Improve e7016564b1 to reduce recompilation on commit changes
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@@ -3,7 +3,6 @@
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#include "Audio.h"
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#include "AudioBackend.h"
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#include "AudioSettings.h"
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#include "FlaxEngine.Gen.h"
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#include "Engine/Scripting/ScriptingType.h"
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#include "Engine/Scripting/BinaryModule.h"
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#include "Engine/Level/Level.h"
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@@ -596,7 +596,7 @@ void EngineImpl::InitLog()
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LOG(Info, "Compiled for Dev Environment");
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#endif
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#if defined(FLAXENGINE_BRANCH) && defined(FLAXENGINE_COMMIT)
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LOG(Info, "Version " FLAXENGINE_VERSION_TEXT ", " FLAXENGINE_BRANCH ", " FLAXENGINE_COMMIT);
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LOG(Info, "Version " FLAXENGINE_VERSION_TEXT ", {}, {}", StringAsUTF16<>(FLAXENGINE_BRANCH).Get(), StringAsUTF16<>(FLAXENGINE_COMMIT).Get());
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#else
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LOG(Info, "Version " FLAXENGINE_VERSION_TEXT);
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#endif
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@@ -5,6 +5,7 @@
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#include "Level.h"
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#include "SceneQuery.h"
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#include "SceneObjectsFactory.h"
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#include "FlaxEngine.Gen.h"
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#include "Scene/Scene.h"
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#include "Prefabs/Prefab.h"
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#include "Prefabs/PrefabManager.h"
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@@ -5,6 +5,7 @@
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#include "LargeWorlds.h"
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#include "SceneQuery.h"
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#include "SceneObjectsFactory.h"
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#include "FlaxEngine.Gen.h"
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#include "Scene/Scene.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Content/Deprecated.h"
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@@ -2,8 +2,6 @@
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#pragma once
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#include "FlaxEngine.Gen.h"
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class GPUTexture;
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/// <summary>
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@@ -4,7 +4,6 @@
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Core/Types/Guid.h"
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#include "FlaxEngine.Gen.h"
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/// <summary>
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/// Object serialization modification base class. Allows to extend the serialization process by custom effects like object ids mapping.
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@@ -12,17 +11,18 @@
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class FLAXENGINE_API ISerializeModifier
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{
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public:
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/// <summary>
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/// Number of engine build when data was serialized. Useful to upgrade data from the older storage format.
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/// </summary>
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uint32 EngineBuild = FLAXENGINE_VERSION_BUILD;
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uint32 EngineBuild;
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// Utility for scene deserialization to track currently mapped in Prefab Instance object IDs into IdsMapping.
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int32 CurrentInstance = -1;
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int32 CurrentInstance;
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/// <summary>
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/// The object IDs mapping. Key is a serialized object id, value is mapped value to use.
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/// </summary>
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Dictionary<Guid, Guid> IdsMapping;
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ISerializeModifier();
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};
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@@ -25,6 +25,13 @@
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#include "Engine/Content/Asset.h"
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#include "Engine/Level/SceneObject.h"
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#include "Engine/Utilities/Encryption.h"
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#include "FlaxEngine.Gen.h"
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ISerializeModifier::ISerializeModifier()
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{
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EngineBuild = FLAXENGINE_VERSION_BUILD;
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CurrentInstance = -1;
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}
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void ISerializable::DeserializeIfExists(DeserializeStream& stream, const char* memberName, ISerializeModifier* modifier)
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{
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@@ -5,6 +5,7 @@
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#include "JsonWriters.h"
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#include "JsonSerializer.h"
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#include "MemoryReadStream.h"
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#include "FlaxEngine.Gen.h"
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#include "Engine/Core/Types/CommonValue.h"
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#include "Engine/Core/Types/Variant.h"
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#include "Engine/Core/Collections/Dictionary.h"
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@@ -148,7 +148,6 @@ void ShadowsOfMordor::Builder::Dispose()
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#include "Engine/Serialization/FileWriteStream.h"
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#include "Engine/Engine/CommandLine.h"
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#include "Engine/Scripting/Scripting.h"
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#include "FlaxEngine.Gen.h"
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namespace ShadowsOfMordor
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{
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@@ -3290,12 +3290,16 @@ namespace Flax.Build.Bindings
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contents.AppendLine($"#define {binaryModuleNameUpper}_COMPANY \"{project.Company}\"");
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contents.AppendLine($"#define {binaryModuleNameUpper}_COPYRIGHT \"{project.Copyright}\"");
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if (project.VersionControlBranch.Length != 0)
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contents.AppendLine($"#define {binaryModuleNameUpper}_BRANCH \"{project.VersionControlBranch}\"");
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contents.AppendLine($"#define {binaryModuleNameUpper}_BRANCH {binaryModuleName}Branch");
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if (project.VersionControlCommit.Length != 0)
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contents.AppendLine($"#define {binaryModuleNameUpper}_COMMIT \"{project.VersionControlCommit}\"");
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contents.AppendLine($"#define {binaryModuleNameUpper}_COMMIT {binaryModuleName}Commit");
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contents.AppendLine();
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contents.AppendLine("class BinaryModule;");
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contents.AppendLine($"extern \"C\" {binaryModuleNameUpper}_API BinaryModule* GetBinaryModule{binaryModuleName}();");
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if (project.VersionControlBranch.Length != 0)
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contents.AppendLine($"extern \"C\" {binaryModuleNameUpper}_API const char* {binaryModuleName}Branch;");
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if (project.VersionControlCommit.Length != 0)
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contents.AppendLine($"extern \"C\" {binaryModuleNameUpper}_API const char* {binaryModuleName}Commit;");
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GenerateCppBinaryModuleHeader?.Invoke(buildData, binaryModule, contents);
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Utilities.WriteFileIfChanged(binaryModuleHeaderPath, contents.ToString());
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@@ -3321,6 +3325,10 @@ namespace Flax.Build.Bindings
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}
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contents.AppendLine(" return &module;");
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contents.AppendLine("}");
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if (project.VersionControlBranch.Length != 0)
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contents.AppendLine($"extern \"C\" const char* {binaryModuleName}Branch = \"{project.VersionControlBranch}\";");
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if (project.VersionControlCommit.Length != 0)
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contents.AppendLine($"extern \"C\" const char* {binaryModuleName}Commit = \"{project.VersionControlCommit}\";");
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GenerateCppBinaryModuleSource?.Invoke(buildData, binaryModule, contents);
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Utilities.WriteFileIfChanged(binaryModuleSourcePath, contents.ToString());
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PutStringBuilder(contents);
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