Simplify code in #2202 for script type searching

This commit is contained in:
Wojtek Figat
2024-02-06 11:09:08 +01:00
parent 741682b5e7
commit b2d0afd4ef
7 changed files with 31 additions and 43 deletions

View File

@@ -45,6 +45,21 @@ namespace FlaxEditor.Modules.SourceCodeEditing
_checkAssembly = checkAssembly;
}
/// <summary>
/// Gets the type matching the certain Script.
/// </summary>
/// <param name="script">The content item.</param>
/// <returns>The type matching that item, or null if not found.</returns>
public ScriptType Get(Content.ScriptItem script)
{
foreach (var type in Get())
{
if (type.ContentItem == script)
return type;
}
return ScriptType.Null;
}
/// <summary>
/// Gets all the types from the all loaded assemblies (including project scripts and scripts from the plugins).
/// </summary>

View File

@@ -693,12 +693,9 @@ namespace FlaxEditor.SceneGraph.GUI
for (int i = 0; i < _dragScriptItems.Objects.Count; i++)
{
var item = _dragScriptItems.Objects[i];
// Find actors with the same content item and spawn them.
foreach (var actorType in Editor.Instance.CodeEditing.Actors.Get())
var actorType = Editor.Instance.CodeEditing.Actors.Get(item);
if (actorType != ScriptType.Null)
{
if (actorType.ContentItem != item)
continue;
var actor = actorType.CreateInstance() as Actor;
if (actor == null)
{
@@ -768,10 +765,7 @@ namespace FlaxEditor.SceneGraph.GUI
private static bool ValidateDragScriptItem(ScriptItem script)
{
var actors = Editor.Instance.CodeEditing.Actors.Get();
if (actors.Any(x => x.ContentItem == script))
return true;
return false;
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null;
}
/// <inheritdoc />

View File

@@ -943,10 +943,7 @@ namespace FlaxEditor.Viewport
private static bool ValidateDragScriptItem(ScriptItem script)
{
var actors = Editor.Instance.CodeEditing.Actors.Get();
if (actors.Any(x => x.ContentItem == script))
return true;
return false;
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null;
}
/// <inheritdoc />

View File

@@ -702,13 +702,10 @@ namespace FlaxEditor.Viewport
{
return true;
}
private static bool ValidateDragScriptItem(ScriptItem script)
{
var actors = Editor.Instance.CodeEditing.Actors.Get();
if (actors.Any(x => x.ContentItem == script))
return true;
return false;
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null;
}
/// <inheritdoc />

View File

@@ -203,12 +203,9 @@ namespace FlaxEditor.Viewport
private void Spawn(ScriptItem item, SceneGraphNode hit, ref Float2 location, ref Vector3 hitLocation, ref Vector3 hitNormal)
{
// Find actors with the same content item and spawn them.
foreach (var actorType in Editor.Instance.CodeEditing.Actors.Get())
var actorType = Editor.Instance.CodeEditing.Actors.Get(item);
if (actorType != ScriptType.Null)
{
if (actorType.ContentItem != item)
continue;
Spawn(actorType, hit, ref location, ref hitLocation, ref hitNormal);
}
}

View File

@@ -85,13 +85,10 @@ namespace FlaxEditor.Windows.Assets
{
return true;
}
private static bool ValidateDragScriptItem(ScriptItem script)
{
var actors = Editor.Instance.CodeEditing.Actors.Get();
if (actors.Any(x => x.ContentItem == script))
return true;
return false;
return Editor.Instance.CodeEditing.Actors.Get(script);
}
/// <inheritdoc />
@@ -185,12 +182,9 @@ namespace FlaxEditor.Windows.Assets
for (int i = 0; i < _dragScriptItems.Objects.Count; i++)
{
var item = _dragScriptItems.Objects[i];
// Find actors with the same content item and spawn them.
foreach (var actorType in Editor.Instance.CodeEditing.Actors.Get())
var actorType = Editor.Instance.CodeEditing.Actors.Get(item);
if (actorType != ScriptType.Null)
{
if (actorType.ContentItem != item)
continue;
var actor = actorType.CreateInstance() as Actor;
if (actor == null)
{

View File

@@ -274,13 +274,10 @@ namespace FlaxEditor.Windows
{
return true;
}
private static bool ValidateDragScriptItem(ScriptItem script)
{
var actors = Editor.Instance.CodeEditing.Actors.Get();
if (actors.Any(x => x.ContentItem == script))
return true;
return false;
return Editor.Instance.CodeEditing.Actors.Get(script) != ScriptType.Null;
}
/// <inheritdoc />
@@ -468,12 +465,9 @@ namespace FlaxEditor.Windows
for (int i = 0; i < _dragScriptItems.Objects.Count; i++)
{
var item = _dragScriptItems.Objects[i];
// Find actors with the same content item and spawn them.
foreach (var actorType in Editor.Instance.CodeEditing.Actors.Get())
var actorType = Editor.Instance.CodeEditing.Actors.Get(item);
if (actorType != ScriptType.Null)
{
if (actorType.ContentItem != item)
continue;
var actor = actorType.CreateInstance() as Actor;
if (actor == null)
{