minor code style
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@@ -62,23 +62,23 @@ API_CLASS(Namespace="FlaxEngine.Tools", Static) class FLAXENGINE_API TextureTool
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bool FlipX = false;
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bool FlipX = false;
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// Invert the red channel.
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// Invert the red channel.
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API_FIELD(Attributes = "EditorOrder(72), EditorDisplay(\"Invert Channels\")")
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API_FIELD(Attributes="EditorOrder(72), EditorDisplay(\"Invert Channels\")")
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bool InvertRedChannel = false;
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bool InvertRedChannel = false;
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// Invert the green channel. Good for OpenGL to DirectX conversion.
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// Invert the green channel. Good for OpenGL to DirectX conversion.
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API_FIELD(Attributes = "EditorOrder(73), EditorDisplay(\"Invert Channels\")")
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API_FIELD(Attributes="EditorOrder(73), EditorDisplay(\"Invert Channels\")")
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bool InvertGreenChannel = false;
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bool InvertGreenChannel = false;
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// Invert the blue channel.
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// Invert the blue channel.
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API_FIELD(Attributes = "EditorOrder(74), EditorDisplay(\"Invert Channels\")")
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API_FIELD(Attributes="EditorOrder(74), EditorDisplay(\"Invert Channels\")")
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bool InvertBlueChannel = false;
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bool InvertBlueChannel = false;
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// Invert the alpha channel.
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// Invert the alpha channel.
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API_FIELD(Attributes = "EditorOrder(75), EditorDisplay(\"Invert Channels\")")
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API_FIELD(Attributes="EditorOrder(75), EditorDisplay(\"Invert Channels\")")
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bool InvertAlphaChannel = false;
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bool InvertAlphaChannel = false;
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// Rebuild Z (blue) channel assuming X/Y are normals.
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// Rebuild Z (blue) channel assuming X/Y are normals.
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API_FIELD(Attributes = "EditorOrder(76)")
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API_FIELD(Attributes="EditorOrder(76)")
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bool ReconstructZChannel = false;
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bool ReconstructZChannel = false;
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// Texture size scale. Allows increasing or decreasing the imported texture resolution. Default is 1.
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// Texture size scale. Allows increasing or decreasing the imported texture resolution. Default is 1.
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