Add checkerboard pattern to part of the alpha slider background in color picker
This commit is contained in:
@@ -310,6 +310,26 @@ namespace FlaxEditor.GUI.Dialogs
|
||||
Render2D.DrawRectangle(_slider1Rect, _isMouseDownSlider1 ? style.BackgroundSelected : Color.Black);
|
||||
Render2D.DrawRectangle(valueR, _isMouseDownSlider1 ? Color.White : Color.Gray);
|
||||
|
||||
// Draw checkerboard pattern to part of the alpha slider background
|
||||
var alphaRect = _slider2Rect;
|
||||
Render2D.FillRectangle(alphaRect, Color.White);
|
||||
var smallRectSize = alphaRect.Width * 0.5f;
|
||||
var numHor = Mathf.CeilToInt(alphaRect.Width / smallRectSize);
|
||||
var numVer = Mathf.CeilToInt(alphaRect.Height / smallRectSize);
|
||||
for (int i = 0; i < numHor; i++)
|
||||
{
|
||||
for (int j = 0; j < numVer; j++)
|
||||
{
|
||||
if ((i + j) % 2 == 0)
|
||||
{
|
||||
var rect = new Rectangle(alphaRect.X + smallRectSize * i, alphaRect.Y + smallRectSize * j, new Float2(smallRectSize));
|
||||
Render2D.PushClip(alphaRect);
|
||||
Render2D.FillRectangle(rect, Color.Gray);
|
||||
Render2D.PopClip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Alpha
|
||||
float alphaY = _slider2Rect.Height * (1 - _color.A);
|
||||
var alphaR = new Rectangle(_slider2Rect.X - slidersOffset, _slider2Rect.Y + alphaY - slidersThickness / 2, _slider2Rect.Width + slidersOffset * 2, slidersThickness);
|
||||
|
||||
Reference in New Issue
Block a user