Fix scripting AssemblyLoadContext not getting unloaded
This commit is contained in:
@@ -176,6 +176,7 @@ namespace FlaxEngine.Interop
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_managedHandle.Free();
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_unmanagedData = IntPtr.Zero;
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}
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_arrayType = _elementType = null;
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ManagedArrayPool.Put(this);
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}
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@@ -442,22 +443,25 @@ namespace FlaxEngine.Interop
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/// <summary>
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/// Tries to free all references to old weak handles so GC can collect them.
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/// </summary>
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internal static void TryCollectWeakHandles()
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internal static void TryCollectWeakHandles(bool force = false)
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{
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if (weakHandleAccumulator < nextWeakPoolCollection)
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return;
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if (!force)
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{
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if (weakHandleAccumulator < nextWeakPoolCollection)
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return;
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nextWeakPoolCollection = weakHandleAccumulator + 1000;
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nextWeakPoolCollection = weakHandleAccumulator + 1000;
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// Try to swap pools after garbage collection or whenever the pool gets too large
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var gc0CollectionCount = GC.CollectionCount(0);
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if (gc0CollectionCount < nextWeakPoolGCCollection && weakPool.Count < WeakPoolCollectionSizeThreshold)
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return;
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nextWeakPoolGCCollection = gc0CollectionCount + 1;
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// Try to swap pools after garbage collection or whenever the pool gets too large
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var gc0CollectionCount = GC.CollectionCount(0);
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if (gc0CollectionCount < nextWeakPoolGCCollection && weakPool.Count < WeakPoolCollectionSizeThreshold)
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return;
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nextWeakPoolGCCollection = gc0CollectionCount + 1;
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// Prevent huge allocations from swapping the pools in the middle of the operation
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if (System.Diagnostics.Stopwatch.GetElapsedTime(lastWeakPoolCollectionTime).TotalMilliseconds < WeakPoolCollectionTimeThreshold)
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return;
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// Prevent huge allocations from swapping the pools in the middle of the operation
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if (System.Diagnostics.Stopwatch.GetElapsedTime(lastWeakPoolCollectionTime).TotalMilliseconds < WeakPoolCollectionTimeThreshold)
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return;
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}
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lastWeakPoolCollectionTime = System.Diagnostics.Stopwatch.GetTimestamp();
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// Swap the pools and release the oldest pool for GC
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@@ -1054,7 +1054,49 @@ namespace FlaxEngine.Interop
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}
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[UnmanagedCallersOnly]
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internal static void ReloadScriptingAssemblyLoadContext()
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internal static void CreateScriptingAssemblyLoadContext()
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{
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#if FLAX_EDITOR
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if (scriptingAssemblyLoadContext != null)
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{
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// Wait for previous ALC to finish unloading, track it without holding strong references to it
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GCHandle weakRef = GCHandle.Alloc(scriptingAssemblyLoadContext, GCHandleType.WeakTrackResurrection);
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scriptingAssemblyLoadContext = null;
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#if true
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// In case the ALC doesn't unload properly: https://learn.microsoft.com/en-us/dotnet/standard/assembly/unloadability#debug-unloading-issues
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while (true)
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#else
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for (int attempts = 5; attempts > 0; attempts--)
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#endif
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{
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GC.Collect();
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GC.WaitForPendingFinalizers();
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if (!IsHandleAlive(weakRef))
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break;
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System.Threading.Thread.Sleep(1);
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}
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if (IsHandleAlive(weakRef))
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Debug.LogWarning("Scripting AssemblyLoadContext was not unloaded.");
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weakRef.Free();
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static bool IsHandleAlive(GCHandle weakRef)
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{
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// Checking the target in scope somehow holds a reference to it...?
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return weakRef.Target != null;
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}
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}
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scriptingAssemblyLoadContext = new AssemblyLoadContext("Flax", isCollectible: true);
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scriptingAssemblyLoadContext.Resolving += OnScriptingAssemblyLoadContextResolving;
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#else
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scriptingAssemblyLoadContext = new AssemblyLoadContext("Flax", isCollectible: false);
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#endif
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DelegateHelpers.InitMethods();
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}
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[UnmanagedCallersOnly]
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internal static void UnloadScriptingAssemblyLoadContext()
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{
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#if FLAX_EDITOR
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// Clear all caches which might hold references to assemblies in collectible ALC
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@@ -1072,24 +1114,73 @@ namespace FlaxEngine.Interop
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handle.Free();
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propertyHandleCacheCollectible.Clear();
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foreach (var key in assemblyHandles.Keys.Where(x => x.IsCollectible))
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assemblyHandles.Remove(key);
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foreach (var key in assemblyOwnedNativeLibraries.Keys.Where(x => x.IsCollectible))
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assemblyOwnedNativeLibraries.Remove(key);
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_typeSizeCache.Clear();
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foreach (var pair in classAttributesCacheCollectible)
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pair.Value.Free();
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classAttributesCacheCollectible.Clear();
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ArrayFactory.marshalledTypes.Clear();
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ArrayFactory.arrayTypes.Clear();
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ArrayFactory.createArrayDelegates.Clear();
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FlaxEngine.Json.JsonSerializer.ResetCache();
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DelegateHelpers.Release();
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// Ensure both pools are empty
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ManagedHandle.ManagedHandlePool.TryCollectWeakHandles(true);
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ManagedHandle.ManagedHandlePool.TryCollectWeakHandles(true);
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GC.Collect();
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GC.WaitForPendingFinalizers();
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{
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// HACK: Workaround for TypeDescriptor holding references to collectible types (https://github.com/dotnet/runtime/issues/30656)
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Type TypeDescriptionProviderType = typeof(System.ComponentModel.TypeDescriptionProvider);
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MethodInfo clearCacheMethod = TypeDescriptionProviderType?.Assembly.GetType("System.ComponentModel.ReflectionCachesUpdateHandler")?.GetMethod("ClearCache");
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if (clearCacheMethod != null)
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clearCacheMethod.Invoke(null, new object[] { null });
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else
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{
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MethodInfo beforeUpdateMethod = TypeDescriptionProviderType?.Assembly.GetType("System.ComponentModel.ReflectionCachesUpdateHandler")?.GetMethod("BeforeUpdate");
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if (beforeUpdateMethod != null)
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beforeUpdateMethod.Invoke(null, new object[] { null });
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}
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Type TypeDescriptorType = typeof(System.ComponentModel.TypeDescriptor);
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object s_internalSyncObject = TypeDescriptorType?.GetField("s_internalSyncObject", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)?.GetValue(null);
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System.Collections.Hashtable s_defaultProviders = (System.Collections.Hashtable)TypeDescriptorType?.GetField("s_defaultProviders", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)?.GetValue(null);
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if (s_internalSyncObject != null && s_defaultProviders != null)
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{
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lock (s_internalSyncObject)
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s_defaultProviders.Clear();
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}
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object s_providerTable = TypeDescriptorType?.GetField("s_providerTable", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)?.GetValue(null);
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System.Collections.Hashtable s_providerTypeTable = (System.Collections.Hashtable)TypeDescriptorType?.GetField("s_providerTypeTable", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)?.GetValue(null);
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if (s_providerTable != null && s_providerTypeTable != null)
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{
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lock (s_providerTable)
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s_providerTypeTable.Clear();
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TypeDescriptorType.GetField("s_providerTable", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)
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?.FieldType.GetMethods(BindingFlags.Instance | BindingFlags.Public).FirstOrDefault(x => x.Name == "Clear")
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?.Invoke(s_providerTable, new object[] { });
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}
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}
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// Unload the ALC
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bool unloading = true;
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scriptingAssemblyLoadContext.Unloading += (alc) => { unloading = false; };
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scriptingAssemblyLoadContext.Unload();
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scriptingAssemblyLoadContext.Resolving -= OnScriptingAssemblyLoadContextResolving;
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while (unloading)
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System.Threading.Thread.Sleep(1);
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InitScriptingAssemblyLoadContext();
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DelegateHelpers.InitMethods();
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GC.Collect();
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GC.WaitForPendingFinalizers();
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#endif
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}
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@@ -73,19 +73,6 @@ namespace FlaxEngine.Interop
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return nativeLibrary;
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}
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private static void InitScriptingAssemblyLoadContext()
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{
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#if FLAX_EDITOR
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var isCollectible = true;
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#else
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var isCollectible = false;
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#endif
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scriptingAssemblyLoadContext = new AssemblyLoadContext("Flax", isCollectible);
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#if FLAX_EDITOR
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scriptingAssemblyLoadContext.Resolving += OnScriptingAssemblyLoadContextResolving;
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#endif
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}
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[UnmanagedCallersOnly]
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internal static unsafe void Init()
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{
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@@ -97,8 +84,6 @@ namespace FlaxEngine.Interop
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System.Threading.Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
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System.Threading.Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture;
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InitScriptingAssemblyLoadContext();
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DelegateHelpers.InitMethods();
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}
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#if FLAX_EDITOR
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@@ -1475,11 +1460,11 @@ namespace FlaxEngine.Interop
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internal static class ArrayFactory
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{
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private delegate Array CreateArrayDelegate(long size);
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internal delegate Array CreateArrayDelegate(long size);
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private static ConcurrentDictionary<Type, Type> marshalledTypes = new ConcurrentDictionary<Type, Type>(1, 3);
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private static ConcurrentDictionary<Type, Type> arrayTypes = new ConcurrentDictionary<Type, Type>(1, 3);
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private static ConcurrentDictionary<Type, CreateArrayDelegate> createArrayDelegates = new ConcurrentDictionary<Type, CreateArrayDelegate>(1, 3);
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internal static ConcurrentDictionary<Type, Type> marshalledTypes = new ConcurrentDictionary<Type, Type>(1, 3);
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internal static ConcurrentDictionary<Type, Type> arrayTypes = new ConcurrentDictionary<Type, Type>(1, 3);
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internal static ConcurrentDictionary<Type, CreateArrayDelegate> createArrayDelegates = new ConcurrentDictionary<Type, CreateArrayDelegate>(1, 3);
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internal static Type GetMarshalledType(Type elementType)
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{
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@@ -1645,17 +1630,6 @@ namespace FlaxEngine.Interop
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return RegisterType(type, true).typeHolder;
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}
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internal static (TypeHolder typeHolder, ManagedHandle handle) GetTypeHolderAndManagedHandle(Type type)
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{
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if (managedTypes.TryGetValue(type, out (TypeHolder typeHolder, ManagedHandle handle) tuple))
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return tuple;
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#if FLAX_EDITOR
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if (managedTypesCollectible.TryGetValue(type, out tuple))
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return tuple;
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#endif
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return RegisterType(type, true);
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}
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/// <summary>
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/// Returns a static ManagedHandle to TypeHolder for given Type, and caches it if needed.
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/// </summary>
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@@ -1781,6 +1755,14 @@ namespace FlaxEngine.Interop
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#endif
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}
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internal static void Release()
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{
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MakeNewCustomDelegateFunc = null;
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#if FLAX_EDITOR
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MakeNewCustomDelegateFuncCollectible = null;
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#endif
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}
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internal static Type MakeNewCustomDelegate(Type[] parameters)
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{
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#if FLAX_EDITOR
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@@ -45,9 +45,16 @@ public:
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/// </summary>
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static void UnloadEngine();
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/// <summary>
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/// Creates the assembly load context for assemblies used by Scripting.
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/// </summary>
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static void CreateScriptingAssemblyLoadContext();
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#if USE_EDITOR
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// Called by Scripting in a middle of hot-reload (after unloading modules but before loading them again).
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static void ReloadScriptingAssemblyLoadContext();
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/// <summary>
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/// Called by Scripting in a middle of hot-reload (after unloading modules but before loading them again).
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/// </summary>
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static void UnloadScriptingAssemblyLoadContext();
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#endif
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public:
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@@ -330,9 +330,15 @@ void MCore::UnloadEngine()
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ShutdownHostfxr();
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}
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void MCore::CreateScriptingAssemblyLoadContext()
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{
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static void* CreateScriptingAssemblyLoadContextPtr = GetStaticMethodPointer(TEXT("CreateScriptingAssemblyLoadContext"));
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CallStaticMethod<void>(CreateScriptingAssemblyLoadContextPtr);
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}
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#if USE_EDITOR
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void MCore::ReloadScriptingAssemblyLoadContext()
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void MCore::UnloadScriptingAssemblyLoadContext()
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{
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// Clear any cached class attributes (see https://github.com/FlaxEngine/FlaxEngine/issues/1108)
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for (auto e : CachedClassHandles)
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@@ -377,8 +383,8 @@ void MCore::ReloadScriptingAssemblyLoadContext()
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}
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}
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static void* ReloadScriptingAssemblyLoadContextPtr = GetStaticMethodPointer(TEXT("ReloadScriptingAssemblyLoadContext"));
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CallStaticMethod<void>(ReloadScriptingAssemblyLoadContextPtr);
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static void* UnloadScriptingAssemblyLoadContextPtr = GetStaticMethodPointer(TEXT("UnloadScriptingAssemblyLoadContext"));
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CallStaticMethod<void>(UnloadScriptingAssemblyLoadContextPtr);
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}
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#endif
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@@ -715,9 +715,13 @@ void MCore::UnloadEngine()
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#endif
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}
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void MCore::CreateScriptingAssemblyLoadContext()
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{
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}
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#if USE_EDITOR
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void MCore::ReloadScriptingAssemblyLoadContext()
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void MCore::UnloadScriptingAssemblyLoadContext()
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{
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}
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@@ -58,9 +58,13 @@ void MCore::UnloadEngine()
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MRootDomain = nullptr;
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}
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void MCore::CreateScriptingAssemblyLoadContext()
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{
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}
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#if USE_EDITOR
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void MCore::ReloadScriptingAssemblyLoadContext()
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void MCore::UnloadScriptingAssemblyLoadContext()
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{
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}
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@@ -182,6 +182,8 @@ bool ScriptingService::Init()
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return true;
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}
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MCore::CreateScriptingAssemblyLoadContext();
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// Cache root domain
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_rootDomain = MCore::GetRootDomain();
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@@ -710,7 +712,8 @@ void Scripting::Reload(bool canTriggerSceneReload)
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_hasGameModulesLoaded = false;
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// Release and create a new assembly load context for user assemblies
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MCore::ReloadScriptingAssemblyLoadContext();
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MCore::UnloadScriptingAssemblyLoadContext();
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MCore::CreateScriptingAssemblyLoadContext();
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// Give GC a try to cleanup old user objects and the other mess
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MCore::GC::Collect();
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