Add batching the same function inputs in Anim Graph for better usability
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@@ -271,7 +271,7 @@ void AnimGraphExecutor::Update(AnimGraphInstanceData& data, float dt)
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case ValueType::Null:
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break;
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default:
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LOG(Warning, "Invalid animation update result type {0}", result.Type.ToString());
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//LOG(Warning, "Invalid animation update result type {0}", result.Type.ToString());
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break;
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}
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if (animResult == nullptr)
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