Add profiler events to editor gizmo
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@@ -155,6 +155,7 @@ namespace FlaxEditor.Gizmo
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// Ensure player is not moving objects
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if (ActiveAxis != Axis.None)
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return;
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Profiler.BeginEvent("Pick");
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// Get mouse ray and try to hit any object
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var ray = Owner.MouseRay;
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@@ -243,6 +244,8 @@ namespace FlaxEditor.Gizmo
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{
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sceneEditing.Deselect();
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}
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Profiler.EndEvent();
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}
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/// <inheritdoc />
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