Fix compilation for Xbox
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@@ -160,7 +160,7 @@ bool GPUSwapChainDX12::Resize(int32 width, int32 height)
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_currentFrameIndex = 0;
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_width = width;
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_height = height;
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_memoryUsage = CalculateTextureMemoryUsage(_format, _width, _height, 1) * DX12_BACK_BUFFER_COUNT;
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_memoryUsage = RenderTools::CalculateTextureMemoryUsage(_format, _width, _height, 1) * DX12_BACK_BUFFER_COUNT;
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getBackBuffer();
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#else
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