Merge remote-tracking branch 'origin/master' into 1.10

# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
This commit is contained in:
Wojtek Figat
2025-02-18 09:19:59 +01:00
133 changed files with 2253 additions and 654 deletions

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@@ -308,6 +308,17 @@ API_ENUM() enum class GPUResourceUsage
/// - Any resources read or accessed randomly on host, e.g. CPU-side copy of vertex buffer used as source of transfer, but also used for collision detection.
/// </remarks>
StagingReadback = 3,
/// <summary>
/// A resource that supports both read and write from the CPU.
/// This is likely to be the common choice for read-write buffers to transfer data between GPU compute buffers and CPU memory.
/// It usually means CPU (system) memory.
/// </summary>
/// <remarks>
/// Usage:
/// - Staging memory to upload to GPU for compute and gather results back after processing.
/// </remarks>
Staging = 4,
};
/// <summary>

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@@ -113,6 +113,15 @@ GPUBufferDescription GPUBufferDescription::ToStagingReadback() const
return desc;
}
GPUBufferDescription GPUBufferDescription::ToStaging() const
{
auto desc = *this;
desc.Usage = GPUResourceUsage::Staging;
desc.Flags = GPUBufferFlags::None;
desc.InitData = nullptr;
return desc;
}
bool GPUBufferDescription::Equals(const GPUBufferDescription& other) const
{
return Size == other.Size
@@ -167,6 +176,16 @@ GPUBuffer::GPUBuffer()
_desc.Size = 0;
}
bool GPUBuffer::IsStaging() const
{
return _desc.Usage == GPUResourceUsage::StagingReadback || _desc.Usage == GPUResourceUsage::StagingUpload || _desc.Usage == GPUResourceUsage::Staging;
}
bool GPUBuffer::IsDynamic() const
{
return _desc.Usage == GPUResourceUsage::Dynamic;
}
bool GPUBuffer::Init(const GPUBufferDescription& desc)
{
// Validate description
@@ -280,7 +299,7 @@ bool GPUBuffer::DownloadData(BytesContainer& result)
LOG(Warning, "Cannot download GPU buffer data from an empty buffer.");
return true;
}
if (_desc.Usage == GPUResourceUsage::StagingReadback || _desc.Usage == GPUResourceUsage::Dynamic)
if (_desc.Usage == GPUResourceUsage::StagingReadback || _desc.Usage == GPUResourceUsage::Dynamic || _desc.Usage == GPUResourceUsage::Staging)
{
// Use faster path for staging resources
return GetData(result);

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@@ -94,20 +94,14 @@ public:
}
/// <summary>
/// Checks if buffer is a staging buffer (supports CPU readback).
/// Checks if buffer is a staging buffer (supports CPU access).
/// </summary>
API_PROPERTY() FORCE_INLINE bool IsStaging() const
{
return _desc.Usage == GPUResourceUsage::StagingReadback || _desc.Usage == GPUResourceUsage::StagingUpload;
}
API_PROPERTY() bool IsStaging() const;
/// <summary>
/// Checks if buffer is a staging buffer (supports CPU readback).
/// Checks if buffer is a dynamic buffer.
/// </summary>
API_PROPERTY() FORCE_INLINE bool IsDynamic() const
{
return _desc.Usage == GPUResourceUsage::Dynamic;
}
API_PROPERTY() bool IsDynamic() const;
/// <summary>
/// Gets a value indicating whether this buffer is a shader resource.
@@ -181,7 +175,7 @@ public:
Task* DownloadDataAsync(BytesContainer& result);
/// <summary>
/// Gets the buffer data via map/memcpy/unmap sequence. Always supported for dynamic and staging readback buffers (other types support depends on graphics backend implementation).
/// Gets the buffer data via map/memcpy/unmap sequence. Always supported for dynamic and staging buffers (other types support depends on graphics backend implementation).
/// </summary>
/// <param name="output">The output data container.</param>
/// <returns>True if failed, otherwise false.</returns>

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@@ -320,7 +320,7 @@ namespace FlaxEngine
}
/// <summary>
/// Gets the staging upload description for this instance.
/// Gets the staging upload (CPU write) description for this instance.
/// </summary>
/// <returns>A staging buffer description</returns>
public GPUBufferDescription ToStagingUpload()
@@ -333,7 +333,7 @@ namespace FlaxEngine
}
/// <summary>
/// Gets the staging readback description for this instance.
/// Gets the staging readback (CPU read) description for this instance.
/// </summary>
/// <returns>A staging buffer description</returns>
public GPUBufferDescription ToStagingReadback()
@@ -345,6 +345,19 @@ namespace FlaxEngine
return desc;
}
/// <summary>
/// Gets the staging (CPU read/write) description for this instance.
/// </summary>
/// <returns>A staging buffer description</returns>
public GPUBufferDescription ToStaging()
{
var desc = this;
desc.Usage = GPUResourceUsage.Staging;
desc.Flags = GPUBufferFlags.None;
desc.InitData = IntPtr.Zero;
return desc;
}
/// <inheritdoc />
public bool Equals(GPUBufferDescription other)
{

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@@ -382,6 +382,7 @@ public:
void Clear();
GPUBufferDescription ToStagingUpload() const;
GPUBufferDescription ToStagingReadback() const;
GPUBufferDescription ToStaging() const;
bool Equals(const GPUBufferDescription& other) const;
String ToString() const;

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@@ -11,6 +11,53 @@ GPUContext::GPUContext(GPUDevice* device)
{
}
#if !BUILD_RELEASE
#include "Engine/Core/Log.h"
void GPUContext::LogInvalidResourceUsage(int32 slot, const GPUResourceView* view, InvalidBindPoint bindPoint)
{
GPUResource* resource = view ? view->GetParent() : nullptr;
const Char* resourceType = TEXT("resource");
const Char* flagType = TEXT("flags");
if (resource)
{
switch (resource->GetResourceType())
{
case GPUResourceType::RenderTarget:
case GPUResourceType::Texture:
case GPUResourceType::CubeTexture:
case GPUResourceType::VolumeTexture:
resourceType = TEXT("texture");
flagType = TEXT("GPUTextureFlags");
break;
case GPUResourceType::Buffer:
resourceType = TEXT("buffer");
flagType = TEXT("GPUBufferFlags");
break;
}
}
const Char* usage = TEXT("-");
switch (bindPoint)
{
case InvalidBindPoint::SRV:
usage = TEXT("shader resource");
break;
case InvalidBindPoint::UAV:
usage = TEXT("unordered access");
break;
case InvalidBindPoint::DSV:
usage = TEXT("depth stencil");
break;
case InvalidBindPoint::RTV:
usage = TEXT("render target");
break;
}
LOG(Error, "Incorrect {} bind at slot {} as {} (ensure to setup correct {} when creating that resource)", resourceType, slot, usage, flagType);
}
#endif
void GPUContext::FrameBegin()
{
_lastRenderTime = Platform::GetTimeSeconds();

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@@ -122,6 +122,12 @@ protected:
double _lastRenderTime = -1;
GPUContext(GPUDevice* device);
#if !BUILD_RELEASE
enum class InvalidBindPoint { SRV, UAV, DSV, RTV };
static void LogInvalidResourceUsage(int32 slot, const GPUResourceView* view, InvalidBindPoint bindPoint);
#endif
public:
/// <summary>
/// Gets the graphics device.
@@ -144,7 +150,6 @@ public:
public:
#if GPU_ALLOW_PROFILE_EVENTS
/// <summary>
/// Begins the profile event.
/// </summary>
@@ -159,7 +164,6 @@ public:
virtual void EventEnd()
{
}
#endif
public:

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@@ -190,6 +190,7 @@ API_CLASS(Abstract, NoSpawn, Attributes="HideInEditor") class FLAXENGINE_API GPU
DECLARE_SCRIPTING_TYPE_NO_SPAWN(GPUResourceView);
protected:
static double DummyLastRenderTime;
GPUResource* _parent = nullptr;
explicit GPUResourceView(const SpawnParams& params)
: ScriptingObject(params)
@@ -201,6 +202,14 @@ public:
// Points to the cache used by the resource for the resource visibility/usage detection. Written during rendering when resource view is used.
double* LastRenderTime;
/// <summary>
/// Gets parent GPU resource owning that view.
/// </summary>
API_PROPERTY() FORCE_INLINE GPUResource* GetParent() const
{
return _parent;
}
/// <summary>
/// Gets the native pointer to the underlying view. It's a platform-specific handle.
/// </summary>

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@@ -3,6 +3,7 @@
#include "MaterialShader.h"
#include "Engine/Core/Log.h"
#include "Engine/Serialization/MemoryReadStream.h"
#include "Engine/Level/LargeWorlds.h"
#include "Engine/Renderer/RenderList.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Graphics/GPUDevice.h"
@@ -33,6 +34,8 @@ GPU_CB_STRUCT(MaterialShaderDataPerView {
Float4 ViewInfo;
Float4 ScreenSize;
Float4 TemporalAAJitter;
Float3 LargeWorldsChunkIndex;
float LargeWorldsChunkSize;
});
IMaterial::BindParameters::BindParameters(::GPUContext* context, const ::RenderContext& renderContext)
@@ -78,6 +81,8 @@ void IMaterial::BindParameters::BindViewData()
cb.ViewInfo = view.ViewInfo;
cb.ScreenSize = view.ScreenSize;
cb.TemporalAAJitter = view.TemporalAAJitter;
cb.LargeWorldsChunkIndex = LargeWorlds::Enable ? (Float3)Int3(view.Origin / LargeWorlds::ChunkSize) : Float3::Zero;
cb.LargeWorldsChunkSize = LargeWorlds::ChunkSize;
// Update constants
GPUContext->UpdateCB(PerViewConstants, &cb);

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@@ -10,7 +10,7 @@
/// <summary>
/// Current materials shader version.
/// </summary>
#define MATERIAL_GRAPH_VERSION 171
#define MATERIAL_GRAPH_VERSION 172
class Material;
class GPUShader;

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@@ -3,6 +3,7 @@
#include "RenderView.h"
#include "Engine/Level/LargeWorlds.h"
#include "Engine/Level/Actors/Camera.h"
#include "Engine/Core/Math/Double4x4.h"
#include "Engine/Renderer/RenderList.h"
#include "Engine/Renderer/RendererPass.h"
#include "RenderBuffers.h"
@@ -215,6 +216,13 @@ void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const
Matrix::Transformation(transform.Scale, transform.Orientation, translation, world);
}
void RenderView::GetWorldMatrix(Double4x4& world) const
{
world.M41 -= Origin.X;
world.M42 -= Origin.Y;
world.M43 -= Origin.Z;
}
TaaJitterRemoveContext::TaaJitterRemoveContext(const RenderView& view)
{
if (view.IsTaaResolved)

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@@ -5,6 +5,9 @@
#include "Engine/Core/Math/BoundingFrustum.h"
#include "Engine/Core/Math/Matrix.h"
#include "Engine/Core/Math/Vector3.h"
#if USE_LARGE_WORLDS
#include "Engine/Core/Math/Double4x4.h"
#endif
#include "Engine/Core/Types/LayersMask.h"
#include "Engine/Level/Types.h"
#include "Enums.h"
@@ -355,6 +358,9 @@ public:
world.M42 -= (float)Origin.Y;
world.M43 -= (float)Origin.Z;
}
// Applies the render origin to the transformation instance matrix.
void GetWorldMatrix(Double4x4& world) const;
};
// Removes TAA jitter from the RenderView when drawing geometry after TAA has been resolved to prevent unwanted jittering.

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@@ -142,6 +142,14 @@ GPUTextureDescription GPUTextureDescription::ToStagingReadback() const
return copy;
}
GPUTextureDescription GPUTextureDescription::ToStaging() const
{
auto copy = *this;
copy.Flags = GPUTextureFlags::None;
copy.Usage = GPUResourceUsage::Staging;
return copy;
}
bool GPUTextureDescription::Equals(const GPUTextureDescription& other) const
{
return Dimensions == other.Dimensions
@@ -208,6 +216,11 @@ GPUTexture::GPUTexture()
_desc.Clear();
}
bool GPUTexture::IsStaging() const
{
return _desc.Usage == GPUResourceUsage::StagingUpload || _desc.Usage == GPUResourceUsage::StagingReadback || _desc.Usage == GPUResourceUsage::Staging;
}
Float2 GPUTexture::Size() const
{
return Float2(static_cast<float>(_desc.Width), static_cast<float>(_desc.Height));

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@@ -21,7 +21,6 @@ API_CLASS(Sealed, NoSpawn) class FLAXENGINE_API GPUTextureView : public GPUResou
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(GPUTextureView);
protected:
GPUResource* _parent = nullptr;
PixelFormat _format = PixelFormat::Unknown;
MSAALevel _msaa = MSAALevel::None;
@@ -40,14 +39,6 @@ protected:
}
public:
/// <summary>
/// Gets parent GPU resource owning that view.
/// </summary>
API_PROPERTY() FORCE_INLINE GPUResource* GetParent() const
{
return _parent;
}
/// <summary>
/// Gets the view format.
/// </summary>
@@ -294,10 +285,7 @@ public:
/// <summary>
/// Checks if texture is a staging buffer (supports direct CPU access).
/// </summary>
FORCE_INLINE bool IsStaging() const
{
return _desc.Usage == GPUResourceUsage::StagingUpload || _desc.Usage == GPUResourceUsage::StagingReadback;
}
bool IsStaging() const;
/// <summary>
/// Gets a boolean indicating whether this <see cref="GPUTexture"/> is a using a block compress format (BC1, BC2, BC3, BC4, BC5, BC6H, BC7, etc.).

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@@ -300,7 +300,7 @@ namespace FlaxEngine
}
/// <summary>
/// Gets the staging description for this instance.
/// Gets the staging upload (CPU write) description for this instance.
/// </summary>
/// <returns>A staging texture description</returns>
public GPUTextureDescription ToStagingUpload()
@@ -312,7 +312,7 @@ namespace FlaxEngine
}
/// <summary>
/// Gets the staging description for this instance.
/// Gets the staging readback (CPU read) description for this instance.
/// </summary>
/// <returns>A staging texture description</returns>
public GPUTextureDescription ToStagingReadback()
@@ -323,6 +323,18 @@ namespace FlaxEngine
return desc;
}
/// <summary>
/// Gets the staging (CPU read/write) description for this instance.
/// </summary>
/// <returns>A staging texture description</returns>
public GPUTextureDescription ToStaging()
{
var desc = this;
desc.Flags = GPUTextureFlags.None;
desc.Usage = GPUResourceUsage.Staging;
return desc;
}
/// <inheritdoc />
public override string ToString()
{

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@@ -397,6 +397,7 @@ public:
void Clear();
GPUTextureDescription ToStagingUpload() const;
GPUTextureDescription ToStagingReadback() const;
GPUTextureDescription ToStaging() const;
bool Equals(const GPUTextureDescription& other) const;
String ToString() const;