Rename NetworkHost to NetworkPeer as it seems more appropriate

This commit is contained in:
Damian Korczowski
2021-06-18 20:45:30 +02:00
parent 040c024dff
commit 9d7bba04cb
7 changed files with 37 additions and 37 deletions

View File

@@ -4,17 +4,17 @@
#include "NetworkMessage.h"
#include "NetworkConfig.h"
#include "NetworkHost.h"
#include "NetworkPeer.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Collections/Array.h"
namespace
{
Array<NetworkHost*, HeapAllocation> Hosts;
Array<NetworkPeer*, HeapAllocation> Hosts;
}
NetworkHost* NetworkManager::CreateHost(const NetworkConfig& config)
NetworkPeer* NetworkManager::CreateHost(const NetworkConfig& config)
{
// Validate the address for listen/connect
NetworkEndPoint endPoint = {};
@@ -24,8 +24,8 @@ NetworkHost* NetworkManager::CreateHost(const NetworkConfig& config)
// Alloc new host
const int hostId = Hosts.Count(); // TODO: Maybe keep the host count under a limit? Maybe some drivers do not support this?
// TODO: Reuse host ids
Hosts.Add(New<NetworkHost>());
NetworkHost* host = Hosts.Last();
Hosts.Add(New<NetworkPeer>());
NetworkPeer* host = Hosts.Last();
host->HostId = hostId;
// Initialize the host
@@ -34,7 +34,7 @@ NetworkHost* NetworkManager::CreateHost(const NetworkConfig& config)
return host;
}
void NetworkManager::ShutdownHost(NetworkHost* host)
void NetworkManager::ShutdownHost(NetworkPeer* host)
{
ASSERT(host->IsValid());
host->Shutdown();