Fix various issues found with thread sanitizer on macOS

This commit is contained in:
Wojtek Figat
2024-04-13 13:20:17 +02:00
parent 8144db8e13
commit 9c2c02c1cf
10 changed files with 70 additions and 75 deletions

View File

@@ -184,9 +184,8 @@ void SoftAssetReferenceBase::OnUnloaded(Asset* asset)
Asset::Asset(const SpawnParams& params, const AssetInfo* info)
: ManagedScriptingObject(params)
, _refCount(0)
, _loadingTask(nullptr)
, _isLoaded(false)
, _loadFailed(false)
, _loadState(0)
, _loadingTask(0)
, _deleteFileOnUnload(false)
, _isVirtual(false)
{
@@ -225,10 +224,10 @@ void Asset::OnDeleteObject()
// Unload asset data (in a safe way to protect asset data)
Locker.Lock();
if (_isLoaded)
if (IsLoaded())
{
unload(false);
_isLoaded = false;
Platform::AtomicStore(&_loadState, (int64)LoadState::Unloaded);
}
Locker.Unlock();
@@ -319,11 +318,6 @@ void Asset::ChangeID(const Guid& newId)
Content::onAssetChangeId(this, oldId, newId);
}
bool Asset::LastLoadFailed() const
{
return _loadFailed != 0;
}
#if USE_EDITOR
bool Asset::ShouldDeleteFileOnUnload() const
@@ -337,7 +331,7 @@ uint64 Asset::GetMemoryUsage() const
{
uint64 result = sizeof(Asset);
Locker.Lock();
if (_loadingTask)
if (Platform::AtomicRead(&_loadingTask))
result += sizeof(ContentLoadTask);
result += (OnLoaded.Capacity() + OnReloading.Capacity() + OnUnloaded.Capacity()) * sizeof(EventType::FunctionType);
Locker.Unlock();
@@ -368,7 +362,7 @@ void Asset::Reload()
{
// Unload current data
unload(true);
_isLoaded = false;
Platform::AtomicStore(&_loadState, (int64)LoadState::Unloaded);
}
// Start reloading process
@@ -426,7 +420,7 @@ bool Asset::WaitForLoaded(double timeoutInMilliseconds) const
// Check if has missing loading task
Platform::MemoryBarrier();
const auto loadingTask = _loadingTask;
const auto loadingTask = (ContentLoadTask*)Platform::AtomicRead(&_loadingTask);
if (loadingTask == nullptr)
{
LOG(Warning, "WaitForLoaded asset \'{0}\' failed. No loading task attached and asset is not loaded.", ToString());
@@ -516,7 +510,7 @@ bool Asset::WaitForLoaded(double timeoutInMilliseconds) const
Content::tryCallOnLoaded((Asset*)this);
}
return _isLoaded == 0;
return !IsLoaded();
}
void Asset::InitAsVirtual()
@@ -525,14 +519,14 @@ void Asset::InitAsVirtual()
_isVirtual = true;
// Be a loaded thing
_isLoaded = true;
Platform::AtomicStore(&_loadState, (int64)LoadState::Loaded);
}
void Asset::CancelStreaming()
{
// Cancel loading task but go over asset locker to prevent case if other load threads still loads asset while it's reimported on other thread
Locker.Lock();
ContentLoadTask* loadTask = _loadingTask;
auto loadTask = (ContentLoadTask*)Platform::AtomicRead(&_loadingTask);
Locker.Unlock();
if (loadTask)
{
@@ -575,10 +569,11 @@ ContentLoadTask* Asset::createLoadingTask()
void Asset::startLoading()
{
ASSERT(!IsLoaded());
ASSERT(_loadingTask == nullptr);
_loadingTask = createLoadingTask();
ASSERT(_loadingTask != nullptr);
_loadingTask->Start();
ASSERT(Platform::AtomicRead(&_loadingTask) == 0);
auto loadingTask = createLoadingTask();
ASSERT(loadingTask != nullptr);
Platform::AtomicStore(&_loadingTask, (intptr)loadingTask);
loadingTask->Start();
}
void Asset::releaseStorage()
@@ -593,7 +588,7 @@ bool Asset::IsInternalType() const
bool Asset::onLoad(LoadAssetTask* task)
{
// It may fail when task is cancelled and new one is created later (don't crash but just end with an error)
if (task->Asset.Get() != this || _loadingTask == nullptr)
if (task->Asset.Get() != this || Platform::AtomicRead(&_loadingTask) == 0)
return true;
Locker.Lock();
@@ -606,15 +601,15 @@ bool Asset::onLoad(LoadAssetTask* task)
}
const bool isLoaded = result == LoadResult::Ok;
const bool failed = !isLoaded;
_loadFailed = failed;
_isLoaded = !failed;
LoadState state = LoadState::Loaded;
Platform::AtomicStore(&_loadState, (int64)(isLoaded ? LoadState::Loaded : LoadState::LoadFailed));
if (failed)
{
LOG(Error, "Loading asset \'{0}\' result: {1}.", ToString(), ToString(result));
}
// Unlink task
_loadingTask = nullptr;
Platform::AtomicStore(&_loadingTask, 0);
ASSERT(failed || IsLoaded() == isLoaded);
Locker.Unlock();
@@ -663,12 +658,12 @@ void Asset::onUnload_MainThread()
OnUnloaded(this);
// Check if is during loading
if (_loadingTask != nullptr)
auto loadingTask = (ContentLoadTask*)Platform::AtomicRead(&_loadingTask);
if (loadingTask != nullptr)
{
// Cancel loading
auto task = _loadingTask;
_loadingTask = nullptr;
Platform::AtomicStore(&_loadingTask, 0);
LOG(Warning, "Cancel loading task for \'{0}\'", ToString());
task->Cancel();
loadingTask->Cancel();
}
}

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@@ -34,11 +34,17 @@ public:
DECLARE_ENUM_7(LoadResult, Ok, Failed, MissingDataChunk, CannotLoadData, CannotLoadStorage, CannotLoadInitData, InvalidData);
protected:
volatile int64 _refCount;
ContentLoadTask* _loadingTask;
enum class LoadState : int64
{
Unloaded,
Loaded,
LoadFailed,
};
volatile int64 _refCount;
volatile int64 _loadState;
volatile intptr _loadingTask;
int8 _isLoaded : 1; // Indicates that asset is loaded
int8 _loadFailed : 1; // Indicates that last asset loading has failed
int8 _deleteFileOnUnload : 1; // Indicates that asset source file should be removed on asset unload
int8 _isVirtual : 1; // Indicates that asset is pure virtual (generated or temporary, has no storage so won't be saved)
@@ -111,13 +117,16 @@ public:
/// </summary>
API_PROPERTY() FORCE_INLINE bool IsLoaded() const
{
return _isLoaded != 0;
return Platform::AtomicRead(&_loadState) == (int64)LoadState::Loaded;
}
/// <summary>
/// Returns true if last asset loading failed, otherwise false.
/// </summary>
API_PROPERTY() bool LastLoadFailed() const;
API_PROPERTY() bool LastLoadFailed() const
{
return Platform::AtomicRead(&_loadState) == (int64)LoadState::LoadFailed;
}
/// <summary>
/// Determines whether this asset is virtual (generated or temporary, has no storage so it won't be saved).

View File

@@ -1434,8 +1434,7 @@ Asset::LoadResult VisualScript::load()
if (_instances.HasItems())
{
// Mark as already loaded so any WaitForLoaded checks during GetDefaultInstance bellow will handle this Visual Script as ready to use
_loadFailed = false;
_isLoaded = true;
Platform::AtomicStore(&_loadState, (int64)LoadState::Loaded);
// Setup scripting type
CacheScriptingType();

View File

@@ -31,12 +31,11 @@ public:
if (Asset)
{
Asset->Locker.Lock();
if (Asset->_loadingTask == this)
if (Platform::AtomicRead(&Asset->_loadingTask) == (intptr)this)
{
Asset->_loadFailed = true;
Asset->_isLoaded = false;
Platform::AtomicStore(&Asset->_loadState, (int64)Asset::LoadState::LoadFailed);
Platform::AtomicStore(&Asset->_loadingTask, 0);
LOG(Error, "Loading asset \'{0}\' result: {1}.", ToString(), ToString(Result::TaskFailed));
Asset->_loadingTask = nullptr;
}
Asset->Locker.Unlock();
}
@@ -77,8 +76,8 @@ protected:
if (Asset)
{
Asset->Locker.Lock();
if (Asset->_loadingTask == this)
Asset->_loadingTask = nullptr;
if (Platform::AtomicRead(&Asset->_loadingTask) == (intptr)this)
Platform::AtomicStore(&Asset->_loadingTask, 0);
Asset->Locker.Unlock();
Asset = nullptr;
}
@@ -91,8 +90,8 @@ protected:
if (Asset)
{
Asset->Locker.Lock();
if (Asset->_loadingTask == this)
Asset->_loadingTask = nullptr;
if (Platform::AtomicRead(&Asset->_loadingTask) == (intptr)this)
Platform::AtomicStore(&Asset->_loadingTask, 0);
Asset->Locker.Unlock();
Asset = nullptr;
}

View File

@@ -15,6 +15,7 @@
#define FORCE_NOINLINE __attribute__((noinline))
#define NO_RETURN __attribute__((noreturn))
#define NO_SANITIZE_ADDRESS __attribute__((no_sanitize_address))
#define NO_SANITIZE_THREAD __attribute__((no_sanitize_thread))
#define PACK_BEGIN()
#define PACK_END() __attribute__((__packed__))
#define ALIGN_BEGIN(_align)
@@ -46,6 +47,7 @@
#define FORCE_NOINLINE __attribute__((noinline))
#define NO_RETURN __attribute__((noreturn))
#define NO_SANITIZE_ADDRESS __attribute__((no_sanitize_address))
#define NO_SANITIZE_THREAD __attribute__((no_sanitize_thread))
#define PACK_BEGIN()
#define PACK_END() __attribute__((__packed__))
#define ALIGN_BEGIN(_align)
@@ -72,6 +74,7 @@
#define FORCE_NOINLINE __declspec(noinline)
#define NO_RETURN __declspec(noreturn)
#define NO_SANITIZE_ADDRESS
#define NO_SANITIZE_THREAD
#define PACK_BEGIN() __pragma(pack(push, 1))
#define PACK_END() ; __pragma(pack(pop))
#define ALIGN_BEGIN(_align) __declspec(align(_align))

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@@ -115,7 +115,7 @@ public:
// Rollback state and cancel
_context = nullptr;
_state = TaskState::Queued;
SetState(TaskState::Queued);
Cancel();
}
@@ -148,8 +148,7 @@ protected:
ASSERT(_context != nullptr);
_context->OnCancelSync(this);
_context = nullptr;
_state = TaskState::Canceled;
SetState(TaskState::Canceled);
}
else
{

View File

@@ -9,9 +9,8 @@
void GPUTask::Execute(GPUTasksContext* context)
{
// Begin
ASSERT(IsQueued() && _context == nullptr);
_state = TaskState::Running;
SetState(TaskState::Running);
// Perform an operation
const auto result = run(context);
@@ -19,7 +18,7 @@ void GPUTask::Execute(GPUTasksContext* context)
// Process result
if (IsCancelRequested())
{
_state = TaskState::Canceled;
SetState(TaskState::Canceled);
}
else if (result != Result::Ok)
{

View File

@@ -57,7 +57,7 @@ public:
/// <summary>
/// Locks the critical section.
/// </summary>
void Lock() const
NO_SANITIZE_THREAD void Lock() const
{
pthread_mutex_lock(_mutexPtr);
#if BUILD_DEBUG
@@ -69,7 +69,7 @@ public:
/// Attempts to enter a critical section without blocking. If the call is successful, the calling thread takes ownership of the critical section.
/// </summary>
/// <returns>True if calling thread took ownership of the critical section.</returns>
bool TryLock() const
NO_SANITIZE_THREAD bool TryLock() const
{
return pthread_mutex_trylock(_mutexPtr) == 0;
}
@@ -77,7 +77,7 @@ public:
/// <summary>
/// Releases the lock on the critical section.
/// </summary>
void Unlock() const
NO_SANITIZE_THREAD void Unlock() const
{
#if BUILD_DEBUG
((UnixCriticalSection*)this)->_owningThreadId = 0;

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@@ -11,13 +11,13 @@
void Task::Start()
{
if (_state != TaskState::Created)
if (GetState() != TaskState::Created)
return;
OnStart();
// Change state
_state = TaskState::Queued;
SetState(TaskState::Queued);
// Add task to the execution queue
Enqueue();
@@ -110,7 +110,6 @@ Task* Task::ContinueWith(const Function<bool()>& action, Object* target)
Task* Task::StartNew(Task* task)
{
ASSERT(task);
task->Start();
return task;
}
@@ -137,11 +136,10 @@ Task* Task::StartNew(Function<bool()>::Signature& action, Object* target)
void Task::Execute()
{
// Begin
if (IsCanceled())
return;
ASSERT(IsQueued());
_state = TaskState::Running;
SetState(TaskState::Running);
// Perform an operation
bool failed = Run();
@@ -149,7 +147,7 @@ void Task::Execute()
// Process result
if (IsCancelRequested())
{
_state = TaskState::Canceled;
SetState(TaskState::Canceled);
}
else if (failed)
{
@@ -167,10 +165,8 @@ void Task::OnStart()
void Task::OnFinish()
{
ASSERT(IsRunning());
ASSERT(!IsCancelRequested());
_state = TaskState::Finished;
ASSERT(IsRunning() && !IsCancelRequested());
SetState(TaskState::Finished);
// Send event further
if (_continueWith)
@@ -181,7 +177,7 @@ void Task::OnFinish()
void Task::OnFail()
{
_state = TaskState::Failed;
SetState(TaskState::Failed);
// Send event further
if (_continueWith)
@@ -209,8 +205,7 @@ void Task::OnCancel()
const auto state = GetState();
if (state != TaskState::Finished && state != TaskState::Failed)
{
_state = TaskState::Canceled;
SetState(TaskState::Canceled);
OnEnd();
}
}

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@@ -49,7 +49,6 @@ class FLAXENGINE_API Task : public Object, public NonCopyable
//
protected:
/// <summary>
/// The cancel flag used to indicate that there is request to cancel task operation.
/// </summary>
@@ -65,14 +64,18 @@ protected:
/// </summary>
Task* _continueWith = nullptr;
public:
void SetState(TaskState state)
{
Platform::AtomicStore((int64 volatile*)&_state, (uint64)state);
}
public:
/// <summary>
/// Gets the task state.
/// </summary>
FORCE_INLINE TaskState GetState() const
{
return static_cast<TaskState>(Platform::AtomicRead((int64 volatile*)&_state));
return (TaskState)Platform::AtomicRead((int64 const volatile*)&_state);
}
/// <summary>
@@ -94,7 +97,6 @@ public:
}
public:
/// <summary>
/// Checks if operation failed.
/// </summary>
@@ -153,7 +155,6 @@ public:
}
public:
/// <summary>
/// Starts this task execution (and will continue with all children).
/// </summary>
@@ -199,7 +200,6 @@ public:
}
public:
/// <summary>
/// Continues that task execution with a given task (will call Start on given task after finishing that one).
/// </summary>
@@ -232,7 +232,6 @@ public:
Task* ContinueWith(const Function<bool()>& action, Object* target = nullptr);
public:
/// <summary>
/// Starts the new task.
/// </summary>
@@ -312,7 +311,6 @@ public:
}
protected:
/// <summary>
/// Executes this task.
/// It should be called by the task consumer (thread pool or other executor of this task type).
@@ -328,7 +326,6 @@ protected:
virtual bool Run() = 0;
protected:
virtual void Enqueue() = 0;
virtual void OnStart();
virtual void OnFinish();