Cleanup for #1827
This commit is contained in:
@@ -69,8 +69,7 @@ namespace FlaxEditor.Content
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/// <inheritdoc />
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public override bool IsFileNameValid(string filename)
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{
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// Scripts cannot start with digit.
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if (Char.IsDigit(filename[0]))
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if (char.IsDigit(filename[0]))
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return false;
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if (filename.Equals("Script"))
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return false;
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@@ -21,6 +21,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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internal class NewScriptItem : ItemsListContextMenu.Item
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{
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private string _scriptName;
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public string ScriptName
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{
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get => _scriptName;
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@@ -37,6 +38,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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TooltipText = "Create a new script";
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}
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}
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/// <summary>
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/// Drag and drop scripts area control.
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/// </summary>
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@@ -99,18 +101,14 @@ namespace FlaxEditor.CustomEditors.Dedicated
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{
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if (!IsValidScriptName(text))
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return;
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var items = cm.ItemsPanel.Children.Count(x => x.Visible && x is not NewScriptItem);
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if (items == 0)
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if (!cm.ItemsPanel.Children.Any(x => x.Visible && x is not NewScriptItem))
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{
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// If there are no visible items, that means the search failed so we can find the create script
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// button or create one if it's the first time.
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var createScriptItem = cm.ItemsPanel.Children.FirstOrDefault(x => x is NewScriptItem);
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if (createScriptItem != null)
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// If there are no visible items, that means the search failed so we can find the create script button or create one if it's the first time
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var newScriptItem = (NewScriptItem)cm.ItemsPanel.Children.FirstOrDefault(x => x is NewScriptItem);
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if (newScriptItem != null)
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{
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var item = createScriptItem as NewScriptItem;
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item.Visible = true;
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item.ScriptName = text;
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newScriptItem.Visible = true;
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newScriptItem.ScriptName = text;
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}
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else
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{
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@@ -120,9 +118,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
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else
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{
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// Make sure to hide the create script button if there
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var createScriptButton = cm.ItemsPanel.Children.FirstOrDefault(x => x is NewScriptItem);
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if (createScriptButton != null)
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createScriptButton.Visible = false;
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var newScriptItem = cm.ItemsPanel.Children.FirstOrDefault(x => x is NewScriptItem);
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if (newScriptItem != null)
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newScriptItem.Visible = false;
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}
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};
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cm.ItemClicked += item =>
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@@ -135,7 +133,6 @@ namespace FlaxEditor.CustomEditors.Dedicated
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{
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CreateScript(newScriptItem);
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}
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};
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cm.SortItems();
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cm.Show(this, button.BottomLeft - new Float2((cm.Width - button.Width) / 2, 0));
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@@ -174,16 +171,18 @@ namespace FlaxEditor.CustomEditors.Dedicated
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return scriptItem.ScriptType != ScriptType.Null;
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return false;
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}
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private static bool IsValidScriptName(string text)
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{
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if (string.IsNullOrEmpty(text))
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return false;
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if (text.Contains(' '))
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return false;
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if (char.IsDigit(text[0]))
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return false;
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if (text.Any(c => !char.IsLetterOrDigit(c) && c != '_'))
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return false;
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return true;
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return Editor.Instance.ContentDatabase.GetProxy("cs").IsFileNameValid(text);
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}
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/// <inheritdoc />
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@@ -236,6 +235,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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if (_dragScripts.HasValidDrag)
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{
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result = _dragScripts.Effect;
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AddScripts(_dragScripts.Objects);
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}
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else if (_dragAssets.HasValidDrag)
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@@ -252,17 +252,16 @@ namespace FlaxEditor.CustomEditors.Dedicated
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private void CreateScript(NewScriptItem item)
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{
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ScriptsEditor.NewScriptItem = item;
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ScriptsEditor.NewScriptName = item.ScriptName;
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var paths = Directory.GetFiles(Globals.ProjectSourceFolder, "*.Build.cs");
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string moduleName = null;
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foreach (var p in paths)
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{
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var file = File.ReadAllText(p);
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// Skip
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if (!file.Contains("GameProjectTarget"))
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continue;
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continue; // Skip
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if (file.Contains("Modules.Add(\"Game\")"))
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{
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// Assume Game represents the main game module
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@@ -273,16 +272,14 @@ namespace FlaxEditor.CustomEditors.Dedicated
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// Ensure the path slashes are correct for the OS
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var correctedPath = Path.GetFullPath(Globals.ProjectSourceFolder);
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if (string.IsNullOrEmpty(moduleName))
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{
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var error = FileSystem.ShowBrowseFolderDialog(Editor.Instance.Windows.MainWindow, correctedPath, "Select a module folder to put the new script in", out moduleName);
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if (error)
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return;
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}
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var path = Path.Combine(Globals.ProjectSourceFolder, moduleName, item.ScriptName + ".cs");
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new CSharpScriptProxy().Create(path, null);
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Editor.Instance.ContentDatabase.GetProxy("cs").Create(path, null);
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}
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/// <summary>
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@@ -603,10 +600,10 @@ namespace FlaxEditor.CustomEditors.Dedicated
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/// <inheritdoc />
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public override IEnumerable<object> UndoObjects => _scripts;
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// We need somewhere to store the newly created script name.
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// The problem is that the ScriptsEditor gets destroyed after scripts compilation
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// so we must make it static to store this information.
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internal static NewScriptItem NewScriptItem { get; set; }
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/// <summary>
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/// Cached the newly created script name - used to add script after compilation.
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/// </summary>
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internal static string NewScriptName;
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private void AddMissingScript(int index, LayoutElementsContainer layout)
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{
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@@ -715,17 +712,15 @@ namespace FlaxEditor.CustomEditors.Dedicated
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// Area for drag&drop scripts
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var dragArea = layout.CustomContainer<DragAreaControl>();
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dragArea.CustomControl.ScriptsEditor = this;
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// If the initialization is triggered by an editor recompilation, check if it
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// was due to script generation from DragAreaControl.
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if (NewScriptItem != null)
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// If the initialization is triggered by an editor recompilation, check if it was due to script generation from DragAreaControl
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if (NewScriptName != null)
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{
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var script = Editor.Instance.CodeEditing.Scripts.Get()
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.FirstOrDefault(x => x.Name == NewScriptItem.ScriptName);
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var script = Editor.Instance.CodeEditing.Scripts.Get().FirstOrDefault(x => x.Name == NewScriptName);
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NewScriptName = null;
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if (script != null)
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{
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dragArea.CustomControl.AddScript(script);
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NewScriptItem = null;
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}
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else
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{
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@@ -770,7 +765,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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var values = new ScriptsContainer(elementType, i, Values);
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var scriptType = TypeUtils.GetObjectType(script);
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var editor = CustomEditorsUtil.CreateEditor(scriptType, false);
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// Check if actor has all the required scripts
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bool hasAllRequirements = true;
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if (scriptType.HasAttribute(typeof(RequireScriptAttribute), false))
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@@ -189,6 +189,9 @@ namespace FlaxEditor.GUI
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/// </summary>
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public event Action<Item> ItemClicked;
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/// <summary>
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/// Event fired when search text in this popup menu gets changed.
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/// </summary>
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public event Action<string> TextChanged;
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/// <summary>
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@@ -442,6 +445,7 @@ namespace FlaxEditor.GUI
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Hide();
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return true;
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case KeyboardKeys.ArrowDown:
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{
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if (RootWindow.FocusedControl == null)
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{
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// Focus search box if nothing is focused
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@@ -450,20 +454,19 @@ namespace FlaxEditor.GUI
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}
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// Focus the first visible item or then next one
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var items = GetVisibleItems();
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var focusedIndex = items.IndexOf(focusedItem);
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if (focusedIndex == -1)
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focusedIndex = -1;
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if (focusedIndex + 1 < items.Count)
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{
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var items = GetVisibleItems();
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var focusedIndex = items.IndexOf(focusedItem);
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if (focusedIndex == -1)
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focusedIndex = -1;
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if (focusedIndex + 1 < items.Count)
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{
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var item = items[focusedIndex + 1];
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item.Focus();
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_scrollPanel.ScrollViewTo(item);
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return true;
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}
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var item = items[focusedIndex + 1];
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item.Focus();
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_scrollPanel.ScrollViewTo(item);
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return true;
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}
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break;
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}
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case KeyboardKeys.ArrowUp:
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if (focusedItem != null)
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{
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