Fix compilation
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@@ -188,6 +188,36 @@ void Transform::WorldToLocalVector(const Vector3& vector, Vector3& result) const
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result *= invScale;
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}
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Float3 Transform::GetRight() const
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{
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return Float3::Transform(Float3::Right, Orientation);
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}
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Float3 Transform::GetLeft() const
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{
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return Float3::Transform(Float3::Left, Orientation);
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}
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Float3 Transform::GetUp() const
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{
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return Float3::Transform(Float3::Up, Orientation);
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}
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Float3 Transform::GetDown() const
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{
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return Float3::Transform(Float3::Down, Orientation);
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}
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Float3 Transform::GetForward() const
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{
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return Float3::Transform(Float3::Forward, Orientation);
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}
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Float3 Transform::GetBackward() const
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{
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return Float3::Transform(Float3::Backward, Orientation);
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}
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Transform Transform::Lerp(const Transform& t1, const Transform& t2, float amount)
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{
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Transform result;
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@@ -319,35 +319,12 @@ public:
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}
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public:
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FORCE_INLINE Float3 GetRight() const
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{
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return Float3::Transform(Float3::Right, Orientation);
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}
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FORCE_INLINE Float3 GetLeft() const
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{
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return Float3::Transform(Float3::Left, Orientation);
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}
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FORCE_INLINE Float3 GetUp() const
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{
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return Float3::Transform(Float3::Up, Orientation);
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}
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FORCE_INLINE Float3 GetDown() const
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{
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return Float3::Transform(Float3::Down, Orientation);
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}
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FORCE_INLINE Float3 GetForward() const
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{
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return Float3::Transform(Float3::Forward, Orientation);
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}
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FORCE_INLINE Float3 GetBackward() const
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{
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return Float3::Transform(Float3::Backward, Orientation);
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}
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Float3 GetRight() const;
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Float3 GetLeft() const;
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Float3 GetUp() const;
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Float3 GetDown() const;
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Float3 GetForward() const;
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Float3 GetBackward() const;
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public:
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static Transform Lerp(const Transform& t1, const Transform& t2, float amount);
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