Fix compilation regression

This commit is contained in:
Wojtek Figat
2024-07-25 13:51:41 +02:00
parent 1891b9e367
commit ab7de52531

View File

@@ -179,7 +179,7 @@ void Scene::CreateCsgCollider()
// Create collider // Create collider
auto result = New<MeshCollider>(); auto result = New<MeshCollider>();
result->SetStaticFlags(StaticFlags::FullyStatic); result->SetStaticFlags(StaticFlags::FullyStatic);
result->SetName(CSG_COLLIDER_NAME); result->SetName(String(CSG_COLLIDER_NAME));
result->CollisionData = CSGData.CollisionData; result->CollisionData = CSGData.CollisionData;
result->HideFlags |= HideFlags::DontSelect; result->HideFlags |= HideFlags::DontSelect;
@@ -202,7 +202,7 @@ void Scene::CreateCsgModel()
// Create model // Create model
auto result = New<StaticModel>(); auto result = New<StaticModel>();
result->SetStaticFlags(StaticFlags::FullyStatic); result->SetStaticFlags(StaticFlags::FullyStatic);
result->SetName(CSG_MODEL_NAME); result->SetName(String(CSG_MODEL_NAME));
result->Model = CSGData.Model; result->Model = CSGData.Model;
result->HideFlags |= HideFlags::DontSelect; result->HideFlags |= HideFlags::DontSelect;