Fix GPU Limits to be clamped to the compile-time limits
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@@ -319,6 +319,15 @@ GPUDevice::~GPUDevice()
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bool GPUDevice::Init()
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{
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// Clamp texture limits (eg. if driver reports higher value)
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Limits.MaximumTexture1DSize = Math::Min(Limits.MaximumTexture1DSize, GPU_MAX_TEXTURE_SIZE);
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Limits.MaximumTexture2DSize = Math::Min(Limits.MaximumTexture2DSize, GPU_MAX_TEXTURE_SIZE);
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Limits.MaximumTexture3DSize = Math::Min(Limits.MaximumTexture3DSize, GPU_MAX_TEXTURE_SIZE);
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Limits.MaximumTextureCubeSize = Math::Min(Limits.MaximumTextureCubeSize, GPU_MAX_TEXTURE_SIZE);
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Limits.MaximumTexture1DArraySize = Math::Min(Limits.MaximumTexture1DArraySize, GPU_MAX_TEXTURE_ARRAY_SIZE);
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Limits.MaximumTexture2DArraySize = Math::Min(Limits.MaximumTexture2DArraySize, GPU_MAX_TEXTURE_ARRAY_SIZE);
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Limits.MaximumMipLevelsCount = Math::Min(Limits.MaximumMipLevelsCount, GPU_MAX_TEXTURE_MIP_LEVELS);
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_res->TasksManager.SetExecutor(CreateTasksExecutor());
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LOG(Info, "Total graphics memory: {0}", Utilities::BytesToText(TotalGraphicsMemory));
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return false;
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