Fix shader warning

This commit is contained in:
Wojtek Figat
2024-07-08 12:56:31 +02:00
parent bee39dda58
commit ae2b3d361e

View File

@@ -154,7 +154,7 @@ float3 SampleDDGIIrradiance(DDGIData data, Texture2D<snorm float4> probesData, T
biasedWorldPosition = worldPosition + surfaceBias;
// Calculate cascade blending weight (use input bias to smooth transition)
float cascadeBlendSmooth = frac(max(distance(data.ViewPos, worldPosition) - probesExtent, 0) / probesSpacing) * 0.1f;
float cascadeBlendSmooth = frac(max(distance(data.ViewPos, worldPosition) - probesExtent.x, 0) / probesSpacing) * 0.1f;
float3 cascadeBlendPoint = worldPosition - probesOrigin - cascadeBlendSmooth * probesSpacing;
float fadeDistance = probesSpacing * DDGI_CASCADE_BLEND_SIZE;
float cascadeWeight = saturate(Min3(probesExtent - abs(cascadeBlendPoint)) / fadeDistance);