Format code and add debug cmd attributes
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -8,7 +8,7 @@
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/// <summary>
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/// Interface for objects for network replication to receive additional events.
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/// </summary>
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API_INTERFACE(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API INetworkObject
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API_INTERFACE(Namespace="FlaxEngine.Networking") class FLAXENGINE_API INetworkObject
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(INetworkObject);
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public:
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -10,7 +10,7 @@ class NetworkStream;
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/// <summary>
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/// Interface for values and objects that can be serialized/deserialized for network replication.
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/// </summary>
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API_INTERFACE(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API INetworkSerializable
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API_INTERFACE(Namespace="FlaxEngine.Networking") class FLAXENGINE_API INetworkSerializable
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(INetworkSerializable);
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public:
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@@ -10,7 +10,7 @@
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/// <summary>
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/// High-level network client object (local or connected to the server).
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/// </summary>
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API_CLASS(sealed, NoSpawn, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkClient final : public ScriptingObject
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API_CLASS(sealed, NoSpawn, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkClient final : public ScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(NetworkClient);
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friend class NetworkManager;
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@@ -45,7 +45,7 @@ API_STRUCT(Namespace="FlaxEngine.Networking", NoDefault) struct NetworkClientCon
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/// <summary>
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/// High-level networking manager for multiplayer games.
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/// </summary>
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API_CLASS(static, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkManager
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API_CLASS(static, Namespace="FlaxEngine.Networking", Attributes="DebugCommand") class FLAXENGINE_API NetworkManager
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkManager);
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public:
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@@ -11,7 +11,7 @@
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/// <summary>
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/// Low-level network peer class. Provides server-client communication functions, message processing and sending.
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/// </summary>
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API_CLASS(sealed, NoSpawn, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkPeer final : public ScriptingObject
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API_CLASS(sealed, NoSpawn, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkPeer final : public ScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkPeer, ScriptingObject);
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@@ -14,7 +14,7 @@ class Actor;
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/// <summary>
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/// Network replication hierarchy object data.
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/// </summary>
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API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API NetworkReplicationHierarchyObject
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API_STRUCT(NoDefault, Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkReplicationHierarchyObject
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkReplicationObjectInfo);
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@@ -59,7 +59,7 @@ inline uint32 GetHash(const NetworkReplicationHierarchyObject& key)
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/// <summary>
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/// Bit mask for NetworkClient list (eg. to selectively send object replication).
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/// </summary>
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API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API NetworkClientsMask
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API_STRUCT(NoDefault, Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkClientsMask
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkClientsMask);
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@@ -109,7 +109,7 @@ API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API
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/// <summary>
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/// Network replication hierarchy output data to send.
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/// </summary>
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API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchyUpdateResult : public ScriptingObject
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API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchyUpdateResult : public ScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationHierarchyUpdateResult, ScriptingObject);
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friend class NetworkInternal;
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@@ -178,7 +178,7 @@ public:
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/// <summary>
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/// Base class for the network objects replication hierarchy nodes. Contains a list of objects.
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/// </summary>
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API_CLASS(Abstract, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationNode : public ScriptingObject
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API_CLASS(Abstract, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationNode : public ScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationNode, ScriptingObject);
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@@ -240,7 +240,7 @@ inline uint32 GetHash(const Int3& key)
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/// <summary>
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/// Network replication hierarchy node with 3D grid spatialization. Organizes static objects into chunks to improve performance in large worlds.
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/// </summary>
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API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationGridNode : public NetworkReplicationNode
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API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationGridNode : public NetworkReplicationNode
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationGridNode, NetworkReplicationNode);
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~NetworkReplicationGridNode();
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@@ -273,7 +273,7 @@ public:
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/// Defines the network objects replication hierarchy (tree structure) that controls chunking and configuration of the game objects replication.
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/// Contains only 'owned' objects. It's used by the networking system only on a main thread.
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/// </summary>
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API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchy : public NetworkReplicationNode
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API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchy : public NetworkReplicationNode
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationHierarchy, NetworkReplicationNode);
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};
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@@ -28,7 +28,7 @@ API_ENUM(Namespace="FlaxEngine.Networking") enum class NetworkObjectRole : byte
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/// <summary>
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/// High-level networking replication system for game objects.
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/// </summary>
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API_CLASS(static, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicator
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API_CLASS(static, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicator
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkReplicator);
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friend class NetworkReplicatorInternal;
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@@ -39,7 +39,7 @@ public:
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/// <summary>
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/// Enables verbose logging of the networking runtime. Can be used to debug problems of missing RPC invoke or object replication issues.
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/// </summary>
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API_FIELD() static bool EnableLog;
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API_FIELD(Attributes="DebugCommand") static bool EnableLog;
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#endif
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/// <summary>
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@@ -11,7 +11,7 @@ class INetworkSerializable;
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/// <summary>
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/// Objects and values serialization stream for sending data over network. Uses memory buffer for both read and write operations.
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/// </summary>
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API_CLASS(sealed, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkStream final : public ScriptingObject, public ReadStream, public WriteStream
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API_CLASS(sealed, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkStream final : public ScriptingObject, public ReadStream, public WriteStream
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{
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DECLARE_SCRIPTING_TYPE(NetworkStream);
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private:
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