Fix render layers mask usage for shadows rendering

This commit is contained in:
Wojtek Figat
2021-04-13 09:28:34 +02:00
parent 3a03fe5f7f
commit af9962c30f

View File

@@ -251,6 +251,7 @@ void ShadowsPass::Prepare(RenderContext& renderContext, GPUContext* context)
auto& shadowView = _shadowContext.View;
shadowView.Flags = view.Flags;
shadowView.StaticFlagsMask = view.StaticFlagsMask;
shadowView.RenderLayersMask = view.RenderLayersMask;
shadowView.IsOfflinePass = view.IsOfflinePass;
shadowView.ModelLODBias = view.ModelLODBias + view.ShadowModelLODBias;
shadowView.ModelLODDistanceFactor = view.ModelLODDistanceFactor * view.ShadowModelLODDistanceFactor;