Update SDL to 3.2.10

This commit is contained in:
2025-03-26 18:45:27 +02:00
parent ceca13c7b6
commit aac5d57352
18 changed files with 330 additions and 80 deletions

View File

@@ -20,7 +20,7 @@
*/
/**
* Main include header for the SDL library, version 3.2.4
* Main include header for the SDL library, version 3.2.10
*
* It is almost always best to include just this one header instead of
* picking out individual headers included here. There are exceptions to

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@@ -149,6 +149,8 @@ extern "C" {
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" )
#elif defined(__GNUC__) || defined(__clang__)
#define SDL_TriggerBreakpoint() __builtin_trap() /* older gcc may not support SDL_HAS_BUILTIN(__builtin_trap) above */
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)

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@@ -1717,7 +1717,7 @@ typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream
* audio to the stream during this call; if needed, the request that triggered
* this callback will obtain the new data immediately.
*
* The callback's `approx_request` argument is roughly how many bytes of
* The callback's `additional_amount` argument is roughly how many bytes of
* _unconverted_ data (in the stream's input format) is needed by the caller,
* although this may overestimate a little for safety. This takes into account
* how much is already in the stream and only asks for any extra necessary to
@@ -1762,13 +1762,13 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *
* The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio
* from the stream during this call.
*
* The callback's `approx_request` argument is how many bytes of _converted_
* data (in the stream's output format) was provided by the caller, although
* this may underestimate a little for safety. This value might be less than
* what is currently available in the stream, if data was already there, and
* might be less than the caller provided if the stream needs to keep a buffer
* to aid in resampling. Which means the callback may be provided with zero
* bytes, and a different amount on each call.
* The callback's `additional_amount` argument is how many bytes of
* _converted_ data (in the stream's output format) was provided by the
* caller, although this may underestimate a little for safety. This value
* might be less than what is currently available in the stream, if data was
* already there, and might be less than the caller provided if the stream
* needs to keep a buffer to aid in resampling. Which means the callback may
* be provided with zero bytes, and a different amount on each call.
*
* The callback may call SDL_GetAudioStreamAvailable to see the total amount
* currently available to read from the stream, instead of the total provided

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@@ -84,8 +84,8 @@ typedef struct SDL_DialogFileFilter
* - A pointer to NULL, the user either didn't choose any file or canceled the
* dialog.
* - A pointer to non-`NULL`, the user chose one or more files. The argument
* is a null-terminated list of pointers to C strings, each containing a
* path.
* is a null-terminated array of pointers to UTF-8 encoded strings, each
* containing a path.
*
* The filelist argument should not be freed; it will automatically be freed
* when the callback returns.

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@@ -132,7 +132,7 @@ typedef enum SDL_EventType
/* Window events */
/* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */
/* 0x201 was SDL_EVENT_SYSWM, reserve the number for sdl2-compat */
/* 0x201 was SDL_SYSWMEVENT, reserve the number for sdl2-compat */
SDL_EVENT_WINDOW_SHOWN = 0x202, /**< Window has been shown */
SDL_EVENT_WINDOW_HIDDEN, /**< Window has been hidden */
SDL_EVENT_WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event */
@@ -1108,7 +1108,7 @@ typedef enum SDL_EventAction
* \param numevents if action is SDL_ADDEVENT, the number of events to add
* back to the event queue; if action is SDL_PEEKEVENT or
* SDL_GETEVENT, the maximum number of events to retrieve.
* \param action action to take; see [[#action|Remarks]] for details.
* \param action action to take; see [Remarks](#remarks) for details.
* \param minType minimum value of the event type to be considered;
* SDL_EVENT_FIRST is a safe choice.
* \param maxType maximum value of the event type to be considered;

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@@ -35,13 +35,14 @@
* can render offscreen entirely, perhaps for image processing, and not use a
* window at all.
*
* Next the app prepares static data (things that are created once and used
* Next, the app prepares static data (things that are created once and used
* over and over). For example:
*
* - Shaders (programs that run on the GPU): use SDL_CreateGPUShader().
* - Vertex buffers (arrays of geometry data) and other data rendering will
* need: use SDL_UploadToGPUBuffer().
* - Textures (images): use SDL_UploadToGPUTexture().
* - Vertex buffers (arrays of geometry data) and other rendering data: use
* SDL_CreateGPUBuffer() and SDL_UploadToGPUBuffer().
* - Textures (images): use SDL_CreateGPUTexture() and
* SDL_UploadToGPUTexture().
* - Samplers (how textures should be read from): use SDL_CreateGPUSampler().
* - Render pipelines (precalculated rendering state): use
* SDL_CreateGPUGraphicsPipeline()
@@ -1495,9 +1496,16 @@ typedef struct SDL_GPUIndirectDispatchCommand
/**
* A structure specifying the parameters of a sampler.
*
* Note that mip_lod_bias is a no-op for the Metal driver. For Metal, LOD bias
* must be applied via shader instead.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreateGPUSampler
* \sa SDL_GPUFilter
* \sa SDL_GPUSamplerMipmapMode
* \sa SDL_GPUSamplerAddressMode
* \sa SDL_GPUCompareOp
*/
typedef struct SDL_GPUSamplerCreateInfo
{
@@ -1536,14 +1544,14 @@ typedef struct SDL_GPUSamplerCreateInfo
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUVertexAttribute
* \sa SDL_GPUVertexInputState
* \sa SDL_GPUVertexInputRate
*/
typedef struct SDL_GPUVertexBufferDescription
{
Uint32 slot; /**< The binding slot of the vertex buffer. */
Uint32 pitch; /**< The byte pitch between consecutive elements of the vertex buffer. */
SDL_GPUVertexInputRate input_rate; /**< Whether attribute addressing is a function of the vertex index or instance index. */
Uint32 instance_step_rate; /**< The number of instances to draw using the same per-instance data before advancing in the instance buffer by one element. Ignored unless input_rate is SDL_GPU_VERTEXINPUTRATE_INSTANCE */
Uint32 instance_step_rate; /**< Reserved for future use. Must be set to 0. */
} SDL_GPUVertexBufferDescription;
/**
@@ -1713,10 +1721,13 @@ typedef struct SDL_GPUTransferBufferCreateInfo
* A structure specifying the parameters of the graphics pipeline rasterizer
* state.
*
* NOTE: Some backend APIs (D3D11/12) will enable depth clamping even if
* enable_depth_clip is true. If you rely on this clamp+clip behavior,
* consider enabling depth clip and then manually clamping depth in your
* fragment shaders on Metal and Vulkan.
* Note that SDL_GPU_FILLMODE_LINE is not supported on many Android devices.
* For those devices, the fill mode will automatically fall back to FILL.
*
* Also note that the D3D12 driver will enable depth clamping even if
* enable_depth_clip is true. If you need this clamp+clip behavior, consider
* enabling depth clip and then manually clamping depth in your fragment
* shaders on Metal and Vulkan.
*
* \since This struct is available since SDL 3.2.0.
*
@@ -1747,8 +1758,8 @@ typedef struct SDL_GPURasterizerState
typedef struct SDL_GPUMultisampleState
{
SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */
Uint32 sample_mask; /**< Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is false. */
bool enable_mask; /**< Enables sample masking. */
Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */
bool enable_mask; /**< Reserved for future use. Must be set to false. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
@@ -1798,6 +1809,8 @@ typedef struct SDL_GPUColorTargetDescription
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GPUGraphicsPipelineCreateInfo
* \sa SDL_GPUColorTargetDescription
* \sa SDL_GPUTextureFormat
*/
typedef struct SDL_GPUGraphicsPipelineTargetInfo
{
@@ -3920,6 +3933,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain(
* freed by the user. You MUST NOT call this function from any thread other
* than the one that created the window.
*
* The swapchain texture is write-only and cannot be used as a sampler or for
* another reading operation.
*
* \param command_buffer a command buffer.
* \param window a window that has been claimed.
* \param swapchain_texture a pointer filled in with a swapchain texture
@@ -3938,6 +3954,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain(
*
* \sa SDL_SubmitGPUCommandBuffer
* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
* \sa SDL_AcquireGPUSwapchainTexture
*/
extern SDL_DECLSPEC bool SDLCALL SDL_WaitAndAcquireGPUSwapchainTexture(
SDL_GPUCommandBuffer *command_buffer,
@@ -4128,7 +4145,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat(
* \param device a GPU context.
* \param format the texture format to check.
* \param sample_count the sample count to check.
* \returns a hardware-specific version of min(preferred, possible).
* \returns whether the sample count is supported for this texture format.
*
* \since This function is available since SDL 3.2.0.
*/

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@@ -2191,6 +2191,28 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES"
/**
* A variable containing a list of devices and their desired number of haptic
* (force feedback) enabled axis.
*
* The format of the string is a comma separated list of USB VID/PID pairs in
* hexadecimal form plus the number of desired axes, e.g.
*
* `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3`
*
* This hint supports a "wildcard" device that will set the number of haptic
* axes on all initialized haptic devices which were not defined explicitly in
* this hint.
*
* `0xFFFF/0xFFFF/1`
*
* This hint should be set before a controller is opened. The number of haptic
* axes won't exceed the number of real axes found on the device.
*
* \since This hint is available since SDL 3.2.5.
*/
#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES"
/**
* A variable that controls keycode representation in keyboard events.
*
@@ -3585,6 +3607,22 @@ extern "C" {
*/
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
/**
* A variable controlling whether SDL should call XSelectInput() to enable
* input events on X11 windows wrapped by SDL windows.
*
* The variable can be set to the following values:
*
* - "0": Don't call XSelectInput(), assuming the native window code has done
* it already.
* - "1": Call XSelectInput() to enable input events. (default)
*
* This hint should be set before creating a window.
*
* \since This hint is available since SDL 3.2.10.
*/
#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT"
/**
* A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint
* should be used.

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@@ -41,8 +41,8 @@
* "system", "audio", "video", "render", "input", "test", or `*` for any
* unspecified category.
*
* The level can be a numeric level, one of "verbose", "debug", "info",
* "warn", "error", "critical", or "quiet" to disable that category.
* The level can be a numeric level, one of "trace", "verbose", "debug",
* "info", "warn", "error", "critical", or "quiet" to disable that category.
*
* You can omit the category if you want to set the logging level for all
* categories.

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@@ -28,6 +28,9 @@
* should look like this:
*
* ```c
* #include <SDL3/SDL.h>
* #include <SDL3/SDL_main.h>
*
* int main(int argc, char *argv[])
* {
* }
@@ -38,9 +41,9 @@
* This is also where an app can be configured to use the main callbacks, via
* the SDL_MAIN_USE_CALLBACKS macro.
*
* This is a "single-header library," which is to say that including this
* header inserts code into your program, and you should only include it once
* in most cases. SDL.h does not include this header automatically.
* SDL_main.h is a "single-header library," which is to say that including
* this header inserts code into your program, and you should only include it
* once in most cases. SDL.h does not include this header automatically.
*
* For more information, see:
*

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@@ -676,6 +676,9 @@ typedef enum SDL_PixelFormat
SDL_PIXELFORMAT_EXTERNAL_OES = 0x2053454fu, /**< Android video texture format */
/* SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') */
SDL_PIXELFORMAT_MJPG = 0x47504a4du, /**< Motion JPEG */
/* SDL_DEFINE_PIXELFOURCC('M', 'J', 'P', 'G') */
/* Aliases for RGBA byte arrays of color data, for the current platform */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,

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@@ -79,6 +79,10 @@ typedef enum SDL_PowerState
* It's possible a platform can only report battery percentage or time left
* but not both.
*
* On some platforms, retrieving power supply details might be expensive. If
* you want to display continuous status you could call this function every
* minute or so.
*
* \param seconds a pointer filled in with the seconds of battery life left,
* or NULL to ignore. This will be filled in with -1 if we
* can't determine a value or there is no battery.

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@@ -490,6 +490,9 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Rende
* This returns the true output size in pixels, ignoring any render targets or
* logical size and presentation.
*
* For the output size of the current rendering target, with logical size
* adjustments, use SDL_GetCurrentRenderOutputSize() instead.
*
* \param renderer the rendering context.
* \param w a pointer filled in with the width in pixels.
* \param h a pointer filled in with the height in pixels.
@@ -508,9 +511,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer,
* Get the current output size in pixels of a rendering context.
*
* If a rendering target is active, this will return the size of the rendering
* target in pixels, otherwise if a logical size is set, it will return the
* logical size, otherwise it will return the value of
* SDL_GetRenderOutputSize().
* target in pixels, otherwise return the value of SDL_GetRenderOutputSize().
*
* Rendering target or not, the output will be adjusted by the current logical
* presentation state, dictated by SDL_SetRenderLogicalPresentation().
*
* \param renderer the rendering context.
* \param w a pointer filled in with the current width.
@@ -1318,6 +1322,11 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
* To stop rendering to a texture and render to the window again, call this
* function with a NULL `texture`.
*
* Viewport, cliprect, scale, and logical presentation are unique to each
* render target. Get and set functions for these states apply to the current
* render target set by this function, and those states persist on each target
* when the current render target changes.
*
* \param renderer the rendering context.
* \param texture the targeted texture, which must be created with the
* `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the
@@ -1351,25 +1360,39 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL
extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
/**
* Set a device independent resolution and presentation mode for rendering.
* Set a device-independent resolution and presentation mode for rendering.
*
* This function sets the width and height of the logical rendering output.
* The renderer will act as if the window is always the requested dimensions,
* scaling to the actual window resolution as necessary.
* The renderer will act as if the current render target is always the
* requested dimensions, scaling to the actual resolution as necessary.
*
* This can be useful for games that expect a fixed size, but would like to
* scale the output to whatever is available, regardless of how a user resizes
* a window, or if the display is high DPI.
*
* Logical presentation can be used with both render target textures and the
* renderer's window; the state is unique to each render target, and this
* function sets the state for the current render target. It might be useful
* to draw to a texture that matches the window dimensions with logical
* presentation enabled, and then draw that texture across the entire window
* with logical presentation disabled. Be careful not to render both with
* logical presentation enabled, however, as this could produce
* double-letterboxing, etc.
*
* You can disable logical coordinates by setting the mode to
* SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full pixel
* resolution of the output window; it is safe to toggle logical presentation
* resolution of the render target; it is safe to toggle logical presentation
* during the rendering of a frame: perhaps most of the rendering is done to
* specific dimensions but to make fonts look sharp, the app turns off logical
* presentation while drawing text.
* presentation while drawing text, for example.
*
* Letterboxing will only happen if logical presentation is enabled during
* SDL_RenderPresent; be sure to reenable it first if you were using it.
* For the renderer's window, letterboxing is drawn into the framebuffer if
* logical presentation is enabled during SDL_RenderPresent; be sure to
* reenable it before presenting if you were toggling it, otherwise the
* letterbox areas might have artifacts from previous frames (or artifacts
* from external overlays, etc). Letterboxing is never drawn into texture
* render targets; be sure to call SDL_RenderClear() before drawing into the
* texture so the letterboxing areas are cleared, if appropriate.
*
* You can convert coordinates in an event into rendering coordinates using
* SDL_ConvertEventToRenderCoordinates().
@@ -1397,6 +1420,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *
* This function gets the width and height of the logical rendering output, or
* the output size in pixels if a logical resolution is not enabled.
*
* Each render target has its own logical presentation state. This function
* gets the state for the current render target.
*
* \param renderer the rendering context.
* \param w an int to be filled with the width.
* \param h an int to be filled with the height.
@@ -1420,6 +1446,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *
* presentation is disabled, it will fill the rectangle with the output size,
* in pixels.
*
* Each render target has its own logical presentation state. This function
* gets the rectangle for the current render target.
*
* \param renderer the rendering context.
* \param rect a pointer filled in with the final presentation rectangle, may
* be NULL.
@@ -1536,6 +1565,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Rendere
*
* The area's width and height must be >= 0.
*
* Each render target has its own viewport. This function sets the viewport
* for the current render target.
*
* \param renderer the rendering context.
* \param rect the SDL_Rect structure representing the drawing area, or NULL
* to set the viewport to the entire target.
@@ -1554,6 +1586,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderViewport(SDL_Renderer *renderer, c
/**
* Get the drawing area for the current target.
*
* Each render target has its own viewport. This function gets the viewport
* for the current render target.
*
* \param renderer the rendering context.
* \param rect an SDL_Rect structure filled in with the current drawing area.
* \returns true on success or false on failure; call SDL_GetError() for more
@@ -1575,6 +1610,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, S
* whether you should restore a specific rectangle or NULL. Note that the
* viewport is always reset when changing rendering targets.
*
* Each render target has its own viewport. This function checks the viewport
* for the current render target.
*
* \param renderer the rendering context.
* \returns true if the viewport was set to a specific rectangle, or false if
* it was set to NULL (the entire target).
@@ -1613,6 +1651,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, S
/**
* Set the clip rectangle for rendering on the specified target.
*
* Each render target has its own clip rectangle. This function sets the
* cliprect for the current render target.
*
* \param renderer the rendering context.
* \param rect an SDL_Rect structure representing the clip area, relative to
* the viewport, or NULL to disable clipping.
@@ -1631,6 +1672,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, c
/**
* Get the clip rectangle for the current target.
*
* Each render target has its own clip rectangle. This function gets the
* cliprect for the current render target.
*
* \param renderer the rendering context.
* \param rect an SDL_Rect structure filled in with the current clipping area
* or an empty rectangle if clipping is disabled.
@@ -1647,7 +1691,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, c
extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect);
/**
* Get whether clipping is enabled on the given renderer.
* Get whether clipping is enabled on the given render target.
*
* Each render target has its own clip rectangle. This function checks the
* cliprect for the current render target.
*
* \param renderer the rendering context.
* \returns true if clipping is enabled or false if not; call SDL_GetError()
@@ -1673,6 +1720,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer *renderer);
* will be handled using the appropriate quality hints. For best results use
* integer scaling factors.
*
* Each render target has its own scale. This function sets the scale for the
* current render target.
*
* \param renderer the rendering context.
* \param scaleX the horizontal scaling factor.
* \param scaleY the vertical scaling factor.
@@ -1690,6 +1740,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderScale(SDL_Renderer *renderer, floa
/**
* Get the drawing scale for the current target.
*
* Each render target has its own scale. This function gets the scale for the
* current render target.
*
* \param renderer the rendering context.
* \param scaleX a pointer filled in with the horizontal scaling factor.
* \param scaleY a pointer filled in with the vertical scaling factor.
@@ -2247,15 +2300,21 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
/**
* Read pixels from the current rendering target.
*
* The returned surface should be freed with SDL_DestroySurface()
* The returned surface contains pixels inside the desired area clipped to the
* current viewport, and should be freed with SDL_DestroySurface().
*
* Note that this returns the actual pixels on the screen, so if you are using
* logical presentation you should use SDL_GetRenderLogicalPresentationRect()
* to get the area containing your content.
*
* **WARNING**: This is a very slow operation, and should not be used
* frequently. If you're using this on the main rendering target, it should be
* called after rendering and before SDL_RenderPresent().
*
* \param renderer the rendering context.
* \param rect an SDL_Rect structure representing the area in pixels relative
* to the to current viewport, or NULL for the entire viewport.
* \param rect an SDL_Rect structure representing the area to read, which will
* be clipped to the current viewport, or NULL for the entire
* viewport.
* \returns a new SDL_Surface on success or NULL on failure; call
* SDL_GetError() for more information.
*

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@@ -31,9 +31,9 @@
/* #undef SDL_VENDOR_INFO */
#ifdef SDL_VENDOR_INFO
#define SDL_REVISION "SDL3-3.2.4-release-3.2.4 (" SDL_VENDOR_INFO ")"
#define SDL_REVISION "SDL3-3.2.10-release-3.2.10 (" SDL_VENDOR_INFO ")"
#else
#define SDL_REVISION "SDL3-3.2.4-release-3.2.4"
#define SDL_REVISION "SDL3-3.2.10-release-3.2.10"
#endif
#endif /* SDL_revision_h_ */

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@@ -1299,8 +1299,11 @@ extern "C" {
*
* If `size` is 0, it will be set to 1.
*
* If you want to allocate memory aligned to a specific alignment, consider
* using SDL_aligned_alloc().
* If the allocation is successful, the returned pointer is guaranteed to be
* aligned to either the *fundamental alignment* (`alignof(max_align_t)` in
* C11 and later) or `2 * sizeof(void *)`, whichever is smaller. Use
* SDL_aligned_alloc() if you need to allocate memory aligned to an alignment
* greater than this guarantee.
*
* \param size the size to allocate.
* \returns a pointer to the allocated memory, or NULL if allocation failed.
@@ -1323,6 +1326,10 @@ extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_malloc(size_t size);
*
* If either of `nmemb` or `size` is 0, they will both be set to 1.
*
* If the allocation is successful, the returned pointer is guaranteed to be
* aligned to either the *fundamental alignment* (`alignof(max_align_t)` in
* C11 and later) or `2 * sizeof(void *)`, whichever is smaller.
*
* \param nmemb the number of elements in the array.
* \param size the size of each element of the array.
* \returns a pointer to the allocated array, or NULL if allocation failed.
@@ -1357,6 +1364,11 @@ extern SDL_DECLSPEC SDL_MALLOC SDL_ALLOC_SIZE2(1, 2) void * SDLCALL SDL_calloc(s
* - If it returns NULL (indicating failure), then `mem` will remain valid and
* must still be freed with SDL_free().
*
* If the allocation is successfully resized, the returned pointer is
* guaranteed to be aligned to either the *fundamental alignment*
* (`alignof(max_align_t)` in C11 and later) or `2 * sizeof(void *)`,
* whichever is smaller.
*
* \param mem a pointer to allocated memory to reallocate, or NULL.
* \param size the new size of the memory.
* \returns a pointer to the newly allocated memory, or NULL if allocation
@@ -4243,14 +4255,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STR
/**
* Seeds the pseudo-random number generator.
*
* Reusing the seed number will cause SDL_rand_*() to repeat the same stream
* of 'random' numbers.
* Reusing the seed number will cause SDL_rand() to repeat the same stream of
* 'random' numbers.
*
* \param seed the value to use as a random number seed, or 0 to use
* SDL_GetPerformanceCounter().
*
* \threadsafety This should be called on the same thread that calls
* SDL_rand*()
* SDL_rand()
*
* \since This function is available since SDL 3.2.0.
*
@@ -5969,7 +5981,6 @@ char *strdup(const char *str);
their prototype defined (clang-diagnostic-implicit-function-declaration) */
#include <stdio.h>
#include <stdlib.h>
#include <strings.h>
#define SDL_malloc malloc
#define SDL_calloc calloc

View File

@@ -450,7 +450,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage);
*
* This function should be called in regular intervals until it returns true -
* however, it is not recommended to spinwait on this call, as the backend may
* depend on a synchronous message loop.
* depend on a synchronous message loop. You might instead poll this in your
* game's main loop while processing events and drawing a loading screen.
*
* \param storage a storage container to query.
* \returns true if the container is ready, false otherwise.

View File

@@ -82,6 +82,7 @@ typedef Uint32 SDL_SurfaceFlags;
*/
typedef enum SDL_ScaleMode
{
SDL_SCALEMODE_INVALID = -1,
SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
SDL_SCALEMODE_LINEAR /**< linear filtering */
} SDL_ScaleMode;
@@ -120,6 +121,9 @@ typedef enum SDL_FlipMode
* format with a pitch of 32 would consist of 32x32 bytes of Y plane followed
* by 32x16 bytes of UV plane.
*
* When a surface holds MJPG format data, pixels points at the compressed JPEG
* image and pitch is the length of that data.
*
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateSurface
@@ -153,6 +157,8 @@ typedef struct SDL_Surface SDL_Surface;
* \returns the new SDL_Surface structure that is created or NULL on failure;
* call SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreateSurfaceFrom
@@ -181,6 +187,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int heigh
* \returns the new SDL_Surface structure that is created or NULL on failure;
* call SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreateSurface
@@ -195,6 +203,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int h
*
* \param surface the SDL_Surface to free.
*
* \threadsafety No other thread should be using the surface when it is freed.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreateSurface
@@ -221,11 +231,17 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
* the same tone mapping that Chrome uses for HDR content, the form "*=N",
* where N is a floating point scale factor applied in linear space, and
* "none", which disables tone mapping. This defaults to "chrome".
* - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the
* left edge of the image, if this surface is being used as a cursor.
* - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the
* top edge of the image, if this surface is being used as a cursor.
*
* \param surface the SDL_Surface structure to query.
* \returns a valid property ID on success or 0 on failure; call
* SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
@@ -233,6 +249,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surfac
#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point"
#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom"
#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap"
#define SDL_PROP_SURFACE_HOTSPOT_X_NUMBER "SDL.surface.hotspot.x"
#define SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER "SDL.surface.hotspot.y"
/**
* Set the colorspace used by a surface.
@@ -246,6 +264,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surfac
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceColorspace
@@ -263,6 +283,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface,
* \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if
* the surface is NULL.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceColorspace
@@ -291,6 +313,8 @@ extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface
* the surface didn't have an index format); call SDL_GetError() for
* more information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetPaletteColors
@@ -307,6 +331,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreatePalette
@@ -321,6 +347,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL
* \returns a pointer to the palette used by the surface, or NULL if there is
* no palette used.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfacePalette
@@ -344,6 +372,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *sur
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_RemoveSurfaceAlternateImages
@@ -358,6 +388,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surfa
* \param surface the SDL_Surface structure to query.
* \returns true if alternate versions are available or false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AddSurfaceAlternateImage
@@ -383,6 +415,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surf
* failure; call SDL_GetError() for more information. This should be
* freed with SDL_free() when it is no longer needed.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AddSurfaceAlternateImage
@@ -399,6 +433,8 @@ extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *sur
*
* \param surface the SDL_Surface structure to update.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AddSurfaceAlternateImage
@@ -423,6 +459,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *s
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe. The locking referred to by
* this function is making the pixels available for direct
* access, not thread-safe locking.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_MUSTLOCK
@@ -435,6 +475,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface);
*
* \param surface the SDL_Surface structure to be unlocked.
*
* \threadsafety This function is not thread safe. The locking referred to by
* this function is making the pixels available for direct
* access, not thread-safe locking.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_LockSurface
@@ -453,6 +497,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
* SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_DestroySurface
@@ -471,6 +517,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool
* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
* SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_DestroySurface
@@ -495,6 +543,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file);
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_LoadBMP_IO
@@ -516,6 +566,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStre
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_LoadBMP
@@ -534,6 +586,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *f
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BlitSurface
@@ -550,6 +604,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool en
* \param surface the SDL_Surface structure to query.
* \returns true if the surface is RLE enabled, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceRLE
@@ -572,6 +628,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceColorKey
@@ -588,6 +646,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bo
* \param surface the SDL_Surface structure to query.
* \returns true if the surface has a color key, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceColorKey
@@ -608,6 +668,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceColorKey
@@ -631,6 +693,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Ui
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceColorMod
@@ -649,6 +713,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Ui
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceAlphaMod
@@ -669,6 +735,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Ui
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceAlphaMod
@@ -684,6 +752,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Ui
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceColorMod
@@ -703,6 +773,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Ui
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceBlendMode
@@ -717,6 +789,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, S
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceBlendMode
@@ -738,6 +812,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, S
* \returns true if the rectangle intersects the surface, otherwise false and
* blits will be completely clipped.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceClipRect
@@ -757,6 +833,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, co
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceClipRect
@@ -771,6 +849,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SD
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip);
@@ -787,6 +867,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipM
* \returns a copy of the surface or NULL on failure; call SDL_GetError() for
* more information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_DestroySurface
@@ -806,6 +888,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surf
* \returns a copy of the surface or NULL on failure; call SDL_GetError() for
* more information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_DestroySurface
@@ -831,6 +915,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface,
* \returns the new SDL_Surface structure that is created or NULL on failure;
* call SDL_GetError() for more information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ConvertSurfaceAndColorspace
@@ -857,6 +943,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surfac
* \returns the new SDL_Surface structure that is created or NULL on failure;
* call SDL_GetError() for more information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ConvertSurface
@@ -878,6 +966,10 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Su
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination pixels should not be used from two
* threads at once. It is safe to use the same source pixels
* from multiple threads.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ConvertPixelsAndColorspace
@@ -907,6 +999,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_Pi
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination pixels should not be used from two
* threads at once. It is safe to use the same source pixels
* from multiple threads.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ConvertPixels
@@ -931,6 +1027,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int h
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination pixels should not be used from two
* threads at once. It is safe to use the same source pixels
* from multiple threads.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear);
@@ -946,6 +1046,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear);
@@ -966,6 +1068,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surfac
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a);
@@ -989,6 +1093,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r,
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_FillSurfaceRects
@@ -1014,6 +1120,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_FillSurfaceRect
@@ -1087,9 +1195,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SD
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
* from multiple threads.
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
@@ -1112,9 +1219,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rec
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
* from multiple threads.
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
@@ -1137,9 +1243,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, cons
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
* from multiple threads.
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
@@ -1163,9 +1268,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const S
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
* from multiple threads.
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
@@ -1186,9 +1290,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
* from multiple threads.
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.4.0.
*
@@ -1212,9 +1315,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_StretchSurface(SDL_Surface *src, const SDL_
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
* from multiple threads.
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
@@ -1242,9 +1344,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SD
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
* from multiple threads.
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
@@ -1279,9 +1380,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src,
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
* from multiple threads.
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
@@ -1313,6 +1413,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SD
* \param b the blue component of the pixel in the range 0-255.
* \returns a pixel value.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_MapSurfaceRGBA
@@ -1344,6 +1446,8 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8
* \param a the alpha component of the pixel in the range 0-255.
* \returns a pixel value.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_MapSurfaceRGB
@@ -1373,6 +1477,8 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
@@ -1397,6 +1503,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a);
@@ -1420,6 +1528,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface,
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
@@ -1440,6 +1550,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);

View File

@@ -62,7 +62,7 @@ extern "C" {
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_MICRO_VERSION 4
#define SDL_MICRO_VERSION 10
/**
* This macro turns the version numbers into a numeric value.

View File

@@ -90,7 +90,7 @@ namespace Flax.Deps.Dependencies
CloneGitRepo(root, "https://github.com/libsdl-org/SDL");
GitFetch(root);
GitResetToCommit(root, "b5c3eab6b447111d3c7879bb547b80fb4abd9063"); // 3.2.4
GitResetToCommit(root, "877399b2b2cf21e67554ed9046410f268ce1d1b2"); // 3.2.10
foreach (var platform in options.Platforms)
{