Add texture quality option for iOS

This commit is contained in:
Wojtek Figat
2023-12-20 15:12:48 +01:00
parent 53a2ebbd17
commit b2f9b9e14d
4 changed files with 131 additions and 44 deletions

View File

@@ -24,6 +24,11 @@ IMPLEMENT_SETTINGS_GETTER(iOSPlatformSettings, iOSPlatform);
namespace
{
struct iOSPlatformCache
{
iOSPlatformSettings::TextureQuality TexturesQuality;
};
String GetAppName()
{
const auto gameSettings = GameSettings::Get();
@@ -60,6 +65,22 @@ namespace
result = result.TrimTrailing();
return result;
}
PixelFormat GetQualityTextureFormat(bool sRGB)
{
const auto platformSettings = iOSPlatformSettings::Get();
switch (platformSettings->TexturesQuality)
{
case iOSPlatformSettings::TextureQuality::ASTC_High:
return sRGB ? PixelFormat::ASTC_4x4_UNorm_sRGB : PixelFormat::ASTC_4x4_UNorm;
case iOSPlatformSettings::TextureQuality::ASTC_Medium:
return sRGB ? PixelFormat::ASTC_6x6_UNorm_sRGB : PixelFormat::ASTC_6x6_UNorm;
case iOSPlatformSettings::TextureQuality::ASTC_Low:
return sRGB ? PixelFormat::ASTC_8x8_UNorm_sRGB : PixelFormat::ASTC_8x8_UNorm;
default:
CRASH;
}
}
}
const Char* iOSPlatformTools::GetDisplayName() const
@@ -89,51 +110,37 @@ DotNetAOTModes iOSPlatformTools::UseAOT() const
PixelFormat iOSPlatformTools::GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format)
{
// TODO: add ETC compression support for iOS
// TODO: add ASTC compression support for iOS
if (PixelFormatExtensions::IsCompressedBC(format))
switch (format)
{
switch (format)
{
case PixelFormat::BC1_Typeless:
case PixelFormat::BC2_Typeless:
case PixelFormat::BC3_Typeless:
return PixelFormat::R8G8B8A8_Typeless;
case PixelFormat::BC1_UNorm:
case PixelFormat::BC2_UNorm:
case PixelFormat::BC3_UNorm:
return PixelFormat::R8G8B8A8_UNorm;
case PixelFormat::BC1_UNorm_sRGB:
case PixelFormat::BC2_UNorm_sRGB:
case PixelFormat::BC3_UNorm_sRGB:
return PixelFormat::R8G8B8A8_UNorm_sRGB;
case PixelFormat::BC4_Typeless:
return PixelFormat::R8_Typeless;
case PixelFormat::BC4_UNorm:
return PixelFormat::R8_UNorm;
case PixelFormat::BC4_SNorm:
return PixelFormat::R8_SNorm;
case PixelFormat::BC5_Typeless:
return PixelFormat::R16G16_Typeless;
case PixelFormat::BC5_UNorm:
return PixelFormat::R16G16_UNorm;
case PixelFormat::BC5_SNorm:
return PixelFormat::R16G16_SNorm;
case PixelFormat::BC7_Typeless:
case PixelFormat::BC6H_Typeless:
return PixelFormat::R16G16B16A16_Typeless;
case PixelFormat::BC7_UNorm:
case PixelFormat::BC6H_Uf16:
case PixelFormat::BC6H_Sf16:
return PixelFormat::R16G16B16A16_Float;
case PixelFormat::BC7_UNorm_sRGB:
return PixelFormat::R16G16B16A16_UNorm;
default:
return format;
}
case PixelFormat::BC1_Typeless:
case PixelFormat::BC2_Typeless:
case PixelFormat::BC3_Typeless:
case PixelFormat::BC4_Typeless:
case PixelFormat::BC5_Typeless:
case PixelFormat::BC1_UNorm:
case PixelFormat::BC2_UNorm:
case PixelFormat::BC3_UNorm:
case PixelFormat::BC4_UNorm:
case PixelFormat::BC5_UNorm:
return GetQualityTextureFormat(false);
case PixelFormat::BC1_UNorm_sRGB:
case PixelFormat::BC2_UNorm_sRGB:
case PixelFormat::BC3_UNorm_sRGB:
case PixelFormat::BC7_UNorm_sRGB:
return GetQualityTextureFormat(true);
case PixelFormat::BC4_SNorm:
return PixelFormat::R8_SNorm;
case PixelFormat::BC5_SNorm:
return PixelFormat::R16G16_SNorm;
case PixelFormat::BC6H_Typeless:
case PixelFormat::BC6H_Uf16:
case PixelFormat::BC6H_Sf16:
case PixelFormat::BC7_Typeless:
case PixelFormat::BC7_UNorm:
return PixelFormat::R16G16B16A16_Typeless; // TODO: ASTC HDR
default:
return format;
}
return format;
}
@@ -143,6 +150,32 @@ bool iOSPlatformTools::IsNativeCodeFile(CookingData& data, const String& file)
return extension.IsEmpty() || extension == TEXT("dylib");
}
void iOSPlatformTools::LoadCache(CookingData& data, IBuildCache* cache, const Span<byte>& bytes)
{
const auto platformSettings = iOSPlatformSettings::Get();
bool invalidTextures = true;
if (bytes.Length() == sizeof(iOSPlatformCache))
{
auto* platformCache = (iOSPlatformCache*)bytes.Get();
invalidTextures = platformCache->TexturesQuality != platformSettings->TexturesQuality;
}
if (invalidTextures)
{
LOG(Info, "{0} option has been modified.", TEXT("TexturesQuality"));
cache->InvalidateCacheTextures();
}
}
Array<byte> iOSPlatformTools::SaveCache(CookingData& data, IBuildCache* cache)
{
const auto platformSettings = iOSPlatformSettings::Get();
iOSPlatformCache platformCache;
platformCache.TexturesQuality = platformSettings->TexturesQuality;
Array<byte> result;
result.Add((const byte*)&platformCache, sizeof(platformCache));
return result;
}
void iOSPlatformTools::OnBuildStarted(CookingData& data)
{
// Adjust the cooking output folders for packaging app

View File

@@ -19,6 +19,8 @@ public:
ArchitectureType GetArchitecture() const override;
DotNetAOTModes UseAOT() const override;
PixelFormat GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format) override;
void LoadCache(CookingData& data, IBuildCache* cache, const Span<byte>& bytes) override;
Array<byte> SaveCache(CookingData& data, IBuildCache* cache) override;
bool IsNativeCodeFile(CookingData& data, const String& file) override;
void OnBuildStarted(CookingData& data) override;
bool OnPostProcess(CookingData& data) override;

View File

@@ -519,10 +519,40 @@ API_ENUM() enum class PixelFormat : uint32
ASTC_4x4_UNorm = 100,
/// <summary>
/// A four-component ASTC (4x4 pixel block in 128 bits) block-compression format that supports RGBA channels.
/// A four-component ASTC (4x4 pixel block in 128 bits) block-compression format that supports RGBA channels. Data in sRGB color space.
/// </summary>
ASTC_4x4_UNorm_sRGB = 101,
/// <summary>
/// A four-component ASTC (6x6 pixel block in 128 bits) block-compression format that supports RGBA channels.
/// </summary>
ASTC_6x6_UNorm = 102,
/// <summary>
/// A four-component ASTC (6x6 pixel block in 128 bits) block-compression format that supports RGBA channels. Data in sRGB color space.
/// </summary>
ASTC_6x6_UNorm_sRGB = 103,
/// <summary>
/// A four-component ASTC (8x8 pixel block in 128 bits) block-compression format that supports RGBA channels.
/// </summary>
ASTC_8x8_UNorm = 104,
/// <summary>
/// A four-component ASTC (8x8 pixel block in 128 bits) block-compression format that supports RGBA channels. Data in sRGB color space.
/// </summary>
ASTC_8x8_UNorm_sRGB = 105,
/// <summary>
/// A four-component ASTC (10x10 pixel block in 128 bits) block-compression format that supports RGBA channels.
/// </summary>
ASTC_10x10_UNorm = 106,
/// <summary>
/// A four-component ASTC (10x10 pixel block in 128 bits) block-compression format that supports RGBA channels. Data in sRGB color space.
/// </summary>
ASTC_10x10_UNorm_sRGB = 107,
/// <summary>
/// The maximum format value (for internal use only).
/// </summary>

View File

@@ -46,6 +46,22 @@ API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API
All = Portrait | PortraitUpsideDown | LandscapeLeft | LandscapeRight
};
/// <summary>
/// The output textures quality (compression).
/// </summary>
API_ENUM() enum class TextureQuality
{
// ASTC 4x4 block compression.
API_ENUM(Attributes="EditorDisplay(null, \"ASTC High\")")
ASTC_High = 0,
// ASTC 6x6 block compression.
API_ENUM(Attributes="EditorDisplay(null, \"ASTC Medium\")")
ASTC_Medium = 1,
// ASTC 8x8 block compression.
API_ENUM(Attributes="EditorDisplay(null, \"ASTC Low\")")
ASTC_Low = 2,
};
/// <summary>
/// The app developer name - App Store Team ID. For example: 'VG6K6HT8B'.
/// </summary>
@@ -64,6 +80,12 @@ API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API
API_FIELD(Attributes="EditorOrder(50), EditorDisplay(\"General\")")
ExportMethods ExportMethod = ExportMethods::Development;
/// <summary>
/// The output textures quality (compression).
/// </summary>
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"General\")")
TextureQuality TexturesQuality = TextureQuality::ASTC_Medium;
/// <summary>
/// The UI interface orientation modes supported on iPhone devices.
/// </summary>