Move to ui update
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@@ -595,11 +595,6 @@ namespace FlaxEditor.Surface.Archetypes
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{
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var data0 = (Float4)_node.Values[0];
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rangeX = new Float2(data0.X, data0.Y);
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if (_node._animationX != null)
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{
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_node._animationX.MinValue = rangeX.X;
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_node._animationX.MaxValue = rangeX.Y;
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}
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rangeY = Float2.Zero;
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for (int i = 0; i < MaxAnimationsCount; i++)
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{
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@@ -686,6 +681,9 @@ namespace FlaxEditor.Surface.Archetypes
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{
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_animationX.Value = 0.0f;
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}
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var ranges = (Float4)Values[0];
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_animationX.MinValue = ranges.X;
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_animationX.MaxValue = ranges.Y;
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_animationXLabel.Enabled = isValid;
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_animationX.Enabled = isValid;
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}
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@@ -730,17 +728,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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var data0 = (Float4)_node.Values[0];
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rangeX = new Float2(data0.X, data0.Y);
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if (_node._animationX != null)
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{
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_node._animationX.MinValue = rangeX.X;
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_node._animationX.MaxValue = rangeX.Y;
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}
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rangeY = new Float2(data0.Z, data0.W);
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if (_node._animationY != null)
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{
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_node._animationY.MinValue = rangeY.X;
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_node._animationY.MaxValue = rangeY.Y;
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}
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for (int i = 0; i < MaxAnimationsCount; i++)
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{
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var dataA = (Float4)_node.Values[4 + i * 2];
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@@ -858,6 +846,11 @@ namespace FlaxEditor.Surface.Archetypes
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_animationX.Value = 0.0f;
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_animationY.Value = 0.0f;
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}
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var ranges = (Float4)Values[0];
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_animationX.MinValue = ranges.X;
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_animationX.MaxValue = ranges.Y;
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_animationY.MinValue = ranges.Z;
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_animationY.MaxValue = ranges.W;
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_animationXLabel.Enabled = isValid;
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_animationX.Enabled = isValid;
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_animationYLabel.Enabled = isValid;
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