Fix 3D audio placement for XAudio2 and OpenAL
Corrected inverted x-axis for XAudio2 Corrected inverted z-axis for OpenAL
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@@ -26,7 +26,7 @@
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#define MAX_OUTPUT_CHANNELS 8
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#define MAX_CHANNELS_MATRIX_SIZE (MAX_INPUT_CHANNELS*MAX_OUTPUT_CHANNELS)
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#define FLAX_POS_TO_XAUDIO(vec) X3DAUDIO_VECTOR(-vec.X * 0.01f, vec.Y * 0.01f, vec.Z * 0.01f)
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#define FLAX_POS_TO_XAUDIO(vec) X3DAUDIO_VECTOR(vec.X * 0.01f, vec.Y * 0.01f, vec.Z * 0.01f)
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#define FLAX_VEC_TO_XAUDIO(vec) (*((X3DAUDIO_VECTOR*)&vec))
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namespace XAudio2
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