Fix ParticleEmitter.Spawn() with default duration
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@@ -43,7 +43,7 @@ ParticleEffect* ParticleEmitter::Spawn(Actor* parent, const Transform& transform
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CHECK_RETURN(!WaitForLoaded(), nullptr);
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auto system = Content::CreateVirtualAsset<ParticleSystem>();
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CHECK_RETURN(system, nullptr);
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system->Init(this, duration);
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system->Init(this, duration < MAX_float ? duration : 3600.0f);
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auto effect = New<ParticleEffect>();
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effect->SetTransform(transform);
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