Add ClearUA to GPUContext to clear texture with float values

This commit is contained in:
Wojciech Figat
2022-02-08 18:06:02 +01:00
committed by Wojtek Figat
parent bac8058aa8
commit afed5a30bc
7 changed files with 45 additions and 0 deletions

View File

@@ -188,6 +188,13 @@ void GPUContextDX11::ClearUA(GPUTexture* texture, const uint32 value[4])
_context->ClearUnorderedAccessViewUint(uav, value);
}
void GPUContextDX11::ClearUA(GPUTexture* texture, const Vector4& value)
{
ASSERT(texture != nullptr && texture->IsUnorderedAccess());
auto uav = ((GPUTextureViewDX11*)(texture->IsVolume() ? texture->ViewVolume() : texture->View()))->UAV();
_context->ClearUnorderedAccessViewFloat(uav, value.Raw);
}
void GPUContextDX11::ResetRenderTarget()
{
if (_rtCount != 0 || _rtDepth)

View File

@@ -110,6 +110,7 @@ public:
void ClearUA(GPUBuffer* buf, const Vector4& value) override;
void ClearUA(GPUBuffer* buf, const uint32 value[4]) override;
void ClearUA(GPUTexture* texture, const uint32 value[4]) override;
void ClearUA(GPUTexture* texture, const Vector4& value) override;
void ResetRenderTarget() override;
void SetRenderTarget(GPUTextureView* rt) override;
void SetRenderTarget(GPUTextureView* depthBuffer, GPUTextureView* rt) override;