Fix HRTF audio to be disabled due to common audio problems

#3225
This commit is contained in:
Wojtek Figat
2025-02-25 22:19:26 +01:00
parent 8f1a1827f2
commit aaad2face2

View File

@@ -16,27 +16,27 @@ public:
/// <summary>
/// If checked, audio playback will be disabled in build game. Can be used if game uses custom audio playback engine.
/// </summary>
API_FIELD(Attributes="EditorOrder(0), DefaultValue(false), EditorDisplay(\"General\")")
API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"General\")")
bool DisableAudio = false;
/// <summary>
/// The doppler effect factor. Scale for source and listener velocities. Default is 1.
/// </summary>
API_FIELD(Attributes="EditorOrder(100), DefaultValue(1.0f), EditorDisplay(\"General\")")
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"General\")")
float DopplerFactor = 1.0f;
/// <summary>
/// True if mute all audio playback when game has no use focus.
/// </summary>
API_FIELD(Attributes="EditorOrder(200), DefaultValue(true), EditorDisplay(\"General\", \"Mute On Focus Loss\")")
API_FIELD(Attributes="EditorOrder(200), EditorDisplay(\"General\", \"Mute On Focus Loss\")")
bool MuteOnFocusLoss = true;
/// <summary>
/// Enables or disables HRTF audio for in-engine processing of 3D audio (if supported by platform).
/// If enabled, the user should be using two-channel/headphones audio output and have all other surround virtualization disabled (Atmos, DTS:X, vendor specific, etc.)
/// </summary>
API_FIELD(Attributes="EditorOrder(300), DefaultValue(true), EditorDisplay(\"Spatial Audio\")")
bool EnableHRTF = true;
API_FIELD(Attributes="EditorOrder(300), EditorDisplay(\"Spatial Audio\")")
bool EnableHRTF = false;
public:
/// <summary>