changed to use attribute to add items to the content context menu, this also allows users to add their own items to the CM

This commit is contained in:
Chandler Cox
2022-11-02 17:57:40 -05:00
parent 050635b2cd
commit a1e4400994
35 changed files with 109 additions and 152 deletions

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@@ -11,14 +11,12 @@ namespace FlaxEditor.Content
/// A <see cref="AnimationGraphFunction"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Animation/Animation Graph Function")]
public class AnimationGraphFunctionProxy : BinaryAssetProxy
{
/// <inheritdoc />
public override string Name => "Animation Graph Function";
/// <inheritdoc />
public override string CategoryName => "Animation";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)
{

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@@ -11,13 +11,11 @@ namespace FlaxEditor.Content
/// A <see cref="AnimationGraph"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Animation/Animation Graph")]
public class AnimationGraphProxy : BinaryAssetProxy
{
/// <inheritdoc />
public override string Name => "Animation Graph";
/// <inheritdoc />
public override string CategoryName => "Animation";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -14,13 +14,11 @@ namespace FlaxEditor.Content
/// A <see cref="Animation"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Animation/Animation")]
public class AnimationProxy : BinaryAssetProxy
{
/// <inheritdoc />
public override string Name => "Animation";
/// <inheritdoc />
public override string CategoryName => "Animation";
/// <inheritdoc />
public override bool CanReimport(ContentItem item)

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@@ -22,11 +22,6 @@ namespace FlaxEditor.Content
/// </summary>
public abstract string TypeName { get; }
/// <summary>
/// The category name used to sort in context menus
/// </summary>
public abstract string CategoryName { get; }
/// <summary>
/// Checks if this proxy supports the given asset type id at the given path.
/// </summary>

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@@ -62,9 +62,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Audio Clip";
/// <inheritdoc />
public override string CategoryName => "Audio";
/// <inheritdoc />
public override bool CanReimport(ContentItem item)

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@@ -12,6 +12,7 @@ namespace FlaxEditor.Content
/// Context proxy object for C# script files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
[ContentContextMenu("New/C# Script")]
public class CSharpScriptProxy : ScriptProxy
{
/// <summary>

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@@ -38,13 +38,11 @@ namespace FlaxEditor.Content
/// A <see cref="CollisionData"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Physics/Collision Data")]
class CollisionDataProxy : BinaryAssetProxy
{
/// <inheritdoc />
public override string Name => "Collision Data";
/// <inheritdoc />
public override string CategoryName => "Physics";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -75,6 +75,7 @@ namespace FlaxEditor.Content
/// Context proxy object for C++ script files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
[ContentContextMenu("New/C++/C++ Script")]
public class CppScriptProxy : CppProxy
{
/// <inheritdoc />
@@ -98,6 +99,7 @@ namespace FlaxEditor.Content
/// Context proxy object for C++ Json Asset files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
[ContentContextMenu("New/C++/C++ Function Library")]
public class CppStaticClassProxy : CppProxy
{
/// <inheritdoc />
@@ -115,6 +117,7 @@ namespace FlaxEditor.Content
/// Context proxy object for C++ Json Asset files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
[ContentContextMenu("New/C++/C++ Json Asset")]
public class CppAssetProxy : CppProxy
{
/// <inheritdoc />

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@@ -20,9 +20,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Cube Texture";
/// <inheritdoc />
public override string CategoryName => "Texture";
/// <inheritdoc />
public override bool CanReimport(ContentItem item)

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@@ -17,9 +17,6 @@ namespace FlaxEditor.Content
{
/// <inheritdoc />
public override string Name => "Font";
/// <inheritdoc />
public override string CategoryName => "Font";
/// <inheritdoc />
public override bool CanReimport(ContentItem item)

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@@ -11,13 +11,11 @@ namespace FlaxEditor.Content
/// A <see cref="GameplayGlobals"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Gameplay Globals")]
public class GameplayGlobalsProxy : BinaryAssetProxy
{
/// <inheritdoc />
public override string Name => "Gameplay Globals";
/// <inheritdoc />
public override string CategoryName => "Globals";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -20,9 +20,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "IES Profile";
/// <inheritdoc />
public override string CategoryName => "Lighting";
/// <inheritdoc />
public override bool CanReimport(ContentItem item)

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@@ -22,6 +22,7 @@ namespace FlaxEditor.Content
/// Json assets proxy.
/// </summary>
/// <seealso cref="FlaxEditor.Content.JsonAssetBaseProxy" />
[ContentContextMenu("New/Json Asset")]
public abstract class JsonAssetProxy : JsonAssetBaseProxy
{
/// <summary>
@@ -31,9 +32,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Json Asset";
/// <inheritdoc />
public override string CategoryName => "Json Asset";
/// <inheritdoc />
public override string FileExtension => Extension;
@@ -168,20 +166,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name { get; } = Utilities.Utils.GetPropertyNameUI(typeof(T).Name);
private string _categoryName;
/// <inheritdoc />
public override string CategoryName => _categoryName;
/// <summary>
/// Sets the category name
/// </summary>
/// <param name="name">This is the category name</param>
public void SetCategoryName(string name)
{
_categoryName = name;
}
/// <inheritdoc />
public override bool CanCreate(ContentFolder targetLocation)
{

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@@ -11,13 +11,11 @@ namespace FlaxEditor.Content
/// A <see cref="MaterialFunction"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Material/Material Function")]
public class MaterialFunctionProxy : BinaryAssetProxy
{
/// <inheritdoc />
public override string Name => "Material Function";
/// <inheritdoc />
public override string CategoryName => "Material";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -14,15 +14,13 @@ namespace FlaxEditor.Content
/// A <see cref="MaterialInstance"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Material/Material Instance")]
public class MaterialInstanceProxy : BinaryAssetProxy
{
private MaterialPreview _preview;
/// <inheritdoc />
public override string Name => "Material Instance";
/// <inheritdoc />
public override string CategoryName => "Material";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -15,15 +15,13 @@ namespace FlaxEditor.Content
/// A <see cref="Material"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Material/Material")]
public class MaterialProxy : BinaryAssetProxy
{
private MaterialPreview _preview;
/// <inheritdoc />
public override string Name => "Material";
/// <inheritdoc />
public override string CategoryName => "Material";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -21,9 +21,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Model";
/// <inheritdoc />
public override string CategoryName => "Model";
/// <inheritdoc />
public override bool CanReimport(ContentItem item)

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@@ -11,13 +11,11 @@ namespace FlaxEditor.Content
/// A <see cref="ParticleEmitterFunction"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Particles/Particle Emitter Function")]
public class ParticleEmitterFunctionProxy : BinaryAssetProxy
{
/// <inheritdoc />
public override string Name => "Particle Emitter Function";
/// <inheritdoc />
public override string CategoryName => "Particles";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -15,6 +15,7 @@ namespace FlaxEditor.Content
/// A <see cref="ParticleEmitter"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Particles/Particle Emitter")]
public class ParticleEmitterProxy : BinaryAssetProxy
{
private ParticleEmitterPreview _preview;
@@ -22,9 +23,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Particle Emitter";
/// <inheritdoc />
public override string CategoryName => "Particles";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -39,6 +39,7 @@ namespace FlaxEditor.Content
/// A <see cref="ParticleSystem"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Particles/Particle System")]
public class ParticleSystemProxy : BinaryAssetProxy
{
private ParticleSystemPreview _preview;
@@ -46,9 +47,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Particle System";
/// <inheritdoc />
public override string CategoryName => "Particles";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -15,6 +15,7 @@ namespace FlaxEditor.Content
/// Content proxy for <see cref="PrefabItem"/>.
/// </summary>
/// <seealso cref="FlaxEditor.Content.JsonAssetBaseProxy" />
[ContentContextMenu("New/Prefab")]
public sealed class PrefabProxy : JsonAssetBaseProxy
{
private PrefabPreview _preview;
@@ -31,9 +32,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Prefab";
/// <inheritdoc />
public override string CategoryName => "Prefab";
/// <inheritdoc />
public override string FileExtension => Extension;

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@@ -15,9 +15,6 @@ namespace FlaxEditor.Content
{
/// <inheritdoc />
public override string Name => "Previews Cache";
/// <inheritdoc />
public override string CategoryName => "Previews Cache";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -40,9 +40,6 @@ namespace FlaxEditor.Content
{
/// <inheritdoc />
public override string Name => "Scene Animation";
/// <inheritdoc />
public override string CategoryName => "Animation";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -10,6 +10,7 @@ namespace FlaxEditor.Content
/// Content proxy for <see cref="SceneItem"/>.
/// </summary>
/// <seealso cref="FlaxEditor.Content.JsonAssetBaseProxy" />
[ContentContextMenu("New/Scene")]
public sealed class SceneProxy : JsonAssetBaseProxy
{
/// <summary>
@@ -19,9 +20,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Scene";
/// <inheritdoc />
public override string CategoryName => "Scene";
/// <inheritdoc />
public override string FileExtension => Extension;

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@@ -11,6 +11,7 @@ namespace FlaxEditor.Content
/// Content proxy for json settings assets (e.g <see cref="GameSettings"/> or <see cref="TimeSettings"/>).
/// </summary>
/// <seealso cref="FlaxEditor.Content.JsonAssetProxy" />
[ContentContextMenu("New/Settings")]
public class SettingsProxy : JsonAssetProxy
{
private readonly Type _type;
@@ -20,9 +21,6 @@ namespace FlaxEditor.Content
/// Gets the settings type.
/// </summary>
public Type Type => _type;
/// <inheritdoc />
public override string CategoryName => "Settings";
/// <summary>
/// Initializes a new instance of the <see cref="SettingsProxy"/> class.

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@@ -14,9 +14,6 @@ namespace FlaxEditor.Content
{
/// <inheritdoc />
public override string Name => "Shader";
/// <inheritdoc />
public override string CategoryName => "Shader";
/// <inheritdoc />
public override bool CanReimport(ContentItem item)

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@@ -11,13 +11,11 @@ namespace FlaxEditor.Content
/// A <see cref="SkeletonMask"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Animation/Skeleton Mask")]
public class SkeletonMaskProxy : BinaryAssetProxy
{
/// <inheritdoc />
public override string Name => "Skeleton Mask";
/// <inheritdoc />
public override string CategoryName => "Animation";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -20,9 +20,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Skinned Model";
/// <inheritdoc />
public override string CategoryName => "Model";
/// <inheritdoc />
public override bool CanReimport(ContentItem item)

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@@ -20,9 +20,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Sprite Atlas";
/// <inheritdoc />
public override string CategoryName => "Sprites";
/// <inheritdoc />
public override bool CanReimport(ContentItem item)

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@@ -20,9 +20,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Texture";
/// <inheritdoc />
public override string CategoryName => "Texture";
/// <inheritdoc />
public override bool CanReimport(ContentItem item)

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@@ -15,6 +15,7 @@ namespace FlaxEditor.Content
/// A <see cref="VisualScript"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Visual Script")]
public class VisualScriptProxy : BinaryAssetProxy, IScriptTypesContainer
{
internal VisualScriptProxy()
@@ -24,9 +25,6 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override string Name => "Visual Script";
/// <inheritdoc />
public override string CategoryName => "Scripting";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)

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@@ -927,9 +927,7 @@ namespace FlaxEditor.Modules
Proxy.Add(new VisualScriptProxy());
Proxy.Add(new LocalizedStringTableProxy());
Proxy.Add(new FileProxy());
var pm = new SpawnableJsonAssetProxy<PhysicalMaterial>();
pm.SetCategoryName("Physics");
Proxy.Add(pm);
Proxy.Add(new SpawnableJsonAssetProxy<PhysicalMaterial>());
// Settings
Proxy.Add(new SettingsProxy(typeof(GameSettings), Editor.Instance.Icons.GameSettings128));

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@@ -1,6 +1,7 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.CodeDom;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.Content;
@@ -152,64 +153,78 @@ namespace FlaxEditor.Windows
{
cm.AddButton("New folder", NewFolder);
}
// categorize the asset proxies according to their category name
Dictionary<string, List<AssetProxy>> categorizedProxyList = new Dictionary<string, List<AssetProxy>>();
for (int i = 0; i < Editor.ContentDatabase.Proxy.Count; i++)
// loop through each proxy and user defined json type and add them to the context menu
foreach (var type in Editor.CodeEditing.All.Get())
{
var p = Editor.ContentDatabase.Proxy[i];
if (type.IsAbstract || !type.HasAttribute(typeof(ContentContextMenuAttribute), true))
continue;
ContentContextMenuAttribute attribute = null;
foreach (var typeAttribute in type.GetAttributes(true))
{
if (typeAttribute is ContentContextMenuAttribute contentContextMenuAttribute)
{
attribute = contentContextMenuAttribute;
break;
}
}
ContentProxy p;
if (type.Type.IsSubclassOf(typeof(ContentProxy)))
{
p = Editor.ContentDatabase.Proxy.Find(T => T.GetType() == type.Type);
}
else
{
// user can use attribute to put their own assets into the content context menu
var generic = typeof(SpawnableJsonAssetProxy<>).MakeGenericType(type.Type);
var instance = Activator.CreateInstance(generic);
dynamic obj = instance;
p = obj as AssetProxy;
}
if (p == null)
continue;
// create menus
if (p.CanCreate(folder))
{
if (p is AssetProxy ap)
var splitPath = attribute.Path.Split('/');
ContextMenuChildMenu childCM = null;
bool mainCM = true;
for (int i = 0; i < splitPath?.Length; i++)
{
if (categorizedProxyList.ContainsKey(ap.CategoryName))
if (i == splitPath.Length - 1)
{
categorizedProxyList.TryGetValue(ap.CategoryName, out var apList);
apList?.Add(ap);
if (mainCM)
{
cm.AddButton(splitPath[i].Trim(), () => NewItem(p));
mainCM = false;
}
else
{
childCM?.ContextMenu.AddButton(splitPath[i].Trim(), () => NewItem(p));
childCM.ContextMenu.AutoSort = true;
}
}
else
{
categorizedProxyList.Add(ap.CategoryName, new List<AssetProxy>() {ap});
if (mainCM)
{
childCM = cm.GetOrAddChildMenu(splitPath[i].Trim());
mainCM = false;
}
else
{
childCM = childCM?.ContextMenu.GetOrAddChildMenu(splitPath[i].Trim());
}
childCM.ContextMenu.AutoSort = true;
}
}
}
}
c = cm.AddChildMenu("New");
c.ContextMenu.Tag = item;
c.ContextMenu.AutoSort = true;
int newItems = 0;
for (int i = 0; i < Editor.ContentDatabase.Proxy.Count; i++)
{
var p = Editor.ContentDatabase.Proxy[i];
if (p.CanCreate(folder))
{
if (p is AssetProxy ap && categorizedProxyList.TryGetValue(ap.CategoryName, out var apList))
{
if (apList.Contains(ap))
{
if (apList.Count > 1)
{
var childMenu = c.ContextMenu.GetOrAddChildMenu(ap.CategoryName);
childMenu.ContextMenu.AutoSort = true;
childMenu.ContextMenu.AddButton(p.Name, () => NewItem(p));
}
else
{
c.ContextMenu.AddButton(p.Name, () => NewItem(p));
}
}
}
else
{
c.ContextMenu.AddButton(p.Name, () => NewItem(p));
}
newItems++;
}
}
c.Enabled = newItems > 0;
if (folder.CanHaveAssets)
{
cm.AddButton("Import file", () =>

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@@ -8,7 +8,7 @@
/// <summary>
/// Physical materials are used to define the response of a physical object when interacting dynamically with the world.
/// </summary>
API_CLASS() class FLAXENGINE_API PhysicalMaterial final : public ISerializable
API_CLASS(Attributes = "ContentContextMenu(\"New/Physics/Physical Material\")") class FLAXENGINE_API PhysicalMaterial final : public ISerializable
{
API_AUTO_SERIALIZATION();
DECLARE_SCRIPTING_TYPE_MINIMAL(PhysicalMaterial);

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@@ -0,0 +1,26 @@
using System;
namespace FlaxEngine
{
/// <summary>
/// This attribute is used to show content items that can be created in the content browser context menu. Separate the subcontext menus with a /.
/// </summary>
[Serializable]
[AttributeUsage(AttributeTargets.Class)]
public class ContentContextMenuAttribute : Attribute
{
/// <summary>
/// The path to be used in the context menu
/// </summary>
public string Path;
/// <summary>
/// Initializes a new instance of the <see cref="ContentContextMenuAttribute"/> class.
/// </summary>
/// <param name="path">The path to use to create the context menu</param>
public ContentContextMenuAttribute(string path)
{
Path = path;
}
}
}