Add texture quality option for iOS
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@@ -519,10 +519,40 @@ API_ENUM() enum class PixelFormat : uint32
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ASTC_4x4_UNorm = 100,
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/// <summary>
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/// A four-component ASTC (4x4 pixel block in 128 bits) block-compression format that supports RGBA channels.
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/// A four-component ASTC (4x4 pixel block in 128 bits) block-compression format that supports RGBA channels. Data in sRGB color space.
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/// </summary>
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ASTC_4x4_UNorm_sRGB = 101,
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/// <summary>
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/// A four-component ASTC (6x6 pixel block in 128 bits) block-compression format that supports RGBA channels.
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/// </summary>
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ASTC_6x6_UNorm = 102,
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/// <summary>
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/// A four-component ASTC (6x6 pixel block in 128 bits) block-compression format that supports RGBA channels. Data in sRGB color space.
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/// </summary>
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ASTC_6x6_UNorm_sRGB = 103,
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/// <summary>
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/// A four-component ASTC (8x8 pixel block in 128 bits) block-compression format that supports RGBA channels.
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/// </summary>
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ASTC_8x8_UNorm = 104,
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/// <summary>
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/// A four-component ASTC (8x8 pixel block in 128 bits) block-compression format that supports RGBA channels. Data in sRGB color space.
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/// </summary>
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ASTC_8x8_UNorm_sRGB = 105,
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/// <summary>
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/// A four-component ASTC (10x10 pixel block in 128 bits) block-compression format that supports RGBA channels.
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/// </summary>
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ASTC_10x10_UNorm = 106,
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/// <summary>
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/// A four-component ASTC (10x10 pixel block in 128 bits) block-compression format that supports RGBA channels. Data in sRGB color space.
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/// </summary>
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ASTC_10x10_UNorm_sRGB = 107,
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/// <summary>
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/// The maximum format value (for internal use only).
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/// </summary>
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