Fix render layers mask usage for shadows rendering
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@@ -251,6 +251,7 @@ void ShadowsPass::Prepare(RenderContext& renderContext, GPUContext* context)
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auto& shadowView = _shadowContext.View;
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shadowView.Flags = view.Flags;
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shadowView.StaticFlagsMask = view.StaticFlagsMask;
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shadowView.RenderLayersMask = view.RenderLayersMask;
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shadowView.IsOfflinePass = view.IsOfflinePass;
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shadowView.ModelLODBias = view.ModelLODBias + view.ShadowModelLODBias;
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shadowView.ModelLODDistanceFactor = view.ModelLODDistanceFactor * view.ShadowModelLODDistanceFactor;
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