Fix Scale gizmo for multiple directions.
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@@ -253,7 +253,21 @@ namespace FlaxEditor.Gizmo
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_intersectPosition = ray.Position + ray.Direction * intersection;
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if (_lastIntersectionPosition != Vector3.Zero)
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_tDelta = _intersectPosition - _lastIntersectionPosition;
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delta = new Vector3(0, _tDelta.Y, _tDelta.Z);
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if (isScaling)
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{
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var tDeltaAbs = Vector3.Abs(_tDelta);
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var maxDelta = Mathf.Max(tDeltaAbs.Y, tDeltaAbs.Z);
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float sign = 0;
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if (tDeltaAbs.Y > tDeltaAbs.Z)
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sign = Mathf.Sign(_tDelta.Y);
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else if (tDeltaAbs.Z > tDeltaAbs.Y)
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sign = Mathf.Sign(_tDelta.Z);
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delta = new Vector3(0, maxDelta * sign, maxDelta * sign);
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}
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else
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{
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delta = new Vector3(0, _tDelta.Y, _tDelta.Z);
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}
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}
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break;
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}
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@@ -264,7 +278,21 @@ namespace FlaxEditor.Gizmo
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_intersectPosition = ray.Position + ray.Direction * intersection;
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if (_lastIntersectionPosition != Vector3.Zero)
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_tDelta = _intersectPosition - _lastIntersectionPosition;
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delta = new Vector3(_tDelta.X, _tDelta.Y, 0);
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if (isScaling)
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{
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var tDeltaAbs = Vector3.Abs(_tDelta);
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var maxDelta = Mathf.Max(tDeltaAbs.X, tDeltaAbs.Y);
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float sign = 0;
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if (tDeltaAbs.X > tDeltaAbs.Y)
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sign = Mathf.Sign(_tDelta.X);
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else if (tDeltaAbs.Y > tDeltaAbs.X)
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sign = Mathf.Sign(_tDelta.Y);
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delta = new Vector3(maxDelta * sign, maxDelta * sign, 0);
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}
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else
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{
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delta = new Vector3(_tDelta.X, _tDelta.Y, 0);
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}
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}
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break;
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}
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@@ -275,7 +303,21 @@ namespace FlaxEditor.Gizmo
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_intersectPosition = ray.Position + ray.Direction * intersection;
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if (_lastIntersectionPosition != Vector3.Zero)
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_tDelta = _intersectPosition - _lastIntersectionPosition;
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delta = new Vector3(_tDelta.X, 0, _tDelta.Z);
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if (isScaling)
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{
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var tDeltaAbs = Vector3.Abs(_tDelta);
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var maxDelta = Mathf.Max(tDeltaAbs.X, tDeltaAbs.Z);
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float sign = 0;
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if (tDeltaAbs.X > tDeltaAbs.Z)
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sign = Mathf.Sign(_tDelta.X);
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else if (tDeltaAbs.Z > tDeltaAbs.X)
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sign = Mathf.Sign(_tDelta.Z);
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delta = new Vector3(maxDelta * sign, 0, maxDelta * sign);
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}
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else
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{
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delta = new Vector3(_tDelta.X, 0, _tDelta.Z);
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}
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}
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break;
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}
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@@ -289,7 +331,23 @@ namespace FlaxEditor.Gizmo
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if (_lastIntersectionPosition != Vector3.Zero)
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_tDelta = _intersectPosition - _lastIntersectionPosition;
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}
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delta = _tDelta;
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if (isScaling)
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{
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var tDeltaAbs = Vector3.Abs(_tDelta);
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var maxDelta = Mathf.Max(new[] { tDeltaAbs.X, tDeltaAbs.Y, tDeltaAbs.Z });
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float sign = 0;
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if (Mathf.NearEqual(maxDelta, tDeltaAbs.X))
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sign = Mathf.Sign(_tDelta.X);
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else if (Mathf.NearEqual(maxDelta, tDeltaAbs.Y))
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sign = Mathf.Sign(_tDelta.Y);
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else if (Mathf.NearEqual(maxDelta, tDeltaAbs.Z))
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sign = Mathf.Sign(_tDelta.Z);
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delta = new Vector3(maxDelta * sign);
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}
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else
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{
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delta = _tDelta;
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}
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break;
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}
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}
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