Merge branch 'xxSeys1-ViewFlagAndDebugModeShortcuts'
This commit is contained in:
@@ -356,22 +356,206 @@ namespace FlaxEditor.Options
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#endregion
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#region Debug Views
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[DefaultValue(typeof(InputBinding), "Alt+Alpha4")]
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[EditorDisplay("Debug Views"), EditorOrder(2000)]
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public InputBinding Default = new InputBinding(KeyboardKeys.Alpha4, KeyboardKeys.Alt);
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[DefaultValue(typeof(InputBinding), "Alt+Alpha3")]
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[EditorDisplay("Debug Views"), EditorOrder(2010)]
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public InputBinding Unlit = new InputBinding(KeyboardKeys.Alpha3, KeyboardKeys.Alt);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2020)]
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public InputBinding NoPostFX = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Alt+Alpha2")]
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[EditorDisplay("Debug Views"), EditorOrder(2030)]
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public InputBinding Wireframe = new InputBinding(KeyboardKeys.Alpha2, KeyboardKeys.Alt);
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[DefaultValue(typeof(InputBinding), "Alt+Alpha5")]
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[EditorDisplay("Debug Views"), EditorOrder(2040)]
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public InputBinding LightBuffer = new InputBinding(KeyboardKeys.Alpha5, KeyboardKeys.Alt);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2050)]
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public InputBinding ReflectionsBuffer = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2060)]
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public InputBinding DepthBuffer = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2070)]
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public InputBinding MotionVectors = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2080)]
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public InputBinding LightmapUVDensity = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2090)]
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public InputBinding VertexColors = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Alt+Alpha1")]
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[EditorDisplay("Debug Views"), EditorOrder(2100)]
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public InputBinding PhysicsColliders = new InputBinding(KeyboardKeys.Alpha1, KeyboardKeys.Alt);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2110)]
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public InputBinding LODPreview = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2120)]
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public InputBinding MaterialComplexity = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2130)]
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public InputBinding QuadOverdraw = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2140)]
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public InputBinding GloablSDF = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2150)]
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public InputBinding GlobalSurfaceAtlas = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2160)]
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public InputBinding GlobalIllumination = new InputBinding(KeyboardKeys.None);
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#endregion
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#region View Flags
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3000)]
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public InputBinding AntiAliasing = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3010)]
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public InputBinding Shadows = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha7")]
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[EditorDisplay("View Flags"), EditorOrder(3020)]
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public InputBinding EditorSprites = new InputBinding(KeyboardKeys.Alpha7, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3030)]
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public InputBinding Reflections = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3040)]
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public InputBinding ScreenSpaceReflections = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3050)]
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public InputBinding AmbientOcclusion = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha6")]
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[EditorDisplay("View Flags", "Global Illumination"), EditorOrder(3060)]
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public InputBinding GlobalIlluminationViewFlag = new InputBinding(KeyboardKeys.Alpha6, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3070)]
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public InputBinding DirectionalLights = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3080)]
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public InputBinding PointLights = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3090)]
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public InputBinding SpotLights = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3100)]
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public InputBinding SkyLights = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3110)]
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public InputBinding Sky = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3120)]
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public InputBinding Fog = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3130)]
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public InputBinding SpecularLight = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3140)]
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public InputBinding Decals = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha3")]
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[EditorDisplay("View Flags"), EditorOrder(3150)]
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public InputBinding CustomPostProcess = new InputBinding(KeyboardKeys.Alpha3, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3160)]
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public InputBinding Bloom = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3170)]
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public InputBinding ToneMapping = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha2")]
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[EditorDisplay("View Flags"), EditorOrder(3180)]
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public InputBinding EyeAdaptation = new InputBinding(KeyboardKeys.Alpha2, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3190)]
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public InputBinding CameraArtifacts = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3200)]
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public InputBinding LensFlares = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3210)]
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public InputBinding DepthOfField = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3220)]
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public InputBinding MotionBlur = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3230)]
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public InputBinding ContactShadows = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha1")]
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[EditorDisplay("View Flags"), EditorOrder(3240)]
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public InputBinding PhysicsDebug = new InputBinding(KeyboardKeys.Alpha1, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha5")]
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[EditorDisplay("View Flags"), EditorOrder(3250)]
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public InputBinding LightsDebug = new InputBinding(KeyboardKeys.Alpha5, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha4")]
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[EditorDisplay("View Flags"), EditorOrder(3260)]
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public InputBinding DebugDraw = new InputBinding(KeyboardKeys.Alpha4, KeyboardKeys.Control, KeyboardKeys.Shift);
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#endregion
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#region Interface
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[DefaultValue(typeof(InputBinding), "Ctrl+W")]
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[EditorDisplay("Interface"), EditorOrder(2000)]
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[EditorDisplay("Interface"), EditorOrder(3500)]
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public InputBinding CloseTab = new InputBinding(KeyboardKeys.W, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "Ctrl+Tab")]
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[EditorDisplay("Interface"), EditorOrder(2010)]
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[EditorDisplay("Interface"), EditorOrder(3510)]
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public InputBinding NextTab = new InputBinding(KeyboardKeys.Tab, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Tab")]
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[EditorDisplay("Interface"), EditorOrder(2020)]
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[EditorDisplay("Interface"), EditorOrder(3520)]
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public InputBinding PreviousTab = new InputBinding(KeyboardKeys.Tab, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(SceneNodeDoubleClick.Expand)]
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[EditorDisplay("Interface"), EditorOrder(2030)]
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[EditorDisplay("Interface"), EditorOrder(3530)]
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public SceneNodeDoubleClick DoubleClickSceneNode = SceneNodeDoubleClick.Expand;
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#endregion
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@@ -910,7 +910,7 @@ namespace FlaxEditor.Viewport
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for (int i = 0; i < ViewFlagsValues.Length; i++)
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{
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var v = ViewFlagsValues[i];
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var button = viewFlags.AddButton(v.Name);
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var button = viewFlags.AddButton(v.Name, v.InputBinding.ToString());
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button.CloseMenuOnClick = false;
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button.Tag = v.Mode;
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}
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@@ -959,7 +959,7 @@ namespace FlaxEditor.Viewport
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}
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else
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{
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var button = debugView.AddButton(v.Name);
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var button = debugView.AddButton(v.Name, v.InputBinding.ToString());
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button.CloseMenuOnClick = false;
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button.Tag = v.Mode;
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}
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@@ -1005,16 +1005,64 @@ namespace FlaxEditor.Viewport
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#endregion View mode widget
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}
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// Viewpoints
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InputActions.Add(options => options.ViewpointTop, () => OrientViewport(Quaternion.Euler(CameraViewpointValues.First(vp => vp.Name == "Top").Orientation)));
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InputActions.Add(options => options.ViewpointBottom, () => OrientViewport(Quaternion.Euler(CameraViewpointValues.First(vp => vp.Name == "Bottom").Orientation)));
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InputActions.Add(options => options.ViewpointFront, () => OrientViewport(Quaternion.Euler(CameraViewpointValues.First(vp => vp.Name == "Front").Orientation)));
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InputActions.Add(options => options.ViewpointBack, () => OrientViewport(Quaternion.Euler(CameraViewpointValues.First(vp => vp.Name == "Back").Orientation)));
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InputActions.Add(options => options.ViewpointRight, () => OrientViewport(Quaternion.Euler(CameraViewpointValues.First(vp => vp.Name == "Right").Orientation)));
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InputActions.Add(options => options.ViewpointLeft, () => OrientViewport(Quaternion.Euler(CameraViewpointValues.First(vp => vp.Name == "Left").Orientation)));
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// Editor camera
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InputActions.Add(options => options.CameraToggleRotation, () => _isVirtualMouseRightDown = !_isVirtualMouseRightDown);
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InputActions.Add(options => options.CameraIncreaseMoveSpeed, () => AdjustCameraMoveSpeed(1));
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InputActions.Add(options => options.CameraDecreaseMoveSpeed, () => AdjustCameraMoveSpeed(-1));
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InputActions.Add(options => options.ToggleOrthographic, () => OnOrthographicModeToggled(null));
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// Debug views
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InputActions.Add(options => options.Default, () => Task.ViewMode = ViewMode.Default);
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InputActions.Add(options => options.Unlit, () => Task.ViewMode = ViewMode.Unlit);
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InputActions.Add(options => options.NoPostFX, () => Task.ViewMode = ViewMode.NoPostFx);
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InputActions.Add(options => options.Wireframe, () => Task.ViewMode = ViewMode.Wireframe);
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InputActions.Add(options => options.LightBuffer, () => Task.ViewMode = ViewMode.LightBuffer);
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InputActions.Add(options => options.ReflectionsBuffer, () => Task.ViewMode = ViewMode.Reflections);
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InputActions.Add(options => options.DepthBuffer, () => Task.ViewMode = ViewMode.Depth);
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InputActions.Add(options => options.MotionVectors, () => Task.ViewMode = ViewMode.MotionVectors);
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InputActions.Add(options => options.LightmapUVDensity, () => Task.ViewMode = ViewMode.LightmapUVsDensity);
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InputActions.Add(options => options.VertexColors, () => Task.ViewMode = ViewMode.VertexColors);
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InputActions.Add(options => options.PhysicsColliders, () => Task.ViewMode = ViewMode.PhysicsColliders);
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InputActions.Add(options => options.LODPreview, () => Task.ViewMode = ViewMode.LODPreview);
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InputActions.Add(options => options.MaterialComplexity, () => Task.ViewMode = ViewMode.MaterialComplexity);
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InputActions.Add(options => options.QuadOverdraw, () => Task.ViewMode = ViewMode.QuadOverdraw);
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InputActions.Add(options => options.GloablSDF, () => Task.ViewMode = ViewMode.GlobalSDF);
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InputActions.Add(options => options.GlobalSurfaceAtlas, () => Task.ViewMode = ViewMode.GlobalSurfaceAtlas);
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InputActions.Add(options => options.GlobalIllumination, () => Task.ViewMode = ViewMode.GlobalIllumination);
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// View flags
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InputActions.Add(options => options.AntiAliasing, () => Task.ViewFlags ^= ViewFlags.AntiAliasing);
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InputActions.Add(options => options.Shadows, () => Task.ViewFlags ^= ViewFlags.Shadows);
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InputActions.Add(options => options.EditorSprites, () => Task.ViewFlags ^= ViewFlags.EditorSprites);
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InputActions.Add(options => options.Reflections, () => Task.ViewFlags ^= ViewFlags.Reflections);
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InputActions.Add(options => options.ScreenSpaceReflections, () => Task.ViewFlags ^= ViewFlags.SSR);
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InputActions.Add(options => options.AmbientOcclusion, () => Task.ViewFlags ^= ViewFlags.AO);
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InputActions.Add(options => options.GlobalIllumination, () => Task.ViewFlags ^= ViewFlags.GI);
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InputActions.Add(options => options.DirectionalLights, () => Task.ViewFlags ^= ViewFlags.DirectionalLights);
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InputActions.Add(options => options.PointLights, () => Task.ViewFlags ^= ViewFlags.PointLights);
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InputActions.Add(options => options.SpotLights, () => Task.ViewFlags ^= ViewFlags.SpotLights);
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InputActions.Add(options => options.SkyLights, () => Task.ViewFlags ^= ViewFlags.SkyLights);
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InputActions.Add(options => options.Sky, () => Task.ViewFlags ^= ViewFlags.Sky);
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InputActions.Add(options => options.Fog, () => Task.ViewFlags ^= ViewFlags.Fog);
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InputActions.Add(options => options.SpecularLight, () => Task.ViewFlags ^= ViewFlags.SpecularLight);
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InputActions.Add(options => options.Decals, () => Task.ViewFlags ^= ViewFlags.Decals);
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InputActions.Add(options => options.CustomPostProcess, () => Task.ViewFlags ^= ViewFlags.CustomPostProcess);
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InputActions.Add(options => options.Bloom, () => Task.ViewFlags ^= ViewFlags.Bloom);
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InputActions.Add(options => options.ToneMapping, () => Task.ViewFlags ^= ViewFlags.ToneMapping);
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InputActions.Add(options => options.EyeAdaptation, () => Task.ViewFlags ^= ViewFlags.EyeAdaptation);
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InputActions.Add(options => options.CameraArtifacts, () => Task.ViewFlags ^= ViewFlags.CameraArtifacts);
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InputActions.Add(options => options.LensFlares, () => Task.ViewFlags ^= ViewFlags.LensFlares);
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InputActions.Add(options => options.DepthOfField, () => Task.ViewFlags ^= ViewFlags.DepthOfField);
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InputActions.Add(options => options.MotionBlur, () => Task.ViewFlags ^= ViewFlags.MotionBlur);
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InputActions.Add(options => options.ContactShadows, () => Task.ViewFlags ^= ViewFlags.ContactShadows);
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InputActions.Add(options => options.PhysicsDebug, () => Task.ViewFlags ^= ViewFlags.PhysicsDebug);
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InputActions.Add(options => options.LightsDebug, () => Task.ViewFlags ^= ViewFlags.LightsDebug);
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InputActions.Add(options => options.DebugDraw, () => Task.ViewFlags ^= ViewFlags.DebugDraw);
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// Link for task event
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task.Begin += OnRenderBegin;
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@@ -1933,8 +1981,17 @@ namespace FlaxEditor.Viewport
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{
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public readonly string Name;
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public readonly ViewMode Mode;
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public readonly InputBinding InputBinding;
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public readonly ViewModeOptions[] Options;
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public ViewModeOptions(ViewMode mode, string name, InputBinding inputBinding)
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{
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Mode = mode;
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Name = name;
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InputBinding = inputBinding;
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Options = null;
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}
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public ViewModeOptions(ViewMode mode, string name)
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{
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Mode = mode;
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@@ -1952,13 +2009,13 @@ namespace FlaxEditor.Viewport
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private static readonly ViewModeOptions[] ViewModeValues =
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{
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new ViewModeOptions(ViewMode.Default, "Default"),
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new ViewModeOptions(ViewMode.Unlit, "Unlit"),
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new ViewModeOptions(ViewMode.NoPostFx, "No PostFx"),
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new ViewModeOptions(ViewMode.Wireframe, "Wireframe"),
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new ViewModeOptions(ViewMode.LightBuffer, "Light Buffer"),
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new ViewModeOptions(ViewMode.Reflections, "Reflections Buffer"),
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new ViewModeOptions(ViewMode.Depth, "Depth Buffer"),
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new ViewModeOptions(ViewMode.Default, "Default", Editor.Instance.Options.Options.Input.Default),
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new ViewModeOptions(ViewMode.Unlit, "Unlit", Editor.Instance.Options.Options.Input.Unlit),
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new ViewModeOptions(ViewMode.NoPostFx, "No PostFx", Editor.Instance.Options.Options.Input.NoPostFX),
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new ViewModeOptions(ViewMode.Wireframe, "Wireframe", Editor.Instance.Options.Options.Input.Wireframe),
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new ViewModeOptions(ViewMode.LightBuffer, "Light Buffer", Editor.Instance.Options.Options.Input.LightBuffer),
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new ViewModeOptions(ViewMode.Reflections, "Reflections Buffer", Editor.Instance.Options.Options.Input.ReflectionsBuffer),
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new ViewModeOptions(ViewMode.Depth, "Depth Buffer", Editor.Instance.Options.Options.Input.DepthBuffer),
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new ViewModeOptions("GBuffer", new[]
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{
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new ViewModeOptions(ViewMode.Diffuse, "Diffuse"),
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@@ -1972,16 +2029,16 @@ namespace FlaxEditor.Viewport
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new ViewModeOptions(ViewMode.Normals, "Normals"),
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new ViewModeOptions(ViewMode.AmbientOcclusion, "Ambient Occlusion"),
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}),
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new ViewModeOptions(ViewMode.MotionVectors, "Motion Vectors"),
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new ViewModeOptions(ViewMode.LightmapUVsDensity, "Lightmap UVs Density"),
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new ViewModeOptions(ViewMode.VertexColors, "Vertex Colors"),
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new ViewModeOptions(ViewMode.PhysicsColliders, "Physics Colliders"),
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new ViewModeOptions(ViewMode.LODPreview, "LOD Preview"),
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new ViewModeOptions(ViewMode.MaterialComplexity, "Material Complexity"),
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new ViewModeOptions(ViewMode.QuadOverdraw, "Quad Overdraw"),
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new ViewModeOptions(ViewMode.GlobalSDF, "Global SDF"),
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new ViewModeOptions(ViewMode.GlobalSurfaceAtlas, "Global Surface Atlas"),
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new ViewModeOptions(ViewMode.GlobalIllumination, "Global Illumination"),
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new ViewModeOptions(ViewMode.MotionVectors, "Motion Vectors", Editor.Instance.Options.Options.Input.MotionVectors),
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new ViewModeOptions(ViewMode.LightmapUVsDensity, "Lightmap UVs Density", Editor.Instance.Options.Options.Input.LightmapUVDensity),
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new ViewModeOptions(ViewMode.VertexColors, "Vertex Colors", Editor.Instance.Options.Options.Input.VertexColors),
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new ViewModeOptions(ViewMode.PhysicsColliders, "Physics Colliders", Editor.Instance.Options.Options.Input.PhysicsColliders),
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new ViewModeOptions(ViewMode.LODPreview, "LOD Preview", Editor.Instance.Options.Options.Input.LODPreview),
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new ViewModeOptions(ViewMode.MaterialComplexity, "Material Complexity", Editor.Instance.Options.Options.Input.MaterialComplexity),
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new ViewModeOptions(ViewMode.QuadOverdraw, "Quad Overdraw", Editor.Instance.Options.Options.Input.QuadOverdraw),
|
||||
new ViewModeOptions(ViewMode.GlobalSDF, "Global SDF", Editor.Instance.Options.Options.Input.GloablSDF),
|
||||
new ViewModeOptions(ViewMode.GlobalSurfaceAtlas, "Global Surface Atlas", Editor.Instance.Options.Options.Input.GlobalSurfaceAtlas),
|
||||
new ViewModeOptions(ViewMode.GlobalIllumination, "Global Illumination", Editor.Instance.Options.Options.Input.GlobalIllumination),
|
||||
};
|
||||
|
||||
private void WidgetViewModeShowHideClicked(ContextMenuButton button)
|
||||
@@ -2014,43 +2071,45 @@ namespace FlaxEditor.Viewport
|
||||
{
|
||||
public readonly ViewFlags Mode;
|
||||
public readonly string Name;
|
||||
public readonly InputBinding InputBinding;
|
||||
|
||||
public ViewFlagOptions(ViewFlags mode, string name)
|
||||
public ViewFlagOptions(ViewFlags mode, string name, InputBinding inputBinding)
|
||||
{
|
||||
Mode = mode;
|
||||
Name = name;
|
||||
InputBinding = inputBinding;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly ViewFlagOptions[] ViewFlagsValues =
|
||||
{
|
||||
new ViewFlagOptions(ViewFlags.AntiAliasing, "Anti Aliasing"),
|
||||
new ViewFlagOptions(ViewFlags.Shadows, "Shadows"),
|
||||
new ViewFlagOptions(ViewFlags.EditorSprites, "Editor Sprites"),
|
||||
new ViewFlagOptions(ViewFlags.Reflections, "Reflections"),
|
||||
new ViewFlagOptions(ViewFlags.SSR, "Screen Space Reflections"),
|
||||
new ViewFlagOptions(ViewFlags.AO, "Ambient Occlusion"),
|
||||
new ViewFlagOptions(ViewFlags.GI, "Global Illumination"),
|
||||
new ViewFlagOptions(ViewFlags.DirectionalLights, "Directional Lights"),
|
||||
new ViewFlagOptions(ViewFlags.PointLights, "Point Lights"),
|
||||
new ViewFlagOptions(ViewFlags.SpotLights, "Spot Lights"),
|
||||
new ViewFlagOptions(ViewFlags.SkyLights, "Sky Lights"),
|
||||
new ViewFlagOptions(ViewFlags.Sky, "Sky"),
|
||||
new ViewFlagOptions(ViewFlags.Fog, "Fog"),
|
||||
new ViewFlagOptions(ViewFlags.SpecularLight, "Specular Light"),
|
||||
new ViewFlagOptions(ViewFlags.Decals, "Decals"),
|
||||
new ViewFlagOptions(ViewFlags.CustomPostProcess, "Custom Post Process"),
|
||||
new ViewFlagOptions(ViewFlags.Bloom, "Bloom"),
|
||||
new ViewFlagOptions(ViewFlags.ToneMapping, "Tone Mapping"),
|
||||
new ViewFlagOptions(ViewFlags.EyeAdaptation, "Eye Adaptation"),
|
||||
new ViewFlagOptions(ViewFlags.CameraArtifacts, "Camera Artifacts"),
|
||||
new ViewFlagOptions(ViewFlags.LensFlares, "Lens Flares"),
|
||||
new ViewFlagOptions(ViewFlags.DepthOfField, "Depth of Field"),
|
||||
new ViewFlagOptions(ViewFlags.MotionBlur, "Motion Blur"),
|
||||
new ViewFlagOptions(ViewFlags.ContactShadows, "Contact Shadows"),
|
||||
new ViewFlagOptions(ViewFlags.PhysicsDebug, "Physics Debug"),
|
||||
new ViewFlagOptions(ViewFlags.LightsDebug, "Lights Debug"),
|
||||
new ViewFlagOptions(ViewFlags.DebugDraw, "Debug Draw"),
|
||||
new ViewFlagOptions(ViewFlags.AntiAliasing, "Anti Aliasing", Editor.Instance.Options.Options.Input.AntiAliasing),
|
||||
new ViewFlagOptions(ViewFlags.Shadows, "Shadows", Editor.Instance.Options.Options.Input.Shadows),
|
||||
new ViewFlagOptions(ViewFlags.EditorSprites, "Editor Sprites", Editor.Instance.Options.Options.Input.EditorSprites),
|
||||
new ViewFlagOptions(ViewFlags.Reflections, "Reflections", Editor.Instance.Options.Options.Input.Reflections),
|
||||
new ViewFlagOptions(ViewFlags.SSR, "Screen Space Reflections", Editor.Instance.Options.Options.Input.ScreenSpaceReflections),
|
||||
new ViewFlagOptions(ViewFlags.AO, "Ambient Occlusion", Editor.Instance.Options.Options.Input.AmbientOcclusion),
|
||||
new ViewFlagOptions(ViewFlags.GI, "Global Illumination", Editor.Instance.Options.Options.Input.GlobalIlluminationViewFlag),
|
||||
new ViewFlagOptions(ViewFlags.DirectionalLights, "Directional Lights", Editor.Instance.Options.Options.Input.DirectionalLights),
|
||||
new ViewFlagOptions(ViewFlags.PointLights, "Point Lights", Editor.Instance.Options.Options.Input.PointLights),
|
||||
new ViewFlagOptions(ViewFlags.SpotLights, "Spot Lights", Editor.Instance.Options.Options.Input.SpotLights),
|
||||
new ViewFlagOptions(ViewFlags.SkyLights, "Sky Lights", Editor.Instance.Options.Options.Input.SkyLights),
|
||||
new ViewFlagOptions(ViewFlags.Sky, "Sky", Editor.Instance.Options.Options.Input.Sky),
|
||||
new ViewFlagOptions(ViewFlags.Fog, "Fog", Editor.Instance.Options.Options.Input.Fog),
|
||||
new ViewFlagOptions(ViewFlags.SpecularLight, "Specular Light", Editor.Instance.Options.Options.Input.SpecularLight),
|
||||
new ViewFlagOptions(ViewFlags.Decals, "Decals", Editor.Instance.Options.Options.Input.Decals),
|
||||
new ViewFlagOptions(ViewFlags.CustomPostProcess, "Custom Post Process", Editor.Instance.Options.Options.Input.CustomPostProcess),
|
||||
new ViewFlagOptions(ViewFlags.Bloom, "Bloom", Editor.Instance.Options.Options.Input.Bloom),
|
||||
new ViewFlagOptions(ViewFlags.ToneMapping, "Tone Mapping", Editor.Instance.Options.Options.Input.ToneMapping),
|
||||
new ViewFlagOptions(ViewFlags.EyeAdaptation, "Eye Adaptation", Editor.Instance.Options.Options.Input.EyeAdaptation),
|
||||
new ViewFlagOptions(ViewFlags.CameraArtifacts, "Camera Artifacts", Editor.Instance.Options.Options.Input.CameraArtifacts),
|
||||
new ViewFlagOptions(ViewFlags.LensFlares, "Lens Flares", Editor.Instance.Options.Options.Input.LensFlares),
|
||||
new ViewFlagOptions(ViewFlags.DepthOfField, "Depth of Field", Editor.Instance.Options.Options.Input.DepthOfField),
|
||||
new ViewFlagOptions(ViewFlags.MotionBlur, "Motion Blur", Editor.Instance.Options.Options.Input.MotionBlur),
|
||||
new ViewFlagOptions(ViewFlags.ContactShadows, "Contact Shadows", Editor.Instance.Options.Options.Input.ContactShadows),
|
||||
new ViewFlagOptions(ViewFlags.PhysicsDebug, "Physics Debug", Editor.Instance.Options.Options.Input.PhysicsDebug),
|
||||
new ViewFlagOptions(ViewFlags.LightsDebug, "Lights Debug", Editor.Instance.Options.Options.Input.LightsDebug),
|
||||
new ViewFlagOptions(ViewFlags.DebugDraw, "Debug Draw", Editor.Instance.Options.Options.Input.DebugDraw),
|
||||
};
|
||||
|
||||
private void WidgetViewFlagsShowHide(Control cm)
|
||||
|
||||
Reference in New Issue
Block a user