Fix particles effect not being able to just call play if islooped is false.

This commit is contained in:
Chandler Cox
2023-10-21 13:36:39 -05:00
parent 21f2e59d12
commit ad15c5b2fc
2 changed files with 2 additions and 1 deletions

View File

@@ -133,7 +133,7 @@ public:
/// <summary>
/// The particle system instance that plays the particles simulation in the game.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Particle Effects\"), ActorToolbox(\"Visuals\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Particle Effect\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API ParticleEffect : public Actor
{
DECLARE_SCENE_OBJECT(ParticleEffect);

View File

@@ -1318,6 +1318,7 @@ void ParticlesSystem::Job(int32 index)
emitterInstance.Buffer = nullptr;
}
}
effect->Stop();
return;
}
}