Format code and add debug cmd attributes

This commit is contained in:
Wojtek Figat
2024-10-14 12:12:48 +02:00
parent 4ddf1a2cc8
commit b38af8fd00
8 changed files with 16 additions and 16 deletions

View File

@@ -14,7 +14,7 @@ class Actor;
/// <summary>
/// Network replication hierarchy object data.
/// </summary>
API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API NetworkReplicationHierarchyObject
API_STRUCT(NoDefault, Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkReplicationHierarchyObject
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkReplicationObjectInfo);
@@ -59,7 +59,7 @@ inline uint32 GetHash(const NetworkReplicationHierarchyObject& key)
/// <summary>
/// Bit mask for NetworkClient list (eg. to selectively send object replication).
/// </summary>
API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API NetworkClientsMask
API_STRUCT(NoDefault, Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkClientsMask
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkClientsMask);
@@ -109,7 +109,7 @@ API_STRUCT(NoDefault, Namespace = "FlaxEngine.Networking") struct FLAXENGINE_API
/// <summary>
/// Network replication hierarchy output data to send.
/// </summary>
API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchyUpdateResult : public ScriptingObject
API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchyUpdateResult : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationHierarchyUpdateResult, ScriptingObject);
friend class NetworkInternal;
@@ -178,7 +178,7 @@ public:
/// <summary>
/// Base class for the network objects replication hierarchy nodes. Contains a list of objects.
/// </summary>
API_CLASS(Abstract, Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationNode : public ScriptingObject
API_CLASS(Abstract, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationNode : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationNode, ScriptingObject);
@@ -240,7 +240,7 @@ inline uint32 GetHash(const Int3& key)
/// <summary>
/// Network replication hierarchy node with 3D grid spatialization. Organizes static objects into chunks to improve performance in large worlds.
/// </summary>
API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationGridNode : public NetworkReplicationNode
API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationGridNode : public NetworkReplicationNode
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationGridNode, NetworkReplicationNode);
~NetworkReplicationGridNode();
@@ -273,7 +273,7 @@ public:
/// Defines the network objects replication hierarchy (tree structure) that controls chunking and configuration of the game objects replication.
/// Contains only 'owned' objects. It's used by the networking system only on a main thread.
/// </summary>
API_CLASS(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchy : public NetworkReplicationNode
API_CLASS(Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkReplicationHierarchy : public NetworkReplicationNode
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkReplicationHierarchy, NetworkReplicationNode);
};