Improve e7016564b1 to reduce recompilation on commit changes
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@@ -4,7 +4,6 @@
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Core/Types/Guid.h"
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#include "FlaxEngine.Gen.h"
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/// <summary>
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/// Object serialization modification base class. Allows to extend the serialization process by custom effects like object ids mapping.
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@@ -12,17 +11,18 @@
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class FLAXENGINE_API ISerializeModifier
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{
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public:
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/// <summary>
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/// Number of engine build when data was serialized. Useful to upgrade data from the older storage format.
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/// </summary>
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uint32 EngineBuild = FLAXENGINE_VERSION_BUILD;
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uint32 EngineBuild;
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// Utility for scene deserialization to track currently mapped in Prefab Instance object IDs into IdsMapping.
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int32 CurrentInstance = -1;
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int32 CurrentInstance;
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/// <summary>
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/// The object IDs mapping. Key is a serialized object id, value is mapped value to use.
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/// </summary>
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Dictionary<Guid, Guid> IdsMapping;
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ISerializeModifier();
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};
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@@ -25,6 +25,13 @@
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#include "Engine/Content/Asset.h"
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#include "Engine/Level/SceneObject.h"
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#include "Engine/Utilities/Encryption.h"
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#include "FlaxEngine.Gen.h"
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ISerializeModifier::ISerializeModifier()
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{
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EngineBuild = FLAXENGINE_VERSION_BUILD;
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CurrentInstance = -1;
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}
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void ISerializable::DeserializeIfExists(DeserializeStream& stream, const char* memberName, ISerializeModifier* modifier)
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{
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@@ -5,6 +5,7 @@
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#include "JsonWriters.h"
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#include "JsonSerializer.h"
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#include "MemoryReadStream.h"
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#include "FlaxEngine.Gen.h"
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#include "Engine/Core/Types/CommonValue.h"
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#include "Engine/Core/Types/Variant.h"
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#include "Engine/Core/Collections/Dictionary.h"
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