Merge remote-tracking branch 'origin/master' into 1.9
This commit is contained in:
@@ -1,5 +1,6 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using FlaxEditor.Utilities;
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using FlaxEngine;
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namespace FlaxEditor.CustomEditors.Dedicated
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@@ -29,8 +30,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
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chunkSize,
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1.0f / (resolution.X + 1e-9f),
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1.0f / (resolution.Z + 1e-9f),
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totalSize.X * 0.00001f,
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totalSize.Z * 0.00001f
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totalSize.X / Units.Meters2Units * 0.001f,
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totalSize.Z / Units.Meters2Units * 0.001f
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);
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var label = layout.Label(text);
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label.Label.AutoHeight = true;
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@@ -602,3 +602,13 @@ bool ManagedEditor::CreateAsset(const String& tag, String outputPath)
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FileSystem::NormalizePath(outputPath);
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return AssetsImportingManager::Create(tag, outputPath);
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}
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Array<Guid> ManagedEditor::GetAssetReferences(const Guid& assetId)
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{
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Array<Guid> result;
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if (auto* asset = Content::Load<Asset>(assetId))
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{
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asset->GetReferences(result);
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}
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return result;
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}
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@@ -218,6 +218,13 @@ public:
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/// <param name="outputPath">Output asset path.</param>
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API_FUNCTION() static bool CreateAsset(const String& tag, String outputPath);
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/// <summary>
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/// Gets a list of asset references of a given asset.
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/// </summary>
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/// <param name="assetId">The asset ID.</param>
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/// <returns>List of referenced assets.</returns>
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API_FUNCTION() static Array<Guid> GetAssetReferences(const Guid& assetId);
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public:
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API_STRUCT(Internal, NoDefault) struct VisualScriptStackFrame
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{
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@@ -1,5 +1,9 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using FlaxEngine;
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namespace FlaxEditor.SceneGraph.Actors
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@@ -10,6 +14,15 @@ namespace FlaxEditor.SceneGraph.Actors
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[HideInEditor]
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public sealed class TerrainNode : ActorNode
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{
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private struct RemovedTerrain
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{
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public Guid SceneId;
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public Guid TerrainId;
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public string[] Files;
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}
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private static List<RemovedTerrain> _cleanupFiles;
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/// <inheritdoc />
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public TerrainNode(Actor actor)
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: base(actor)
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@@ -18,5 +31,68 @@ namespace FlaxEditor.SceneGraph.Actors
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/// <inheritdoc />
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public override bool AffectsNavigation => true;
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/// <inheritdoc />
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public override void Delete()
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{
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// Schedule terrain data files for automatic cleanup
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if (_cleanupFiles == null)
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{
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_cleanupFiles = new List<RemovedTerrain>();
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Engine.RequestingExit += OnRequestingExit;
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}
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if (Actor is Terrain terrain)
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{
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var removed = new RemovedTerrain
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{
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SceneId = terrain.Scene?.ID ?? Guid.Empty,
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TerrainId = terrain.ID,
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Files = new string[4],
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};
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for (int i = 0; i < terrain.PatchesCount; i++)
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{
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var patch = terrain.GetPatch(i);
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if (patch.Heightmap)
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removed.Files[0] = patch.Heightmap.Path;
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if (patch.Heightfield)
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removed.Files[1] = patch.Heightfield.Path;
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if (patch.GetSplatmap(0))
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removed.Files[2] = patch.GetSplatmap(0).Path;
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if (patch.GetSplatmap(1))
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removed.Files[3] = patch.GetSplatmap(1).Path;
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}
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_cleanupFiles.Add(removed);
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}
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base.Delete();
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}
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void OnRequestingExit()
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{
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foreach (var e in _cleanupFiles)
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||||
{
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||||
try
|
||||
{
|
||||
// Skip removing this terrain file sif it's still referenced
|
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var sceneReferences = Editor.GetAssetReferences(e.SceneId);
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if (sceneReferences != null && sceneReferences.Contains(e.TerrainId))
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continue;
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// Delete files
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foreach (var file in e.Files)
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{
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if (file != null && File.Exists(file))
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File.Delete(file);
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}
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}
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catch (Exception ex)
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||||
{
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Editor.LogWarning(ex);
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||||
}
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||||
}
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_cleanupFiles.Clear();
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_cleanupFiles = null;
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Engine.RequestingExit -= OnRequestingExit;
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||||
}
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}
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}
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@@ -92,7 +92,7 @@ void SceneAnimationPlayer::Pause()
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if (_state != PlayState::Playing)
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return;
|
||||
|
||||
if (IsActiveInHierarchy() && _state == PlayState::Playing)
|
||||
if (IsActiveInHierarchy())
|
||||
{
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UNREGISTER_TICK;
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}
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@@ -1027,6 +1027,13 @@ public:
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||||
return *this;
|
||||
}
|
||||
|
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Iterator& operator=(Iterator&& v)
|
||||
{
|
||||
_array = v._array;
|
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_index = v._index;
|
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return *this;
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}
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Iterator& operator++()
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||||
{
|
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if (_index != _array->_count)
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@@ -173,6 +173,14 @@ public:
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return *this;
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}
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Iterator& operator=(Iterator&& v)
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{
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_collection = v._collection;
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_chunkIndex = v._chunkIndex;
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_index = v._index;
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return *this;
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}
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||||
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Iterator& operator++()
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||||
{
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// Check if it is not at end
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@@ -348,6 +348,13 @@ public:
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return *this;
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||||
}
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||||
|
||||
Iterator& operator=(Iterator&& v)
|
||||
{
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||||
_collection = v._collection;
|
||||
_index = v._index;
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||||
return *this;
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||||
}
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||||
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||||
Iterator& operator++()
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||||
{
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const int32 capacity = _collection->_size;
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||||
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@@ -329,6 +329,13 @@ public:
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||||
return *this;
|
||||
}
|
||||
|
||||
Iterator& operator=(Iterator&& v)
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||||
{
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||||
_collection = v._collection;
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||||
_index = v._index;
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||||
return *this;
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}
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Iterator& operator++()
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{
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const int32 capacity = _collection->_size;
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|
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@@ -338,7 +338,7 @@ public:
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Platform::MemoryCopy(Base::_data, prev, prevLength * sizeof(T));
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Platform::MemoryCopy(Base::_data + prevLength * sizeof(T), data, length * sizeof(T));
|
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|
||||
if (_isAllocated && prev)
|
||||
if (_isAllocated)
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Allocator::Free(prev);
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_isAllocated = true;
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}
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|
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@@ -28,6 +28,12 @@ protected:
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||||
{
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||||
}
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StringViewBase(const StringViewBase& other)
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: _data(other._data)
|
||||
, _length(other._length)
|
||||
{
|
||||
}
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||||
public:
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typedef T CharType;
|
||||
|
||||
|
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@@ -133,9 +133,10 @@ void Foliage::DrawInstance(RenderContext& renderContext, FoliageInstance& instan
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void Foliage::DrawCluster(RenderContext& renderContext, FoliageCluster* cluster, const FoliageType& type, DrawCallsList* drawCallsLists, BatchedDrawCalls& result) const
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{
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// Skip clusters that around too far from view
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const Vector3 viewOrigin = renderContext.View.Origin;
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if (Float3::Distance(renderContext.View.Position, cluster->TotalBoundsSphere.Center - viewOrigin) - (float)cluster->TotalBoundsSphere.Radius > cluster->MaxCullDistance)
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const auto lodView = (renderContext.LodProxyView ? renderContext.LodProxyView : &renderContext.View);
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if (Float3::Distance(lodView->Position, cluster->TotalBoundsSphere.Center - lodView->Origin) - (float)cluster->TotalBoundsSphere.Radius > cluster->MaxCullDistance)
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return;
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const Vector3 viewOrigin = renderContext.View.Origin;
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//DebugDraw::DrawBox(cluster->Bounds, Color::Red);
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@@ -168,7 +169,7 @@ void Foliage::DrawCluster(RenderContext& renderContext, FoliageCluster* cluster,
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auto& instance = *cluster->Instances.Get()[i];
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BoundingSphere sphere = instance.Bounds;
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sphere.Center -= viewOrigin;
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if (Float3::Distance(renderContext.View.Position, sphere.Center) - (float)sphere.Radius < instance.CullDistance &&
|
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if (Float3::Distance(lodView->Position, sphere.Center) - (float)sphere.Radius < instance.CullDistance &&
|
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renderContext.View.CullingFrustum.Intersects(sphere))
|
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{
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const auto modelFrame = instance.DrawState.PrevFrame + 1;
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@@ -262,9 +263,10 @@ void Foliage::DrawCluster(RenderContext& renderContext, FoliageCluster* cluster,
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void Foliage::DrawCluster(RenderContext& renderContext, FoliageCluster* cluster, Mesh::DrawInfo& draw)
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{
|
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// Skip clusters that around too far from view
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const Vector3 viewOrigin = renderContext.View.Origin;
|
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if (Float3::Distance(renderContext.View.Position, cluster->TotalBoundsSphere.Center - viewOrigin) - (float)cluster->TotalBoundsSphere.Radius > cluster->MaxCullDistance)
|
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const auto lodView = (renderContext.LodProxyView ? renderContext.LodProxyView : &renderContext.View);
|
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if (Float3::Distance(lodView->Position, cluster->TotalBoundsSphere.Center - lodView->Origin) - (float)cluster->TotalBoundsSphere.Radius > cluster->MaxCullDistance)
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||||
return;
|
||||
const Vector3 viewOrigin = renderContext.View.Origin;
|
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|
||||
//DebugDraw::DrawBox(cluster->Bounds, Color::Red);
|
||||
|
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@@ -300,7 +302,7 @@ void Foliage::DrawCluster(RenderContext& renderContext, FoliageCluster* cluster,
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|
||||
// Check if can draw this instance
|
||||
if (type._canDraw &&
|
||||
Float3::Distance(renderContext.View.Position, sphere.Center) - (float)sphere.Radius < instance.CullDistance &&
|
||||
Float3::Distance(lodView->Position, sphere.Center) - (float)sphere.Radius < instance.CullDistance &&
|
||||
renderContext.View.CullingFrustum.Intersects(sphere))
|
||||
{
|
||||
Matrix world;
|
||||
|
||||
@@ -289,9 +289,9 @@ void DrawEmitterCPU(RenderContext& renderContext, ParticleBuffer* buffer, DrawCa
|
||||
// Check if need to setup ribbon modules
|
||||
int32 ribbonModuleIndex = 0;
|
||||
int32 ribbonModulesDrawIndicesPos = 0;
|
||||
int32 ribbonModulesDrawIndicesStart[PARTICLE_EMITTER_MAX_RIBBONS];
|
||||
int32 ribbonModulesDrawIndicesCount[PARTICLE_EMITTER_MAX_RIBBONS];
|
||||
int32 ribbonModulesSegmentCount[PARTICLE_EMITTER_MAX_RIBBONS];
|
||||
int32 ribbonModulesDrawIndicesStart[PARTICLE_EMITTER_MAX_RIBBONS] = {};
|
||||
int32 ribbonModulesDrawIndicesCount[PARTICLE_EMITTER_MAX_RIBBONS] = {};
|
||||
int32 ribbonModulesSegmentCount[PARTICLE_EMITTER_MAX_RIBBONS] = {};
|
||||
if (emitter->Graph.RibbonRenderingModules.HasItems())
|
||||
{
|
||||
// Prepare ribbon data
|
||||
|
||||
@@ -481,7 +481,7 @@ bool CachedPSO::Init(GPUShader* shader, bool useDepth)
|
||||
|
||||
// Create pipeline states
|
||||
GPUPipelineState::Description desc = GPUPipelineState::Description::DefaultFullscreenTriangle;
|
||||
desc.DepthEnable = desc.DepthWriteEnable = useDepth;
|
||||
desc.DepthEnable = useDepth;
|
||||
desc.DepthWriteEnable = false;
|
||||
desc.DepthClipEnable = false;
|
||||
desc.VS = shader->GetVS("VS");
|
||||
|
||||
@@ -40,6 +40,12 @@ struct FLAXENGINE_API ScriptingTypeHandle
|
||||
{
|
||||
}
|
||||
|
||||
FORCE_INLINE ScriptingTypeHandle(ScriptingTypeHandle&& other)
|
||||
: Module(other.Module)
|
||||
, TypeIndex(other.TypeIndex)
|
||||
{
|
||||
}
|
||||
|
||||
ScriptingTypeHandle(const ScriptingTypeInitializer& initializer);
|
||||
|
||||
FORCE_INLINE operator bool() const
|
||||
|
||||
@@ -291,7 +291,7 @@ void Terrain::SetPhysicalMaterials(const Array<JsonAssetReference<PhysicalMateri
|
||||
_physicalMaterials = value;
|
||||
_physicalMaterials.Resize(8);
|
||||
JsonAsset* materials[8];
|
||||
for (int32 i = 0;i<8;i++)
|
||||
for (int32 i = 0; i < 8; i++)
|
||||
materials[i] = _physicalMaterials[i];
|
||||
for (int32 pathIndex = 0; pathIndex < _patches.Count(); pathIndex++)
|
||||
{
|
||||
@@ -509,16 +509,39 @@ void Terrain::RemovePatch(const Int2& patchCoord)
|
||||
|
||||
#endif
|
||||
|
||||
void Terrain::Draw(RenderContextBatch& renderContextBatch)
|
||||
{
|
||||
PROFILE_CPU();
|
||||
if (DrawSetup(renderContextBatch.GetMainContext()))
|
||||
return;
|
||||
HashSet<TerrainChunk*, RendererAllocation> drawnChunks;
|
||||
for (RenderContext& renderContext : renderContextBatch.Contexts)
|
||||
{
|
||||
const DrawPass drawModes = DrawModes & renderContext.View.Pass;
|
||||
if (drawModes == DrawPass::None)
|
||||
continue;
|
||||
DrawImpl(renderContext, drawnChunks);
|
||||
}
|
||||
}
|
||||
|
||||
void Terrain::Draw(RenderContext& renderContext)
|
||||
{
|
||||
const DrawPass drawModes = DrawModes & renderContext.View.Pass;
|
||||
if (drawModes == DrawPass::None)
|
||||
return;
|
||||
PROFILE_CPU();
|
||||
if (renderContext.View.Pass == DrawPass::GlobalSDF)
|
||||
if (DrawSetup(renderContext))
|
||||
return;
|
||||
HashSet<TerrainChunk*, RendererAllocation> drawnChunks;
|
||||
DrawImpl(renderContext, drawnChunks);
|
||||
}
|
||||
|
||||
bool Terrain::DrawSetup(RenderContext& renderContext)
|
||||
{
|
||||
// Special drawing modes
|
||||
const DrawPass drawModes = DrawModes & renderContext.View.Pass;
|
||||
if (drawModes == DrawPass::GlobalSDF)
|
||||
{
|
||||
if ((DrawModes & DrawPass::GlobalSDF) == DrawPass::None)
|
||||
return;
|
||||
const float chunkSize = TERRAIN_UNITS_PER_VERTEX * (float)_chunkSize;
|
||||
const float posToUV = 0.25f / chunkSize;
|
||||
Float4 localToUV(posToUV, posToUV, 0.0f, 0.0f);
|
||||
@@ -533,12 +556,10 @@ void Terrain::Draw(RenderContext& renderContext)
|
||||
patchTransform = _transform.LocalToWorld(patchTransform);
|
||||
GlobalSignDistanceFieldPass::Instance()->RasterizeHeightfield(this, patch->Heightmap->GetTexture(), patchTransform, patch->_bounds, localToUV);
|
||||
}
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
if (renderContext.View.Pass == DrawPass::GlobalSurfaceAtlas)
|
||||
if (drawModes == DrawPass::GlobalSurfaceAtlas)
|
||||
{
|
||||
if ((DrawModes & DrawPass::GlobalSurfaceAtlas) == DrawPass::None)
|
||||
return;
|
||||
for (TerrainPatch* patch : _patches)
|
||||
{
|
||||
if (!patch->Heightmap)
|
||||
@@ -556,11 +577,27 @@ void Terrain::Draw(RenderContext& renderContext)
|
||||
GlobalSurfaceAtlasPass::Instance()->RasterizeActor(this, chunk, chunkSphere, chunk->GetTransform(), localBounds, 1 << 2, false);
|
||||
}
|
||||
}
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Reset cached LOD for chunks (prevent LOD transition from invisible chunks)
|
||||
for (int32 patchIndex = 0; patchIndex < _patches.Count(); patchIndex++)
|
||||
{
|
||||
const auto patch = _patches[patchIndex];
|
||||
for (int32 chunkIndex = 0; chunkIndex < Terrain::ChunksCount; chunkIndex++)
|
||||
{
|
||||
auto chunk = &patch->Chunks[chunkIndex];
|
||||
chunk->_cachedDrawLOD = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Terrain::DrawImpl(RenderContext& renderContext, HashSet<TerrainChunk*, RendererAllocation>& drawnChunks)
|
||||
{
|
||||
// Collect chunks to render and calculate LOD/material for them (required to be done before to gather NeighborLOD)
|
||||
_drawChunks.Clear();
|
||||
Array<TerrainChunk*, RendererAllocation> drawChunks;
|
||||
|
||||
// Frustum vs Box culling for patches
|
||||
const BoundingFrustum frustum = renderContext.View.CullingFrustum;
|
||||
@@ -579,33 +616,24 @@ void Terrain::Draw(RenderContext& renderContext)
|
||||
for (int32 chunkIndex = 0; chunkIndex < Terrain::ChunksCount; chunkIndex++)
|
||||
{
|
||||
auto chunk = &patch->Chunks[chunkIndex];
|
||||
chunk->_cachedDrawLOD = 0;
|
||||
bounds = BoundingBox(chunk->_bounds.Minimum - origin, chunk->_bounds.Maximum - origin);
|
||||
if (renderContext.View.IsCullingDisabled || frustum.Intersects(bounds))
|
||||
{
|
||||
if (chunk->PrepareDraw(renderContext))
|
||||
{
|
||||
// Add chunk for drawing
|
||||
_drawChunks.Add(chunk);
|
||||
}
|
||||
if (!drawnChunks.Contains(chunk) && !chunk->PrepareDraw(renderContext))
|
||||
continue;
|
||||
|
||||
// Add chunk for drawing
|
||||
drawChunks.Add(chunk);
|
||||
drawnChunks.Add(chunk);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reset cached LOD for chunks (prevent LOD transition from invisible chunks)
|
||||
for (int32 chunkIndex = 0; chunkIndex < Terrain::ChunksCount; chunkIndex++)
|
||||
{
|
||||
auto chunk = &patch->Chunks[chunkIndex];
|
||||
chunk->_cachedDrawLOD = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw all visible chunks
|
||||
for (int32 i = 0; i < _drawChunks.Count(); i++)
|
||||
for (int32 i = 0; i < drawChunks.Count(); i++)
|
||||
{
|
||||
_drawChunks.Get()[i]->Draw(renderContext);
|
||||
drawChunks.Get()[i]->Draw(renderContext);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -72,7 +72,6 @@ private:
|
||||
Vector3 _boundsExtent;
|
||||
Float3 _cachedScale;
|
||||
Array<TerrainPatch*, InlinedAllocation<64>> _patches;
|
||||
Array<TerrainChunk*> _drawChunks;
|
||||
Array<JsonAssetReference<PhysicalMaterial>, FixedAllocation<8>> _physicalMaterials;
|
||||
|
||||
public:
|
||||
@@ -424,9 +423,12 @@ private:
|
||||
#if TERRAIN_USE_PHYSICS_DEBUG
|
||||
void DrawPhysicsDebug(RenderView& view);
|
||||
#endif
|
||||
bool DrawSetup(RenderContext& renderContext);
|
||||
void DrawImpl(RenderContext& renderContext, HashSet<TerrainChunk*, class RendererAllocation>& drawnChunks);
|
||||
|
||||
public:
|
||||
// [PhysicsColliderActor]
|
||||
void Draw(RenderContextBatch& renderContextBatch) override;
|
||||
void Draw(RenderContext& renderContext) override;
|
||||
#if USE_EDITOR
|
||||
void OnDebugDrawSelected() override;
|
||||
|
||||
@@ -34,9 +34,9 @@ private:
|
||||
float _perInstanceRandom;
|
||||
float _yOffset, _yHeight;
|
||||
|
||||
TerrainChunk* _neighbors[4];
|
||||
byte _cachedDrawLOD;
|
||||
IMaterial* _cachedDrawMaterial;
|
||||
TerrainChunk* _neighbors[4] = {};
|
||||
byte _cachedDrawLOD = 0;
|
||||
IMaterial* _cachedDrawMaterial = nullptr;
|
||||
|
||||
void Init(TerrainPatch* patch, uint16 x, uint16 z);
|
||||
|
||||
|
||||
@@ -113,6 +113,11 @@ TerrainPatch::~TerrainPatch()
|
||||
#endif
|
||||
}
|
||||
|
||||
RawDataAsset* TerrainPatch::GetHeightfield() const
|
||||
{
|
||||
return _heightfield.Get();
|
||||
}
|
||||
|
||||
void TerrainPatch::RemoveLightmap()
|
||||
{
|
||||
for (auto& chunk : Chunks)
|
||||
@@ -1215,7 +1220,8 @@ Color32* TerrainPatch::GetSplatMapData(int32 index)
|
||||
void TerrainPatch::ClearSplatMapCache()
|
||||
{
|
||||
PROFILE_CPU_NAMED("Terrain.ClearSplatMapCache");
|
||||
_cachedSplatMap->Clear();
|
||||
if (_cachedSplatMap)
|
||||
_cachedSplatMap->Clear();
|
||||
}
|
||||
|
||||
void TerrainPatch::ClearCache()
|
||||
|
||||
@@ -149,6 +149,12 @@ public:
|
||||
return GetChunk(z * Terrain::ChunksCountEdge + x);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the heightfield collision data asset.
|
||||
/// </summary>
|
||||
/// <returns>The heightfield data asset.</returns>
|
||||
API_PROPERTY() RawDataAsset* GetHeightfield() const;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the splatmap assigned to this patch.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user