Support Visual Studio 2026 as a generator for CMake dependencies
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@@ -241,7 +241,11 @@ namespace Flax.Deploy
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if (!File.Exists(solutionFile))
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{
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throw new Exception(string.Format("Unable to build solution {0}. Solution file not found.", solutionFile));
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// CMake VS2026 generator prefers .slnx solution files, just swap the extension for CMake dependencies
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if (File.Exists(Path.ChangeExtension(solutionFile, "slnx")))
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solutionFile = Path.ChangeExtension(solutionFile, "slnx");
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else
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throw new Exception(string.Format("Unable to build solution {0}. Solution file not found.", solutionFile));
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}
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string cmdLine = string.Format("\"{0}\" /m /t:Restore,Build /p:Configuration=\"{1}\" /p:Platform=\"{2}\" {3} /nologo", solutionFile, buildConfig, buildPlatform, Verbosity);
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@@ -95,7 +95,7 @@ namespace Flax.Deps.Dependencies
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case TargetPlatform.Windows:
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if (architecture == TargetArchitecture.ARM64)
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{
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// Windows ARM64 doesn't have GPU support, so avoid copying those DLLs around
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// Windows ARM64 doesn't have precompiled files for GPU support, so avoid copying those DLLs around
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ConfigureCmakeSwitch(cmakeSwitches, "PX_COPY_EXTERNAL_DLL", "OFF");
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ConfigureCmakeSwitch(cmakeParams, "PX_COPY_EXTERNAL_DLL", "OFF");
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}
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@@ -123,7 +123,7 @@ namespace Flax.Deps.Dependencies
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string bits;
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string arch;
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string binariesSubDir;
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string buildPlatform;
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string buildPlatform = architecture == TargetArchitecture.x86 ? "Win32" : architecture.ToString();
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bool suppressBitsPostfix = false;
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string binariesPrefix = string.Empty;
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var envVars = new Dictionary<string, string>();
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@@ -147,15 +147,6 @@ namespace Flax.Deps.Dependencies
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break;
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default: throw new InvalidArchitectureException(architecture);
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}
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switch (architecture)
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{
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case TargetArchitecture.x86:
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buildPlatform = "Win32";
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break;
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default:
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buildPlatform = architecture.ToString();
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break;
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}
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var msBuildProps = new Dictionary<string, string>();
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switch (targetPlatform)
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{
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@@ -389,8 +380,17 @@ namespace Flax.Deps.Dependencies
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{
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case TargetPlatform.Windows:
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{
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Build(options, "vc17win64", platform, TargetArchitecture.x64);
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Build(options, "vc17win-arm64", platform, TargetArchitecture.ARM64);
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try
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{
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Build(options, "vc18win64", platform, architecture);
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Build(options, "vc18win-arm64", platform, architecture);
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}
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catch
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{
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Log.Verbose("Failed to generate VS2026 solution for PhysX, fallback to VS2022");
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Build(options, "vc17win64", platform, architecture);
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Build(options, "vc17win-arm64", platform, architecture);
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}
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break;
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}
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case TargetPlatform.Linux:
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@@ -46,6 +46,24 @@ namespace Flax.Deps
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/// </summary>
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protected static TargetPlatform BuildPlatform => Platform.BuildPlatform.Target;
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private static Version? _cmakeVersion;
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protected static Version CMakeVersion
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{
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get
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{
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if (_cmakeVersion == null)
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{
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var versionOutput = Utilities.ReadProcessOutput("cmake", "--version");
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var versionStart = versionOutput.IndexOf("cmake version ") + "cmake version ".Length;
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var versionEnd = versionOutput.IndexOfAny(['-', '\n', '\r'], versionStart); // End of line or dash before Git hash
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var versionString = versionOutput.Substring(versionStart, versionEnd - versionStart);
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_cmakeVersion = new Version(versionString);
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}
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return _cmakeVersion;
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}
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}
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/// <summary>
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/// Gets the platforms list supported by this dependency to build on the current build platform (based on <see cref="Platform.BuildPlatform"/>).
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/// </summary>
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@@ -335,7 +353,13 @@ namespace Flax.Deps
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break;
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default: throw new InvalidArchitectureException(architecture);
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}
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cmdLine = string.Format("CMakeLists.txt -G \"Visual Studio 17 2022\" -A {0}", arch);
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if (CMakeVersion.Major > 4 || (CMakeVersion.Major == 4 && CMakeVersion.Minor >= 2))
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{
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// This generates both .sln and .slnx solution files
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cmdLine = string.Format("CMakeLists.txt -G \"Visual Studio 17 2022\" -G \"Visual Studio 18 2026\" -A {0}", arch);
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}
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else
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cmdLine = string.Format("CMakeLists.txt -G \"Visual Studio 17 2022\" -A {0}", arch);
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break;
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}
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case TargetPlatform.PS4:
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