Fix regression in GPU Particle collisions in editor
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@@ -371,7 +371,7 @@ void ParticleEffect::Sync()
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SceneRenderTask* ParticleEffect::GetRenderTask() const
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{
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const uint64 minFrame = Engine::UpdateCount - 2;
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const uint64 minFrame = Engine::FrameCount - 2;
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// Custom task
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const auto customViewRenderTask = CustomViewRenderTask.Get();
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