Add ClearUA to GPUContext to clear texture with float values

This commit is contained in:
Wojciech Figat
2022-02-08 18:06:02 +01:00
committed by Wojtek Figat
parent bac8058aa8
commit afed5a30bc
7 changed files with 45 additions and 0 deletions

View File

@@ -188,6 +188,13 @@ void GPUContextDX11::ClearUA(GPUTexture* texture, const uint32 value[4])
_context->ClearUnorderedAccessViewUint(uav, value);
}
void GPUContextDX11::ClearUA(GPUTexture* texture, const Vector4& value)
{
ASSERT(texture != nullptr && texture->IsUnorderedAccess());
auto uav = ((GPUTextureViewDX11*)(texture->IsVolume() ? texture->ViewVolume() : texture->View()))->UAV();
_context->ClearUnorderedAccessViewFloat(uav, value.Raw);
}
void GPUContextDX11::ResetRenderTarget()
{
if (_rtCount != 0 || _rtDepth)

View File

@@ -110,6 +110,7 @@ public:
void ClearUA(GPUBuffer* buf, const Vector4& value) override;
void ClearUA(GPUBuffer* buf, const uint32 value[4]) override;
void ClearUA(GPUTexture* texture, const uint32 value[4]) override;
void ClearUA(GPUTexture* texture, const Vector4& value) override;
void ResetRenderTarget() override;
void SetRenderTarget(GPUTextureView* rt) override;
void SetRenderTarget(GPUTextureView* depthBuffer, GPUTextureView* rt) override;

View File

@@ -755,6 +755,20 @@ void GPUContextDX12::ClearUA(GPUTexture* texture, const uint32 value[4])
_commandList->ClearUnorderedAccessViewUint(desc.GPU, uav, texDX12->GetResource(), value, 0, nullptr);
}
void GPUContextDX12::ClearUA(GPUTexture* texture, const Vector4& value)
{
ASSERT(texture != nullptr && texture->IsUnorderedAccess());
auto texDX12 = reinterpret_cast<GPUTextureDX12*>(texture);
SetResourceState(texDX12, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
flushRBs();
auto uav = ((GPUTextureViewDX12*)(texDX12->IsVolume() ? texDX12->ViewVolume() : texDX12->View(0)))->UAV();
Descriptor desc;
GetActiveHeapDescriptor(uav, desc);
_commandList->ClearUnorderedAccessViewFloat(desc.GPU, uav, texDX12->GetResource(), value.Raw, 0, nullptr);
}
void GPUContextDX12::ResetRenderTarget()
{
if (_rtDepth || _rtCount != 0)

View File

@@ -160,6 +160,7 @@ public:
void ClearUA(GPUBuffer* buf, const Vector4& value) override;
void ClearUA(GPUBuffer* buf, const uint32 value[4]) override;
void ClearUA(GPUTexture* texture, const uint32 value[4]) override;
void ClearUA(GPUTexture* texture, const Vector4& value) override;
void ResetRenderTarget() override;
void SetRenderTarget(GPUTextureView* rt) override;
void SetRenderTarget(GPUTextureView* depthBuffer, GPUTextureView* rt) override;

View File

@@ -64,6 +64,10 @@ public:
{
}
void ClearUA(GPUTexture* texture, const Vector4& value) override
{
}
void ResetRenderTarget() override
{
}

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@@ -874,6 +874,23 @@ void GPUContextVulkan::ClearUA(GPUTexture* texture, const uint32 value[4])
}
}
void GPUContextVulkan::ClearUA(GPUTexture* texture, const Vector4& value)
{
const auto texVulkan = static_cast<GPUTextureVulkan*>(texture);
if (texVulkan)
{
auto rtVulkan = ((GPUTextureViewVulkan*)(texVulkan->IsVolume() ? texVulkan->ViewVolume() : texVulkan->View(0)));
const auto cmdBuffer = _cmdBufferManager->GetCmdBuffer();
if (cmdBuffer->IsInsideRenderPass())
EndRenderPass();
AddImageBarrier(rtVulkan, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
FlushBarriers();
vkCmdClearColorImage(cmdBuffer->GetHandle(), rtVulkan->Image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (const VkClearColorValue*)value.Raw, 1, &rtVulkan->Info.subresourceRange);
}
}
void GPUContextVulkan::ResetRenderTarget()
{
if (_rtDepth || _rtCount != 0)

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@@ -176,6 +176,7 @@ public:
void ClearUA(GPUBuffer* buf, const Vector4& value) override;
void ClearUA(GPUBuffer* buf, const uint32 value[4]) override;
void ClearUA(GPUTexture* texture, const uint32 value[4]) override;
void ClearUA(GPUTexture* texture, const Vector4& value) override;
void ResetRenderTarget() override;
void SetRenderTarget(GPUTextureView* rt) override;
void SetRenderTarget(GPUTextureView* depthBuffer, GPUTextureView* rt) override;