add locked focus

This commit is contained in:
Ruan Lucas
2023-08-10 22:24:55 -04:00
parent f29cd1b7b8
commit aa3dd14bfc
2 changed files with 50 additions and 0 deletions

View File

@@ -60,6 +60,10 @@ namespace FlaxEditor.Options
[EditorDisplay("Common"), EditorOrder(200)]
public InputBinding FocusSelection = new InputBinding(KeyboardKeys.F);
[DefaultValue(typeof(InputBinding), "F")]
[EditorDisplay("Common"), EditorOrder(200)]
public InputBinding LockFocusSelection = new InputBinding(KeyboardKeys.F, KeyboardKeys.Shift);
[DefaultValue(typeof(InputBinding), "Ctrl+F")]
[EditorDisplay("Common"), EditorOrder(210)]
public InputBinding Search = new InputBinding(KeyboardKeys.F, KeyboardKeys.Control);

View File

@@ -133,6 +133,7 @@ namespace FlaxEditor.Viewport
}
}
private bool _lockedFocus;
private readonly ViewportDebugDrawData _debugDrawData = new ViewportDebugDrawData(32);
private StaticModel _previewStaticModel;
private int _previewModelEntryIndex;
@@ -386,11 +387,40 @@ namespace FlaxEditor.Viewport
InputActions.Add(options => options.TranslateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate);
InputActions.Add(options => options.RotateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate);
InputActions.Add(options => options.ScaleMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale);
InputActions.Add(options => options.LockFocusSelection, LockFocusSelection);
InputActions.Add(options => options.FocusSelection, FocusSelection);
InputActions.Add(options => options.RotateSelection, RotateSelection);
InputActions.Add(options => options.Delete, _editor.SceneEditing.Delete);
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
var hasSelections = TransformGizmo.SelectedParents.Count != 0;
var requestUnlockFocus = FlaxEngine.Input.Mouse.GetButtonDown(MouseButton.Right) || FlaxEngine.Input.Mouse.GetButtonDown(MouseButton.Left);
if ((IsFocused && requestUnlockFocus) || !hasSelections)
{
UnlockFocusSelection();
}
if (_lockedFocus)
{
BoundingSphere selectionBounds = BoundingSphere.Empty;
for (int i = 0; i < TransformGizmo.SelectedParents.Count; i++)
{
TransformGizmo.SelectedParents[i].GetEditorSphere(out var sphere);
BoundingSphere.Merge(ref selectionBounds, ref sphere, out selectionBounds);
}
var focusDistance = Mathf.Max(selectionBounds.Radius * 2f, 100f);
var viewportPosition = selectionBounds.Center + (-ViewDirection * focusDistance);
ViewPosition = viewportPosition;
}
}
/// <summary>
/// Overrides the selection outline effect or restored the default one.
/// </summary>
@@ -753,6 +783,22 @@ namespace FlaxEditor.Viewport
FocusSelection(ref orientation);
}
/// <summary>
/// Lock focus on the current selection gizmo.
/// </summary>
public void LockFocusSelection()
{
_lockedFocus = true;
}
/// <summary>
/// Unlock focus on the current selection.
/// </summary>
public void UnlockFocusSelection()
{
_lockedFocus = false;
}
/// <summary>
/// Focuses the viewport on the current selection of the gizmo.
/// </summary>