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README.md
24
README.md
@@ -26,10 +26,6 @@ This repository contains full source code of the Flax Engine (excluding NDA-prot
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Follow the instructions below to compile and run the engine from source.
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## Flax plugin for Visual Studio
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Flax Visual Studio extension provides better programming workflow, C# scripts debugging functionality and allows to attach to running engine instance to debug C# source. This extension is available to download [here](https://marketplace.visualstudio.com/items?itemName=Flax.FlaxVS).
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## Windows
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* Install Visual Studio 2022 or newer
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@@ -44,8 +40,6 @@ Flax Visual Studio extension provides better programming workflow, C# scripts de
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* Compile Flax project (hit F7 or CTRL+Shift+B)
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* Run Flax (hit F5 key)
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> When building on Windows to support Vulkan rendering, first install the Vulkan SDK then set an environment variable to provide the path to the SDK prior to running GenerateProjectFiles.bat: `set VULKAN_SDK=%sdk_path%`
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## Linux
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* Install Visual Studio Code
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@@ -79,6 +73,24 @@ Flax Visual Studio extension provides better programming workflow, C# scripts de
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* Open workspace with XCode or Visual Studio Code
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* Build and run (configuration `Editor.Mac.Development`)
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#### Troubleshooting
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* `Could not execute because the specified command or file was not found.`
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Restart PC - ensure DotNet is added to PATH for command line tools execution.
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* `Microsoft.NET.TargetFrameworkInference.targets(141,5): error NETSDK1045: The current .NET SDK does not support targeting .NET 7.0. Either target .NET 5.0 or lower, or use a version of the .NET SDK that supports .NET 7.0`
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Use Visual Studio 2022, older versions are not supported by .NET SDK 7.
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* `Building for Windows without Vulkan rendering backend (Vulkan SDK is missing)`
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Install the Vulkan SDK then set an environment variable to provide the path to the SDK prior to running GenerateProjectFiles.bat: `set VULKAN_SDK=%sdk_path%`.
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* `The NuGetSdkResolver did not resolve this SDK`
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Install `.NET SDK`, `NuGet package manager` and `NuGet targets and build tasks` in Visual Studio components.
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## Workspace directory
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- **Binaries/** - executable files
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