Format code and add debug cmd attributes
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@@ -14,7 +14,7 @@ class Actor;
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/// <summary>
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/// Network replication hierarchy object data.
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/// </summary>
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API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API NetworkReplicationHierarchyObject
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API_STRUCT(NoDefault, Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkReplicationHierarchyObject
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkReplicationObjectInfo);
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@@ -59,7 +59,7 @@ inline uint32 GetHash(const NetworkReplicationHierarchyObject& key)
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/// <summary>
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/// Bit mask for NetworkClient list (eg. to selectively send object replication).
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/// </summary>
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API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API NetworkClientsMask
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API_STRUCT(NoDefault, Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkClientsMask
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkClientsMask);
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@@ -109,7 +109,7 @@ API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API
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/// <summary>
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/// Network replication hierarchy output data to send.
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/// </summary>
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API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchyUpdateResult : public ScriptingObject
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API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchyUpdateResult : public ScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationHierarchyUpdateResult, ScriptingObject);
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friend class NetworkInternal;
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@@ -178,7 +178,7 @@ public:
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/// <summary>
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/// Base class for the network objects replication hierarchy nodes. Contains a list of objects.
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/// </summary>
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API_CLASS(Abstract, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationNode : public ScriptingObject
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API_CLASS(Abstract, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationNode : public ScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationNode, ScriptingObject);
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@@ -240,7 +240,7 @@ inline uint32 GetHash(const Int3& key)
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/// <summary>
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/// Network replication hierarchy node with 3D grid spatialization. Organizes static objects into chunks to improve performance in large worlds.
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/// </summary>
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API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationGridNode : public NetworkReplicationNode
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API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationGridNode : public NetworkReplicationNode
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationGridNode, NetworkReplicationNode);
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~NetworkReplicationGridNode();
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@@ -273,7 +273,7 @@ public:
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/// Defines the network objects replication hierarchy (tree structure) that controls chunking and configuration of the game objects replication.
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/// Contains only 'owned' objects. It's used by the networking system only on a main thread.
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/// </summary>
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API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchy : public NetworkReplicationNode
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API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchy : public NetworkReplicationNode
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationHierarchy, NetworkReplicationNode);
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};
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