@@ -113,7 +113,7 @@ void SpriteRender::Draw(RenderContext& renderContext)
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auto model = _quadModel.As<Model>();
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if (model->GetLoadedLODs() == 0)
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return;
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const auto& view = renderContext.View;
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const auto& view = (renderContext.LodProxyView ? *renderContext.LodProxyView : renderContext.View);
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Matrix m1, m2, m3, world;
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Matrix::Scaling(_size.X, _size.Y, 1.0f, m2);
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Matrix::RotationY(PI, m3);
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