Merge remote-tracking branch 'origin/master' into 1.10

# Conflicts:
#	Source/Engine/Networking/NetworkReplicator.cpp
This commit is contained in:
Wojtek Figat
2024-11-22 16:31:18 +01:00
33 changed files with 495 additions and 222 deletions

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Content/Engine/DefaultTerrainMaterial.flax (Stored with Git LFS)

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@@ -19,6 +19,10 @@ class PlatformTools;
#define GAME_BUILD_DOTNET_VER TEXT("")
#endif
// Range of dotnet runtime versions
#define GAME_BUILD_DOTNET_RUNTIME_MIN_VER 8
#define GAME_BUILD_DOTNET_RUNTIME_MAX_VER 9
/// <summary>
/// Game building options. Used as flags.
/// </summary>

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@@ -117,7 +117,11 @@ bool DeployDataStep::Perform(CookingData& data)
for (String& version : versions)
{
version = String(StringUtils::GetFileName(version));
if (!version.StartsWith(TEXT("8."))) // Check for major part of 8.0
const int32 dot = version.Find('.');
int majorVersion = 0;
if (dot != -1)
StringUtils::Parse(version.Substring(0, dot).Get(), &majorVersion);
if (majorVersion < GAME_BUILD_DOTNET_RUNTIME_MIN_VER || majorVersion > GAME_BUILD_DOTNET_RUNTIME_MAX_VER) // Check for major part
version.Clear();
}
Sorting::QuickSort(versions);

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@@ -293,7 +293,7 @@ namespace FlaxEditor.Modules.SourceCodeEditing
var assemblyPath = Utils.GetAssemblyLocation(assembly);
var assemblyName = assembly.GetName().Name;
var xmlFilePath = Path.ChangeExtension(assemblyPath, ".xml");
if (!File.Exists(assemblyPath))
if (!File.Exists(assemblyPath) && !string.IsNullOrEmpty(assemblyPath))
{
var uri = new UriBuilder(assemblyPath);
var path = Uri.UnescapeDataString(uri.Path);

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@@ -540,6 +540,7 @@ namespace FlaxEditor.Modules
cm.AddSeparator();
cm.AddButton("Open project...", OpenProject);
cm.AddButton("Reload project", ReloadProject);
cm.AddButton("Open project folder", () => FileSystem.ShowFileExplorer(Editor.Instance.GameProject.ProjectFolderPath));
cm.AddSeparator();
cm.AddButton("Exit", "Alt+F4", () => Editor.Windows.MainWindow.Close(ClosingReason.User));

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@@ -41,6 +41,8 @@ namespace FlaxEngine.Utilities
public static string GetTypeDisplayName(this Type type)
{
// Special display for in-built basic types
if (type == null)
return "Null";
if (type == typeof(bool))
return "Bool";
if (type == typeof(float))

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@@ -288,7 +288,11 @@ namespace FlaxEditor.Windows.Assets
// Use blackboard from the root node
var rootNode = _surface.FindNode(19, 2) as Surface.Archetypes.BehaviorTree.Node;
if (rootNode != null)
{
rootNode.ValuesChanged -= UpdateKnowledge;
rootNode.ValuesChanged += UpdateKnowledge;
}
var rootInstance = rootNode?.Instance as BehaviorTreeRootNode;
var blackboardType = TypeUtils.GetType(rootInstance?.BlackboardType);
if (blackboardType)

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@@ -90,12 +90,10 @@ public:
/// </summary>
/// <param name="other">The other collection to move.</param>
FORCE_INLINE BitArray(BitArray&& other) noexcept
: _count(0)
, _capacity(0)
{
_count = other._count;
_capacity = other._capacity;
other._count = 0;
other._capacity = 0;
_allocation.Swap(other._allocation);
Swap(other);
}
/// <summary>
@@ -130,11 +128,9 @@ public:
if (this != &other)
{
_allocation.Free();
_count = other._count;
_capacity = other._capacity;
other._count = 0;
other._capacity = 0;
_allocation.Swap(other._allocation);
_count = 0;
_capacity = 0;
Swap(other);
}
return *this;
}
@@ -337,9 +333,38 @@ public:
/// <param name="other">The other collection.</param>
void Swap(BitArray& other)
{
if IF_CONSTEXPR (AllocationType::HasSwap)
_allocation.Swap(other._allocation);
else
{
// Move to temp
const int32 oldItemsCapacity = ToItemCount(_capacity);
const int32 otherItemsCapacity = ToItemCount(other._capacity);
AllocationData oldAllocation;
if (oldItemsCapacity)
{
oldAllocation.Allocate(oldItemsCapacity);
Memory::MoveItems(oldAllocation.Get(), _allocation.Get(), oldItemsCapacity);
_allocation.Free();
}
// Move other to source
if (otherItemsCapacity)
{
_allocation.Allocate(otherItemsCapacity);
Memory::MoveItems(_allocation.Get(), other._allocation.Get(), otherItemsCapacity);
other._allocation.Free();
}
// Move temp to other
if (oldItemsCapacity)
{
other._allocation.Allocate(oldItemsCapacity);
Memory::MoveItems(other._allocation.Get(), oldAllocation.Get(), oldItemsCapacity);
}
}
::Swap(_count, other._count);
::Swap(_capacity, other._capacity);
_allocation.Swap(other._allocation);
}
public:

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@@ -1,5 +1,7 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#if !NET9_0_OR_GREATER
using System;
using System.Collections;
using System.Collections.Generic;
@@ -674,3 +676,5 @@ namespace FlaxEngine.Collections
public object Current => Entry;
}
}
#endif

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@@ -23,18 +23,18 @@ ID3D11ShaderResourceView* EmptySRHandles[GPU_MAX_SR_BINDED] = {};
// Ensure to match the indirect commands arguments layout
static_assert(sizeof(GPUDispatchIndirectArgs) == sizeof(uint32) * 3, "Wrong size of GPUDrawIndirectArgs.");
static_assert(OFFSET_OF(GPUDispatchIndirectArgs, ThreadGroupCountX) == sizeof(uint32) * 0, "Wrong offset for GPUDrawIndirectArgs::ThreadGroupCountX");
static_assert(OFFSET_OF(GPUDispatchIndirectArgs, ThreadGroupCountY) == sizeof(uint32) * 1,"Wrong offset for GPUDrawIndirectArgs::ThreadGroupCountY");
static_assert(OFFSET_OF(GPUDispatchIndirectArgs, ThreadGroupCountY) == sizeof(uint32) * 1, "Wrong offset for GPUDrawIndirectArgs::ThreadGroupCountY");
static_assert(OFFSET_OF(GPUDispatchIndirectArgs, ThreadGroupCountZ) == sizeof(uint32) * 2, "Wrong offset for GPUDrawIndirectArgs::ThreadGroupCountZ");
//
static_assert(sizeof(GPUDrawIndirectArgs) == sizeof(D3D11_DRAW_INSTANCED_INDIRECT_ARGS), "Wrong size of GPUDrawIndirectArgs.");
static_assert(OFFSET_OF(GPUDrawIndirectArgs, VerticesCount) == OFFSET_OF(D3D11_DRAW_INSTANCED_INDIRECT_ARGS, VertexCountPerInstance), "Wrong offset for GPUDrawIndirectArgs::VerticesCount");
static_assert(OFFSET_OF(GPUDrawIndirectArgs, InstanceCount) == OFFSET_OF(D3D11_DRAW_INSTANCED_INDIRECT_ARGS, InstanceCount),"Wrong offset for GPUDrawIndirectArgs::InstanceCount");
static_assert(OFFSET_OF(GPUDrawIndirectArgs, InstanceCount) == OFFSET_OF(D3D11_DRAW_INSTANCED_INDIRECT_ARGS, InstanceCount), "Wrong offset for GPUDrawIndirectArgs::InstanceCount");
static_assert(OFFSET_OF(GPUDrawIndirectArgs, StartVertex) == OFFSET_OF(D3D11_DRAW_INSTANCED_INDIRECT_ARGS, StartVertexLocation), "Wrong offset for GPUDrawIndirectArgs::StartVertex");
static_assert(OFFSET_OF(GPUDrawIndirectArgs, StartInstance) == OFFSET_OF(D3D11_DRAW_INSTANCED_INDIRECT_ARGS, StartInstanceLocation), "Wrong offset for GPUDrawIndirectArgs::StartInstance");
//
static_assert(sizeof(GPUDrawIndexedIndirectArgs) == sizeof(D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS), "Wrong size of GPUDrawIndexedIndirectArgs.");
static_assert(OFFSET_OF(GPUDrawIndexedIndirectArgs, IndicesCount) == OFFSET_OF(D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS, IndexCountPerInstance), "Wrong offset for GPUDrawIndexedIndirectArgs::IndicesCount");
static_assert(OFFSET_OF(GPUDrawIndexedIndirectArgs, InstanceCount) == OFFSET_OF(D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS, InstanceCount),"Wrong offset for GPUDrawIndexedIndirectArgs::InstanceCount");
static_assert(OFFSET_OF(GPUDrawIndexedIndirectArgs, InstanceCount) == OFFSET_OF(D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS, InstanceCount), "Wrong offset for GPUDrawIndexedIndirectArgs::InstanceCount");
static_assert(OFFSET_OF(GPUDrawIndexedIndirectArgs, StartIndex) == OFFSET_OF(D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS, StartIndexLocation), "Wrong offset for GPUDrawIndexedIndirectArgs::StartIndex");
static_assert(OFFSET_OF(GPUDrawIndexedIndirectArgs, StartVertex) == OFFSET_OF(D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS, BaseVertexLocation), "Wrong offset for GPUDrawIndexedIndirectArgs::StartVertex");
static_assert(OFFSET_OF(GPUDrawIndexedIndirectArgs, StartInstance) == OFFSET_OF(D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS, StartInstanceLocation), "Wrong offset for GPUDrawIndexedIndirectArgs::StartInstance");
@@ -559,15 +559,13 @@ void GPUContextDX11::SetState(GPUPipelineState* state)
#endif
GPUShaderProgramPSDX11* ps = nullptr;
D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
if (state)
{
ASSERT(_currentState->IsValid());
blendState = _currentState->BlendState;
rasterizerState = _device->RasterizerStates[_currentState->RasterizerStateIndex];
depthStencilState = _device->DepthStencilStates[_currentState->DepthStencilStateIndex];
//depthStencilState = _device->DepthStencilStates2[_currentState->DepthStencilStateIndex];
depthStencilState = _currentState->DepthStencilState;
ASSERT(_currentState->VS != nullptr);
vs = _currentState->VS;
#if GPU_ALLOW_TESSELLATION_SHADERS
@@ -578,7 +576,6 @@ void GPUContextDX11::SetState(GPUPipelineState* state)
gs = _currentState->GS;
#endif
ps = _currentState->PS;
primitiveTopology = _currentState->PrimitiveTopology;
}
@@ -858,13 +855,13 @@ void GPUContextDX11::flushSRVs()
{
_srMaskDirtyGraphics = 0;
FLUSH_STAGE(VS);
#if GPU_ALLOW_TESSELLATION_SHADERS
#if GPU_ALLOW_TESSELLATION_SHADERS
FLUSH_STAGE(HS);
FLUSH_STAGE(DS);
#endif
#if GPU_ALLOW_GEOMETRY_SHADERS
#endif
#if GPU_ALLOW_GEOMETRY_SHADERS
FLUSH_STAGE(GS);
#endif
#endif
FLUSH_STAGE(PS);
}
}

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@@ -24,6 +24,56 @@
#define DX11_FORCE_USE_DX10 0
#define DX11_FORCE_USE_DX10_1 0
static D3D11_COMPARISON_FUNC ToDX11(ComparisonFunc value)
{
switch (value)
{
case ComparisonFunc::Never:
return D3D11_COMPARISON_NEVER;
case ComparisonFunc::Less:
return D3D11_COMPARISON_LESS;
case ComparisonFunc::Equal:
return D3D11_COMPARISON_EQUAL;
case ComparisonFunc::LessEqual:
return D3D11_COMPARISON_LESS_EQUAL;
case ComparisonFunc::Greater:
return D3D11_COMPARISON_GREATER;
case ComparisonFunc::NotEqual:
return D3D11_COMPARISON_NOT_EQUAL;
case ComparisonFunc::GreaterEqual:
return D3D11_COMPARISON_GREATER_EQUAL;
case ComparisonFunc::Always:
return D3D11_COMPARISON_ALWAYS;
default:
return (D3D11_COMPARISON_FUNC)-1;
}
}
static D3D11_STENCIL_OP ToDX11(StencilOperation value)
{
switch (value)
{
case StencilOperation::Keep:
return D3D11_STENCIL_OP_KEEP;
case StencilOperation::Zero:
return D3D11_STENCIL_OP_ZERO;
case StencilOperation::Replace:
return D3D11_STENCIL_OP_REPLACE;
case StencilOperation::IncrementSaturated:
return D3D11_STENCIL_OP_INCR_SAT;
case StencilOperation::DecrementSaturated:
return D3D11_STENCIL_OP_DECR_SAT;
case StencilOperation::Invert:
return D3D11_STENCIL_OP_INVERT;
case StencilOperation::Increment:
return D3D11_STENCIL_OP_INCR;
case StencilOperation::Decrement:
return D3D11_STENCIL_OP_DECR;
default:
return (D3D11_STENCIL_OP)-1;
}
}
static bool TryCreateDevice(IDXGIAdapter* adapter, D3D_FEATURE_LEVEL maxFeatureLevel, D3D_FEATURE_LEVEL* featureLevel)
{
ID3D11Device* device = nullptr;
@@ -251,22 +301,66 @@ GPUDeviceDX11::GPUDeviceDX11(IDXGIFactory* dxgiFactory, GPUAdapterDX* adapter)
, _factoryDXGI(dxgiFactory)
{
Platform::MemoryClear(RasterizerStates, sizeof(RasterizerStates));
Platform::MemoryClear(DepthStencilStates, sizeof(DepthStencilStates));
}
ID3D11DepthStencilState* GPUDeviceDX11::GetDepthStencilState(const void* descriptionPtr)
{
const GPUPipelineState::Description& description = *(const GPUPipelineState::Description*)descriptionPtr;
DepthStencilMode key;
Platform::MemoryClear(&key, sizeof(key)); // Ensure to clear any padding bytes for raw memory compare/hashing
key.DepthEnable = description.DepthEnable ? 1 : 0;
key.DepthWriteEnable = description.DepthWriteEnable ? 1 : 0;
key.DepthClipEnable = description.DepthClipEnable ? 1 : 0;
key.StencilEnable = description.StencilEnable ? 1 : 0;
key.StencilReadMask = description.StencilReadMask;
key.StencilWriteMask = description.StencilWriteMask;
key.DepthFunc = description.DepthFunc;
key.StencilFunc = description.StencilFunc;
key.StencilFailOp = description.StencilFailOp;
key.StencilDepthFailOp = description.StencilDepthFailOp;
key.StencilPassOp = description.StencilPassOp;
// Use lookup
ID3D11DepthStencilState* state = nullptr;
if (DepthStencilStates.TryGet(key, state))
return state;
// Try again but with lock to prevent race condition with double-adding the same thing
ScopeLock lock(StatesWriteLocker);
if (DepthStencilStates.TryGet(key, state))
return state;
// Prepare description
D3D11_DEPTH_STENCIL_DESC desc;
desc.DepthEnable = !!description.DepthEnable;
desc.DepthWriteMask = description.DepthWriteEnable ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
desc.DepthFunc = ToDX11(description.DepthFunc);
desc.StencilEnable = !!description.StencilEnable;
desc.StencilReadMask = description.StencilReadMask;
desc.StencilWriteMask = description.StencilWriteMask;
desc.FrontFace.StencilFailOp = ToDX11(description.StencilFailOp);
desc.FrontFace.StencilDepthFailOp = ToDX11(description.StencilDepthFailOp);
desc.FrontFace.StencilPassOp = ToDX11(description.StencilPassOp);
desc.FrontFace.StencilFunc = ToDX11(description.StencilFunc);
desc.BackFace = desc.FrontFace;
// Create object and cache it
VALIDATE_DIRECTX_CALL(_device->CreateDepthStencilState(&desc, &state));
DepthStencilStates.Add(key, state);
return state;
}
ID3D11BlendState* GPUDeviceDX11::GetBlendState(const BlendingMode& blending)
{
// Use lookup
ID3D11BlendState* blendState = nullptr;
if (BlendStates.TryGet(blending, blendState))
return blendState;
// Make it safe
ScopeLock lock(BlendStatesWriteLocker);
// Try again to prevent race condition with double-adding the same thing
if (BlendStates.TryGet(blending, blendState))
return blendState;
ID3D11BlendState* state = nullptr;
if (BlendStates.TryGet(blending, state))
return state;
// Try again but with lock to prevent race condition with double-adding the same thing
ScopeLock lock(StatesWriteLocker);
if (BlendStates.TryGet(blending, state))
return state;
// Prepare description
D3D11_BLEND_DESC desc;
@@ -285,13 +379,10 @@ ID3D11BlendState* GPUDeviceDX11::GetBlendState(const BlendingMode& blending)
desc.RenderTarget[i] = desc.RenderTarget[0];
#endif
// Create object
VALIDATE_DIRECTX_CALL(_device->CreateBlendState(&desc, &blendState));
// Cache blend state
BlendStates.Add(blending, blendState);
return blendState;
// Create object and cache it
VALIDATE_DIRECTX_CALL(_device->CreateBlendState(&desc, &state));
BlendStates.Add(blending, state);
return state;
}
bool GPUDeviceDX11::Init()
@@ -326,9 +417,9 @@ bool GPUDeviceDX11::Init()
#if PLATFORM_WINDOWS
// Detect RenderDoc usage (UUID {A7AA6116-9C8D-4BBA-9083-B4D816B71B78})
IUnknown* unknown = nullptr;
const GUID uuidRenderDoc = { 0xa7aa6116, 0x9c8d, 0x4bba, {0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78}};
const GUID uuidRenderDoc = { 0xa7aa6116, 0x9c8d, 0x4bba, { 0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78 } };
HRESULT hr = _device->QueryInterface(uuidRenderDoc, (void**)&unknown);
if(SUCCEEDED(hr) && unknown)
if (SUCCEEDED(hr) && unknown)
{
IsDebugToolAttached = true;
unknown->Release();
@@ -560,31 +651,6 @@ bool GPUDeviceDX11::Init()
#undef CREATE_RASTERIZER_STATE
}
// Depth Stencil States
{
D3D11_DEPTH_STENCIL_DESC dsDesc;
dsDesc.StencilEnable = FALSE;
dsDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
dsDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp = { D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS };
dsDesc.FrontFace = defaultStencilOp;
dsDesc.BackFace = defaultStencilOp;
int32 index;
#define CREATE_DEPTH_STENCIL_STATE(depthEnable, depthWrite) \
dsDesc.DepthEnable = depthEnable; \
dsDesc.DepthWriteMask = depthWrite ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; \
for(int32 depthFunc = 1; depthFunc <= 8; depthFunc++) { \
dsDesc.DepthFunc = (D3D11_COMPARISON_FUNC)depthFunc; \
index = (int32)depthFunc + (depthEnable ? 0 : 9) + (depthWrite ? 0 : 18); \
HRESULT result = _device->CreateDepthStencilState(&dsDesc, &DepthStencilStates[index]); \
LOG_DIRECTX_RESULT_WITH_RETURN(result, true); }
CREATE_DEPTH_STENCIL_STATE(false, false);
CREATE_DEPTH_STENCIL_STATE(false, true);
CREATE_DEPTH_STENCIL_STATE(true, true);
CREATE_DEPTH_STENCIL_STATE(true, false);
#undef CREATE_DEPTH_STENCIL_STATE
}
_state = DeviceState::Ready;
return GPUDeviceDX::Init();
}
@@ -624,20 +690,15 @@ void GPUDeviceDX11::Dispose()
SAFE_RELEASE(_samplerPointWrap);
SAFE_RELEASE(_samplerShadow);
SAFE_RELEASE(_samplerShadowLinear);
//
for (auto i = BlendStates.Begin(); i.IsNotEnd(); ++i)
{
i->Value->Release();
}
for (auto i = DepthStencilStates.Begin(); i.IsNotEnd(); ++i)
i->Value->Release();
BlendStates.Clear();
for (uint32 i = 0; i < ARRAY_COUNT(RasterizerStates); i++)
{
SAFE_RELEASE(RasterizerStates[i]);
}
for (uint32 i = 0; i < ARRAY_COUNT(DepthStencilStates); i++)
{
SAFE_RELEASE(DepthStencilStates[i]);
}
// Clear DirectX stuff
SAFE_DELETE(_mainContext);

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@@ -11,6 +11,7 @@
#if GRAPHICS_API_DIRECTX11
class Engine;
enum class StencilOperation : byte;
class GPUContextDX11;
class GPUSwapChainDX11;
@@ -23,6 +24,34 @@ class GPUDeviceDX11 : public GPUDeviceDX
friend GPUSwapChainDX11;
private:
struct DepthStencilMode
{
int8 DepthEnable : 1;
int8 DepthWriteEnable : 1;
int8 DepthClipEnable : 1;
int8 StencilEnable : 1;
uint8 StencilReadMask;
uint8 StencilWriteMask;
ComparisonFunc DepthFunc;
ComparisonFunc StencilFunc;
StencilOperation StencilFailOp;
StencilOperation StencilDepthFailOp;
StencilOperation StencilPassOp;
bool operator==(const DepthStencilMode& other) const
{
return Platform::MemoryCompare(this, &other, sizeof(DepthStencilMode)) == 0;
}
friend uint32 GetHash(const DepthStencilMode& key)
{
uint32 hash = 0;
for (int32 i = 0; i < sizeof(DepthStencilMode) / 4; i++)
CombineHash(hash, ((uint32*)&key)[i]);
return hash;
}
};
// Private Stuff
ID3D11Device* _device = nullptr;
ID3D11DeviceContext* _imContext = nullptr;
@@ -40,10 +69,10 @@ private:
ID3D11SamplerState* _samplerShadowLinear = nullptr;
// Shared data for pipeline states
CriticalSection BlendStatesWriteLocker;
CriticalSection StatesWriteLocker;
Dictionary<BlendingMode, ID3D11BlendState*> BlendStates;
Dictionary<DepthStencilMode, ID3D11DepthStencilState*> DepthStencilStates;
ID3D11RasterizerState* RasterizerStates[3 * 2 * 2]; // Index = CullMode[0-2] + Wireframe[0?3] + DepthClipEnable[0?6]
ID3D11DepthStencilState* DepthStencilStates[9 * 2 * 2]; // Index = ComparisonFunc[0-8] + DepthTestEnable[0?9] + DepthWriteEnable[0?18]
public:
static GPUDevice* Create();
@@ -75,6 +104,7 @@ public:
return _mainContext;
}
ID3D11DepthStencilState* GetDepthStencilState(const void* descriptionPtr);
ID3D11BlendState* GetBlendState(const BlendingMode& blending);
public:

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@@ -6,6 +6,7 @@
void GPUPipelineStateDX11::OnReleaseGPU()
{
DepthStencilState = nullptr;
BlendState = nullptr;
VS = nullptr;
#if GPU_ALLOW_TESSELLATION_SHADERS
@@ -58,8 +59,8 @@ bool GPUPipelineStateDX11::Init(const Description& desc)
#endif
// States
DepthStencilStateIndex = static_cast<int32>(desc.DepthFunc) + (desc.DepthEnable ? 0 : 9) + (desc.DepthWriteEnable ? 0 : 18);
RasterizerStateIndex = static_cast<int32>(desc.CullMode) + (desc.Wireframe ? 0 : 3) + (desc.DepthClipEnable ? 0 : 6);
DepthStencilState = _device->GetDepthStencilState(&desc);
BlendState = _device->GetBlendState(desc.BlendMode);
// Calculate approx. memory usage (just to set sth)

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@@ -15,8 +15,8 @@ class GPUPipelineStateDX11 : public GPUResourceDX11<GPUPipelineState>
{
public:
int32 DepthStencilStateIndex;
int32 RasterizerStateIndex;
ID3D11DepthStencilState* DepthStencilState = nullptr;
ID3D11BlendState* BlendState = nullptr;
GPUShaderProgramVSDX11* VS = nullptr;
#if GPU_ALLOW_TESSELLATION_SHADERS

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@@ -77,7 +77,7 @@ GPUDevice* GPUDeviceDX12::Create()
#endif
#ifdef __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__
ComPtr<ID3D12DeviceRemovedExtendedDataSettings> dredSettings;
VALIDATE_DIRECTX_CALL(D3D12GetDebugInterface(IID_PPV_ARGS(&dredSettings)));
D3D12GetDebugInterface(IID_PPV_ARGS(&dredSettings));
if (dredSettings)
{
// Turn on AutoBreadcrumbs and Page Fault reporting

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@@ -723,11 +723,14 @@ void GPUContextVulkan::FrameBegin()
Platform::MemoryCopy(_samplerHandles, _device->HelperResources.GetStaticSamplers(), sizeof(VkSampler) * GPU_STATIC_SAMPLERS_COUNT);
Platform::MemoryClear(_samplerHandles + GPU_STATIC_SAMPLERS_COUNT, sizeof(_samplerHandles) - sizeof(VkSampler) * GPU_STATIC_SAMPLERS_COUNT);
// Init command buffer
const auto cmdBuffer = _cmdBufferManager->GetCmdBuffer();
vkCmdSetStencilReference(cmdBuffer->GetHandle(), VK_STENCIL_FRONT_AND_BACK, _stencilRef);
#if VULKAN_RESET_QUERY_POOLS
// Reset pending queries
if (_device->QueriesToReset.HasItems())
{
const auto cmdBuffer = _cmdBufferManager->GetCmdBuffer();
for (auto query : _device->QueriesToReset)
query->Reset(cmdBuffer);
_device->QueriesToReset.Clear();

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@@ -34,6 +34,49 @@ static VkStencilOp ToVulkanStencilOp(const StencilOperation value)
}
}
static VkBlendFactor ToVulkanBlendFactor(const BlendingMode::Blend value)
{
switch (value)
{
case BlendingMode::Blend::Zero:
return VK_BLEND_FACTOR_ZERO;
case BlendingMode::Blend::One:
return VK_BLEND_FACTOR_ONE;
case BlendingMode::Blend::SrcColor:
return VK_BLEND_FACTOR_SRC_COLOR;
case BlendingMode::Blend::InvSrcColor:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
case BlendingMode::Blend::SrcAlpha:
return VK_BLEND_FACTOR_SRC_ALPHA;
case BlendingMode::Blend::InvSrcAlpha:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
case BlendingMode::Blend::DestAlpha:
return VK_BLEND_FACTOR_DST_ALPHA;
case BlendingMode::Blend::InvDestAlpha:
return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
case BlendingMode::Blend::DestColor:
return VK_BLEND_FACTOR_DST_COLOR;
case BlendingMode::Blend::InvDestColor:
return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
case BlendingMode::Blend::SrcAlphaSat:
return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
case BlendingMode::Blend::BlendFactor:
return VK_BLEND_FACTOR_CONSTANT_COLOR;
case BlendingMode::Blend::BlendInvFactor:
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
case BlendingMode::Blend::Src1Color:
return VK_BLEND_FACTOR_SRC1_COLOR;
case BlendingMode::Blend::InvSrc1Color:
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
case BlendingMode::Blend::Src1Alpha:
return VK_BLEND_FACTOR_SRC1_ALPHA;
case BlendingMode::Blend::InvSrc1Alpha:
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
default:
return VK_BLEND_FACTOR_ZERO;
}
}
GPUShaderProgramCSVulkan::~GPUShaderProgramCSVulkan()
{
if (_pipelineState)
@@ -316,7 +359,13 @@ bool GPUPipelineStateVulkan::Init(const Description& desc)
_dynamicStates[_descDynamic.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
_dynamicStates[_descDynamic.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
_dynamicStates[_descDynamic.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
static_assert(ARRAY_COUNT(_dynamicStates) <= 3, "Invalid dynamic states array.");
#define IsBlendUsingBlendFactor(blend) blend == BlendingMode::Blend::BlendFactor || blend == BlendingMode::Blend::BlendInvFactor
if (desc.BlendMode.BlendEnable && (
IsBlendUsingBlendFactor(desc.BlendMode.SrcBlend) || IsBlendUsingBlendFactor(desc.BlendMode.SrcBlendAlpha) ||
IsBlendUsingBlendFactor(desc.BlendMode.DestBlend) || IsBlendUsingBlendFactor(desc.BlendMode.DestBlendAlpha)))
_dynamicStates[_descDynamic.dynamicStateCount++] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
#undef IsBlendUsingBlendFactor
static_assert(ARRAY_COUNT(_dynamicStates) <= 4, "Invalid dynamic states array.");
_desc.pDynamicState = &_descDynamic;
// Multisample
@@ -337,7 +386,7 @@ bool GPUPipelineStateVulkan::Init(const Description& desc)
_descDepthStencil.front.failOp = ToVulkanStencilOp(desc.StencilFailOp);
_descDepthStencil.front.depthFailOp = ToVulkanStencilOp(desc.StencilDepthFailOp);
_descDepthStencil.front.passOp = ToVulkanStencilOp(desc.StencilPassOp);
_descDepthStencil.front = _descDepthStencil.back;
_descDepthStencil.back = _descDepthStencil.front;
_desc.pDepthStencilState = &_descDepthStencil;
DepthReadEnable = desc.DepthEnable && desc.DepthFunc != ComparisonFunc::Always;
DepthWriteEnable = _descDepthStencil.depthWriteEnable;
@@ -370,21 +419,21 @@ bool GPUPipelineStateVulkan::Init(const Description& desc)
{
auto& blend = _descColorBlendAttachments[0];
blend.blendEnable = desc.BlendMode.BlendEnable;
blend.srcColorBlendFactor = RenderToolsVulkan::ToVulkanBlendFactor(desc.BlendMode.SrcBlend);
blend.dstColorBlendFactor = RenderToolsVulkan::ToVulkanBlendFactor(desc.BlendMode.DestBlend);
blend.srcColorBlendFactor = ToVulkanBlendFactor(desc.BlendMode.SrcBlend);
blend.dstColorBlendFactor = ToVulkanBlendFactor(desc.BlendMode.DestBlend);
blend.colorBlendOp = RenderToolsVulkan::ToVulkanBlendOp(desc.BlendMode.BlendOp);
blend.srcAlphaBlendFactor = RenderToolsVulkan::ToVulkanBlendFactor(desc.BlendMode.SrcBlendAlpha);
blend.dstAlphaBlendFactor = RenderToolsVulkan::ToVulkanBlendFactor(desc.BlendMode.DestBlendAlpha);
blend.srcAlphaBlendFactor = ToVulkanBlendFactor(desc.BlendMode.SrcBlendAlpha);
blend.dstAlphaBlendFactor = ToVulkanBlendFactor(desc.BlendMode.DestBlendAlpha);
blend.alphaBlendOp = RenderToolsVulkan::ToVulkanBlendOp(desc.BlendMode.BlendOpAlpha);
blend.colorWriteMask = (VkColorComponentFlags)desc.BlendMode.RenderTargetWriteMask;
}
for (int32 i = 1; i < GPU_MAX_RT_BINDED; i++)
_descColorBlendAttachments[i] = _descColorBlendAttachments[i - 1];
_descColorBlend.pAttachments = _descColorBlendAttachments;
_descColorBlend.blendConstants[0] = 0.0f;
_descColorBlend.blendConstants[1] = 0.0f;
_descColorBlend.blendConstants[2] = 0.0f;
_descColorBlend.blendConstants[3] = 0.0f;
_descColorBlend.blendConstants[0] = 1.0f;
_descColorBlend.blendConstants[1] = 1.0f;
_descColorBlend.blendConstants[2] = 1.0f;
_descColorBlend.blendConstants[3] = 1.0f;
_desc.pColorBlendState = &_descColorBlend;
ASSERT(DSWriteContainer.DescriptorWrites.IsEmpty());

View File

@@ -98,7 +98,7 @@ private:
#endif
VkPipelineViewportStateCreateInfo _descViewport;
VkPipelineDynamicStateCreateInfo _descDynamic;
VkDynamicState _dynamicStates[3];
VkDynamicState _dynamicStates[4];
VkPipelineMultisampleStateCreateInfo _descMultisample;
VkPipelineDepthStencilStateCreateInfo _descDepthStencil;
VkPipelineRasterizationStateCreateInfo _descRasterization;

View File

@@ -122,28 +122,6 @@ VkFormat RenderToolsVulkan::PixelFormatToVkFormat[110] =
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, // NV12
};
VkBlendFactor RenderToolsVulkan::BlendToVkBlendFactor[20] =
{
VK_BLEND_FACTOR_MAX_ENUM,
VK_BLEND_FACTOR_ZERO, // Zero
VK_BLEND_FACTOR_ONE, // One
VK_BLEND_FACTOR_SRC_COLOR, // SrcColor
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, // InvSrcColor
VK_BLEND_FACTOR_SRC_ALPHA, // SrcAlpha
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, // InvSrcAlpha
VK_BLEND_FACTOR_DST_ALPHA, // DestAlpha
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, // InvDestAlpha
VK_BLEND_FACTOR_DST_COLOR, // DestColor,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, // InvDestColor
VK_BLEND_FACTOR_SRC_ALPHA_SATURATE, // SrcAlphaSat
VK_BLEND_FACTOR_CONSTANT_ALPHA, // BlendFactor
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, // BlendInvFactor
VK_BLEND_FACTOR_SRC1_COLOR, // Src1Color
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, // InvSrc1Color
VK_BLEND_FACTOR_SRC1_ALPHA, // Src1Alpha
VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, // InvSrc1Alpha
};
VkBlendOp RenderToolsVulkan::OperationToVkBlendOp[6] =
{
VK_BLEND_OP_MAX_ENUM,

View File

@@ -164,16 +164,6 @@ public:
return PixelFormatToVkFormat[(int32)value];
}
/// <summary>
/// Converts Flax blend mode to the Vulkan blend factor.
/// </summary>
/// <param name="value">The Flax blend mode.</param>
/// <returns>The Vulkan blend factor.</returns>
static FORCE_INLINE VkBlendFactor ToVulkanBlendFactor(const BlendingMode::Blend value)
{
return BlendToVkBlendFactor[(int32)value];
}
/// <summary>
/// Converts Flax blend operation to the Vulkan blend operation.
/// </summary>

View File

@@ -489,7 +489,6 @@ void SetupObjectSpawnMessageItem(SpawnItem* e, NetworkMessage& msg)
NetworkMessageObjectSpawnItem msgDataItem;
msgDataItem.ObjectId = item.ObjectId;
msgDataItem.ParentId = item.ParentId;
if (NetworkManager::IsClient())
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(msgDataItem.ObjectId, &msgDataItem.ObjectId);
@@ -580,11 +579,13 @@ void SendObjectSpawnMessage(const SpawnGroup& group, const Array<NetworkClient*>
void SendObjectRoleMessage(const NetworkReplicatedObject& item, const NetworkClient* excludedClient = nullptr)
{
NetworkMessageObjectRole msgData;
Guid objectId = item.ObjectId;
IdsRemappingTable.KeyOf(objectId, &objectId);
msgData.OwnerClientId = item.OwnerClientId;
auto peer = NetworkManager::Peer;
NetworkMessage msg = peer->BeginSendMessage();
msg.WriteStructure(msgData);
msg.WriteNetworkId(item.ObjectId);
msg.WriteNetworkId(objectId);
if (NetworkManager::IsClient())
{
NetworkManager::Peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
@@ -1325,6 +1326,7 @@ void NetworkReplicator::MapObjectId(Guid& objectId)
void NetworkReplicator::AddObjectIdMapping(const ScriptingObject* obj, const Guid& objectId)
{
CHECK(obj);
CHECK(objectId.IsValid());
const Guid id = obj->GetID();
NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Remap object ID={} into object {}:{}", objectId, id.ToString(), obj->GetType().ToString());
IdsRemappingTable[objectId] = id;
@@ -1688,7 +1690,6 @@ void NetworkInternal::NetworkReplicatorUpdate()
NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Despawn object ID={}", e.Id.ToString());
NetworkMessageObjectDespawn msgData;
Guid objectId = e.Id;
if (isClient)
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(objectId, &objectId);
@@ -1917,7 +1918,6 @@ void NetworkInternal::NetworkReplicatorUpdate()
NetworkMessageObjectReplicate msgData;
msgData.OwnerFrame = NetworkManager::Frame;
Guid objectId = item.ObjectId, parentId = item.ParentId;
if (isClient)
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(objectId, &objectId);
@@ -2020,7 +2020,6 @@ void NetworkInternal::NetworkReplicatorUpdate()
NetworkMessageObjectRpc msgData;
Guid msgObjectId = item.ObjectId;
Guid msgParentId = item.ParentId;
if (isClient)
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(msgObjectId, &msgObjectId);

View File

@@ -35,16 +35,17 @@ void ContrastAdaptiveSharpeningPass::Dispose()
bool ContrastAdaptiveSharpeningPass::setupResources()
{
// Lazy-load shader
if (!_shader)
if (_lazyInit && !_shader)
{
_lazyInit = false;
_shader = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/CAS"));
if (!_shader)
return false;
return true;
#if COMPILE_WITH_DEV_ENV
_shader.Get()->OnReloading.Bind<ContrastAdaptiveSharpeningPass, &ContrastAdaptiveSharpeningPass::OnShaderReloading>(this);
#endif
}
if (!_shader->IsLoaded())
if (!_shader || !_shader->IsLoaded())
return true;
const auto shader = _shader->GetShader();

View File

@@ -13,6 +13,7 @@ class ContrastAdaptiveSharpeningPass : public RendererPass<ContrastAdaptiveSharp
private:
AssetReference<Shader> _shader;
GPUPipelineState* _psCAS = nullptr;
bool _lazyInit = true;
public:
bool CanRender(const RenderContext& renderContext);

View File

@@ -846,12 +846,12 @@ namespace
MMethod* ManagedBinaryModule::FindMethod(MClass* mclass, const ScriptingTypeMethodSignature& signature)
{
#if USE_CSHARP
if (!mclass)
return nullptr;
const auto& methods = mclass->GetMethods();
for (MMethod* method : methods)
{
#if USE_CSHARP
if (method->IsStatic() != signature.IsStatic)
continue;
if (method->GetName() != signature.Name)
@@ -872,8 +872,8 @@ MMethod* ManagedBinaryModule::FindMethod(MClass* mclass, const ScriptingTypeMeth
}
if (isValid && VariantTypeEquals(signature.ReturnType, method->GetReturnType()))
return method;
#endif
}
#endif
return nullptr;
}
@@ -1274,6 +1274,7 @@ bool ManagedBinaryModule::InvokeMethod(void* method, const Variant& instance, Sp
// Marshal parameters
void** params = (void**)alloca(parametersCount * sizeof(void*));
void** outParams = nullptr;
bool failed = false;
bool hasOutParams = false;
for (int32 paramIdx = 0; paramIdx < parametersCount; paramIdx++)
@@ -1290,6 +1291,14 @@ bool ManagedBinaryModule::InvokeMethod(void* method, const Variant& instance, Sp
LOG(Error, "Failed to marshal parameter {5}:{4} of method '{0}.{1}' (args count: {2}), value type: {6}, value: {3}", String(mMethod->GetParentClass()->GetFullName()), String(mMethod->GetName()), parametersCount, paramValue, MCore::Type::ToString(paramType), paramIdx, paramValue.Type);
return true;
}
if (isOut && MCore::Type::IsReference(paramType) && MCore::Type::GetType(paramType) == MTypes::Object)
{
// Object passed as out param so pass pointer to the value storage for proper marshalling
if (!outParams)
outParams = (void**)alloca(parametersCount * sizeof(void*));
outParams[paramIdx] = params[paramIdx];
params[paramIdx] = &outParams[paramIdx];
}
}
// Invoke the method
@@ -1354,6 +1363,13 @@ bool ManagedBinaryModule::InvokeMethod(void* method, const Variant& instance, Sp
}
break;
}
default:
{
MType* paramType = mMethod->GetParameterType(paramIdx);
if (MCore::Type::IsReference(paramType) && MCore::Type::GetType(paramType) == MTypes::Object)
paramValue = MUtils::UnboxVariant((MObject*)outParams[paramIdx]);
break;
}
}
}
}

View File

@@ -878,7 +878,7 @@ MClass* MUtils::GetClass(const VariantType& value)
case VariantType::Blob:
return MCore::Array::GetClass(MCore::TypeCache::Byte);
case VariantType::Float2:
return Double2::TypeInitializer.GetClass();
return Float2::TypeInitializer.GetClass();
case VariantType::Float3:
return Float3::TypeInitializer.GetClass();
case VariantType::Float4:

View File

@@ -1758,7 +1758,7 @@ bool InitHostfxr()
// Warn user about missing .Net
#if PLATFORM_DESKTOP
Platform::OpenUrl(TEXT("https://dotnet.microsoft.com/en-us/download/dotnet/8.0"));
Platform::OpenUrl(TEXT("https://dotnet.microsoft.com/en-us/download/dotnet"));
#endif
#if USE_EDITOR
LOG(Fatal, "Missing .NET 8 or later SDK installation required to run Flax Editor.");

View File

@@ -7,6 +7,24 @@
#include "Engine/Core/Collections/Dictionary.h"
#include <ThirdParty/catch2/catch.hpp>
const bool TestBits[] = { true, false, true, false };
template<typename AllocationType = HeapAllocation>
void InitBitArray(BitArray<AllocationType>& array)
{
array.Add(TestBits, ARRAY_COUNT(TestBits));
}
template<typename AllocationType = HeapAllocation>
void CheckBitArray(const BitArray<AllocationType>& array)
{
CHECK(array.Count() == ARRAY_COUNT(TestBits));
for (int32 i = 0; i < ARRAY_COUNT(TestBits); i++)
{
CHECK(array[i] == TestBits[i]);
}
}
TEST_CASE("Array")
{
SECTION("Test Allocators")
@@ -84,6 +102,44 @@ TEST_CASE("BitArray")
}
}
SECTION("Test Move/Copy")
{
BitArray<> array1;
BitArray<FixedAllocation<4>> array2;
BitArray<InlinedAllocation<4>> array3;
BitArray<InlinedAllocation<2>> array4;
InitBitArray(array1);
InitBitArray(array2);
InitBitArray(array3);
InitBitArray(array4);
CheckBitArray(array1);
CheckBitArray(array2);
CheckBitArray(array3);
CheckBitArray(array4);
BitArray<> arrayClone1 = array1;
BitArray<FixedAllocation<4>> arrayClone2(array1);
BitArray<FixedAllocation<4>> arrayClone3(MoveTemp(array1));
BitArray<> arrayClone4(MoveTemp(array1));
BitArray<FixedAllocation<4>> arrayClone5 = MoveTemp(array2);
BitArray<InlinedAllocation<4>> arrayClone6 = MoveTemp(array3);
BitArray<InlinedAllocation<2>> arrayClone7 = MoveTemp(array4);
CheckBitArray(arrayClone1);
CheckBitArray(arrayClone2);
CheckBitArray(arrayClone4);
CheckBitArray(arrayClone5);
CheckBitArray(arrayClone6);
CheckBitArray(arrayClone7);
CHECK(array1.Count() == 0);
CHECK(array2.Count() == 0);
CHECK(array3.Count() == 0);
CHECK(array4.Count() == 0);
}
// Generate some random data for testing
BitArray<> testData;
testData.Resize(32);

View File

@@ -35,6 +35,16 @@ API_STRUCT(NoDefault) struct TestDefaultValues
API_FIELD() float TestFloat10 = 1.f;
// Default value case 11
API_FIELD() float TestFloat11 = 1;
// Test code injection parsing
API_INJECT_CODE(csharp, ""
"namespace Test"
"{"
"\t/// <summary>\n\t/// Test code injection parsing\n\t/// </summary>"
" public static class TestClass"
" {"
" }"
"}")
};
// Test interface (name conflict with namespace)

View File

@@ -29,6 +29,33 @@ namespace FlaxEngine.GUI
return ((CanvasRootControl)a).Canvas.Order - ((CanvasRootControl)b).Canvas.Order;
}
private bool RayCast3D(ref Float2 location, out Control hit, out Float2 hitLocation)
{
hit = null;
hitLocation = Float2.Zero;
// Calculate 3D mouse ray
UICanvas.CalculateRay(ref location, out Ray ray);
// Test 3D canvases
var layerMask = MainRenderTask.Instance?.ViewLayersMask ?? LayersMask.Default;
for (int i = _children.Count - 1; i >= 0 && _children.Count > 0; i--)
{
var child = (CanvasRootControl)_children[i];
if (child.Visible && child.Enabled && child.Is3D && layerMask.HasLayer(child.Canvas.Layer))
{
if (child.Intersects3D(ref ray, out var childLocation))
{
hit = child;
hitLocation = childLocation;
return true;
}
}
}
return false;
}
/// <inheritdoc />
public override void OnChildrenChanged()
{
@@ -63,8 +90,20 @@ namespace FlaxEngine.GUI
/// <inheritdoc />
public override bool RayCast(ref Float2 location, out Control hit)
{
// Ignore self
return RayCastChildren(ref location, out hit);
// Ignore self and only test children
if (RayCastChildren(ref location, out hit))
return true;
// Test 3D
if (RayCast3D(ref location, out hit, out var hitLocation))
{
// Test deeper to hit actual control not the root
hit.RayCast(ref hitLocation, out hit);
if (hit != null)
return true;
}
return false;
}
/// <inheritdoc />
@@ -81,22 +120,10 @@ namespace FlaxEngine.GUI
// 2D GUI first
base.OnMouseEnter(location);
// Calculate 3D mouse ray
UICanvas.CalculateRay(ref location, out Ray ray);
// Test 3D
var layerMask = MainRenderTask.Instance?.ViewLayersMask ?? LayersMask.Default;
for (int i = _children.Count - 1; i >= 0 && _children.Count > 0; i--)
if (RayCast3D(ref location, out var hit, out var hitLocation))
{
var child = (CanvasRootControl)_children[i];
if (child.Visible && child.Enabled && child.Is3D && layerMask.HasLayer(child.Canvas.Layer))
{
if (child.Intersects3D(ref ray, out var childLocation))
{
child.OnMouseEnter(childLocation);
return;
}
}
hit.OnMouseEnter(hitLocation);
}
}
@@ -170,22 +197,11 @@ namespace FlaxEngine.GUI
if (base.OnMouseWheel(location, delta))
return true;
// Calculate 3D mouse ray
UICanvas.CalculateRay(ref location, out Ray ray);
// Test 3D
var layerMask = MainRenderTask.Instance?.ViewLayersMask ?? LayersMask.Default;
for (int i = _children.Count - 1; i >= 0 && _children.Count > 0; i--)
if (RayCast3D(ref location, out var hit, out var hitLocation))
{
var child = (CanvasRootControl)_children[i];
if (child.Visible && child.Enabled && child.Is3D && layerMask.HasLayer(child.Canvas.Layer))
{
if (child.Intersects3D(ref ray, out var childLocation))
{
child.OnMouseWheel(childLocation, delta);
return true;
}
}
hit.OnMouseWheel(hitLocation, delta);
return true;
}
return false;
@@ -198,22 +214,11 @@ namespace FlaxEngine.GUI
if (base.OnMouseDown(location, button))
return true;
// Calculate 3D mouse ray
UICanvas.CalculateRay(ref location, out Ray ray);
// Test 3D
var layerMask = MainRenderTask.Instance?.ViewLayersMask ?? LayersMask.Default;
for (int i = _children.Count - 1; i >= 0 && _children.Count > 0; i--)
if (RayCast3D(ref location, out var hit, out var hitLocation))
{
var child = (CanvasRootControl)_children[i];
if (child.Visible && child.Enabled && child.Is3D && layerMask.HasLayer(child.Canvas.Layer))
{
if (child.Intersects3D(ref ray, out var childLocation))
{
child.OnMouseDown(childLocation, button);
return true;
}
}
hit.OnMouseDown(hitLocation, button);
return true;
}
return false;
@@ -226,22 +231,11 @@ namespace FlaxEngine.GUI
if (base.OnMouseUp(location, button))
return true;
// Calculate 3D mouse ray
UICanvas.CalculateRay(ref location, out Ray ray);
// Test 3D
var layerMask = MainRenderTask.Instance?.ViewLayersMask ?? LayersMask.Default;
for (int i = _children.Count - 1; i >= 0 && _children.Count > 0; i--)
if (RayCast3D(ref location, out var hit, out var hitLocation))
{
var child = (CanvasRootControl)_children[i];
if (child.Visible && child.Enabled && child.Is3D && layerMask.HasLayer(child.Canvas.Layer))
{
if (child.Intersects3D(ref ray, out var childLocation))
{
child.OnMouseUp(childLocation, button);
return true;
}
}
hit.OnMouseUp(hitLocation, button);
return true;
}
return false;
@@ -254,22 +248,11 @@ namespace FlaxEngine.GUI
if (base.OnMouseDoubleClick(location, button))
return true;
// Calculate 3D mouse ray
UICanvas.CalculateRay(ref location, out Ray ray);
// Test 3D
var layerMask = MainRenderTask.Instance?.ViewLayersMask ?? LayersMask.Default;
for (int i = _children.Count - 1; i >= 0 && _children.Count > 0; i--)
if (RayCast3D(ref location, out var hit, out var hitLocation))
{
var child = (CanvasRootControl)_children[i];
if (child.Visible && child.Enabled && child.Is3D && layerMask.HasLayer(child.Canvas.Layer))
{
if (child.Intersects3D(ref ray, out var childLocation))
{
child.OnMouseDoubleClick(childLocation, button);
return true;
}
}
hit.OnMouseDoubleClick(hitLocation, button);
return true;
}
return false;

View File

@@ -24,6 +24,18 @@ namespace FlaxEngine.GUI
get => _watermarkText;
set => _watermarkText = value;
}
/// <summary>
/// Whether to Obfuscate the text with a different character.
/// </summary>
[EditorOrder(21), Tooltip("Whether to Obfuscate the text with a different character.")]
public bool ObfuscateText = false;
/// <summary>
/// The character to Obfuscate the text.
/// </summary>
[EditorOrder(22), VisibleIf(nameof(ObfuscateText)), Tooltip("The character to Obfuscate the text.")]
public char ObfuscateCharacter = '\u25cf';
/// <summary>
/// The text case.
@@ -159,6 +171,9 @@ namespace FlaxEngine.GUI
private string ConvertedText()
{
if (ObfuscateText)
return new string(ObfuscateCharacter, _text.Length);
string text = _text;
switch (CaseOption)
{

View File

@@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace FlaxEngine.GUI
{
/// <summary>
/// GUI root control that is represented by a window or an canvas and can contain children but has no parent at all. It's a source of the input events.
/// GUI root control that is represented by a window or a canvas and can contain children but has no parent at all. It's a source of the input events.
/// </summary>
public abstract class RootControl : ContainerControl
{

View File

@@ -1526,16 +1526,54 @@ namespace Flax.Build.Bindings
return desc;
}
private static string ParseString(ref ParsingContext context)
{
// Read string (support multi-line string literals)
string str = string.Empty;
int startLine = -1;
while (true)
{
var token = context.Tokenizer.NextToken();
if (token.Type == TokenType.String)
{
if (startLine == -1)
startLine = context.Tokenizer.CurrentLine;
else if (startLine != context.Tokenizer.CurrentLine)
str += "\n";
var tokenStr = token.Value;
if (tokenStr.Length >= 2 && tokenStr[0] == '\"' && tokenStr[^1] == '\"')
tokenStr = tokenStr.Substring(1, tokenStr.Length - 2);
str += tokenStr;
}
else if (token.Type == TokenType.EndOfFile)
{
break;
}
else
{
if (str == string.Empty)
throw new Exception($"Expected {TokenType.String}, but got {token} at line {context.Tokenizer.CurrentLine}.");
context.Tokenizer.PreviousToken();
break;
}
}
// Apply automatic formatting for special characters
str = str.Replace("\\\"", "\"");
str = str.Replace("\\n", "\n");
str = str.Replace("\\\n", "\n");
str = str.Replace("\\\r\n", "\n");
str = str.Replace("\t", " ");
str = str.Replace("\\t", " ");
return str;
}
private static InjectCodeInfo ParseInjectCode(ref ParsingContext context)
{
context.Tokenizer.ExpectToken(TokenType.LeftParent);
var desc = new InjectCodeInfo();
context.Tokenizer.SkipUntil(TokenType.Comma, out desc.Lang);
desc.Code = context.Tokenizer.ExpectToken(TokenType.String).Value.Replace("\\\"", "\"");
desc.Code = desc.Code.Substring(1, desc.Code.Length - 2);
desc.Code = desc.Code.Replace("\\\n", "\n");
desc.Code = desc.Code.Replace("\\\r\n", "\n");
desc.Code = desc.Code.Replace("\t", " ");
desc.Code = ParseString(ref context);
context.Tokenizer.ExpectToken(TokenType.RightParent);
return desc;
}

View File

@@ -135,7 +135,7 @@ namespace Flax.Build
/// <summary>
/// The maximum SDK version.
/// </summary>
public static Version MaximumVersion => new Version(8, 0);
public static Version MaximumVersion => new Version(9, 0);
/// <inheritdoc />
public override TargetPlatform[] Platforms
@@ -166,10 +166,11 @@ namespace Flax.Build
/// </summary>
public string CSharpLanguageVersion => Version.Major switch
{
8 => "12.0",
7 => "11.0",
6 => "10.0",
5 => "9.0",
_ when Version.Major >= 9 => "13.0",
_ when Version.Major >= 8 => "12.0",
_ when Version.Major >= 7 => "11.0",
_ when Version.Major >= 6 => "10.0",
_ when Version.Major >= 5 => "9.0",
_ => "7.3",
};