Code style fix

This commit is contained in:
Wojtek Figat
2023-10-14 16:49:09 +02:00
parent 65a02fc9fd
commit a87eaf82f0
2 changed files with 25 additions and 44 deletions

View File

@@ -1,3 +1,5 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEditor.Actions;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.GUI;
@@ -15,10 +17,9 @@ namespace FlaxEditor.CustomEditors.Dedicated;
[CustomEditor(typeof(MissingScript)), DefaultEditor]
public class MissingScriptEditor : GenericEditor
{
DropPanel _dropPanel;
Button _replaceScriptButton;
CheckBox _shouldReplaceAllCheckbox;
CustomEditor _propertiesEditor;
private DropPanel _dropPanel;
private Button _replaceScriptButton;
private CheckBox _shouldReplaceAllCheckbox;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
@@ -31,7 +32,7 @@ public class MissingScriptEditor : GenericEditor
_dropPanel = dropPanel;
_dropPanel.HeaderTextColor = Color.OrangeRed;
Panel replaceScriptPanel = new Panel
var replaceScriptPanel = new Panel
{
Parent = _dropPanel,
Height = 64,
@@ -40,6 +41,7 @@ public class MissingScriptEditor : GenericEditor
_replaceScriptButton = new Button
{
Text = "Replace Script",
TooltipText = "Replaces the missing script with a given script type",
AnchorPreset = AnchorPresets.TopCenter,
Width = 240,
Height = 24,
@@ -49,9 +51,10 @@ public class MissingScriptEditor : GenericEditor
};
_replaceScriptButton.Clicked += OnReplaceScriptButtonClicked;
Label replaceAllLabel = new Label
var replaceAllLabel = new Label
{
Text = "Replace All of Same Type",
Text = "Replace all matching missing scripts",
TooltipText = "Whether or not to apply this script change to all scripts missing the same type.",
AnchorPreset = AnchorPresets.BottomCenter,
Y = -34,
Parent = replaceScriptPanel,
@@ -60,7 +63,7 @@ public class MissingScriptEditor : GenericEditor
_shouldReplaceAllCheckbox = new CheckBox
{
TooltipText = "Wether or not to apply this script change to all scripts missing the same type.",
TooltipText = replaceAllLabel.TooltipText,
AnchorPreset = AnchorPresets.BottomCenter,
Y = -34,
Parent = replaceScriptPanel,
@@ -73,35 +76,26 @@ public class MissingScriptEditor : GenericEditor
base.Initialize(layout);
}
private List<MissingScript> FindActorsWithMatchingMissingScript()
private void FindActorsWithMatchingMissingScript(List<MissingScript> missingScripts)
{
List<MissingScript> missingScripts = new List<MissingScript>();
foreach (Actor actor in Level.GetActors<Actor>())
foreach (Actor actor in Level.GetActors(typeof(Actor)))
{
for (int scriptIndex = 0; scriptIndex < actor.ScriptsCount; scriptIndex++)
{
Script actorScript = actor.Scripts[scriptIndex];
if (actorScript is not MissingScript missingActorScript)
{
continue;
}
MissingScript currentMissing = Values[0] as MissingScript;
if (missingActorScript.MissingTypeName != currentMissing.MissingTypeName)
{
continue;
}
// Matching MissingScript.
missingScripts.Add(missingActorScript);
}
}
return missingScripts;
}
private void RunReplacementMulticast(List<IUndoAction> actions)
private void RunReplacementMultiCast(List<IUndoAction> actions)
{
if (actions.Count == 0)
{
@@ -123,25 +117,19 @@ public class MissingScriptEditor : GenericEditor
{
var actions = new List<IUndoAction>(4);
List<MissingScript> missingScripts = new List<MissingScript>();
var missingScripts = new List<MissingScript>();
if (!replaceAllInScene)
{
missingScripts.Add(Values[0] as MissingScript);
} else
{
missingScripts = FindActorsWithMatchingMissingScript();
}
missingScripts.Add((MissingScript)Values[0]);
else
FindActorsWithMatchingMissingScript(missingScripts);
foreach (MissingScript missingScript in missingScripts)
{
AddRemoveScript addReplacementScriptAction = AddRemoveScript.Add(missingScript.Actor, script);
actions.Add(addReplacementScriptAction);
}
RunReplacementMulticast(actions);
foreach (var missingScript in missingScripts)
actions.Add(AddRemoveScript.Add(missingScript.Actor, script));
RunReplacementMultiCast(actions);
for (int actionIdx = 0; actionIdx < actions.Count; actionIdx++)
{
AddRemoveScript addRemoveScriptAction = (AddRemoveScript) actions[actionIdx];
AddRemoveScript addRemoveScriptAction = (AddRemoveScript)actions[actionIdx];
int orderInParent = addRemoveScriptAction.GetOrderInParent();
Script newScript = missingScripts[actionIdx].Actor.Scripts[orderInParent];
@@ -149,11 +137,9 @@ public class MissingScriptEditor : GenericEditor
}
actions.Clear();
foreach (MissingScript missingScript in missingScripts)
{
foreach (var missingScript in missingScripts)
actions.Add(AddRemoveScript.Remove(missingScript));
}
RunReplacementMulticast(actions);
RunReplacementMultiCast(actions);
}
private void OnReplaceScriptButtonClicked()
@@ -171,12 +157,7 @@ public class MissingScriptEditor : GenericEditor
// Show context menu with list of scripts to add
var cm = new ItemsListContextMenu(180);
for (int i = 0; i < scripts.Count; i++)
{
cm.AddItem(new TypeSearchPopup.TypeItemView(scripts[i]));
}
// Get the parent (actor properties editor) of the parent (Scripts Editor) of our editor.
_propertiesEditor = ParentEditor.ParentEditor;
cm.ItemClicked += item => ReplaceScript((ScriptType)item.Tag, _shouldReplaceAllCheckbox.Checked);
cm.SortItems();
cm.Show(_dropPanel, _replaceScriptButton.BottomLeft - new Float2((cm.Width - _replaceScriptButton.Width) / 2, 0));

View File

@@ -189,7 +189,7 @@ namespace FlaxEditor.Actions
script.Parent = parentActor;
if (_orderInParent != -1)
script.OrderInParent = _orderInParent;
_orderInParent = script.OrderInParent; // Ensure _orderInParent is correct for script that want to use it.
_orderInParent = script.OrderInParent; // Ensure order is correct for script that want to use it later
if (_prefabObjectId != Guid.Empty)
SceneObject.Internal_LinkPrefab(Object.GetUnmanagedPtr(script), ref _prefabId, ref _prefabObjectId);
Editor.Instance.Scene.MarkSceneEdited(parentActor.Scene);