Add context menu and tooltip to asset items in Content Finder tool
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@@ -39,7 +39,7 @@ namespace FlaxEditor.Content
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}
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/// <inheritdoc />
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protected override void UpdateTooltipText()
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public override void UpdateTooltipText()
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{
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var sb = new StringBuilder();
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OnBuildTooltipText(sb);
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@@ -135,7 +135,7 @@ namespace FlaxEditor.Content
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}
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/// <inheritdoc />
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protected override void UpdateTooltipText()
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public override void UpdateTooltipText()
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{
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TooltipText = Path;
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}
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@@ -366,7 +366,7 @@ namespace FlaxEditor.Content
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/// <summary>
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/// Updates the tooltip text text.
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/// </summary>
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protected virtual void UpdateTooltipText()
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public virtual void UpdateTooltipText()
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{
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TooltipText = "Path: " + Path;
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}
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@@ -1,6 +1,8 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using FlaxEditor.Content;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.Windows;
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using FlaxEngine;
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using FlaxEngine.GUI;
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@@ -116,6 +118,7 @@ namespace FlaxEditor.Surface.ContextMenu
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/// <inheritdoc />
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public override void OnDestroy()
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{
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Item = null;
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_finder = null;
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_icon = null;
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@@ -131,6 +134,7 @@ namespace FlaxEditor.Surface.ContextMenu
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public class AssetSearchItem : SearchItem, IContentItemOwner
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{
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private AssetItem _asset;
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private FlaxEditor.GUI.ContextMenu.ContextMenu _cm;
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/// <inheritdoc />
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public AssetSearchItem(string name, string type, AssetItem item, ContentFinder finder, float width, float height)
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@@ -140,9 +144,70 @@ namespace FlaxEditor.Surface.ContextMenu
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_asset.AddReference(this);
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}
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/// <inheritdoc />
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protected override bool ShowTooltip => true;
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/// <inheritdoc />
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public override bool OnShowTooltip(out string text, out Vector2 location, out Rectangle area)
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{
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if (string.IsNullOrEmpty(TooltipText) && Item is AssetItem assetItem)
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{
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assetItem.UpdateTooltipText();
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TooltipText = assetItem.TooltipText;
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}
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return base.OnShowTooltip(out text, out location, out area);
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Vector2 location, MouseButton button)
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{
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if (base.OnMouseUp(location, button))
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return true;
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if (button == MouseButton.Right && Item is AssetItem assetItem)
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{
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// Show context menu
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var proxy = Editor.Instance.ContentDatabase.GetProxy(assetItem);
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ContextMenuButton b;
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var cm = new FlaxEditor.GUI.ContextMenu.ContextMenu { Tag = assetItem };
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b = cm.AddButton("Open", () => Editor.Instance.ContentFinding.Open(Item));
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cm.AddSeparator();
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cm.AddButton("Show in explorer", () => FileSystem.ShowFileExplorer(System.IO.Path.GetDirectoryName(assetItem.Path)));
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cm.AddButton("Show in Content window", () => Editor.Instance.Windows.ContentWin.Select(assetItem, true));
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b.Enabled = proxy != null && proxy.CanReimport(assetItem);
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if (assetItem is BinaryAssetItem binaryAsset)
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{
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if (!binaryAsset.GetImportPath(out string importPath))
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{
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string importLocation = System.IO.Path.GetDirectoryName(importPath);
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if (!string.IsNullOrEmpty(importLocation) && System.IO.Directory.Exists(importLocation))
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{
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cm.AddButton("Show import location", () => FileSystem.ShowFileExplorer(importLocation));
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}
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}
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}
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cm.AddSeparator();
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cm.AddButton("Copy asset ID", () => Clipboard.Text = FlaxEngine.Json.JsonSerializer.GetStringID(assetItem.ID));
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cm.AddButton("Select actors using this asset", () => Editor.Instance.SceneEditing.SelectActorsUsingAsset(assetItem.ID));
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cm.AddButton("Show asset references graph", () => Editor.Instance.Windows.Open(new AssetReferencesGraphWindow(Editor.Instance, assetItem)));
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cm.AddSeparator();
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proxy?.OnContentWindowContextMenu(cm, assetItem);
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assetItem.OnContextMenu(cm);
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cm.AddButton("Copy name to Clipboard", () => Clipboard.Text = assetItem.NamePath);
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cm.AddButton("Copy path to Clipboard", () => Clipboard.Text = assetItem.Path);
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cm.Show(this, location);
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_cm = cm;
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public override void Draw()
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{
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// Draw context menu hint
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if (_cm != null && _cm.Visible)
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Render2D.FillRectangle(new Rectangle(Vector2.Zero, Size), Color.Gray);
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base.Draw();
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// Draw icon
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@@ -153,6 +218,7 @@ namespace FlaxEditor.Surface.ContextMenu
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/// <inheritdoc />
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public override void OnDestroy()
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{
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_cm = null;
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if (_asset != null)
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{
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_asset.RemoveReference(this);
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