Merge branch 'font_float_size' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_float_size
This commit is contained in:
@@ -304,6 +304,6 @@ void SplashScreen::OnFontLoaded(Asset* asset)
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// Create fonts
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const float s = _dpiScale;
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_titleFont = font->CreateFont((uint32)(35 * s));
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_subtitleFont = font->CreateFont((uint32)(9 * s));
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_titleFont = font->CreateFont(35 * s);
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_subtitleFont = font->CreateFont(9 * s);
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}
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@@ -7,7 +7,7 @@
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#include "Engine/Threading/Threading.h"
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#include "IncludeFreeType.h"
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Font::Font(FontAsset* parentAsset, int32 size)
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Font::Font(FontAsset* parentAsset, float size)
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: ManagedScriptingObject(SpawnParams(Guid::New(), Font::TypeInitializer))
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, _asset(parentAsset)
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, _size(size)
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@@ -436,7 +436,7 @@ void Font::FlushFaceSize() const
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{
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// Set the character size
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const FT_Face face = _asset->GetFTFace();
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const FT_Error error = FT_Set_Char_Size(face, 0, ConvertPixelTo26Dot6<FT_F26Dot6>((float)_size * FontManager::FontScale), DefaultDPI, DefaultDPI);
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const FT_Error error = FT_Set_Char_Size(face, 0, ConvertPixelTo26Dot6<FT_F26Dot6>(_size * FontManager::FontScale), DefaultDPI, DefaultDPI);
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if (error)
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{
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LOG_FT_ERROR(error);
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@@ -228,7 +228,7 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(Font);
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private:
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FontAsset* _asset;
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int32 _size;
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float _size;
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int32 _height;
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int32 _ascender;
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int32 _descender;
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@@ -244,7 +244,7 @@ public:
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/// </summary>
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/// <param name="parentAsset">The parent asset.</param>
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/// <param name="size">The size.</param>
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Font(FontAsset* parentAsset, int32 size);
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Font(FontAsset* parentAsset, float size);
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/// <summary>
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/// Finalizes an instance of the <see cref="Font"/> class.
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@@ -264,7 +264,7 @@ public:
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/// <summary>
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/// Gets font size.
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/// </summary>
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API_PROPERTY() FORCE_INLINE int32 GetSize() const
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API_PROPERTY() FORCE_INLINE float GetSize() const
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{
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return _size;
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}
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@@ -92,7 +92,7 @@ void FontAsset::SetOptions(const FontOptions& value)
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_options = value;
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}
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Font* FontAsset::CreateFont(int32 size)
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Font* FontAsset::CreateFont(float size)
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{
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PROFILE_CPU();
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@@ -139,7 +139,7 @@ public:
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/// </summary>
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/// <param name="size">The font characters size.</param>
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/// <returns>The created font object.</returns>
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API_FUNCTION() Font* CreateFont(int32 size);
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API_FUNCTION() Font* CreateFont(float size);
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/// <summary>
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/// Gets the font with bold style. Returns itself or creates a new virtual font asset using this font but with bold option enabled.
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@@ -13,7 +13,7 @@ namespace FlaxEngine
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private FontAsset _font;
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[NoSerialize]
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private int _size;
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private float _size;
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[NoSerialize]
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private Font _cachedFont;
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@@ -33,7 +33,7 @@ namespace FlaxEngine
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/// </summary>
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/// <param name="font">The font.</param>
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/// <param name="size">The font size.</param>
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public FontReference(FontAsset font, int size)
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public FontReference(FontAsset font, float size)
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{
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_font = font;
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_size = size;
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@@ -91,7 +91,7 @@ namespace FlaxEngine
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/// The size of the font characters.
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/// </summary>
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[EditorOrder(10), Limit(1, 500, 0.1f), Tooltip("The size of the font characters.")]
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public int Size
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public float Size
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{
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get => _size;
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set
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@@ -187,7 +187,7 @@ namespace FlaxEngine
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unchecked
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{
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int hashCode = _font ? _font.GetHashCode() : 0;
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hashCode = (hashCode * 397) ^ _size;
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hashCode = (hashCode * 397) ^ _size.GetHashCode();
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return hashCode;
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}
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}
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@@ -73,14 +73,14 @@ void TextRender::SetColor(const Color& value)
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}
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}
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int32 TextRender::GetFontSize() const
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float TextRender::GetFontSize() const
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{
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return _size;
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}
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void TextRender::SetFontSize(int32 value)
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void TextRender::SetFontSize(float value)
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{
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value = Math::Clamp(value, 1, 1024);
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value = Math::Clamp(value, 1.0f, 1024.0f);
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if (_size != value)
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{
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_size = value;
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@@ -38,7 +38,7 @@ private:
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LocalizedString _text;
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Color _color;
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TextLayoutOptions _layoutOptions;
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int32 _size;
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float _size;
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int32 _sceneRenderingKey = -1;
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BoundingBox _localBox;
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@@ -91,12 +91,12 @@ public:
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/// Gets the font characters size.
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/// </summary>
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API_PROPERTY(Attributes="EditorOrder(40), DefaultValue(32), Limit(1, 1000), EditorDisplay(\"Text\")")
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int32 GetFontSize() const;
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float GetFontSize() const;
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/// <summary>
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/// Sets the font characters size.
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/// </summary>
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API_PROPERTY() void SetFontSize(int32 value);
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API_PROPERTY() void SetFontSize(float value);
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/// <summary>
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/// The draw passes to use for rendering this object.
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