlaxEditor.GUI.Docking
|
||||
rect = new Rectangle(0, DockPanel.DefaultHeaderHeight, Width, Height - DockPanel.DefaultHeaderHeight);
|
||||
}
|
||||
|
||||
private bool TrySelectTabUnderLocation(ref Float2 location)
|
||||
private DragDropEffect TrySelectTabUnderLocation(ref Float2 location)
|
||||
{
|
||||
var tab = GetTabAtPos(location, out _);
|
||||
if (tab != null)
|
||||
{
|
||||
// Auto-select tab only if drag takes some time
|
||||
var time = Platform.TimeSeconds;
|
||||
if (_dragEnterTime < 0)
|
||||
_dragEnterTime = time;
|
||||
if (time - _dragEnterTime < 0.3f)
|
||||
return DragDropEffect.Link;
|
||||
_dragEnterTime = -1;
|
||||
|
||||
_panel.SelectTab(tab);
|
||||
Update(0); // Fake update
|
||||
return true;
|
||||
return DragDropEffect.Move;
|
||||
}
|
||||
|
||||
return false;
|
||||
_dragEnterTime = -1;
|
||||
return DragDropEffect.None;
|
||||
}
|
||||
|
||||
private void ShowContextMenu(DockWindow tab, ref Float2 location)
|
||||
|
||||
@@ -63,12 +63,9 @@ namespace FlaxEditor.GUI.Docking
|
||||
public bool IsHidden => !Visible || _dockedTo == null;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default window size.
|
||||
/// Gets the default window size (in UI units, unscaled by DPI which is handled by windowing system).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Scaled by the DPI, because the window should be large enough for its content on every monitor
|
||||
/// </remarks>
|
||||
public virtual Float2 DefaultSize => new Float2(900, 580) * DpiScale;
|
||||
public virtual Float2 DefaultSize => new Float2(900, 580);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the serialization typename.
|
||||
@@ -217,7 +214,9 @@ namespace FlaxEditor.GUI.Docking
|
||||
/// </summary>
|
||||
/// <param name="state">Initial window state.</param>
|
||||
/// <param name="toDock">Panel to dock to it.</param>
|
||||
public void Show(DockState state = DockState.Float, DockPanel toDock = null)
|
||||
/// <param name="autoSelect">Only used if <paramref name="toDock"/> is set. If true the window will be selected after docking it.</param>
|
||||
/// <param name="splitterValue">Only used if <paramref name="toDock"/> is set. The splitter value to use. If not specified, a default value will be used.</param>
|
||||
public void Show(DockState state = DockState.Float, DockPanel toDock = null, bool autoSelect = true, float? splitterValue = null)
|
||||
{
|
||||
if (state == DockState.Hidden)
|
||||
{
|
||||
@@ -235,7 +234,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
Undock();
|
||||
|
||||
// Then dock
|
||||
(toDock ?? _masterPanel).DockWindowInternal(state, this);
|
||||
(toDock ?? _masterPanel).DockWindowInternal(state, this, autoSelect, splitterValue);
|
||||
OnShow();
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace FlaxEditor.GUI.Docking
|
||||
settings.Size = size;
|
||||
settings.Position = location;
|
||||
settings.MinimumSize = new Float2(1);
|
||||
settings.MaximumSize = new Float2(4096);
|
||||
settings.MaximumSize = Float2.Zero; // Unlimited size
|
||||
settings.Fullscreen = false;
|
||||
settings.HasBorder = true;
|
||||
settings.SupportsTransparency = false;
|
||||
|
||||
@@ -14,6 +14,8 @@ namespace FlaxEditor.GUI.Input
|
||||
[HideInEditor]
|
||||
public class ColorValueBox : Control
|
||||
{
|
||||
private bool _isMouseDown;
|
||||
|
||||
/// <summary>
|
||||
/// Delegate function used for the color picker events handling.
|
||||
/// </summary>
|
||||
@@ -134,11 +136,22 @@ namespace FlaxEditor.GUI.Input
|
||||
Render2D.DrawRectangle(r, IsMouseOver || IsNavFocused ? style.BackgroundSelected : Color.Black);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseDown(Float2 location, MouseButton button)
|
||||
{
|
||||
_isMouseDown = true;
|
||||
return base.OnMouseDown(location, button);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseUp(Float2 location, MouseButton button)
|
||||
{
|
||||
Focus();
|
||||
OnSubmit();
|
||||
if (_isMouseDown)
|
||||
{
|
||||
_isMouseDown = false;
|
||||
Focus();
|
||||
OnSubmit();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -100,9 +100,10 @@ namespace FlaxEditor.GUI
|
||||
AutoResize = true;
|
||||
Offsets = new Margin(0, 0, 0, IconSize);
|
||||
|
||||
_mouseOverColor = style.Foreground;
|
||||
_selectedColor = style.Foreground;
|
||||
_defaultColor = style.ForegroundGrey;
|
||||
// Ignoring style on purpose (style would make sense if the icons were white, but they are colored)
|
||||
_mouseOverColor = new Color(0.8f, 0.8f, 0.8f, 1f);
|
||||
_selectedColor = Color.White;
|
||||
_defaultColor = new Color(0.7f, 0.7f, 0.7f, 0.5f);
|
||||
|
||||
for (int i = 0; i < platforms.Length; i++)
|
||||
{
|
||||
|
||||
@@ -24,6 +24,11 @@ namespace FlaxEditor.GUI
|
||||
/// </summary>
|
||||
public object[] Values { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the cell background colors. Null if unused, transparent values are ignored.
|
||||
/// </summary>
|
||||
public Color[] BackgroundColors { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the row depth level.
|
||||
/// </summary>
|
||||
@@ -58,6 +63,7 @@ namespace FlaxEditor.GUI
|
||||
{
|
||||
float x = 0;
|
||||
int end = Mathf.Min(Values.Length, _table.Columns.Length);
|
||||
var backgroundColors = BackgroundColors;
|
||||
for (int i = 0; i < end; i++)
|
||||
{
|
||||
var column = _table.Columns[i];
|
||||
@@ -98,7 +104,9 @@ namespace FlaxEditor.GUI
|
||||
rect.Width -= leftDepthMargin;
|
||||
|
||||
Render2D.PushClip(rect);
|
||||
Render2D.DrawText(style.FontMedium, text, rect, Color.White, column.CellAlignment, TextAlignment.Center);
|
||||
if (backgroundColors != null && backgroundColors[i].A > 0)
|
||||
Render2D.FillRectangle(rect, backgroundColors[i]);
|
||||
Render2D.DrawText(style.FontMedium, text, rect, style.Foreground, column.CellAlignment, TextAlignment.Center);
|
||||
Render2D.PopClip();
|
||||
|
||||
x += width;
|
||||
|
||||
@@ -13,6 +13,8 @@ namespace FlaxEditor.GUI.Tabs
|
||||
[HideInEditor]
|
||||
public class Tab : ContainerControl
|
||||
{
|
||||
internal Tabs _selectedInTabs;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text.
|
||||
/// </summary>
|
||||
@@ -86,5 +88,25 @@ namespace FlaxEditor.GUI.Tabs
|
||||
{
|
||||
return new Tabs.TabHeader((Tabs)Parent, this);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnParentChangedInternal()
|
||||
{
|
||||
if (_selectedInTabs != null)
|
||||
_selectedInTabs.SelectedTab = null;
|
||||
|
||||
base.OnParentChangedInternal();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnDestroy()
|
||||
{
|
||||
if (IsDisposing)
|
||||
return;
|
||||
if (_selectedInTabs != null)
|
||||
_selectedInTabs.SelectedTab = null;
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -239,7 +239,7 @@ namespace FlaxEditor.GUI.Tabs
|
||||
/// </summary>
|
||||
public Tab SelectedTab
|
||||
{
|
||||
get => _selectedIndex == -1 && Children.Count > _selectedIndex + 1 ? null : Children[_selectedIndex + 1] as Tab;
|
||||
get => _selectedIndex < 0 || Children.Count <= _selectedIndex ? null : Children[_selectedIndex + 1] as Tab;
|
||||
set => SelectedTabIndex = value != null ? Children.IndexOf(value) - 1 : -1;
|
||||
}
|
||||
|
||||
@@ -263,7 +263,12 @@ namespace FlaxEditor.GUI.Tabs
|
||||
// Check if index will change
|
||||
if (_selectedIndex != index)
|
||||
{
|
||||
SelectedTab?.OnDeselected();
|
||||
var prev = SelectedTab;
|
||||
if (prev != null)
|
||||
{
|
||||
prev._selectedInTabs = null;
|
||||
prev.OnDeselected();
|
||||
}
|
||||
_selectedIndex = index;
|
||||
PerformLayout();
|
||||
OnSelectedTabChanged();
|
||||
@@ -342,8 +347,13 @@ namespace FlaxEditor.GUI.Tabs
|
||||
/// </summary>
|
||||
protected virtual void OnSelectedTabChanged()
|
||||
{
|
||||
var selectedTab = SelectedTab;
|
||||
SelectedTabChanged?.Invoke(this);
|
||||
SelectedTab?.OnSelected();
|
||||
if (selectedTab != null)
|
||||
{
|
||||
selectedTab._selectedInTabs = this;
|
||||
selectedTab.OnSelected();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -627,10 +627,11 @@ namespace FlaxEditor.GUI.Timeline
|
||||
Parent = this
|
||||
};
|
||||
|
||||
var style = Style.Current;
|
||||
var headerTopArea = new ContainerControl
|
||||
{
|
||||
AutoFocus = false,
|
||||
BackgroundColor = Style.Current.LightBackground,
|
||||
BackgroundColor = style.LightBackground,
|
||||
AnchorPreset = AnchorPresets.HorizontalStretchTop,
|
||||
Offsets = new Margin(0, 0, 0, HeaderTopAreaHeight),
|
||||
Parent = _splitter.Panel1
|
||||
@@ -683,7 +684,7 @@ namespace FlaxEditor.GUI.Timeline
|
||||
{
|
||||
AutoFocus = false,
|
||||
ClipChildren = false,
|
||||
BackgroundColor = Style.Current.LightBackground,
|
||||
BackgroundColor = style.LightBackground,
|
||||
AnchorPreset = AnchorPresets.HorizontalStretchBottom,
|
||||
Offsets = new Margin(0, 0, -playbackButtonsSize, playbackButtonsSize),
|
||||
Parent = _splitter.Panel1
|
||||
@@ -845,7 +846,7 @@ namespace FlaxEditor.GUI.Timeline
|
||||
_timeIntervalsHeader = new TimeIntervalsHeader(this)
|
||||
{
|
||||
AutoFocus = false,
|
||||
BackgroundColor = Style.Current.Background.RGBMultiplied(0.9f),
|
||||
BackgroundColor = style.Background.RGBMultiplied(0.9f),
|
||||
AnchorPreset = AnchorPresets.HorizontalStretchTop,
|
||||
Offsets = new Margin(0, 0, 0, HeaderTopAreaHeight),
|
||||
Parent = _splitter.Panel2
|
||||
@@ -854,7 +855,7 @@ namespace FlaxEditor.GUI.Timeline
|
||||
{
|
||||
AutoFocus = false,
|
||||
ClipChildren = false,
|
||||
BackgroundColor = Style.Current.Background.RGBMultiplied(0.7f),
|
||||
BackgroundColor = style.Background.RGBMultiplied(0.7f),
|
||||
AnchorPreset = AnchorPresets.StretchAll,
|
||||
Offsets = new Margin(0, 0, HeaderTopAreaHeight, 0),
|
||||
Parent = _splitter.Panel2
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
if (AssetID == value?.ID)
|
||||
return;
|
||||
AssetID = value?.ID ?? Guid.Empty;
|
||||
_picker.SelectedAsset = value;
|
||||
_picker.Validator.SelectedAsset = value;
|
||||
OnAssetChanged();
|
||||
Timeline?.MarkAsEdited();
|
||||
}
|
||||
@@ -63,10 +63,10 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
|
||||
private void OnPickerSelectedItemChanged()
|
||||
{
|
||||
if (Asset == (TAsset)_picker.SelectedAsset)
|
||||
if (Asset == (TAsset)_picker.Validator.SelectedAsset)
|
||||
return;
|
||||
using (new TrackUndoBlock(this))
|
||||
Asset = (TAsset)_picker.SelectedAsset;
|
||||
Asset = (TAsset)_picker.Validator.SelectedAsset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -776,11 +776,20 @@ namespace FlaxEditor.GUI.Tree
|
||||
// Check if mouse hits arrow
|
||||
if (_mouseOverArrow && HasAnyVisibleChild)
|
||||
{
|
||||
// Toggle open state
|
||||
if (_opened)
|
||||
Collapse();
|
||||
if (ParentTree.Root.GetKey(KeyboardKeys.Alt))
|
||||
{
|
||||
if (_opened)
|
||||
CollapseAll();
|
||||
else
|
||||
ExpandAll();
|
||||
}
|
||||
else
|
||||
Expand();
|
||||
{
|
||||
if (_opened)
|
||||
Collapse();
|
||||
else
|
||||
Expand();
|
||||
}
|
||||
}
|
||||
|
||||
// Check if mouse hits bar
|
||||
|
||||
@@ -11,6 +11,11 @@ namespace FlaxEditor.Gizmo
|
||||
[HideInEditor]
|
||||
public interface IGizmoOwner
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the gizmos collection.
|
||||
/// </summary>
|
||||
FlaxEditor.Viewport.EditorViewport Viewport { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the gizmos collection.
|
||||
/// </summary>
|
||||
@@ -101,5 +106,11 @@ namespace FlaxEditor.Gizmo
|
||||
/// </summary>
|
||||
/// <param name="nodes">The nodes to select</param>
|
||||
void Select(List<SceneGraph.SceneGraphNode> nodes);
|
||||
|
||||
/// <summary>
|
||||
/// Spawns the actor in the viewport hierarchy.
|
||||
/// </summary>
|
||||
/// <param name="actor">The new actor to spawn.</param>
|
||||
void Spawn(Actor actor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,7 +111,8 @@ namespace FlaxEditor.Gizmo
|
||||
if (isSelected)
|
||||
{
|
||||
GetSelectedObjectsBounds(out var selectionBounds, out _);
|
||||
ray.Position = ray.GetPoint(selectionBounds.Size.Y * 0.5f);
|
||||
var offset = Mathf.Max(selectionBounds.Size.Y * 0.5f, 1.0f);
|
||||
ray.Position = ray.GetPoint(offset);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -200,7 +201,21 @@ namespace FlaxEditor.Gizmo
|
||||
ActorNode prefabRoot = GetPrefabRootInParent(actorNode);
|
||||
if (prefabRoot != null && actorNode != prefabRoot)
|
||||
{
|
||||
hit = WalkUpAndFindActorNodeBeforeSelection(actorNode, prefabRoot);
|
||||
bool isPrefabInSelection = false;
|
||||
foreach (var e in sceneEditing.Selection)
|
||||
{
|
||||
if (e is ActorNode ae && GetPrefabRootInParent(ae) == prefabRoot)
|
||||
{
|
||||
isPrefabInSelection = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Skip selecting prefab root if we already had object from that prefab selected
|
||||
if (!isPrefabInSelection)
|
||||
{
|
||||
hit = WalkUpAndFindActorNodeBeforeSelection(actorNode, prefabRoot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -162,10 +162,23 @@ namespace FlaxEditor.Gizmo
|
||||
|
||||
// Scale gizmo to fit on-screen
|
||||
Vector3 position = Position;
|
||||
Vector3 vLength = Owner.ViewPosition - position;
|
||||
float gizmoSize = Editor.Instance.Options.Options.Visual.GizmoSize;
|
||||
_screenScale = (float)(vLength.Length / GizmoScaleFactor * gizmoSize);
|
||||
|
||||
if (Owner.Viewport.UseOrthographicProjection)
|
||||
{
|
||||
//[hack] this is far form ideal the View Position is in wrong location, any think using the View Position will have problem
|
||||
//the camera system needs rewrite the to be a camera on springarm, similar how the ArcBallCamera is handled
|
||||
//the ortho projection cannot exist with fps camera because there is no
|
||||
// - focus point to calculate correct View Position with Orthographic Scale as a reference and Orthographic Scale from View Position
|
||||
// with make the camera jump
|
||||
// - and deaph so w and s movment in orto mode moves the cliping plane now
|
||||
float gizmoSize = Editor.Instance.Options.Options.Visual.GizmoSize;
|
||||
_screenScale = gizmoSize * (50 * Owner.Viewport.OrthographicScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 vLength = Owner.ViewPosition - position;
|
||||
float gizmoSize = Editor.Instance.Options.Options.Visual.GizmoSize;
|
||||
_screenScale = (float)(vLength.Length / GizmoScaleFactor * gizmoSize);
|
||||
}
|
||||
// Setup world
|
||||
Quaternion orientation = GetSelectedObject(0).Orientation;
|
||||
_gizmoWorld = new Transform(position, orientation, new Float3(_screenScale));
|
||||
|
||||
@@ -513,7 +513,9 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
|
||||
WindowsManager::WindowsLocker.Unlock();
|
||||
}
|
||||
WindowsManager::WindowsLocker.Lock();
|
||||
for (auto& win : WindowsManager::Windows)
|
||||
Array<Window*, InlinedAllocation<32>> windows;
|
||||
windows.Add(WindowsManager::Windows);
|
||||
for (Window* win : windows)
|
||||
{
|
||||
if (win->IsVisible())
|
||||
win->OnUpdate(deltaTime);
|
||||
@@ -524,133 +526,6 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
|
||||
Engine::OnDraw();
|
||||
}
|
||||
|
||||
struct VisualScriptLocalManaged
|
||||
{
|
||||
MString* Value;
|
||||
MString* ValueTypeName;
|
||||
uint32 NodeId;
|
||||
int32 BoxId;
|
||||
};
|
||||
|
||||
DEFINE_INTERNAL_CALL(MArray*) EditorInternal_GetVisualScriptLocals(int* localsCount)
|
||||
{
|
||||
MArray* result = nullptr;
|
||||
*localsCount = 0;
|
||||
const auto stack = VisualScripting::GetThreadStackTop();
|
||||
if (stack && stack->Scope)
|
||||
{
|
||||
const int32 count = stack->Scope->Parameters.Length() + stack->Scope->ReturnedValues.Count();
|
||||
const MClass* mclass = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly->GetClass("FlaxEditor.Editor+VisualScriptLocal");
|
||||
ASSERT(mclass);
|
||||
result = MCore::Array::New(mclass, count);
|
||||
VisualScriptLocalManaged local;
|
||||
local.NodeId = MAX_uint32;
|
||||
if (stack->Scope->Parameters.Length() != 0)
|
||||
{
|
||||
auto s = stack;
|
||||
while (s->PreviousFrame && s->PreviousFrame->Scope == stack->Scope)
|
||||
s = s->PreviousFrame;
|
||||
if (s)
|
||||
local.NodeId = s->Node->ID;
|
||||
}
|
||||
VisualScriptLocalManaged* resultPtr = MCore::Array::GetAddress<VisualScriptLocalManaged>(result);
|
||||
for (int32 i = 0; i < stack->Scope->Parameters.Length(); i++)
|
||||
{
|
||||
auto& v = stack->Scope->Parameters[i];
|
||||
local.BoxId = i + 1;
|
||||
local.Value = MUtils::ToString(v.ToString());
|
||||
local.ValueTypeName = MUtils::ToString(v.Type.GetTypeName());
|
||||
resultPtr[i] = local;
|
||||
}
|
||||
for (int32 i = 0; i < stack->Scope->ReturnedValues.Count(); i++)
|
||||
{
|
||||
auto& v = stack->Scope->ReturnedValues[i];
|
||||
local.NodeId = v.NodeId;
|
||||
local.BoxId = v.BoxId;
|
||||
local.Value = MUtils::ToString(v.Value.ToString());
|
||||
local.ValueTypeName = MUtils::ToString(v.Value.Type.GetTypeName());
|
||||
resultPtr[stack->Scope->Parameters.Length() + i] = local;
|
||||
}
|
||||
*localsCount = count;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
struct VisualScriptStackFrameManaged
|
||||
{
|
||||
MObject* Script;
|
||||
uint32 NodeId;
|
||||
int32 BoxId;
|
||||
};
|
||||
|
||||
DEFINE_INTERNAL_CALL(MArray*) EditorInternal_GetVisualScriptStackFrames(int* stackFramesCount)
|
||||
{
|
||||
MArray* result = nullptr;
|
||||
*stackFramesCount = 0;
|
||||
const auto stack = VisualScripting::GetThreadStackTop();
|
||||
if (stack)
|
||||
{
|
||||
int32 count = 0;
|
||||
auto s = stack;
|
||||
while (s)
|
||||
{
|
||||
s = s->PreviousFrame;
|
||||
count++;
|
||||
}
|
||||
const MClass* mclass = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly->GetClass("FlaxEditor.Editor+VisualScriptStackFrame");
|
||||
ASSERT(mclass);
|
||||
result = MCore::Array::New(mclass, count);
|
||||
VisualScriptStackFrameManaged* resultPtr = MCore::Array::GetAddress<VisualScriptStackFrameManaged>(result);
|
||||
s = stack;
|
||||
count = 0;
|
||||
while (s)
|
||||
{
|
||||
VisualScriptStackFrameManaged frame;
|
||||
frame.Script = s->Script->GetOrCreateManagedInstance();
|
||||
frame.NodeId = s->Node->ID;
|
||||
frame.BoxId = s->Box ? s->Box->ID : MAX_uint32;
|
||||
resultPtr[count] = frame;
|
||||
s = s->PreviousFrame;
|
||||
count++;
|
||||
}
|
||||
*stackFramesCount = count;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(VisualScriptStackFrameManaged) EditorInternal_GetVisualScriptPreviousScopeFrame()
|
||||
{
|
||||
VisualScriptStackFrameManaged frame;
|
||||
Platform::MemoryClear(&frame, sizeof(frame));
|
||||
const auto stack = VisualScripting::GetThreadStackTop();
|
||||
if (stack)
|
||||
{
|
||||
auto s = stack;
|
||||
while (s->PreviousFrame && s->PreviousFrame->Scope == stack->Scope)
|
||||
s = s->PreviousFrame;
|
||||
if (s && s->PreviousFrame)
|
||||
{
|
||||
s = s->PreviousFrame;
|
||||
frame.Script = s->Script->GetOrCreateManagedInstance();
|
||||
frame.NodeId = s->Node->ID;
|
||||
frame.BoxId = s->Box ? s->Box->ID : MAX_uint32;
|
||||
}
|
||||
}
|
||||
return frame;
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(bool) EditorInternal_EvaluateVisualScriptLocal(VisualScript* script, VisualScriptLocalManaged* local)
|
||||
{
|
||||
Variant v;
|
||||
if (VisualScripting::Evaluate(script, VisualScripting::GetThreadStackTop()->Instance, local->NodeId, local->BoxId, v))
|
||||
{
|
||||
local->Value = MUtils::ToString(v.ToString());
|
||||
local->ValueTypeName = MUtils::ToString(v.Type.GetTypeName());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(void) EditorInternal_DeserializeSceneObject(SceneObject* sceneObject, MString* jsonObj)
|
||||
{
|
||||
PROFILE_CPU_NAMED("DeserializeSceneObject");
|
||||
@@ -767,7 +642,7 @@ bool ManagedEditor::TryRestoreImportOptions(ModelTool::Options& options, String
|
||||
|
||||
// Get options from model
|
||||
FileSystem::NormalizePath(assetPath);
|
||||
return ImportModelFile::TryGetImportOptions(assetPath, options);
|
||||
return ImportModel::TryGetImportOptions(assetPath, options);
|
||||
}
|
||||
|
||||
bool ManagedEditor::Import(const String& inputPath, const String& outputPath, const AudioTool::Options& options)
|
||||
|
||||
@@ -330,14 +330,15 @@ bool ManagedEditor::CanReloadScripts()
|
||||
|
||||
bool ManagedEditor::CanAutoBuildCSG()
|
||||
{
|
||||
if (!ManagedEditorOptions.AutoRebuildCSG)
|
||||
return false;
|
||||
|
||||
// Skip calls from non-managed thread (eg. physics worker)
|
||||
if (!MCore::Thread::IsAttached())
|
||||
return false;
|
||||
|
||||
if (!HasManagedInstance())
|
||||
return false;
|
||||
if (!ManagedEditorOptions.AutoRebuildCSG)
|
||||
return false;
|
||||
if (Internal_CanAutoBuildCSG == nullptr)
|
||||
{
|
||||
Internal_CanAutoBuildCSG = GetClass()->GetMethod("Internal_CanAutoBuildCSG");
|
||||
@@ -348,14 +349,15 @@ bool ManagedEditor::CanAutoBuildCSG()
|
||||
|
||||
bool ManagedEditor::CanAutoBuildNavMesh()
|
||||
{
|
||||
if (!ManagedEditorOptions.AutoRebuildNavMesh)
|
||||
return false;
|
||||
|
||||
// Skip calls from non-managed thread (eg. physics worker)
|
||||
if (!MCore::Thread::IsAttached())
|
||||
return false;
|
||||
|
||||
if (!HasManagedInstance())
|
||||
return false;
|
||||
if (!ManagedEditorOptions.AutoRebuildNavMesh)
|
||||
return false;
|
||||
if (Internal_CanAutoBuildNavMesh == nullptr)
|
||||
{
|
||||
Internal_CanAutoBuildNavMesh = GetClass()->GetMethod("Internal_CanAutoBuildNavMesh");
|
||||
@@ -487,6 +489,95 @@ void ManagedEditor::RequestStartPlayOnEditMode()
|
||||
Internal_RequestStartPlayOnEditMode->Invoke(GetManagedInstance(), nullptr, nullptr);
|
||||
}
|
||||
|
||||
Array<ManagedEditor::VisualScriptStackFrame> ManagedEditor::GetVisualScriptStackFrames()
|
||||
{
|
||||
Array<VisualScriptStackFrame> result;
|
||||
const auto stack = VisualScripting::GetThreadStackTop();
|
||||
auto s = stack;
|
||||
while (s)
|
||||
{
|
||||
VisualScriptStackFrame& frame = result.AddOne();
|
||||
frame.Script = s->Script;
|
||||
frame.NodeId = s->Node->ID;
|
||||
frame.BoxId = s->Box ? s->Box->ID : MAX_uint32;
|
||||
s = s->PreviousFrame;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ManagedEditor::VisualScriptStackFrame ManagedEditor::GetVisualScriptPreviousScopeFrame()
|
||||
{
|
||||
VisualScriptStackFrame frame;
|
||||
Platform::MemoryClear(&frame, sizeof(frame));
|
||||
const auto stack = VisualScripting::GetThreadStackTop();
|
||||
if (stack)
|
||||
{
|
||||
auto s = stack;
|
||||
while (s->PreviousFrame && s->PreviousFrame->Scope == stack->Scope)
|
||||
s = s->PreviousFrame;
|
||||
if (s && s->PreviousFrame)
|
||||
{
|
||||
s = s->PreviousFrame;
|
||||
frame.Script = s->Script;
|
||||
frame.NodeId = s->Node->ID;
|
||||
frame.BoxId = s->Box ? s->Box->ID : MAX_uint32;
|
||||
}
|
||||
}
|
||||
return frame;
|
||||
}
|
||||
|
||||
Array<ManagedEditor::VisualScriptLocal> ManagedEditor::GetVisualScriptLocals()
|
||||
{
|
||||
Array<VisualScriptLocal> result;
|
||||
const auto stack = VisualScripting::GetThreadStackTop();
|
||||
if (stack && stack->Scope)
|
||||
{
|
||||
const int32 count = stack->Scope->Parameters.Length() + stack->Scope->ReturnedValues.Count();
|
||||
result.Resize(count);
|
||||
VisualScriptLocal local;
|
||||
local.NodeId = MAX_uint32;
|
||||
if (stack->Scope->Parameters.Length() != 0)
|
||||
{
|
||||
auto s = stack;
|
||||
while (s->PreviousFrame && s->PreviousFrame->Scope == stack->Scope)
|
||||
s = s->PreviousFrame;
|
||||
if (s)
|
||||
local.NodeId = s->Node->ID;
|
||||
}
|
||||
for (int32 i = 0; i < stack->Scope->Parameters.Length(); i++)
|
||||
{
|
||||
auto& v = stack->Scope->Parameters[i];
|
||||
local.BoxId = i + 1;
|
||||
local.Value = v.ToString();
|
||||
local.ValueTypeName = v.Type.GetTypeName();
|
||||
result[i] = local;
|
||||
}
|
||||
for (int32 i = 0; i < stack->Scope->ReturnedValues.Count(); i++)
|
||||
{
|
||||
auto& v = stack->Scope->ReturnedValues[i];
|
||||
local.NodeId = v.NodeId;
|
||||
local.BoxId = v.BoxId;
|
||||
local.Value = v.Value.ToString();
|
||||
local.ValueTypeName = v.Value.Type.GetTypeName();
|
||||
result[stack->Scope->Parameters.Length() + i] = local;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
bool ManagedEditor::EvaluateVisualScriptLocal(VisualScript* script, VisualScriptLocal& local)
|
||||
{
|
||||
Variant v;
|
||||
const auto stack = VisualScripting::GetThreadStackTop();
|
||||
if (stack && VisualScripting::Evaluate(script, stack->Instance, local.NodeId, local.BoxId, v))
|
||||
{
|
||||
local.Value = v.ToString();
|
||||
local.ValueTypeName = v.Type.GetTypeName();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ManagedEditor::OnEditorAssemblyLoaded(MAssembly* assembly)
|
||||
{
|
||||
ASSERT(!HasManagedInstance());
|
||||
|
||||
@@ -210,6 +210,31 @@ public:
|
||||
API_FUNCTION() static bool TryRestoreImportOptions(API_PARAM(Ref) AudioTool::Options& options, String assetPath);
|
||||
#endif
|
||||
|
||||
public:
|
||||
API_STRUCT(Internal, NoDefault) struct VisualScriptStackFrame
|
||||
{
|
||||
DECLARE_SCRIPTING_TYPE_MINIMAL(VisualScriptStackFrame);
|
||||
|
||||
API_FIELD() class VisualScript* Script;
|
||||
API_FIELD() uint32 NodeId;
|
||||
API_FIELD() int32 BoxId;
|
||||
};
|
||||
|
||||
API_STRUCT(Internal, NoDefault) struct VisualScriptLocal
|
||||
{
|
||||
DECLARE_SCRIPTING_TYPE_MINIMAL(VisualScriptLocal);
|
||||
|
||||
API_FIELD() String Value;
|
||||
API_FIELD() String ValueTypeName;
|
||||
API_FIELD() uint32 NodeId;
|
||||
API_FIELD() int32 BoxId;
|
||||
};
|
||||
|
||||
API_FUNCTION(Internal) static Array<VisualScriptStackFrame> GetVisualScriptStackFrames();
|
||||
API_FUNCTION(Internal) static VisualScriptStackFrame GetVisualScriptPreviousScopeFrame();
|
||||
API_FUNCTION(Internal) static Array<VisualScriptLocal> GetVisualScriptLocals();
|
||||
API_FUNCTION(Internal) static bool EvaluateVisualScriptLocal(VisualScript* script, API_PARAM(Ref) VisualScriptLocal& local);
|
||||
|
||||
private:
|
||||
void OnEditorAssemblyLoaded(MAssembly* assembly);
|
||||
|
||||
|
||||
@@ -196,6 +196,25 @@ namespace FlaxEditor.Modules
|
||||
|
||||
return null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets the virtual proxy object from given path.
|
||||
/// <br></br>use case if the asset u trying to display is not a flax asset but u like to add custom functionality
|
||||
/// <br></br>to context menu,or display it the asset
|
||||
/// </summary>
|
||||
/// <param name="path">The asset path.</param>
|
||||
/// <returns>Asset proxy or null if cannot find.</returns>
|
||||
public AssetProxy GetAssetVirtuallProxy(string path)
|
||||
{
|
||||
for (int i = 0; i < Proxy.Count; i++)
|
||||
{
|
||||
if (Proxy[i] is AssetProxy proxy && proxy.IsVirtualProxy() && path.EndsWith(proxy.FileExtension, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return proxy;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the given item folder. Tries to find new content items and remove not existing ones.
|
||||
@@ -811,10 +830,9 @@ namespace FlaxEditor.Modules
|
||||
{
|
||||
if (node == null)
|
||||
return;
|
||||
|
||||
// Temporary data
|
||||
var folder = node.Folder;
|
||||
var path = folder.Path;
|
||||
var canHaveAssets = node.CanHaveAssets;
|
||||
|
||||
if (_isDuringFastSetup)
|
||||
{
|
||||
@@ -833,20 +851,38 @@ namespace FlaxEditor.Modules
|
||||
var child = folder.Children[i];
|
||||
if (!child.Exists)
|
||||
{
|
||||
// Send info
|
||||
// Item doesn't exist anymore
|
||||
Editor.Log(string.Format($"Content item \'{child.Path}\' has been removed"));
|
||||
|
||||
// Destroy it
|
||||
Delete(child, false);
|
||||
|
||||
i--;
|
||||
}
|
||||
else if (canHaveAssets && child is AssetItem childAsset)
|
||||
{
|
||||
// Check if asset type doesn't match the item proxy (eg. item reimported as Material Instance instead of Material)
|
||||
if (FlaxEngine.Content.GetAssetInfo(child.Path, out var assetInfo))
|
||||
{
|
||||
bool changed = assetInfo.ID != childAsset.ID;
|
||||
if (!changed && assetInfo.TypeName != childAsset.TypeName)
|
||||
{
|
||||
// Use proxy check (eg. scene asset might accept different typename than AssetInfo reports)
|
||||
var proxy = GetAssetProxy(childAsset.TypeName, child.Path);
|
||||
if (proxy == null)
|
||||
proxy = GetAssetProxy(assetInfo.TypeName, child.Path);
|
||||
changed = !proxy.AcceptsAsset(assetInfo.TypeName, child.Path);
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
OnAssetTypeInfoChanged(childAsset, ref assetInfo);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Find files
|
||||
var files = Directory.GetFiles(path, "*.*", SearchOption.TopDirectoryOnly);
|
||||
if (node.CanHaveAssets)
|
||||
if (canHaveAssets)
|
||||
{
|
||||
LoadAssets(node, files);
|
||||
}
|
||||
@@ -979,7 +1015,14 @@ namespace FlaxEditor.Modules
|
||||
item = proxy?.ConstructItem(path, assetInfo.TypeName, ref assetInfo.ID);
|
||||
}
|
||||
if (item == null)
|
||||
item = new FileItem(path);
|
||||
{
|
||||
var proxy = GetAssetVirtuallProxy(path);
|
||||
item = proxy?.ConstructItem(path, assetInfo.TypeName, ref assetInfo.ID);
|
||||
if (item == null)
|
||||
{
|
||||
item = new FileItem(path);
|
||||
}
|
||||
}
|
||||
|
||||
// Link
|
||||
item.ParentFolder = parent.Folder;
|
||||
@@ -1157,19 +1200,8 @@ namespace FlaxEditor.Modules
|
||||
// For eg. change texture to sprite atlas on reimport
|
||||
if (binaryAssetItem.TypeName != assetInfo.TypeName)
|
||||
{
|
||||
// Asset type has been changed!
|
||||
Editor.LogWarning(string.Format("Asset \'{0}\' changed type from {1} to {2}", item.Path, binaryAssetItem.TypeName, assetInfo.TypeName));
|
||||
Editor.Windows.CloseAllEditors(item);
|
||||
|
||||
// Remove this item from the database and some related data
|
||||
var toRefresh = binaryAssetItem.ParentFolder;
|
||||
binaryAssetItem.Dispose();
|
||||
toRefresh.Children.Remove(binaryAssetItem);
|
||||
if (!binaryAssetItem.HasDefaultThumbnail)
|
||||
{
|
||||
// Delete old thumbnail and remove it from the cache
|
||||
Editor.Instance.Thumbnails.DeletePreview(binaryAssetItem);
|
||||
}
|
||||
OnAssetTypeInfoChanged(binaryAssetItem, ref assetInfo);
|
||||
|
||||
// Refresh the parent folder to find the new asset (it should have different type or some other format)
|
||||
RefreshFolder(toRefresh, false);
|
||||
@@ -1186,6 +1218,23 @@ namespace FlaxEditor.Modules
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAssetTypeInfoChanged(AssetItem assetItem, ref AssetInfo assetInfo)
|
||||
{
|
||||
// Asset type has been changed!
|
||||
Editor.LogWarning(string.Format("Asset \'{0}\' changed type from {1} to {2}", assetItem.Path, assetItem.TypeName, assetInfo.TypeName));
|
||||
Editor.Windows.CloseAllEditors(assetItem);
|
||||
|
||||
// Remove this item from the database and some related data
|
||||
assetItem.Dispose();
|
||||
assetItem.ParentFolder.Children.Remove(assetItem);
|
||||
|
||||
// Delete old thumbnail and remove it from the cache
|
||||
if (!assetItem.HasDefaultThumbnail)
|
||||
{
|
||||
Editor.Instance.Thumbnails.DeletePreview(assetItem);
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnDirectoryEvent(MainContentTreeNode node, FileSystemEventArgs e)
|
||||
{
|
||||
// Ensure to be ready for external events
|
||||
|
||||
@@ -126,29 +126,35 @@ namespace FlaxEditor.Modules
|
||||
{
|
||||
if (item != null && !item.GetImportPath(out string importPath))
|
||||
{
|
||||
// Check if input file is missing
|
||||
if (!System.IO.File.Exists(importPath))
|
||||
{
|
||||
Editor.LogWarning(string.Format("Cannot reimport asset \'{0}\'. File \'{1}\' does not exist.", item.Path, importPath));
|
||||
if (skipSettingsDialog)
|
||||
return;
|
||||
|
||||
// Ask user to select new file location
|
||||
var title = string.Format("Please find missing \'{0}\' file for asset \'{1}\'", importPath, item.ShortName);
|
||||
if (FileSystem.ShowOpenFileDialog(Editor.Windows.MainWindow, null, "All files (*.*)\0*.*\0", false, title, out var files))
|
||||
return;
|
||||
if (files != null && files.Length > 0)
|
||||
importPath = files[0];
|
||||
|
||||
// Validate file path again
|
||||
if (!System.IO.File.Exists(importPath))
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetReimportPath(item.ShortName, ref importPath, skipSettingsDialog))
|
||||
return;
|
||||
Import(importPath, item.Path, true, skipSettingsDialog, settings);
|
||||
}
|
||||
}
|
||||
|
||||
internal bool GetReimportPath(string contextName, ref string importPath, bool skipSettingsDialog = false)
|
||||
{
|
||||
// Check if input file is missing
|
||||
if (!System.IO.File.Exists(importPath))
|
||||
{
|
||||
Editor.LogWarning(string.Format("Cannot reimport asset \'{0}\'. File \'{1}\' does not exist.", contextName, importPath));
|
||||
if (skipSettingsDialog)
|
||||
return true;
|
||||
|
||||
// Ask user to select new file location
|
||||
var title = string.Format("Please find missing \'{0}\' file for asset \'{1}\'", importPath, contextName);
|
||||
if (FileSystem.ShowOpenFileDialog(Editor.Windows.MainWindow, null, "All files (*.*)\0*.*\0", false, title, out var files))
|
||||
return true;
|
||||
if (files != null && files.Length > 0)
|
||||
importPath = files[0];
|
||||
|
||||
// Validate file path again
|
||||
if (!System.IO.File.Exists(importPath))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Imports the specified files.
|
||||
/// </summary>
|
||||
|
||||
@@ -124,6 +124,7 @@ namespace FlaxEditor.Modules
|
||||
if (!Editor.StateMachine.CurrentState.CanEditScene)
|
||||
return;
|
||||
undo = Editor.Undo;
|
||||
Editor.Scene.MarkSceneEdited(actor.Scene);
|
||||
}
|
||||
|
||||
// Record undo for prefab creating (backend links the target instance with the prefab)
|
||||
|
||||
@@ -242,7 +242,6 @@ namespace FlaxEditor.Modules
|
||||
/// <param name="additive">True if don't close opened scenes and just add new scene to them, otherwise will release current scenes and load single one.</param>
|
||||
public void OpenScene(Guid sceneId, bool additive = false)
|
||||
{
|
||||
// Check if cannot change scene now
|
||||
if (!Editor.StateMachine.CurrentState.CanChangeScene)
|
||||
return;
|
||||
|
||||
@@ -266,13 +265,35 @@ namespace FlaxEditor.Modules
|
||||
Editor.StateMachine.ChangingScenesState.LoadScene(sceneId, additive);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reload all loaded scenes.
|
||||
/// </summary>
|
||||
public void ReloadScenes()
|
||||
{
|
||||
if (!Editor.StateMachine.CurrentState.CanChangeScene)
|
||||
return;
|
||||
|
||||
if (!Editor.IsPlayMode)
|
||||
{
|
||||
if (CheckSaveBeforeClose())
|
||||
return;
|
||||
}
|
||||
|
||||
// Reload scenes
|
||||
foreach (var scene in Level.Scenes)
|
||||
{
|
||||
var sceneId = scene.ID;
|
||||
Level.UnloadScene(scene);
|
||||
Level.LoadScene(sceneId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes scene (async).
|
||||
/// </summary>
|
||||
/// <param name="scene">The scene.</param>
|
||||
public void CloseScene(Scene scene)
|
||||
{
|
||||
// Check if cannot change scene now
|
||||
if (!Editor.StateMachine.CurrentState.CanChangeScene)
|
||||
return;
|
||||
|
||||
@@ -296,7 +317,6 @@ namespace FlaxEditor.Modules
|
||||
/// </summary>
|
||||
public void CloseAllScenes()
|
||||
{
|
||||
// Check if cannot change scene now
|
||||
if (!Editor.StateMachine.CurrentState.CanChangeScene)
|
||||
return;
|
||||
|
||||
@@ -321,7 +341,6 @@ namespace FlaxEditor.Modules
|
||||
/// <param name="scene">The scene to not close.</param>
|
||||
public void CloseAllScenesExcept(Scene scene)
|
||||
{
|
||||
// Check if cannot change scene now
|
||||
if (!Editor.StateMachine.CurrentState.CanChangeScene)
|
||||
return;
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user