Fix particles effect not being able to just call play if islooped is false.
This commit is contained in:
@@ -133,7 +133,7 @@ public:
|
||||
/// <summary>
|
||||
/// The particle system instance that plays the particles simulation in the game.
|
||||
/// </summary>
|
||||
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Particle Effects\"), ActorToolbox(\"Visuals\")")
|
||||
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Particle Effect\"), ActorToolbox(\"Visuals\")")
|
||||
class FLAXENGINE_API ParticleEffect : public Actor
|
||||
{
|
||||
DECLARE_SCENE_OBJECT(ParticleEffect);
|
||||
|
||||
@@ -1318,6 +1318,7 @@ void ParticlesSystem::Job(int32 index)
|
||||
emitterInstance.Buffer = nullptr;
|
||||
}
|
||||
}
|
||||
effect->Stop();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user