add simple linecast to physics

This commit is contained in:
Ruan Lucas
2023-06-03 13:25:29 -04:00
parent 311637616b
commit ac0cf01404
3 changed files with 32 additions and 0 deletions

View File

@@ -218,6 +218,11 @@ void Physics::FlushRequests()
PhysicsBackend::FlushRequests();
}
bool Physics::LineCast(const Vector3& start, const Vector3& end, uint32 layerMask, bool hitTriggers)
{
return DefaultScene->LineCast(start, end, layerMask, hitTriggers);
}
bool Physics::RayCast(const Vector3& origin, const Vector3& direction, const float maxDistance, uint32 layerMask, bool hitTriggers)
{
return DefaultScene->RayCast(origin, direction, maxDistance, layerMask, hitTriggers);
@@ -450,6 +455,13 @@ void PhysicsScene::CollectResults()
_isDuringSimulation = false;
}
bool PhysicsScene::LineCast(const Vector3& start, const Vector3& end, uint32 layerMask, bool hitTriggers)
{
float distanceToEnd = Vector3::Distance(start, end);
Vector3 directionToEnd = (end - start).GetNormalized();
return PhysicsBackend::RayCast(_scene, start, directionToEnd, distanceToEnd, layerMask, hitTriggers);
}
bool PhysicsScene::RayCast(const Vector3& origin, const Vector3& direction, const float maxDistance, uint32 layerMask, bool hitTriggers)
{
return PhysicsBackend::RayCast(_scene, origin, direction, maxDistance, layerMask, hitTriggers);